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Everything posted by Physics

  1. Careful what you wish for, if NQ did something like this you find the original idea return of only sanctuary and 20km around ark ship as safe zone. Also you will se very hard speed limits and acceleration nerfs in order to maintain that “big world” feeling.
  2. I really like the building side of DU and with the voxel editor getting put in I really feel this part of the game is a job well done. I actually enjoy the industry side of the game in a casual sense (not rebuilding a full factory for the 5th time ?). I just really wish that some schematics was found in other places rather than market. Big game play driver being missed here. Im a pvp focused player but won’t comment on pvp right now because there is much more coming and needs to be done ? exploration can be fun seeing what everyone has created but a tad more incentive work is needed I feel.
  3. Fair enough, had a read of one of your topics. Did NQ not state they are doing something similar with the HQ tile idea? That system would mean builders having land that would never enter abandon state and would only have to pay tax to mine on it etc. As for the scan data. There is still time and the video was made last week. That decision can be overturned with correct pressure / feedback.
  4. At least Blaze came out a with a nugget suggestion now and again. All I see is Whaaaa and no input or suggestions.
  5. No if you don’t log in to put quanta in the “territory wallet” you character wallet will remain untouched however your territories will start the process of abandonment straight away.
  6. Exactly. As much as people want to try and ignore it or even the idea of it The Full Wipe for release is definitely a possibility and is up for debate not only between the community but NQ internally also. However currently nothing is set in stone. Myself does not want a full wipe on release because of the amount of work and effort put in by players over the beta period. With that said Beta has had its fair share of balance issues making it almost necessary to make the wipe happen. Imo in order to curb the need for a complete full wipe next year some actions from NQ needs to happen now to stop the Beta advantages. A scan data wipe on Demeter release is an obvious must and also something needs to be done to curb the mass mission runners from gaining such large sums of quanta in single mission flights. 100’s millions in quanta of rewards should only be achieved by a convoy of ships not a single afk pilot. Taking action sooner than later means less chance of an economic wipe being needed.
  7. Right now 3 is not a problem at all. However if NQ did a full wipe and all T3 reserves are gone there is only 2 ways to acquire T3 ore. Making advanced mining units since T2 units cannot extract T3 (requires T3) or making a DSAT to find asteroids (also requires T3 ore). So after a full wipe the way it currently is in order to break this cycle player/player’s would need to run in to an asteroid by complete chance without a DSAT to guide them. This is not easy to do at all.
  8. Have to say the quality of the feedback in this topic so far is golden and good reads even when I personally disagree on some points such as Scan data wipe. I strongly feel a Scan data wipe on Demeter drop is important for the very simple reason that the tiles are infinite. Scooping / land grabbing all the best tiles from scans players have already benefitted from is not a good outcome and may lead to a situation that tips the scales in the pro-wipe campaign’s favour next year. This I definitely do not want to see so please wipe these things now so more does not get tempted to be wiped later. Also I say this while holding a very large library of old scan data myself since I have always been to lazy to delete them when mass scanning.
  9. How about some ideas on how NQ can do this and less of the what NQ should do. Almost as bad as players saying the blanket phrase “we need content”.
  10. Welcome! Don’t have any fears about coming out of lurker mode and saying Hi! This community only bites 6/7 days of the week ?
  11. Eh? When did this vote happen? Only historic polls i can see from the past had a large majority swing in favour of pvp.
  12. Idea I just posted would be a basis to a viable solution to social cities. To expand on it further yeh we need the D from RDMS. City management mechanics could work similar to organisations with residents instead of members and mayor instead of super-legate so NQ has a head start on development. Will you join a city of democracy or dictatorship? Remember if established cities offered bonuses to industry or even put down skills this means if you wanted a game capped ship it would need the finished touch of a city bonus. As for FPS/Performance this is a game wide problem effecting everything. Something NQ will be constantly working on and for city planners to design in mind. Again Duties will help with this planning and management.
  13. Resources will never incentivise city building as that is more of a social structure mechanic. City building design solution would be more like this. Social. DU has a couple of novelty cities that has popped up but there is absolutely no use for them. Cities are currently nothing more than empty ghost towns with the only purpose of filling up your voxel cache. Possible solution to this is too introduce a residency mechanic to give towns and cities a purpose. Mechanic could work as followed: Every character created has 2 possible residency declarations. A player can use these to declare residency on a static or space core. When a territory reaches a certain amount of resident players the territory owner can declare the territory as a village. This will give all residents certain bonuses while within the territory and some lesser bonuses for visitors. Bonuses could be anything from Indy to put down skills. As the territory gets more residents it can evolve to a town, city and metropolis. As it evolves the bonuses gets bigger and better and once you reach city state neighbouring territories with the same owner can share resident count and bonuses so expansion can continue.
  14. That’s a no go. This discussion was done at fair length way back on the Alpha days. Industry will always remain restricted to Static / Space core bases.
  15. You will get a stronger call for rarity info and discover list to be removed from DSAT with these changes.
  16. In the Q&A can NQ clearly lay out the conditions and time lines from a territory going default on payments to another player claiming the territory and any possible take over of the previous owners constructs. Maybe an idea to put this info in an e-mail blast also ?
  17. ? Think BOO already has a field office inside.
  18. Did not vote because I think NQ will read feedback and discuss it in a meeting. NQ will then make changes for next weekend test session with an announcement and majority of players will not think the changes are good enough.
  19. Again, if people don’t want too run missions they will not. People will cut back on territories to lower costs, persevere through to continue doing what they enjoy or get fed up and disappear. Others will just let them run down to abandonment. You make it sound like 1 mil per week will collapse the economy when people have been spending cash on schematics over the last year costing 100’s millions per shopping trip. As many mega factories have most schematics needed now there is lots of spare change so people who focus on industry and markets etc this will not hurt at all. The player base who has had no desire to make big money or play the economy and just wanted to mine for themselves to build what they wanted along with the casual players are the ones in danger here. The patch runs a big risk for them to join the pvp community in the DU history books.
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