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Rhotan

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  1. At this time, I regretfully have to leave the CH role and the community in itself for an indeterminate period of time. Nothing that NQ has done, nothing none of you have done. As a matter of fact, there will be the folks out there who will ask... "Who the hell is this guy?". But for those who do know me and those who could care less than to know me... I bid you a fond farewell for now. Real life issues concerning one of my siblings is demanding about all of the mental bandwidth I can muster. Times like this have a compounded effect on me for other reasons... and cause me to be less than sociable by means of automatic defensive nature. Presently... I am real short with folks. I do not wish to project that upon others and this will allow me to destress a little more. Lot of good people, lot of good memories... a few pricks, but hey, that is how it is globally. Bless you all, be safe, treat the volunteers with love and realize NQ is working to make the game great. Maybe there will be a Rho reboot in the future. Farewell, for now... ~Rhotan~
  2. Gloves off, knives out.... The 'vision' you speak of... can we get something explaining precisely what the vision is? I don't want to be an activist on the issue. But a player driven economy and a few vague points is not a vision... it is a blur. I would like to see, myself, what the endgame goal is as far as this vision is concerned. I am happy to see something to the effect of NQ stating some behind the scenes information. Information that is relevant as to why things are the way the way they are. I would assume that the optimization will take place before the upgrade in hardware would hit the table as an option. But it is pleasant that information is being put forth. Something that should be the norm... clear concise communication without vagueness or generalizations to make it sound any better than it is. This is as close to that as I have seen in a long time. On this 'vision'... I should have drowned numerous times now. Starved to death a few thousand times over. Been pancaked, burnt to a crisp, asphyxiated, decapitated, rag-dolled, poisoned, crushed, electrocuted... Are any of these part of the 'vision'? I mean, I am aware that they can make a meat substitute out of sewage... but the realism is... we don't have any of that survival element so far. I want to see some skill based killing based on something other than computational or statistical RNG. On the issue with performance... derelicts which are not abandoned and littering the landscape, the airspace, the lakes and oceans, and space itself... it needs addressed. Not talked about, not a balance of aesthetics and performance, but addressed. I do not find it aesthetically pleasing to walk around a District Hub or a Marketplace in game seeing ships smoking from damage, seeing ships belly-up, nose-up, arse-up, or in any other sense than what they should be. This includes sitting on top of one another. We, as players, cannot fix this. There should be some attention shown to these AGG towers stretching into the sky as well. Indestructible... razor thin frames capable of withstanding an impact from the Deathstar at lightspeed it seems. I digress... I am happy that the truth is being put forth on the technical end. I want to know what this 'vision' is precisely. I would like to see some realism added to the game itself. And, I want to see an information flow that is honest, reliable, and responsive. On player suggestions, there have been a a large number of suggestions. They may be more tailored to the 'vision' if we knew precisely what that was....
  3. To me, the best action is, if you see something that is suspicious, report it through the ticket system. Just mark the ticket in a way that refers to the possibility of an exploit from the mistake that was made.
  4. I've made my rants. I have been hypercritical of the way things are done at NQ. At one time I thought that NQ was swirling into the toilet of Oblivion with this game. I was hoping for a roll back when the mistake with the schematics happened, to which, never came to fruition. Sure, a small number of people took advantage of a situation caused by an error by someone at NQ. How many people took advantage of it? Does anyone know? Who took advantage of it? Does anyone know? Speaks a bit about character to have taken advantage over it. Is it game breaking... not at all. They can build a pool of resources in quantas, spend it on items, afford more territory... yeah they have more and can do more from it. And for all of the folks raging over it, do you know of anyone who made like a bandit off of this? You had 30 minutes of error, at least one person noticed, who would take advantage of it anyways and maybe a few they would tell. NQ erred by not immediately doing a rollback, that's my opinion. I held out hope for a short while, but after a short while... a rollback has much more devastating effects than the error would have in the first place. Construction by players, as well as any other action would have been reversed. Anything the staff would have fixed would have been reversed. All transactions made by players.... reversed. That would have a more devastating impact if you ask me. So, NQ bit the bullet, owned up to the issue and the missed opportunity, and did nothing. Here's a new way to look at it. They sell for 841 million apiece, at 1 percent, still 8.4 million apiece, a few people bought some up... Sure you can manufacture them, but at 299 million a pop, how many are you going to sell? You can't really offload the schematics in bulk at the markets for a low, low price... because you just told on yourself. You can't really profit like mad from the production of them, they cost too much. Orgs share beacons with members, and other folks... just what demand is there? If people buy them straight from the market, from the bots, if NQ would make them untradable and unsellable between players at barter.... someone just lost a boatload of money and are stuck with what they thought was a clearance sale. Perhaps make it where they have to have staff authorization to trade or sell the schematics. Add in an "Amnesty Dispenser" that would give the same amount of quantas that the bug had them selling for and give the folks a chance to right a wrong. There are still ways to mitigate the issue possibly. It is not the end of the world.... Too many people are way too fast to come to a conclusion on matters. It's the world we live in today. On another note.... I sit in the help chat quite often and see the daily goings on and problems that arise. The number of tickets are way down, particularly for the market related disconnects. Maybe the player base is disintegrating over this last error by NQ. Needlessly might I add if that is the case. Ticket teams are busting their butts to catch up and are making good headway. The last game bug, the industry stopping, took 2 days to correct, and that was on a weekend. They listened... There are good things coming down the pipe people.... I would not abandon all hope just yet.
  5. Greetings, That's quite a contribution to the community that would like to experience the racing or even spectate it. I mean, if you can cram 100,000 people into a huge arena and watch people do left turns for 200-400 laps (NASCAR) or any of the racing circuits... why not DU? An overarching goal to this game is to progress it through community initiative. Player built citadels and factions, cities and hubs of engagement... all community driven. Burble is ahead of the curve and took the time and tasked themselves (along with others) to achieve something. To Burble.... much love and respect! You have the vision, I think, the game designers want to see progressing. I hate to see the salty ones come here to complain about something unrelated. I've plenty of salt myself but have decided to not to sling it. The "error" on the schematics issue was just that, an error. Rolling back the server may have been idea at ground zero of the discovery of the error, but the opportunity was missed. They acknowledged the error, weighed the options, and made a decision not to do a rollback. Implementing procedural controls to prevent the recurrence of the error were carried out. On the flip side of it, it is my understanding that the mountain of tickets are being sculpted down to a masterpiece of teamwork and the ticket team is gaining ground. New ticket submittal is in decline. There is the backlog as well but it's being carved on. They listened... give it time. A lot of improvements can be made, expect some errors or setbacks to happen occasionally, and apply yourself to the greater goals of building your empire. The big ticket items such as the markets and other problems are seeing steady debate on resolution. If you have an idea, submit it here https://upvote.dualuniverse.game/ or in the idea box. But give Burble the props they deserve as well as those who have contributed to make it happen. ~Rhotan~ "Do not walk in front of me, for I may not follow. Do not walk behind me, I may not lead. Just walk beside of me and be my friend." - Albert Camus
  6. What we need NOW... is the repeal or lessening of the restriction from the keep the port in support directive. The game is way too buggy with people sitting in a controller seat and their ship encountering spontaneous combustion. Ships need to STOP upon disconnect, intentional or otherwise, until some of these bugs are fixed such as sticking thrusters, failed engines, etc... this usually caused by scripts or Lua. Let players file a ticket, with log files, when their ship instantly explodes... the CS team can review it to see if it happen or if someone is exploiting just to get a free repair. While the lessening of t1 schematics are a good thing... that will help a lot of people, waiting to introduce different forms of revenue such as a 50k quanta bonus daily (ROTFLMAO) and some bots which people are exploiting through market code needs to be reinforced with some meaningful and decisive actions. THe front line guys like NQ-Blacksun, NQ-Wokk, NQ-Gallion, and those wonderful folks that are out there taking the brunt of the beating from players should be able to use discretion and get these players back airborne when bugs caused by a shoddy patch cause them to lose their ships, time in creation and repair of those ships, loss of element lives, and even the anguish it causes. BUT, AGAIN, relax the restriction on front line employees and let them keep folks in the air, repaired, and happy. When the programming gets revamped, optimized, and put forth in a manner that the bugs are near eliminated, ramp up the restrictions. The DRM changes... voxel libraries... voxelmancy tools being put together and sold by a player as his niche has now suffered the DRM setback. People who own them cannot use them anymore. That is quantas they have rightfully spent to purchase a product created in game by a player. I do not expect this man or their org to fly to each and every house in the system and ask if they need rights, and neither should NQ. The Dynamic Properties being locked on elements from screens of various sizes, to engines, to potted plants on constructs makes blueprints undeployable with any of these items, furthermore, it is making the items unusable in other constructs... the DRM on top of that affects placing an item from one construct to the next. Buy something from a player, well, you paid for it, but you can't get sick of it and tear it apart for elements. Make cores repairable again with scrap. Until you have a solid system with little to no bugs, make them repairable. Remember... it is your leadership that stands to be accountable and also an inspiration to players in the game. I speak of JC... your vision may not be the same vision as we all have. Do NOT force us to have to band together out of necessity. If the game is indeed meant to build empires, they start from small groups. Two more things... to JC, be thankful I am not your boss. We would have had a really serious discussion after the .23 patch about your future. To the rest of the upper echelons, including JC, arrogance, if it applies (if you just got that 'hair on the back of your neck standing up' feeling this may mean you) and pride have slain many a great minds. The most convincing form of communication as to a buying option is word of mouth from someone who has had the experience. Make things happen, as I have listed above as some examples, or you all will be finding yourselves the talk of the town on Reddit and elsewhere. Fetch, I do not understand why it was removed. The maneuver tool changes, could have been max elevation by planet. Exceed that, and ship fall down and go boom. STOP taking the "everybody is a cheater" attitude and punish those who are exploiting. Now, you can't fetch you ship, the GM's cannot teleport your ship, the SC are trying to dig out of the chaos of botched patches. Watch that server counter... it should have been on a steady decline after the recent fiascos. TIs a shame to see such a potential being thrown away. Communications... engaging the players and giving them good (WORKING) content, moving towards that implementation, and executing the implementation of that content flawlessly or as close to flawless as possible... Communicate, move, shoot... three most important elements. This is a shot of a fellows ship that he had JUST completed. He climbed in... and this happened. Put the support, back in the support with ports/repairs/ and assistance that means something to these folks. IF you have heard us... get 'er done....
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