Jump to content

Physics

Community Helper
  • Posts

    394
  • Joined

  • Last visited

Everything posted by Physics

  1. This is NQ’s bad design, not legions fault. NQ was warned about asteroids design flaws and given advise on how to make it better, deaf ears. Legion is probably only 100-150 active at most.. shows state of the game if that number is the dominant force that shows this bad design off.
  2. I think you are missing some major points here. NQ FINALLY putting some more focus on the combat side of the game is also good for players with focuses similar too yourself. Combat is not just needed to be a economy stimulus but it is also the foundation mechanics for any possible PVE combat in the future. Myself personally does not like the way asteroids has been implemented at all. A set area in space (a belt) with periodic generation would of made this game far more better and the current yields per T4 + 5 is borderline stupid and economy breaking since this is not finite resources. This we can agree on but being forced to pvp? No one is forcing anyone to do anything. You say you want resources at a casual pace, have you seen what’s in the 0.27 release? With that said the only resources that may well be exclusive to contested zones is T4 / 5 come release however since PVE focused players who stay in the safe zone with 0 losses too assets will be able too still accumulate wealth. purchases for these higher tier resources could be made by bartering with players who decide to take these risks and losses giving play-styles a balance to wealth and assets.
  3. BOO out numbers Legion and is still growing. However without substance too PvP in DU and a direction change too what NQ is currently doing, the orgs focus is fixed elsewhere. But BOO does have eyes on DU looking for a reason to return.
  4. Maybe a clean up on how the rules are based on the docking changes coming is needed. Walking on and exploring a parked ship anywhere is definitely not an exploit it’s part of the game. Parking characters on a ship in the safe-zone logged off or on with the intent of using the lock player tool on that character to track a ship is an exploit. This will soon be impossible to anyone without RDMS rights to be a passenger. Boarding a ship already in the pvp zone is not an exploit and fair game. Different rules apply here yarrr. The anti stowaway RDMS in the docking patch should / will be disabled as soon as a ship is in pvp space. Things definitely missing from this gameplay is the docking patch, AVA, HARPOONS! / tractor beam type elements and some form of low accuracy or delayed update time long range tracking of ships in deep space. NQ needs to get this stuff in for everything to finally make sense.
  5. Schematics was never a bad idea, just the time and way they was implemented was TERRIBLE. However now that the backlash has come and gone and dust is settling with the missions and other economy injectors finally coming in to play schematics are finally making sense. My only change would be to have schematic injection happen through a more variety of ways and different exclusivity rather than just checking them on market bots. Exotic sheild schems only found on wrecks in pvp space? or RNG chance from doing a certain alphelia mission? etc etc
  6. Took me all of 2 hours to Boost a ship to 313KT cargo capacity with 2g’s. Also AGG is too slow and not needed at all. Now if I just put in 5% evasive effort the pirates have too put in 115% more effort to find and catch. The 115% more effort is not really worth it and would mainly be out of pure boredom. The only true cost to mega-hauling is the fuel but when the rewards are that high no body cares.
  7. Yes there is a risk but let’s be honest the main reason to hunt these super whales will just be out of sheer Boredom and could even be called griefing. Why would I put in time to hunt when the only reward is a bunch of heavy packages I can’t do anything with and a bunch of elements with dynamic properties that spam my inventory and if I want to try and use I have to load up 1 by 1 and just give me a tedious building chore. NQ really needs to do something about this side of the game because it’s always an afterthought resulting in alienating a whole player base.
  8. Will the schematics for the new pvp elements be injected in to the game with more thought such as discovered in pvp zone wrecks or just put on market bots like everything else? Other than asteroid mining will there be alternative conflict drivers added? NQ missed an easy win opportunity for this by not making captured mission packages profitable. Will voxel be double sided in this first wave of “balances”? When will NQ address Warp being a skip pvp free card in crossing contested zones?
  9. There was me thinking RPG was part of the game. Since the game is still missing a “why” pvp there is nothing wrong with a bit of RP to drum up interest. If anyone is wondering what I mean by the “Why” I’m just gonna keep hammering this quote. ”People don’t want to pvp just for fun, they want it to be a fun way to progress”
  10. Too be fair I see where you are coming from, it is possible to make a billion quanta with a single ship run so if people start copying the techniques you are going to see a new meta of quanta generating along with crazy inflation. Ore bot sales etc does not even come close to these methods
  11. It’s down up to NQ to go in to specific’s but the base of it is one of the AC ships caused our clients to go into endless loops to the point that even one of our gunners who was running a work rig with 64 Xeon, 256 gb ram got maxed out on cpu and ram and client was still asking for more while locking up the computer / screen. As I said, Thank you for the testing work put in because it does highlight a damage download issue, but it’s not the only issue that needs attention so don’t make assumptions.
  12. Just to clarify the issue BOO had was confirmed to be caused by a seperate problem in regards to one of the AC ships being the route cause. Regardless 10/10 post and testing thank you! ? NQ does need to look into damage downloads because this along with a few other known issues causes a lot of trouble in larger fleet fights.
  13. Figure B as seen on periscope. Unless you get hit by sync issues, then it’s figure E (empty box). Regardless currently trying to gain an advantage through reduced hit chance is a quick way to lose scrap and ships. Go the other way.
  14. Take care mate, hope everything works out ok for you IRL.
  15. To my understanding types of voxel does not assist with high speed burns and does not assist with impact damage calculations. however impact damage calculation works like an invisible expanding sphere hurting any elements it catches starting at the point of impact. Only element that directly effects the sphere growth calculation is landing gears (if they are the point of origin). What makes me wonder and worth testing is burn damage may work the same way. If you have a large distance from the front cross section Voxel and your elements (including front adjusters) there is a chance you could do burn damage but have your elements further away allowing you to push that tiny bit harder.
  16. Exactly, basic off the shelf elements should not be hard gated at all, that is one of the biggest flaws with industry. Industry progression should be in quality of items produced. Making manufacturing open to everyone but if you are a “best in slot” chaser then gonna have to spend that quanta buying from the manufacturers who have invested time and talents in their field of play or invest yourself.
  17. Your core sizes are off but I agree it would be nice to be able to adjust build boxes or have core variant’s with different set box shapes
  18. That is the exactly opposite to what industry needs. I said it once I’ll say it again, stop thinking about how to gate industry because that is complete rubbish. Think about ways players could manage to buff their industry and quality of items they produce. Either it be through talents or having their industry static part of a city project, or both. Gating industry from producing basic products has not (0.23) nor will ever work.
  19. Deep space black markets? I really like this idea ? Its a basic concept that could lead to many other avenues. Black markets do not have to show on map till discovered. If NQ ever get wise enough to make the cargo on Aphelia hauling missions loot-able the pirates could try and run their ill gotten gains to sell the unique cargo to these black market bots. Additionally certain new schematics Rare shield emitter L can only be found in very limited quantities at the same deep space market.
  20. This will lead to a Post release AVA problem but thats nothing more than disabling the repulse in contested territories. Not tested yet but something is missing here. If someone unauthorised approches in a shuttle, there should be a quick fire request 1 time authorisation to dock and the parent owner gets to accept or reject. Anyone interested in Taxi services, giving newbies rides etc etc should not have to mess about with RDMS pages every time, thats mind numbing.
  21. If you remove the nebula you must make sure all other lighting is on point and directional head lights actually work like head lights at distance. The Nebula makes bad lighting far more forgiving. If you want to know what landing on the dark side of a moon / planet is like without the Nebula, approach the planet from the opposite side of the sun, come in at a nice low steady speed, deploy your landing gear, turn off your monitor.
  22. More like ships have a bit too much durability and there are no penetration mechanics so killing a ship is like peeling an ? AVA When? L core PVP ships are not cheap believe me. However if new ore gaining methods come this may ring true. Players can obtain any grade resources and use warp to completely skip danger.. 13: PvP exploits, server sync issues and bugs even bad pvp talents
  23. Actually ships needs their durability reduced quiet substantially.
  24. I’m trying to understand how people will be forced to go to pvp zone? Safe zone triangle has up too T3 resources. If you don’t want to take the risk of going for the T4 / T5 resources then buy them off someone who is? I thought a major part of playing the PVE focused side of DU is the economy?
×
×
  • Create New...