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Leogradance

Alpha Tester
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  1. Like
    Leogradance reacted to Underhook in NQ please stop listening to players.   
    Nailed it
  2. Like
    Leogradance reacted to WhiteZeus in Is this a joke?   
    Beautifully said. What a genius example, and well written! Could never have said it better myself. Thanks.
  3. Like
    Leogradance got a reaction from Lethys in Creative mode is coming.. Seriously NQ?   
    All those who cannot see evil in the creative mode.
    It's very simple. Although others have already explained it.
    I want to add a few things.
    I am a ship designer. I do small and medium-sized ones. That's the only thing I'm interested in doing in the game. Industry and mining are just annoyances that get in the way between me and ship building.
    But they are necessary things inserted in the game context, precisely because they are not pieces unrelated to each other.
    If they put creative mode on, I won't be in the game anymore. Never again. I will not spend hours designing my shipyard, nor arranging the containers in order to have order, nor socializing with other players in the game to organize myself on how to find the materials.
    All I will do is make my ship in creative mode, hit the "export BP" button and import it into InWorld.
    Hi, my gameplay finished.
    This, for a single shard sandbox is just plain stupid.
    And then, as I wrote above, it is also a consistency problem: first you tell me no, you make sure that a certain thing will never be implemented and you defend it for years. Then suddenly you change your mind?
    I can stay there ... once. Then two.
    But when the changes to this "Beta" which is an Alpha by the name of Beta start to be a little too radical one also starts to turn the balls.
    The Beta serves to refine the problems, not to upset the game mechanics all the time "because things don't go the way you wanted".
    One plays for hours, days, weeks, planning an action plan and tries to pursue it. Then they come, they change everything and you have to start over.
    One time? Ok. Twice? You puff but ok.
    Three, four, five, six times -autuocensored- enough!
     
    I end up losing faith in your work, in your professionalism and in your consistency and I begin to think that you are simply groping in the dark without a clear idea of how to solve things. Being a paying alpha tester is based on the concept that I am trusting you: I give you my money to have a product that will surely change over time, but I give it to you because I like your project.
    If your project changes too much, my trust fails and I stop giving it to you.
    Simple and straightforward.
  4. Like
    Leogradance got a reaction from Anopheles in Creative mode is coming.. Seriously NQ?   
    All those who cannot see evil in the creative mode.
    It's very simple. Although others have already explained it.
    I want to add a few things.
    I am a ship designer. I do small and medium-sized ones. That's the only thing I'm interested in doing in the game. Industry and mining are just annoyances that get in the way between me and ship building.
    But they are necessary things inserted in the game context, precisely because they are not pieces unrelated to each other.
    If they put creative mode on, I won't be in the game anymore. Never again. I will not spend hours designing my shipyard, nor arranging the containers in order to have order, nor socializing with other players in the game to organize myself on how to find the materials.
    All I will do is make my ship in creative mode, hit the "export BP" button and import it into InWorld.
    Hi, my gameplay finished.
    This, for a single shard sandbox is just plain stupid.
    And then, as I wrote above, it is also a consistency problem: first you tell me no, you make sure that a certain thing will never be implemented and you defend it for years. Then suddenly you change your mind?
    I can stay there ... once. Then two.
    But when the changes to this "Beta" which is an Alpha by the name of Beta start to be a little too radical one also starts to turn the balls.
    The Beta serves to refine the problems, not to upset the game mechanics all the time "because things don't go the way you wanted".
    One plays for hours, days, weeks, planning an action plan and tries to pursue it. Then they come, they change everything and you have to start over.
    One time? Ok. Twice? You puff but ok.
    Three, four, five, six times -autuocensored- enough!
     
    I end up losing faith in your work, in your professionalism and in your consistency and I begin to think that you are simply groping in the dark without a clear idea of how to solve things. Being a paying alpha tester is based on the concept that I am trusting you: I give you my money to have a product that will surely change over time, but I give it to you because I like your project.
    If your project changes too much, my trust fails and I stop giving it to you.
    Simple and straightforward.
  5. Like
    Leogradance reacted to Mordgier in Creative mode is coming.. Seriously NQ?   
    I don't disagree with anything you said before, but you have to understand that once creative mode is added - it's never going away unlike a bandage...
     
    All those fancy hangar bays that you see currently in game are going to instantly become obsolete as there will be zero reason to build outside of VR mode.
     
    I'm not going to be upset about not having work in progress ships owned by players who will never return littering the area  - but then I'll also miss the days when I could actually watch the ships get built. Although - I don't think those days for me will ever come again.
     
    My biggest complaint with it is how hypocritical it is. It's been asked for many times before and shot down each time with that it will remove the requirement to be part of the community to be a ship designer.
     
    The industry schematics were pushed to force greater community interactions and forcing cooperation. (It won't, but that was the intent.)
     
    Now to fix the issues created by the previous change they want to add creative mode that fully allows a solo player to be a hermit?
  6. Like
    Leogradance reacted to Umibozu in Combat trashing   
    With current state of game its cheaper to warp than hire an escort, so till atmospheric pvp comes in , this duscussion has no merit.
    and as why, i detest people deciding to play role of villain, here is an example:
     
    Last week there was a player who got ambushed and killed in pvp while he was trying to relocate, slowboating was only option as he could not afford a warp just yet, so he packed all his belongings and tried his luck.
    When he got killed , he tried to negotiate release of his ship and his items, and basically got told to bugger of( i am being nice here)
    So dont expect from me any help in getting piracy profitable endeavor.
  7. Like
    Leogradance reacted to Umibozu in Combat trashing   
    You have decided to play a role of a scum of the galaxy and prey on weak and gullible, and when those found only way to get back at you, you start complaining.
    Victims can loose  hours of hard work and millions of quanta so can you.
  8. Like
    Leogradance got a reaction from Lethys in JC - This game is not Ready Player One....   
    But the point remains.
     
    - people won't spend hours patrolling a planet while their friends dig and have fun
    - no one will stand guard at a base for hours waiting for some fleet to attack.
    - there will be no armed escorts of players wandering around the solar system traveling at non-warp speed hoping to be attacked to break the total boredom
    Or ... it will happen. But only if all these situations become truly profitable. That is, services paid for in quanta and converted into real money.
    And well ... I wouldn't even object to that. It would even be a good opportunity to create new work situations. But then favoritism to individuals or orgs becomes something unmentionably gross.
    The comparison with RPO is supported only in case DU becomes a source of real money exchange through virtual services.
    Otherwise it's just fantasy.
     
    And it would look good on me. But even the fantasy needs a structure to support itself. And the structure we're going to is already wobbling.
  9. Like
    Leogradance got a reaction from Iorail in PVP possible in "Safe Zone"   
    Flying pig in DU? Too easy
     
    Mate... really: destroy a core in safe zone without go in pvp zone are really easy. 
     
    5 minutes?
    30 seconds.
     
    In a tile owned.
  10. Like
    Leogradance got a reaction from Iorail in PVP possible in "Safe Zone"   
    Exploit.
    Clear and limpid.
    It is not a bug. It is not a glitch. But an exploit yes, and it has already been amply explained why.
    The "safe zone" must be "safe. It is not" safe zone but be careful ".
    It's "safe zone" and that's it.
    Sanboxes have always been full of these things and will continue to be. There will always be those who play by the rules and those who play by exploiting the rules.
    Regarding this specific act: it is useless to talk about it. Many answers are only trolling. 
    Report and hope they change the mechanics as soon as possible.
  11. Like
    Leogradance got a reaction from Lethys in Refunds.   
    technically, $ 5 or $ 500 makes no difference. If they have agreed to the refund, they are right to be bothered by the delay.
    If, on the other hand, he has asked for a refund and they have not answered him, it is different.
    But pointing out how much 5 dollars is is wrong: not only at the change from country to country that money can change a lot, but also subjectively you cannot know how much it is worth for that specific person.
  12. Like
    Leogradance got a reaction from CptLoRes in When will the space safe zone be removed?   
    Another reason why I am very worried and against indiscriminate PVP concerns creativity.
    I currently see a multitude of extremely elaborate works. We talk about advanced and aesthetically exceptional voxelmancy.
    Not just ships, but lots of buildings and org bases too. And not just small orgs.
    The voxel in pvp is deleted. And there is currently no voxel "repair" tool.
    This means that the simplest forms will be rewarded in a pvp context for the speed of use and optimization.
    Because once all the artistically beautiful creations are canceled, why spend resources and time to redo them? For the amusement of who will return to destroy them?
    The cities with the tall towers full of glass and rich in detail will become endless expanses of flat and smooth cubes and the ships will have the appearance of flying cubes.
    I'm sure pvp lovers don't care. Yet I Play was also advertised for its creative side. So it is objectively an important part wanted and programmed by the developers.
    If the current safe zone becomes permanent in the future, I would be delighted. There is a whole huge remaining solar system in which to build cube-shaped bases and shoot flying cubes and cylinders.
    There is space to do all of these things. I don't see the need to force those who don't want to pvp to suffer it.
    Above all, I don't see the need to condition the whole creative aspect in function of a single component of the game.
    If you think that making beautiful ships or buildings is silly, that they are just "beautiful sandcastles", you are right about castles, but you are greatly underestimating the advertising aspect of building a really cool ship or base.
    Because if 2 years ago I had seen DU ships in the shape of cubes with wings, with the heck I would have done my subscription!
    Someone mentioned ethical or moral arguments.
    Nonsense.
    It is a game and what we are discussing is entertainment.
    I know he talks about mechanics that should have fun for us.
    Realism and morals are not topics for discussion
  13. Like
    Leogradance got a reaction from Revelcro in When will the space safe zone be removed?   
    1. I urge you to stay calm. You're unjustifiably animating.
    2. Honestly, I understand nothing of your opposition. I didn't say I don't want pvp.
    3. Whether you have 1, 10 or 100 accounts to whom and what should change?
    Let me understand: do you have a particular privilege more than those with fewer accounts than you? You already have an advantage because you have more. What should you still be entitled to?
    4. I take your opinion into account.
    But as for whether the game is for me or not, I invite you to stop expressing yourself about it: it is a judgment that is not up to you and declaring it is totally worthless.
  14. Like
    Leogradance got a reaction from Moosegun in When will the space safe zone be removed?   
    That's exactly how it is. Mostly at least.
    The point is, it's not wrong.
    It is a voice in the choir, who wants to be heard. The same way you make yours heard and express your opinion.
    It doesn't matter if you can't understand the reasons for playing solo in an MMO. Nobody can understand everything about everyone. What is important is that they recognized the existence of different points of view.
    Which is what happens in an MMO, which is basically a social container.
    And if you accept the risk of pvp and what it entails is your choice. That others may or may not share.
    This does not automatically give you wrong or right.
    You accept it.
    Others don't.
    Personally: this is a game. I'm here to have fun. If the pvp becomes insiscriminate and everywhere, I will move to the sanctuary moon and greetings. I'll dig there and probably get bored and drop the game.
    Do you know why?
    Because pvp in a sandbox MMO makes me shit in my hand. I'm honest.
    It's not the pixels.
    But the comparison. The sense of helplessness and abuse that I would suffer, the idea of being attacked while I'm doing something that has nothing to do with pvp.
    I don't have to "be strong". It's a game. I have to have fun. If I don't enjoy it, I cry and quit.
    This is what happens to non-pvpers.
    I don't care if you understand it or not.
    I care that you understand that if you don't understand or share a thing that isn't automatically wrong.
  15. Like
    Leogradance got a reaction from BeforetheStorm90 in Storm Wetworks is Proud to Present the Thunderbolt Mk1, the High Performance Landspeeder Every Pilot Should Have in Their Garage   
    I love you!
    I mean: I'm a ship builder and designer with a very different target than yours (mine are more like "sports ships"), but this commercial is really fun to read: D
    I expect more and soon!
  16. Like
    Leogradance got a reaction from JohnnyTazer in NQ, why are you killing your one popular game mechanic?   
    NPC? Please no.
    Putting NPCs to tell you what to do means using a significant amount of resources to create a system of automatic missions that reward players for doing something.
    It is a typical mechanism of modern games.
    Would putting it in DU hurt?
    I'm not sure.
    Maybe that's an interesting thing that could come in the future, but certainly not a priority.
    I have been trying to return to my shipyard for three days to start a new ship and I still haven't gone there because:
    1. I helped some friends with their project
    2. I fixed the cargo ship of one of them that was badly set up (he still owes me 2kk: D)
    3. I blew up my carrier and had to do my best not to waste 3 hours fixing it
    4. I went to retrieve friends in Alioth laps that had been crashed or lost for various reasons
    5. I went to mine (half hour) to get two bucks (500k) to buy some things
    6. Opened a collaboration between org
    7. and first of all I built a carrier in 3 hours to transport my smaller ships
    And I don't have a penny in my pocket, nor can I say I'm full of resources.
    There are things to do. In abundance.
    There is no time to do them.
  17. Like
    Leogradance got a reaction from CptLoRes in Does anyone find the game playable without owning industry?   
    I didn't understand what you mean. I have 4 ships, 2 M core bases, and numerous industry and container pieces.
    The problem is not making money: the problem is that the markets don't sell you everything.
    So what you can do is limited by what the market offers you, and you are forced to use the industry to do the rest or trade with other players by adapting and hoping to find what you need.
    It is not a question of speed, but of opportunity.
  18. Like
    Leogradance got a reaction from ToothlessRaider in How can I go about a refund request?   
    I am unable to help you with your technical issues or where to direct you for a refund.
    I can tell you is that they are officially arranging to offer a month of free subscription following the numerous connection problems.
  19. Like
    Leogradance got a reaction from Iorail in What element do I need to attach a smaller ship to a bigger ship?   
    No exist a module or elements for dock ships. You can to do anytime simply place a small on a bigger.
    But you cant dock if elements of smallest have a contact with elements of biggest.
    Some time ago was in this way but think is no changed.
  20. Like
    Leogradance got a reaction from HG_Dan in New Players Start Here!! Getting Started Hints and Tips!! [WIP]   
    Yes but only for emergency because this could harm the client, rare but happened.
     
    Good idea this post anyway, thanks
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