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Megaddd reacted to Dxeo in New discord feature for game integration.
As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
https://discordapp.com/developers/docs/topics/rich-presence
This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.
:miniSnek:
- Dxeo
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Megaddd reacted to Lethys in skill system
This only leads to afk people, bots and unfair advantages of nolifers who can play 24/7 - so no ty
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Megaddd got a reaction from FD3242 in Last Post Wins
Idea: Subtract all posts in this thread from everyone's post counts.
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Megaddd reacted to NQ-Nyzaltar in Underground possibilites
Hi Brizingr and welcome!
In Dual Universe, planets will be fully editable, which means you can dig in the ground and build a house, an outpost or even a city underground
However, it might not be allowed to go digging all the way to the core center of a planet. It's possible that some limit will be implemented (representing the fact that temperature rises so high that it's not possible to go further after reaching a certain depth).
Best regards,
Nyzaltar.
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Megaddd reacted to norab7 in What will be at the center of planets?
The centre of the planets is something that might have or not have limitations or even be allowed to be reached. Nyz has commented that there could be temperature related issues with trying to reach the centre of the planet,
I would imagine that they will not allow you to go to the centre because it might give weird coding issues and physics once you get there, like a centre point of gravity that you cannot get out of because there is nothing 'below' you. Same reason why SE doesn't have a centre, there is some odd returns from the code involved in making the planet that just doesn't allow it.
However, link to the thread that has Nyz idea on planets and centres: https://board.dualthegame.com/index.php?/topic/414-underground-possibilites/
nora,
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Megaddd got a reaction from Captain_Hilts in Game time suggestion
This, while a great suggestion, does not work if the skill training will tick in real-world time when you are offline.
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Megaddd got a reaction from Lethys in Game time suggestion
This, while a great suggestion, does not work if the skill training will tick in real-world time when you are offline.
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Megaddd got a reaction from Lethys in Distances and Warp Drives
If Eve Online is anything to go by: Yes, extremely so. However since all space will be effectively no security space outside of claimed territory on planets, it would also have to be owned by a powerful corporation capable of keeping it secure. A factory on a planet next to a popular stargate makes the most sense currenty. This still requires lots of money to pay off territory bids or large corporation to keep it by force.
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Megaddd reacted to Shynras in Day/ Night Cycle?
Yes there'll be day/night cycle, they want to make planets rotate around their axis. You should be able to see stars from the skybox and planets/sun in the same solar system, according to the videos we have
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Megaddd got a reaction from mrfrazz in How many SE players came here for a hope?
The pre-alpha features look already more compelling than Space Engineers for me personally. Provided there are no gamebreaking bugs, this is not even a fair comparison.
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Megaddd got a reaction from mrfrazz in Recommended min system specs for pre alpha
Hell no! Log files are several megabytes at most!
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Megaddd got a reaction from mrfrazz in Recommended min system specs for pre alpha
This makes sense, taking into account the scales at play, and lack of optimisation.
The most surprising figure is the high RAM and SSD storage requirement, for a procedural game, you'd expect the former, but why the latter? That is indicative to me of some form of caching used to reduce redownloading of already known up-to-date information, such as constructs that have not been modified since last login. Perhaps they might only send the changes to a construct as well, however this is less likely due to more negotiation required.
Pretty interesting assumptions to be gleaned just from the spec requirements!
And that is definitely the mobile 960 version, yes!
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Megaddd got a reaction from Lethys in How realistic will the Physics be?
1) I've already asked this and it has been answered on twitter:
2) How realistic will the computation of forces be?
Currently we know for a fact that the only external forces that are currently in the game are Planetary gravity and, most likely, drag in atmosphere.
There are no other advanced forces such as radiation pressure, heat dissipation forces or any other sorts of fields.
As for voxel collisions and damage, those are confirmed, however they will be developed in the future, and as such currently there is no concrete information on voxel mechanics. However it's confirmed that structural forces are not going to be a thing on release, so no shear or load calculations in constructs (black hole or otherwise).
3) Do you consider physics a part of combat mechanics?
They have stated several times that they aim high-speed collisions to not be a viable mode of combat, as it is difficult to counter and very powerful.
4) Will there be a pressure system for gases and/or liquids?
They have said that they have a vision for what to do with the water on planets, however currently, they are just there as placeholders/barriers. Ships will not be submersible.
As for internal pressurization/oxygen systems, there has been no information, however, looking at how they aim to make construct mechanics as MMO-friendly as possible, I doubt they will ever be present.
Some solid questions, which I hope someone from NQ would answer in greater detail.
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Megaddd got a reaction from Anaximander in Are you going to Lua in DU?
Probably gonna port a flash game or two, depending on whether they give us GL access or not.
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Megaddd got a reaction from Saul Retav in Are you going to Lua in DU?
Probably gonna port a flash game or two, depending on whether they give us GL access or not.
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Megaddd got a reaction from devu in How many SE players came here for a hope?
The pre-alpha features look already more compelling than Space Engineers for me personally. Provided there are no gamebreaking bugs, this is not even a fair comparison.
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Megaddd reacted to devu in How many SE players came here for a hope?
The reason I ask... I saw this today:
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Megaddd reacted to devu in How many SE players came here for a hope?
As we know, people flocking to DU coming from many sources, We all know Eve group is strong but they have no idea what user generated content is about . I wonder how many of you SE players got your hopes high in SE to the level you want to play with more than 5 players on the map, dreamed about some goals, economy, politics AND smooth voxels for fine tuned designs?
Myself, I was modding and running my own server. Got over 4k hours on record (such a waste of time) but gave up on that game long time ago and the only title close to my expectations is DU.
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Megaddd reacted to Lethys in Question about logging out/in
You log in at your last known position.
If that construct is moving,
You'll spawn in that construct again.
If that ship is destroyed it would make sense to get an info to choose where to spawn (arkship or construct) - or You just spawn at the ark anyway because your ship was destroyed after all - alpha will answer that question
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Megaddd reacted to NormFirestorm in Suggestion for tees and flora.
I ran across an informative video on Inverse Procedural Modeling of Trees. I know that the game is still in pre-alpha but it may help create verity of flora in DU.
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Megaddd got a reaction from Anaximander in My base (hideout)
Hm.. I fully expect mine to look more or less like this..