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Everything posted by Hirnsausen

  1. I proposed the exactly same, more than a year ago,, in late 2020,but no other players were interested in that idea and no one supported it. Why is there suddenly such a support if someone else posts the exactly same idea?
  2. I wonder if the existing WARDROBE could be used for such a task. It then could contain storage slots that accept only blueprints, schematics, and eventually new-to-come items like clothing and some sorts of personal items or files. Machines could then interact with WARDROBES.
  3. Hirnsausen


    I would support this suggestion for another reason: using ArchHUD for the avatar's HUD. Sometimes, there are a few situations in which you need to run for a longer time, like after a ship crash. I do not see any reason why the avatars hi-tech suit should not be packed with hi-tech, and enable auto-running with collision control (running automatically around it until the way can be continued towards the destination.
  4. I made almost 50 scans, and no T2...
  5. Well, you are right. Not only cockpits will benefit. For me, it starts with cockpits, but much, so much more is possible. What other things can you imagine?
  6. Thanks. Now that I know what it is, I can say that I wouldn't like that. It would destroy much of what DU is about - all the architectural artwork and mega structures would be gone as no player with sense would invest so much artistic skills, creativity and time and resources, if some madman (or a pack of them) can simply come and destroy it all. A good example to see what I men is another game, Ark Survival Evolved: there you have the PVE servers where the landscape is full of beautiful and impressive player-built buildings, and there are the PVP servers where all beauty and creativity are gone as the players on those servers just build as basic as possible. DU makes a name through its architectural element, that is where it differs so much from all the many basic PVP games. If DU loses that component, it will degrade to just "one more basic PVP shooter".
  7. If players have to give up tiles because their ore poos are gone, it would destroy one important aspect of the game: the architecture. You won't see anymore those amazing multi-core mega structures as we have now, as it simply makes no sense to build if we have to destroy that all at one point again and again. Too frustrating. It would degrade DU to a pure PVP game with no architectural beauty anymore. I personally would give up to play DU at that point.
  8. I think, that is the reason why NQ has in the planning, to add (at one point) more star systems to the game. But first, that point of saturation needs to be reached (amount of players).
  9. So you think, T3 to T5 should be much more rare on planets, moons, and asteroids? And what do you think about the amount of T1 and maybe T2?
  10. Question: What is a TW? Thanks.
  11. When building something and using the COPY command, it can happen that we get the message "Not Enough Material". But that message is incomplete and not helpful, as it fails to give us the information of which of the involved honeycombs an amount is missing, and how much is needed and how much is existing of that honeycomb type. I simply suggest to complete this error message with that missing information. Examples below: -------------------------- Not enough material: matte dark blue plastic (cold) 19/150 Not enough material: matte dark blue plastic (cold) - 19/150 l glossy cyan plastic - 73/539 l
  12. Dear NQ, my feeling is, that the full version of the game has reduced the amount of ore available in the various ore pools too much. I was satisfied with the ore amounts of the ore pools during the BETA phase of this game, and I could settle with an ore amount that is somewhere near the middle between BETA and now. Dear DU players, what do you think about the ore amounts now? Feedback needed.
  13. I accidentally accepting a mission I could not perform, bad things happen. 🙂 It was a mission created by another player, but after I spoke to him and recognized I cannot do this mission, i found out that there is no way I can opt out of that mission - no EXIT or CANCEL button. Thus my suggestion to NQ: Simply add such a button. Thank you. 🙂
  14. When we try to place an element, it can happen that we don't succeed and get the following red-backgrounded error message: "This element is colliding with another element" (or something like that). But that error message is not very helpful, thus I am suggesting to you developers to add the name of the other element with which the current element is colliding. This would help us very much. Such an error message could then read like this: "This element is colliding with another element (retro rockets M)" or "This element is colliding with other elements (retro rockets M, basic space engine XS, basic space engine XS)" Dear readers of this thread, if you think this is a helpful, good suggestion,please post "I support this" to this thread. Thanks you.
  15. See this video to get an idea, how bad the crashes destroy my gameplay:
  16. There are winterish forests in snow areas, there are regular forests, and there are the lush tropical forests. Up to now, they are just unused potential in DU. Areas of land that are not being useful, interesting in any way. I want to be able to find varieties of berries in regular forests, as well as mushrooms. In tropical forests, I want to be able to find more fruits than berries. In winter forests, I want to be able to find more nuts than berries. In all kind of forests, as well as in grass lands, I want to be able to find varieties of seeds. And in forests, logs can be harvested as well. Consumption or processing of berries, fruits and nuts should also unlock seeds and spores as side product. Own mushrooms can be grown when combining soil or logs with spores. And own trees, bushes, palms, grass, herbs, flowers can be grown as well when combining seeds with soil. The nuts, berries, herbs, vegetables, fruits and mushrooms can partially be used as they are, or processed into drinks and dishes that temporarily boosts certain talents maybe. This would enable players to build restaurant ships or restaurant bases, another interesting income stream and boost to the community. And who knows, maybe the berries and fruits can also be used to extract color pigments from them, which (if not sold on the markets) then can be further processed to paint. Paint can be used to colorize bases(ships and elements in new ways (there are also many threads about that), like player-made textures (example: camouflage patterns, etc.). Further additives to paint make it glossy, matte, metallic, transparent or translucent, or iridescent. With other words, the forests and other types of foliage as well as basic soil made into shapeable honeycombs are the stuff to unlock a wide variety of new possibilities inside DU, a game known to set new industrial standards for player-designed structures. It is time to unite this good feature with many other things that good games offer. The competition does never sleep...
  17. Just a reminder: - seeds - soil honeycombs So many threads about that, no need to write the details again here. Just search and you shall find. 🙂
  18. Crash-pilot, ehh? 😄
  19. So many of us wanted that for many years. Many have requested such a feature already. Like all the other past requests, so I also support this new request.
  20. Those of us players, who work with uploaded images, might agree with me. It becomes necessary, that we can create sub folders inside our library of uploaded images. Otherwise we need to search and search, until we have found the needed image. In my case, I have over 40 images there, I am estimating. All newly uploaded images are in the main folder (root), but then we can move them into any of the sub folders we have created. No change on the image path for ingame usage, so those folders would probably just be a database feature.
  21. Oh! These thin lines are actually text in the initial posting? I just thought, those are thin white lines. A pattern of horizontally aligned thin white lines of different lengths. A reason more to purchase a raster electron microscope...
  22. I, and most other players who would become aware of this wish, would fully support this request. Or, asking the other way: what is the reason, stacking of a number of element types is not wanted by the developers?
  23. PLEASE SHARE While DU worked fine before, since the Mercury update, way back in July 2022, the game crashes constantly, often with only a few seconds or minutes of "gameplay" between the crashes. I know, that this is a serious problem that does not affect most of the DU players. Already in July, the Novaquark team responded to my support ticket, that they have identified the cause of the many crashes, but that fixing it will be "hard". Since that time, now even with paying money for a subscription so i don't lose all my talent points, I have a very limited and disturbed "gameplay" if this can still be called so. Even inside my own org, I am handled as an outsider since i cannot really participate in any of the things we do. I am losing ships in the air as i am falling down after restart and the fetch command can be used only 1x within 21 hours or so, I am losing cargo at an incredible rate, I am losing elements in an insane amount due all these crash-caused ship collisions with the ground or elsewhere, and of course I am losing huge amounts of time which other players can use to progress. After waiting since July for their fix of the problem, I am feeling incredibly helpless and frustrated and unsupported and so I decided to become more public and also release a series of videos on various platforms that shows my DU gameplay. I also will start, since I am reviewing games for various platforms, to use my function and possibilities as curator to publish my game critics widely. I don't do that with the intent to limit the success of DU, but to (hopefully) apply some pressure on Novaquark to fix that terrible problem. After all, DU is the game I was hoping and waiting 30 years for. They just need to fix this bug. On a side note: my computer system is quite a good one, the fault is not on my system: 32 GB RAM, Intel i7-6700 @ 2x 3.4Gh, 5 TB SSD, Nvidia Geforce 1650 4GB DDR5 RAM. And all my other big, graphic and memory intensive games (like Green hell, Ark Survival Evolved, etc.) have absolutely no problems. Here is my idea/suggestion: Please fix this game bug. As John F. Kennedy once said: "We don't do it because it's easy. We do it, because it's hard". PLEASE SHARE
  24. Don't we all want to be able to create not only amazing ships but also interesting cockpits for our ships? Just think about all the possibilities... NQ: "Make it so".
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