-
Posts
211 -
Joined
-
Last visited
Posts posted by Walter
-
-
41 minutes ago, Xennial said:
Why should you be self sufficient if the inner planets don't get to be?
Before Demeter we had plenty T1 and now none ( I was wrong there is all T1 on Sinnen but you need to have the tiles with it. my tiles just have Limestone)
-
I lived on Sinnen for all of Beta and made my living out of Malachite that was plenty available there. Then we get Demeter and of sudden Sinnen has no Malechite instead it gets Limestone why was this a needed change? We have now fewer planets with copper ore. I can sell Limestone now yes I get it, but this change wasn't asked for. And yes for us living in the outer planets it would be welcome help in self-sufficiency instead of making us dependent of T1 from elsewhere.
-
Sad to hear how it is, from a new player perspective.
-
-
-
Railguns are the worst choice for weapons right now. NQ stated that there will be further balancing of weapons so there is still hope rails make a come back. Right now until then you better get drops for Laser from someone else.
-
-
What happens when I need to buy big things and need to come with agg ship to pick up? Is 2 km airspace clear also for quick pick up?
-
2 minutes ago, LeoCora said:
they really need to give smaller ships more roles... like ewar.. if they make s cores or xs cores viable againts L cores from a gunner point of view, you risk making L cores redundant (since other than killing other ships L guns have no purpose yet, like attacking space stations etc)
M cores should be viable against L cores... but you might need quite a few... then s and xs cores should be for stuff like weapon dampening. engine modifiers etc.. so they are a threat to larger ships from a non gun standpoint. I suspect its the backend thats the issue here... since you'd need the target ship to be fully loaded on your PC (which currently only happens when you are very close or in build mode?) before the module on a ship 50km away (for example) could modify its engine stats. Otherwise the server would have to do the changing of states ? which gives them a database cost issue. Im just guessing here of course, someone that understands it more than me might be able to help me understand.
M core Nano is as good as L core nano right now only wins for L core Nano if he uses the range advantage but fast M core Nano can mitigate that.
-
2 minutes ago, Knight-Sevy said:
And to add another suggestion, I saw that NQ had said that "element damage under high G is something to consider."
That will be needed for balancing. Too much G but not enough voxel or mass will lead to the loss of the ship. Good thing no ?That would be welcomed
-
1 minute ago, Honvik said:
What org invests 500m into their L core? I presume your talking all exotic weapons 4 seater massive ship not the general single seater L cores people are flying? Also cost is subjective its only costing more due to ore prices.
Yes, I am talking of the real thing real capital ships like the ones that fought pre-Appolo, not the poor Nanos that fly around now most elements only.
And yes many complain about the nature of DU pvp but if you get in a group and play pvp with gunners engineers and pilots Du PvP is great fun and that's why people can't reach a good asteroid these days and not being shot down because many of us really like DU pvp how it is. -
2 minutes ago, Honvik said:
Core sizes seem pointless in PvP. Theres no mechanic for 'Fighters or bombers' that make an L carrier with lots of XS nor a 'flack weapon' to brush off those pesky XS cores. Everyone flies L cores for weapons and even saying it is 'endgame' is mute point as everyone has L cores for ages. They need to come up with viable smaller cores.
O to have an XS core with 'Plasma Bomb' single gun swarm shop and that poor L needing 'flack weapons' to brush them off.
If an Org invests 500 mil in an L core ship and how you suggest xs craft get a unique weapon like a torpedo that costs maybe 10 mil the whole thing and pop the L core ship then the balance will further go down to hell. Right now NQ made a balance patch that made M cores viable against L cores even with rare weapons. This was a mockup fight between one 2 seater M core vs a Nano L when fight ended L core nano had 68% shield and M core 60% shield and M core suffered from half of its weapons being obstructed. If NQ removes the range limitation of XS, S, M the balance will shift to smaller cores. L cores need to remain strong because of the investment they represent for an Org thus me calling them Endgame.
-
2 minutes ago, Knight-Sevy said:
Come on Walter, you're not going to tell me that you won't be able to do anything in your L if a small ship with an XS weapon that has 30 kilometers of range attacks you.
Also if you have big L cannons on your ship, why can't you put some S weapons to destroy this XS ?
The arguments that nothing can be done against a Core Xs are not valid.
Yeah sure. But he wants that NQ installs the locking range how it was at the start at beta that's a nono. Give all sizes the same radar Range I can see that would work.
But core sizes are not classes like mage archerer or else. It behaves more like Battleratings from War Thunder you there not go with a biplane to fight jets. While you can it's not a great idea
-
Please don't we don't want the xs cube of death meta to come back that was awful. That you were sitting in a large ship and you could do nothing to defend yourself from xs cores. BTW a large core is supposed to be Endgame.
-
Yes it was a soft wipe of sorts all previous combat ships are useless now. And all effort put on them was a waste of time.
-
I support this. We need smaller shields on all sizes smaller L weapons and not forget smaller DSAT.
-
I asked for scale down weapons a bit only the railgun was reduced but these weapons are huge now and break the designs of many ships
-
I like the idea of all ranges being the same except for advanced rares and exotics, so we do not get again that situation we had with the infamous xs cube of death meta one had no chance to defend yourself with a bigger ship. I wish weapon sizes be scaled down to previous sizes so we do not have to redo Gunpods for all our ships. Like the Railguns are so big now that they take away all attention from the design of the ship. Shields sizes should also be scaled down and be core locked in my opinion because if you saw the size of the L shield it feels unnatural to fit it in a small frame like XS. For sure it won't be a Sci-Fi fighter look with that shield. For a small xs fighter is even the xs shield too big and limits the design. DU is about to have fun in building but the elements should be complementary and give you many options. I feel limited by these new changes in PvP because for the lack of the voxels life now we have to build really big and make huge blocks or else go the opposite as small as possible on a M, L frame like an element ship. This current Meta allowed L PvP ships not to be a Cube and had many shapes and we had fun building them.
-
3 hours ago, HappyDevil said:
L-Weapon damage -> 100% dmg to L-Core
L-Weapon damage -> 75% dmg to M-Core
L-Weapon damage -> 50% dmg to S-Core
L-Weapon damage -> 25% dmg to XS-Core
M-Weapon damage -> 100% dmg to L-Core
M-Weapon damage -> 100% dmg to M-Core
M-Weapon damage -> 75% dmg to S-Core
M-Weapon damage -> 50% dmg to XS-Core
S-Weapon damage -> 100% dmg to L-Core
S-Weapon damage -> 100% dmg to M-Core
S-Weapon damage -> 100% dmg to S-Core
S-Weapon damage -> 75% dmg to XS-Core
XS-Weapon damage -> 100% dmg to L-Core
XS-Weapon damage -> 100% dmg to M-Core
XS-Weapon damage -> 100% dmg to S-Core
XS-Weapon damage -> 100% dmg to XS-Core
Radar detection depending on the cross-section to the target , engines/brakes on or off, External material and speed.
Bonus: When active engines are pointing at the enemy, detection is even easier.
An L ship is supposed to be Endgame not the underdog. Balance the game needs more than just make current Meta class the worst performer.
-
The game must have progression you start with XS to end up with an L core ship but with these changes, you make L ships not viable because of the cost-effectiveness. Making too good smaller ships is just not worth flying big because if you lose you lose so much more. An L ships cost can be 100 times more than an xs ship but can be destroyed now by these changes by 4 XS
-
-
Minecraft < DU
-
Please allow fetch for org ships with the Legate using the fetch
- Hagbard, Eviltek2099 and Zeddrick
- 3
-
Give XS and S core a unique torpedo platform that can do heavy dmg with a long reload time. These ships could still be shot down by an L core but having them in a Fleet will be a huge plus.
Symeon, Jago, Lacobus, Ion.... Why killing those planet?
in General Discussions
Posted
And there is the problem: NQ can shift things how it did now resulting in making living on outer planets less attractive for some. I left Alioth behind because everything is like full of constructs and towers everywhere. For me it does not change much, but I know a few others living on Sinnen that the lack of much T1 could be a problem.