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rothbardian

Alpha Tester
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  1. Like
    rothbardian reacted to UnderVerse in Why the hate on Solo Builders?   
    I keep seeing posts. comments, and people inferring that solo playing is unwanted, frowned upon, etc. WHY? I'm retired, I play 12 to 16 hours a day, i love building, i even have a youtube for stuff i build in games. i prefer to do it myself and not have to rely on someone else. It's a survival type game right? so that means ideally that you need to rely on yourself to do things, right? i get the organizations, i understand that. but i want to live by my rules and crash my own ships not have someone else do that and leave me the repair bill, etc. i sell and buy from market a lot as a new solo player, (err um..used too). the game should be for anyone and everyone.
  2. Like
    rothbardian got a reaction from blundertwink in So after 4 months...the game got really boring!   
    Very likely. If you want a simpler way to think about the Metaverse, you can imagine it as the Nightmare Before Christmas – you can walk into any experience or activity, and potentially address almost any of your needs, from a single starting point or world that’s also populated by everyone else you know. This is why hypertext is such a key example. But what’s important is to recognize the Metaverse isn’t a game, a piece of hardware, or an online experience. This is like saying is ‘World of Warcraft’, the iPhone, or Google is the Internet. They are digital worlds, devices, services, websites, etc. The Internet is a wide set of protocols, technology, tubes and languages, plus access devices and content and communication experiences atop them. Metaverse will be too.
  3. Like
    rothbardian reacted to Atmosph3rik in So after 4 months...the game got really boring!   
    The problem i have with this line of thought is that if everyone followed it, we just get the same boring game over and over again.
     
    At some point someone has to take a risk and try something new.
     
    The only reason we are all here is because JC decided he had an idea and he wanted to make it a reality.
     
    You don't get new exiting things without someone taking a risk, and trying something new.
     
    Maybe it will fail.  But your options are JC's game.  Or someone else's game. 
     
    Looking back with hindsight and saying you want JC to make a game, but you just want him to make a different better one, is pretty ridiculous isn't it?
     
    I just want a sci fi MMO where i can build stuff that looks cool.
     
    If you all have all the answers, can't one of you just knock that out real quick?
     
    If i had all the answers i would have made the game by now.  So it seems like you guys are the ones who are really at fault here.
     
     
     
     
  4. Like
    rothbardian got a reaction from Walter in So after 4 months...the game got really boring!   
    The Metaverse is not a virtual space. Digital content experiences like Second Life are often seen as “proto-Metaverses” because they (A) lack game-like goals or skill systems; (B) are virtual hangouts that persist; (C) offer nearly synchronous content updates; and (D) have real humans represented by digital avatars. However, these are not sufficient attributes for the Metaverse.
     
    The Metaverse, will...
     
    Be persistent – which is to say, it never “resets” or “pauses” or “ends”, it just continues indefinitely Be synchronous and live – even though pre-scheduled and self-contained events will happen, just as they do in “real life”, the Metaverse will be a living experience that exists consistently for everyone and in real time
    Have no real cap to concurrent participations with an individual sense of “presence” – everyone can be a part of the Metaverse and participate in a specific event/place/activity together, at the same time and with individual agency
    Be a fully functioning economy – individuals and businesses will be able to create, own, invest, sell, and be rewarded for an incredibly wide range of “work” that produces “value” that is recognized by others
    Be an experience that spans both the digital and physical worlds, private and public networks/experiences, and open and closed platforms
    Offer unprecedented interoperability of data, digital items/assets, content, and so on across each of these experiences – your “Counter-Strike” gun skin, for example, could also be used to decorate a gun in Fortnite, or be gifted to a friend on/through Facebook. Similarly, a car designed for Rocket League (or even for Porsche’s website) could be brought over to work in Roblox. Today, the digital world basically acts as though it were a mall where every store used its own currency, required proprietary ID cards, had proprietary units of measurement for things like shoes or calories, and different dress codes, etc.
    Be populated by “content” and “experiences” created and operated by an incredibly wide range of contributors, some of whom are independent individuals, while others might be informally organized groups or commercially-focused enterprises
    Even if the Metaverse falls short of the fantastical visions captured by science fiction authors, it is likely to produce trillions in value as a new computing platform or content medium. But in its full vision, the Metaverse becomes the gateway to most digital experiences, a key component of all physical ones, and the next great labor platform.
     
    The value of being a key participant, if not a driver, of such a system is self-evident – there is no “owner” of the Internet today, but nearly all of the leading Internet companies rank among the 10 most valuable public companies on earth. And if the Metaverse does indeed serve as a functional “successor” to the web — only this time with even greater reach, time spent, and more commercial activity — there’s likely to be even more economic upside. Regardless, the Metaverse should produce the same diversity of opportunity as we saw with the web – new companies, products and services will emerge to manage everything from payment processing to identity verification, hiring, ad delivery, content creation, security, and so forth. This, in turn, will mean many present-day incumbents are likely to fall (See? Dual Universe is indeed a true metaverse. Paid-troll attacks on DU hired by big video game/MMO publishers or present-day incumbents wouldn't be a big surprise and that's exactly what we've seen in recent months if not years).
  5. Like
    rothbardian reacted to Abilton in Dual Universe Today Magazine - Today's Issue   
    Edition 107.pdf
  6. Like
    rothbardian got a reaction from GoldDigger in Lord Chancellor TMA HOT TUB   
    Yes (in a kawaii voice)
  7. Like
    rothbardian got a reaction from Asimov in Lord Chancellor TMA HOT TUB   
    Yes (in a kawaii voice)
  8. Like
    rothbardian got a reaction from Cabana in Dual Universe 2030 and beyond: Shall we see new Zaha Hadid raised by DU metaverse?   
    or this:

     
    and this:


  9. Like
  10. Like
    rothbardian got a reaction from Cabana in Dual Universe 2030 and beyond: Shall we see new Zaha Hadid raised by DU metaverse?   
    In order to find next Zaha Hadid or Frank Gehry in DU we created a voxelmancer competition total prize not less than five billion quantas (5b). Details will be published soon here on this thread.
  11. Like
    rothbardian got a reaction from Cabana in Dual Universe 2030 and beyond: Shall we see new Zaha Hadid raised by DU metaverse?   
    One of the distinguishing characteristics of a work of Voxel art is that it serves no practical, material end, but is an end in itself; it serves no purpose other than contemplation and the pleasure of that contemplation is so intense, so deeply personal that a Novean experiences it as a self-sufficient, self-justifying primary and, often, resists or resents any suggestion to analyze it: the suggestion, to him/her, has the quality of an attack on his identity, on his deepest, essential self.
     
    To understand the nature and function of Voxel art/architecture, one must understand the nature and function of concepts.
     
    A concept is a mental integration of two or more units which are isolated by a process of abstraction and united by a specific definition. By organizing his/her perceptual material into concepts, and his/her concepts into wider and still wider concepts, Novean is able to grasp and retain, to identify and integrate and unlimited amount of knowledge, a knowledge extending beyond the immediate concretes of any given, immediate moment.
     
    When one learns to translate the meaning of a voxel art into objective term, one discovers that nothing is as potent as voxel art in exposing the essence of a Novean's character. A voxel artist/architect reveals his naked soul in his work and so, gentle Noveans, shall we see new Zaha Hadid or Frank Gehry in DU?

  12. Like
    rothbardian got a reaction from RagingTeaPot in Is my stuf still in the Universe?   
    Yes they will.
  13. Like
    rothbardian got a reaction from Cabana in Why PVP is important to the game.   
    Never underestime a power of a passionate man. The great creators — the thinkers, the artists, the scientists, the inventors — stood alone against the men of their time. Every great new thought was opposed. Every great new invention was denounced. The first motor was considered foolish. The airplane was considered impossible. The power loom was considered vicious. Anesthesia was considered sinful. But the men of unborrowed vision went ahead. They fought, they suffered and they paid. But they won.
  14. Like
    rothbardian reacted to Zeddrick in Now that we know a bit more.. What's next? (long read)   
    I think at this point it's pretty clear that whatever happens they *can't* honour all the promises (i.e. to make a release quality game with a functioning economy and territory warfare by the end of the year).  At some point those promises are going to get broken and expectations will not be met.  IMO it's better to do that early, take it back to alpha, review, re-plan and try again with a more credible roadmap forwards as others here have said.   Arguably trying to keep going and meet all the expectations regardless of the observable reality of things is how we ended up where things are now.
     
    And I don't think there's anything wrong with having a money-person as CEO.  No reason why a CEO has to directly produce the game, they just need to pick a good team and keep them pointing in the right direction.
  15. Like
    rothbardian reacted to blazemonger in Now that we know a bit more.. What's next? (long read)   
    I would like to put my thoughts on the CEO change out there as I actually feel a lot of this aligns with what I have been saying would be good for the game for a long time.
     
    Right now, DU was forced into an early public release for what many expect will be funding needs. And it did not work out. The short-term thinking and rushed implementation of features has only done one thing, cause more delays and waste dev time because a lot needs to be redone.
     
    NQ, by means of JC, kept a brave face, and kept saying that all would be well, that there were no signs that they would not be able to meet the end of 2021 target for a full release. The list of features to be done as well as the immense mountain of technical debt, bugs to be squashed, optimization and polish to be done simply make a release in the true sense of the word at best unlikely for the end of 2021.
     
    Now, the vision of JC for the game is great but poses a lot of challenges that are extremely hard if not impossible to overcome. The idea of implementing several vastly different playstyles and preferences in one world by itself is tough, the technical challenges remain huge. JC the visionary could and did dream of his game and how it would all come together while JC the CEO of NQ needed to temper expectations and bring that vision down to a manageable and viable level. And that IMO is where things went wrong.
     
     
    When I backed the game, shortly after Kickstart ended, I was certain (and had no issue with) that NQ would not be able to hit the December 2018 release as it was clearly unrealistic for a game this scale. When Alpha opening to backers was delayed by several months and we then found ourselves in pre-alpha and under NDA instead at the end of September 2017, it should have been clear it was never going to be possible to get a release done in about 12 months. Yet, it took NQ nearly a year to announce an updated roadmap which pushed release to the second half of 2020. That new release date was clearly still overly optimistic at best seeing the state of the game at the time.
     
    Then a new studio opened in Canada, we can only guess as to why but a combination of using a better tax environment for software development, more access to talent and yes, they speak French there. We do not know the ins and outs of how the management structure worked/works but it seems that much of the decisions were made in Paris still. When the first studio lead left the same year JC moved to Canada.
     
    With some fanfare a new backing round by investors was announced by JC in June 2019 and when looking at the normal timeline for Venture Capital investment this was a pretty standard Round A option that was taken after the initial seed. Crowd funding never played much of a role in all this with the eventual 2.5M or so being spent before it was received basically.
     
    Around November 2019 and honestly very little actual progress later, still under NDA a new roadmap was released pushing the release out for another year to end of 2021. That roadmap still read more as a wish list of features and still seemed very optimistic to me as NQ still had to implement all main features outside of mining and building.
     
    Then, 30th of April 2020, JC announced that the game would come out of NDA and go to public beta with subscriptions instead of the planned closed development up to release for backers only. That was the moment where some of us backers started to see signals that NQ was not doing great and needed to start generating revenue which was never the intention. Meanwhile NQ had been operating on a total budget of around 25Million since end of 2014 so it was only reasonable to assume they were running on debt which in itself is fine as long as you can pay interest and keep paying your bills.
     
    In December the 0.23 patch dropped which caused much discontent and an exodus of players with changes which were really not bad in themselves, but the implementation was terrible and very superficial. NQ, again by means of JC, blamed the need for the changes on the small groups and solo players who did not use the markets and did everything themselves so that needed to change. Add several badly handled exploit fallouts to the mix and the fragile player base shrunk at an alarming rate. To me, this was a massive signal that JC the visionary was not able to separate from JC the project manager or JC the company president/CEO.
     
    JC also said on several occasions that he saw no reason to assume that it would not possible to meet the release date on the roadmap of end 2021, anyone understanding the amount of work left to do and especially the list of feature JC brought in as “coming in the next year” towards the end of 2021shoudl have been a clear sign of the many red flags regarding hitting a 2021 release.
     
    Then, as the next major update came around it was underwhelming at best and NQ had to spin missing their milestone by announcing that 0.24 would arrive in “phases”.
    And so, here we are start of April and we know that JC has resigned as CEO with anew CEO being appointed in the person of Nicolas Granatino who also is the CEO of the main investor in NQ. And from here all we can do is speculate on what is next.
     
     
     
    My hope is this:
    Under new management the potential and promise of DU is acknowledged while at the same time the need for more time is established. A big factor in the assets of the game is the server tech which can be developed and licensed to third parties with potentially considerable revenue. For that reason, Novaquark will be receiving a fresh investment injection with a business savvy and financially qualified CEO at the helm. 
     
    To achieve this, the company will need to go through a restructure and cut a lot of mid level ballast. I would really hope that NQ will have the balls to relabel the development to where it is, alpha, and postpone the scheduled release with a TBD new date.
     
    Then spend time to fix what they have, work through the technical debt, stabilize the backend and improve their community facing communication to a point where we do not need details but do find NQ to actually listen and be responsive and not “be heard” and then hear nothing back. So many great suggestions and ideas have been lost because NQ has shown a chronic lack of engagement and interaction at even the most basic levels.
     
    I have always said and still feel that DU has such massive potential and promise as well as will be able to appeal to many different play styles and ideas but NQ as it was, has never really shown the ability to make that happen. I hope that this change is not the end of the company (despite the "letter", I would not disregard that option yet) but a new start in making that potential come alive and a reality.
     
     
    I really feel NQ (and with it DU) has a chance here to recover and grow. From where we now are and for it to work, NQ needs to do their part in showing progress and improvement in many ways while we, as the community, need to start with giving them the space to do that and then get past what was and work with what is to come..
     
     
    Let's have a good discussion here and not dwell on the past, we're all here because we have a passion for DU and the only way DU will stay alive is for "new NQ" to be able to make it happen. 
  16. Like
    rothbardian reacted to NQ-Naerais in A letter to our players   
    Dear Noveans,
     
    We would like to address the recent speculations that have arisen in our community, and openly disclose some changes that are happening at Novaquark.
     
    First and foremost, Novaquark continues to be supported by its long term investors to allow it to launch Dual Universe in line with its original vision. It also puts us in a position to attract experienced talent to complement the team that’s already in place so that we can continue to improve the game.
     
    Next week, we will share with you what we think our priorities should be for Dual Universe and how we hope to approach the development of the game with improved processes going forward.
     
    An important change to note is that Jean-Christophe, the founder of Novaquark, has transitioned from the day-to-day management of the team to better focus on his position as a board member. Over the years since the creation of Novaquark, JC designed and set the standards for the structural and conceptual foundation of the game, and he feels now that a solid base is there for him to move forward as a strategic advisor. The recent changes in the administrative presidency of the company only reflect the transition of JC to his new role. We’re excited to have the team he has built deliver on his vision for the game.
     
    Rest assured that Novaquark’s future is in good hands, and there is a strong partnership between our long-term investors and our team. We believe that the future is bright for the game and for the company, and we cannot wait to tell you where we want to take Dual Universe.
     
    With our warmest regards,
    The Novaquark team
  17. Like
    rothbardian reacted to blundertwink in Which one is vital for MMO: Programmers or behavioral psychologists?   
    Yes. Because they want to make more money.
     
    It's certainly not because they want to create the best games filled with "meaning". Behavior psychology and statistical modeling helps Activision and Microsoft farm their players to squeeze out as much profit as possible. They help extract as much monetization as possible through addiction and gambling.
     
    Of course they'll spend a ton on these projects -- theres's ample research that discusses the predatory nature of game monetization and how it exploits addiction and especially targets young people. 
     
    It's still the subject of ongoing legal and ethical debates. 
     
    Can behavior psychology be used to create rich game experiences? Sure, maybe...but that's not what these big companies care about and that's not how they utilize these assets -- their interest is purely in creating addictive loops and exploiting those loops to maximize profit. 
  18. Like
    rothbardian reacted to blazemonger in NQ has a new CEO .. Discussion   
    No, I'm saying that what we're seeing can be leading into another investment round. Not saying that it will, just that it can.
     
    Generally speaking, it's quite amusing to me how many who tend to bash my comments or opinions as being negative and spelling doom and gloom are not actually doing just that. There is no indication of this change being a prelude to the end of NQ. It is a change of leadership and frankly that change was long overdue as it was clear to me that the previous leadership was not doing so well.

    There is a number of things that can happen next, some of it bad, some good. But for now, all we know is NQ has a new CEO.
  19. Like
    rothbardian reacted to blazemonger in NQ has a new CEO .. Discussion   
    I have always had the feeling JC was in the wrong place (an din over his head) being both the visionary and the creative director/project manager. If this all means that he will remain the visionary and in that "role" consult and advise on the game's progress and development while overall leadership is in the hands of someone who actually has proven experience in business and finance then I think this change is very good. If NQ now also hires a proper project manager to structure and manage the development process and progress, even better.
     
    At the same time I also know that the bottom of the money pit is very much visible for NQ and they probably have 2-3 months left before someone needs to put in a good chunk of cash. This change can also mean that will happen as it is not unreasonable to assume that this change in leadership is part of a financing deal struck with the VC investor group.
     
    [speculative mode on]
    So far VC investment has been on par with a seed and Round A level which normally does come out at around 20-25 Million. My speculation here would be that this change may be part of a round B investment which would inject a considerable amount of capital in the order of 50-70 Million (or more). Seeing how we are coming up on the 2 year mark since the Round A investment back in June 2019 it is possible this is the endpoint for the investors to take the option to move to Round B for which they have demanded the CEO position to oversee their investment.
    [speculative mode off]
     
    As I've said many times, I do believe in the potential and promise of DU but have my doubts whether NQ, under the then current leadership, would be able to deliver on that. To be honest I choose to be on the positive side of this change as the other option was pretty much where NQ was heading anyway.. So here's to hope for change.
  20. Like
    rothbardian reacted to Yamamoto in Dual Universe beta timeline?   
    Honestly, it will be so sad if this game dies. There is really no other game like this at the moment, even though there are many many features to be developed, DU brings a lot of unique game-play. Frankly, just the effort from NQ to try something like this is commendable. Even with the current state of the game, I can't see myself to stop playing. If DU makes it 3-4 years into the future, I truly believe it will have a thriving community for many years. 
     
     
    Yeah, unfortunately there are a lot of people in this forum who just love shit posting, rather than giving actual feedback. 
     
  21. Like
    rothbardian reacted to NQ-Naunet in We've Heard You!   
    0.23 and What We Learned

    In reading through the reactions from our community regarding the recent 0.23 update, we’ve gained some valuable insights. 

    Before we talk about the changes we’ll make in our processes going forward, let’s get back to the fundamental reason behind the update itself. What we did in 0.23 is at the heart of the vision for a game where a society of players is interacting directly or indirectly with each other through an elaborate network of exchanges, cooperation, competition and markets.
     
    As it was, the current state of the game consisted mostly of isolated islands of players playing in almost full autonomy. A single-player game where players happened to share the same game world but with little interactions.
     
    It’s hard to imagine how the appeal could last for more than several months for most players once they feel they have “finished” the game. It is also a missed opportunity to try something of larger proportion, a society of players growing in a fully persistent virtual world. For this to work, you need more than isolated gameplay. Players need to have viable reasons to interact and need each other.
     
    In many single-player space games, you have ways to make money, and the game then offers you ways to convert this money into whatever you need in the game to progress, mostly via markets. This is the state in which we should end up for Dual Universe once all the necessary ingredients are in place, You get into the game, you farm a bit of money in fun ways, and you buy more and more powerful ships, equipment, weapons, etc., to help your character grow. The difference is that here, the ships or equipment you buy have been made by other players, instead of the game company. On the surface and during the first hours of gameplay, to a new player it would look similar to any of those other space games, but it would in fact reveal itself to be much deeper once you spend a bit of time in the game. Everything you would do would be part of another player’s or organization’s plan, everything would have a meaning. And soon you would realize that you too could be part of the content creation and, somehow, drive the game in the direction you want.
     
    In its current beta stage, DU doesn’t have enough ways for people to make money because we haven’t yet had the opportunity to implement all of the necessary features. There’s mining, of course. Trading is not as good as it will eventually be because markets are not really used to their full potential. As a consequence, players rightfully turned to a solo or small org autonomous game mode. 
     
    We tried to nudge people out of this with the changes introduced in 0.23. While necessary, many players expressed that the changes of 0.23 came too soon because it lacked a variety of lucrative ways for people to make money outside of mining.

    What We’ll Do Now
     
    The vision expressed above still holds. We want people to consider going through the industry specialization only if they intend to become industrialists and not necessarily to sustain their individual needs; however, we understand that it’s too soon to press for intense specialized gameplay considering the lack of sources to earn money. 
     
    Here’s our plan for now. We will modify the formula of the schematic prices to make it considerably more affordable for Tier 1 and still challenging and worth a commitment but less intense for anything Tier 2 or above. 
     
    This will allow most factories focused on T1 to resume their activities rapidly while keeping an interesting challenge for higher tiers, spawning dedicated industrial facilities aiming at producing to sell on the markets. We will also reimburse players who have bought high-priced schematics since the launch of 0.23 (please give us some time since it may take a few days as we go through the logs).
     
    We will keep monitoring the price of schematics to see if it makes sense to increase or decrease the costs. The right approach to set such a price would be to evaluate how much time it takes to recoup your investment by selling the products that the schematics allow to produce. It should be a few months so that the investment is a real commitment and it makes sense to plan for it.  We currently lack the metrics to properly assess this return on investment time. We need a player-driven market price for the components and a market price for the products to assess the profit made by each run of a schematic. This will come when the markets start to work as intended, and we can gather more data about them. 
     
    Feedback and Testing

    The release of 0.23 also taught us that we need improved ways to test new features, both internally and with community participation. The Upvote feature on the website was a good start, but it’s not enough. 
     
    To address this, we have two courses of action that will be taken. The first will be to set up an open public test server, hopefully with shorter release cycles, for players to try out new features. This will also allow us to explore ideas and be more iterative. If all goes according to plan, this test server should be introduced for 0.24, the next release. It will mirror the content of the production server with regular updates to sync it. 
     
    The second important initiative is to revise the role of the Alpha Team Vanguard (ATV), getting them more involved in early discussions about new features and the evolution of the game. We are still defining the framework, so more information will be released as available. 

    What is to Come
     
    In the short term, we will push a few corrections to improve 0.23, which include:
     
    Ships will now stop (be frozen) when their core is destroyed in PvP, making them easier to catch. Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example). Recycling of un-restorable elements through a recycler that will take an element as input and grant a small amount of the schematics required components as output.
    The next major release is already in the making and will be about the mission system, a first step toward giving players more fun ways to earn quantas. We will reveal about it shortly so that we can get as much feedback as possible.
     
    We also want to reassure you that the mission system is not the only answer to offering more varied ways to earn revenue in Dual Universe. Things like asteroid mining and mining units will be introduced in the next few months. 

    This list is by no means complete, but should be a good jumping off point that gives players reasons to fight and to explore, opportunities for pirates, new ways of making money, and a plethora of other activities our creative community will think of even if we didn’t. 

    That’s it for now! We want to thank you again for your support and patience as we progress along this beta road! See you soon in Dual Universe!

    Want to discuss this announcement? Visit the thread linked below:
     
     
  22. Like
    rothbardian reacted to JohnnyTazer in GET IT TOGETHER NQ!   
    Agree 100%.  And its like, you know the Devs are trying.  They literally HAVE to make the game and servers work, or they dont get money.  This isn't Scam Citizen, people will just unsub. So its one week into beta, give them a break, and take the free month.  I'm not saying absolve them of everything, but lets give NQ a chance.  They are only asking for $7 a month, and with that $7 are trying to put EVERYONE in the same universe on as a level playing field as they can.  I do understand the frustration, but if it is really bad and you are a new sub to beta, id say just chill for the next month, try to get your skills in queue, and then apply for your free month.  
  23. Like
    rothbardian reacted to Iorail in GET IT TOGETHER NQ!   
    I honestly don’t get today’s mentality... $7 a month to play a still been developed game, yet, this generation goes to Starbucks and pays the same for a poorly made coffee every single day and call it heaven...smh
     
    23 cents a day for a month or $230 for coffee, uuhmmm, hard choice here....
  24. Like
    rothbardian reacted to Reggs27 in GET IT TOGETHER NQ!   
    Oh man, I was living in EU when Warhammer Online released, that was beyond a sht show. No comparison to Dual Universe.
    For those of you that have stated this is the worse release haven't been playing MMOs for very long.
     
    Additionally, DU is doing something different and not your standard MMO.
    Still, I'd like to think a lot of the current issues we're experiencing should've been addressed in previous alphas but I do understand certain issues only arise with real traffic, users, etc.
  25. Like
    rothbardian reacted to Maeve in New Merovia Chronicle — Interview Journal   
    Interview with GraXXoR. Lot of in-depth talk about social aspects of game:
    https://dupress.wixsite.com/newmeroviachronicle/post/graxxor-novax
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