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「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]

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General overview

Vulture Corporation intends to provide work, products and services in the following categories listed below. With former root in another contested region (competitive Minecraft, formerly), we look to the stars in the Exodus from Earth to regain a stable footing and to offer our customers and members a lasting experience they can look at with pride.

 

More information can be found on »vulturecorp.space and »vulturecorporation.com. You can also interact with us via Discord at: »Link

 

 

 

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Career? Career starts here. For people from all over the galaxy. It does not matter where you are from, but often, we have or had members from the places shown above, with a focus on but not restricted to European heritages.

 

 

 

 

 

We're dynamic and next to qualified motivated employees, we also look for contractors and partners. You are interested in working with us? Simply contact us - while our promotional hubs listed above offer more information and serve as central spectrum presence and hub for us, we prefer to actively engage in conversation with potential future employees, contractors and partners. This is the best way to find your place here and to ask any questions before submitting an application!

 

But why consider signing up?

Our central team is currently small but growing and we want to offer our employees an optimized experience. Dynamic profit distribution is one thing, but the most vital part is that our employees can take responsibility. You think you're team leader or department management material? If you can prove it, the spot can be yours. You prefer to specialize in specific tasks? No problem, specialists are our backbone.

 

Who do we look for?

With our new strategic goals provided by the board, we first and foremost look for potential leadership and management material to establish a working foundation for the Corporation. While we wouldn't say no to fitting specialists who focus on specific tasks, in the long run we need a competent number of managing staff that help shape the style and direction of the Corporation. You should therefore apply with this in mind.

 

How can you apply?

The first step here is simple: Contact us via »private message to find out if and how we can move forward together. While we currently overhaul and generally offer an application system, at this time we prefer the direct interaction with potential applicants.

 

 

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So what is Vulture Corporation in a nutshell?

 

Vulture Corporation is a small but slowly growing player organization, formerly in Star Citizen and now Dual Universe.

 

Most current members are from European timezones but it should not be a deterrent for others as we want to recruit internationally for a broader coverage and experience - we did this before after all in a Minecraft server community years ago where we were very successful, with members from the US to Europe and Russia. Dual Universe could be the perfect "reboot" for us in terms of sandbox roots.

 

We want to highlight the fact that we want to support and engage in roughly moderate levels of RP and have an immersive experience. After all, this group was created by roleplayers initially. Initial members had broad RP experiences with both elements of active and passive RP so today we strive for "immersion". An immersive experience is vital for us and can contain active and passive RP alike. We want to bridge worlds where people that are not fully and those that are fully into RP can get along just fine and enjoy what is to come in Dual Universe. While I consider myself as modest person I think the best example of how we feel about RP and what effort we want to invest is our multimedia such as promotional videos or AI contact videos. Feedback so far seems to tell us that we're on a good path regarding that. There is a lot of interesting and even great groups and multimedia out there but I did not see the same style elsewhere so far, so I think we're somewhat unique in that area.

 

We currently have a few members in reserve and do not specifically focus on Dual Universe at this time - obviously, given the lack of content or accessibility yet, but we always look for alternatives. In between members can play what they have together, for example we recently dipped into "7 days to die" where a member provided a small dedicated server. Perhaps you can bring a new addition on the table as we wait for DU or you assist us with multimedia and specifying company lore more. To stress it, however, our "primary games" we wait for are still being developed, we have no hard alternatives.

 

We so far have a flat hierarchy on an OOC basis and prefer a healthy inner social climate where de-escalation is key to preventing notable conflicts in the first place.

 

Chances are you're ultimately not interested or part of a group already and simply taking a look, but in either case we're happy about feedback. What should change? What is right just the way it is? Let us know. You might just get it back later when it matters to you.

 

I believe this should suffice for a more or less solid overview so far. If something is unclear, simply ask. We don't bite, and with that said, I thank you for your attention.

 

 

 

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- Subject to change -

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Time for me to step up my game. This is quite high quality and now that this has just entered into the picture, I'm going to have to advance myself.

Thank you for the somewhat indirect (or direct) positive feedback.

 

My personal opinion? Don't sweat it - the game itself is a good chunk of time away. Besides we also recruit in Star Citizen and while feedback there showed that quality of multimedia is good, it doesn't even help much if you're not seen (unless you constantly bump your threads somehow, but I dislike it) due to the very high amount of player organizations being present there.

 

Others have less in those areas but are more successful (or known) in other areas. Meaning that it's not everything and shiny pictures or videos don't automatically make a good "guild" (I somewhat dislike the words "clan" or "guild" due to the medieval or fantasy implication). The main thing is that you have a bunch of friends that can back you up once the time is right. Of course, if you're remotely into detail, RP, immersion or anything, a perceived higher quality helps. But as I like to say it's not everything.

 

 

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On an unrelated note and in general:

 

This was all carried over in "a rush" and while I don't expect a lot of applications here so far (given that this specific game is hardly playable yet or close to it), we'll slowly tweak our main site applications and forum to cover "Dual Universe" as game. Given the chance that someone is in fact interested at this time, please shoot a message or post here to express your interest instead of using the application form that mostly covers that other space game until we can tweak it.

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Greetings Dual Universians! I am Vulture Corporations cheif product designer and corporate facilities manager here on Dual Universe. We will be manufacturing a range of starships from rugged and dependable personal transports to fast and agile starfighters and much, much more. We are willing to work woth interstellar governments and other corporations to provide them with capable craft of all types and specifications.

We did not expect such a response to our initial post so thank you very much for all the kind words and we look forward to working with you all!

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Science is not just an abstract idea on paper or restricted to virtual (game) activities. We also collect and assess information. Results are often provided to the public. Here is an old archived poll about "DayZ playstyes".

 

 

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Date: 08th November 2014

206 total votes

 

1. Neutral - Depends
114 votes (55%)
2. Rather Hero player
39 votes (19%)
3. KOS, no or very little exceptions
31 votes (15%)

4. Rather Bandit player

22 votes (11%)

 

So assuming that roundabout 200 players can be projected on a larger community or "speak for it", it turns out the "general pure KOS mentality complaints" weren't as justified and personal experience confirms this (hero type). This means the social interaction component is bigger than one could think.

 

Is this relevant for Dual Universe you could ask? It surely is as the game idea can be similar: Meeting strangers or unknown factions that are potentially dangerous and that could potentially cost you your gear or success ... or add to it by collaboration or cooperation.

 

There are two other polls / studies running. One organization study is currently on hold, another is taking a look at RP preferences. Both are Star Citizen related. More DU specific content of this type is upcoming.

 

On that note, should you be interested in this type of work, Science is hiring.

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Well, it seems I found your corporate site and the guild hall(though I haven't done anything with either yet), but wanted to stop by here and state my intent to get hired on shortly. Your outfit seems to fit my needs and I am flexible enough to fit yours. I look forward to a mutual partnership in the near future. 

 

-Grimm

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Thank you for expressing your interest. You will receive a message containing more information and further steps soon.

 

On that note we will update the OP this week to clarify a few aspects further.

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We have some multimedia additions planned for the near future. They will be added here once they are done.

 

With this said, we also look for those interested in multimedia creation. You know how to craft logos or edit something into something greater, for example? You have experience with video editing? There is enough work to be done and very good results may net reasonable monetary rewards - but it shouldn't be the main motivation if we consider membership.

 

Apart from this, those with some roleplaying experience are also more ideal candidates as we'd like to craft a more detailed background that fits into this particular setting.

 

And last but not least we look for those interested in creating a news-style group that will cover various occurrences later on.

 

Let us work together and create something that will last.

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If you know (or were / are into) roleplaying, perhaps you know the idea behind or popularity of "character themes".

 

For some it is a measure of giving their characters ... well, more character. Or to underline a certain mood, as music (often) makes mood and evokes certain emotions. Or, some like certain underlying messages or lyrics within songs or music. But it is also relative. Here is an attempt at a "theme" with the lyrics rather than the music hinting at a potential backstory. I personally consider the music to be powerful regardless, but perhaps some dislike the genre or presentation.

 

So to help us or in this case more specifically me assess whether we should proceed with themes in general and then perhaps the choice of music, let us know what you think. Your input helps.

 

And perhaps this post encourages or motivates other users and organizations to come up with character or organization themes. Most organizations find a visual definition (via logos for example) - but do they find an audio one, too? Not so much.

 

 

You be the judge.

 

 

 

 

 

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Damn. I take my hat off (If I was to own one). An amazing and professional looking effort for a game that is not even in beta. Do you have any spots left? : D


 


The Idea of representing a corporation/guild/group organization with music as well as logos seems like something for a real world business (not meaning to be devaluing here) – don't see it often in this context.


Although – I don't quite see how the feel of the theme fits with the impression the visual (logo) and description gives here... might just be me though. : )


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Damn. I take my hat off (If I was to own one). An amazing and professional looking effort for a game that is not even in beta. Do you have any spots left? : D

 

The Idea of representing a corporation/guild/group organization with music as well as logos seems like something for a real world business (not meaning to be devaluing here) – don't see it often in this context.

Although – I don't quite see how the feel of the theme fits with the impression the visual (logo) and description gives here... might just be me though. : )

 

 

First off, thank you for written feedback. It always helps judge whether the direction we move in is "spot on" or relatively good or whether we should apply a course correction. Of course what some like, others dislike but we can only go by the feedback that reaches us; just like yours in this case.

 

--- --- --- ---

 

We are always open and in fact require some more backup. However one should take it (us) for what it is so far: Despite having quite a few assets and contacts (here and elsewhere) already, as we're still building assets and creating and writing our content, we rather look for those who don't mind lending an active helping hand or even those with a bit of RP experience or focus on immersion.

 

Given the yet small number all in all, that also means that certain elevated positions can be obtained more easily if one is interested in this and deemed valid. All in all this seems lucrative - for the right people. Others favor to join an already active and moderate to large group. Given both the size and that the two official games we wait for (Dual Universe and Star Citizen) are and will be in development for quite some time, there will rather be more focus on web or forum based work rather than gameplay.

 

So if potential applicants don't mind this - and if you don't mind this: Send me a PM and we can discuss it with greater detail. I roughly like to compare to "Early Access" - be the first among us and benefit early on. If you have any questions, also add them in the PM.

 

--- --- --- ---

 

As for the theme, it was more of a "test" and playing around a bit. It's less of a general organization theme and rather specific to a certain entity within. There will be another "general" theme soon that may be more representative while trying to keep a "future vibe" in mind.

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Exceptionally well- thought through... I dare say, I'm much impressed! 

Although, I hope you can keep up with this (not for the sake of competition: you've blown or scared most us away already), but the theme gives an idea of something huge and well-organised (new players love something shiny and promising). I doubt it will take long for you to come up with a more unique theme, given the amount of effort you put into this post here. Just make sure, you don't take them all, eh?

Good luck in Dual Universe, Vulture Corp. I hope to see you in the near future.

Pax Vobiscum.

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Exceptionally well- thought through... I dare say, I'm much impressed! 

Although, I hope you can keep up with this (not for the sake of competition: you've blown or scared most us away already), but the theme gives an idea of something huge and well-organised (new players love something shiny and promising). I doubt it will take long for you to come up with a more unique theme, given the amount of effort you put into this post here. Just make sure, you don't take them all, eh?

Good luck in Dual Universe, Vulture Corp. I hope to see you in the near future.

Pax Vobiscum.

 

Thanks for the feedback.

 

But as I like to say: Multimedia isn't everything. As the first of us, many years ago, were roleplayers or influenced by it somehow, we eventually started putting the focus on certain videos, news reports etc. to add immersion. Or I did, rather. This included rather basic ads that I should actually throw in here later so you can compare with "back then <-> today". It also included basic briefing videos showing the AI. The tools were quite basic (movie maker...) but back then people liked it. The idea was to not just play a game in your limited or ample free time but to immerse yourself in it a bit more, and frankly, multimedia is probably one of the better options, if not the best.

 

But to get back to my initial statement, multimedia isn't everything and we make sure to highlight where we currently stand to potential applicants, what they sign up for (now and later) and that multimedia isn't everything. This means that in the end, you can put on the nicest looking suit but your behaviour and input matters more than this beyond first impression.

 

This should also allow for a more natural healthy growth. I'm no friend of simply trying to amass numbers no matter what. It boils down to the "quantity or quality" question to some extend. But regardless in the end we will just be one of many organizations and in turn concepts. We are in Star Citizen and if this game gets more interest and attracts more people, then it will be the same here. The main thing is that we have the right people by then to work on our goals as intended - and of course all who join us for this ride have fun along the way and experience something unique.

 

 

 

 

We had one successful campaign in a modded Minecraft community already years ago. It had PvP but also an economy, player faction politics and more. And I can tell you it was one hell of a ride. I usually do not exaggerate like this but I really mean it. Perhaps the feeling of nostalgia and looking back amplifies the positive emotion, but there were really very notable and fun events in that time. This included a ten hour war against a major raider group where we had fierce ranged combat and it also included fighting a major uprising within just 26 hours or a day in essence.

 

So to summarize everything said, in the end it's about going a little extra mile to try to deliver a fun experience to not just members but allies and partners as well ... and perhaps the occasional enemy, depending on how they take certain things.

 

That raider group we fought for ten straight hours (5AM to 3 PM in my time with our alliance, in shifts basically) were fierce enemies then but after this we actually patted our shoulders. We agreed that no one wanted to have another massive ten hour war and became allies. We started making announcements or related videos about these events to further highlight how special they were.

 

All who had this feeling know it's worth pursuing again and that's basically our motivation.

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Thanks for the feedback.

 

But as I like to say: Multimedia isn't everything. As the first of us, many years ago, were roleplayers or influenced by it somehow, we eventually started putting the focus on certain videos, news reports etc. to add immersion. Or I did, rather. This included rather basic ads that I should actually throw in here later so you can compare with "back then <-> today". It also included basic briefing videos showing the AI. The tools were quite basic (movie maker...) but back then people liked it. The idea was to not just play a game in your limited or ample free time but to immerse yourself in it a bit more, and frankly, multimedia is probably one of the better options, if not the best.

 

But to get back to my initial statement, multimedia isn't everything and we make sure to highlight where we currently stand to potential applicants, what they sign up for (now and later) and that multimedia isn't everything. This means that in the end, you can put on the nicest looking suit but your behaviour and input matters more than this beyond first impression.

 

This should also allow for a more natural healthy growth. I'm no friend of simply trying to amass numbers no matter what. It boils down to the "quantity or quality" question to some extend. But regardless in the end we will just be one of many organizations and in turn concepts. We are in Star Citizen and if this game gets more interest and attracts more people, then it will be the same here. The main thing is that we have the right people by then to work on our goals as intended - and of course all who join us for this ride have fun along the way and experience something unique.

 

 

 

 

We had one successful campaign in a modded Minecraft community already years ago. It had PvP but also an economy, player faction politics and more. And I can tell you it was one hell of a ride. I usually do not exaggerate like this but I really mean it. Perhaps the feeling of nostalgia and looking back amplifies the positive emotion, but there were really very notable and fun events in that time. This included a ten hour war against a major raider group where we had fierce ranged combat and it also included fighting a major uprising within just 26 hours or a day in essence.

 

So to summarize everything said, in the end it's about going a little extra mile to try to deliver a fun experience to not just members but allies and partners as well ... and perhaps the occasional enemy, depending on how they take certain things.

 

That raider group we fought for ten straight hours (5AM to 3 PM in my time with our alliance, in shifts basically) were fierce enemies then but after this we actually patted our shoulders. We agreed that no one wanted to have another massive ten hour war and became allies. We started making announcements or related videos about these events to further highlight how special they were.

 

All who had this feeling know it's worth pursuing again and that's basically our motivation.

It's most heart warming to see people who share the same belief: experiences and relationships are the heart of any alliance. Many groups have died out not because they lack the numbers or the quality, but simply because the players feel bored of the ever static generic alliances that annoyingly make the majority out there. I come from a tiny alliance in Eve, but the experiences I've had there are the best in any online or offline game that I've ever had. You mentioned Vulture Corporation came from Star Citizen.

If, you don't mind, I would like to know more about how the best experiences are formed for alliance members. Any useful piece of advice would do. I've got some myself, but would love to hear anything I don't already know.

Pax Vobiscum.

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If, you don't mind, I would like to know more about how the best experiences are formed for alliance members. Any useful piece of advice would do. I've got some myself, but would love to hear anything I don't already know.

 

I would start before this: First pick the right alliance if you are not already in one. When in doubt, wait or filter more rather than going for the next best alliance you see, as picking one can define a long time. It better is a good or relatively good and sound choice then.

 

Afterwards, there isn't really magic advice or a recipe for guaranteed success, as too many factors come into play including dynamic social human interaction.

 

In the end it just has to "fit" or work somehow. It helps if people within this alliance have a general identity or similar ideas. If interaction is higher among the individual members, chances are people will be more motivated or effective rather than loose alliances where you only really start to call when you need cannon fodder.

 

"Luck" also plays a large role. In the end you can plan all you want - while that may increase your chances or lower risks, in the end anything can still happen.

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Many people have been pretty jealous of your animated logo! I'm also a fan.

 

How have things been going for Vulture, is StarC somewhat playable now?

 

And hey, come and poke us sometime in discord you crazy birds.

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Greetings;

Thanks, yeah, we have some seriously talented people among us, and anything we can't produce, we simply outsource to our contacts.

 

Vulture Corporation is slowly growing. We prefer quality over quantity so carefully select who we let in and selectively recruit, after all the best members are ones who fit in. Star Citizen is going through its alpha economy phase. Trading and mining will be coming soon where we hope that our trade and resourcing fleet will grant us the resources to maintain our defensive forces. This will also allow us to see how different types of ships work, and base some of our own off of those ships once Dual Universe launches.

I myself on Star Citizen have a Caterpillar, two Buccaneer's, a Sabre and a Dragonfly (for when I want to zip across planets, and will always be stowed aboard my Cat) and I intend on using the Cat and the two Bucc's regularly, with the two fighters being flown by other people or AI. That selection of ships may have had an impact on what I am planning for our ship range here.

 

If I remember to I will go and download Discord at some point. Never used it before. Although I am also a developer on an Arma 3 Takistan and Tanoa Life mod community working on the maps so that keeps me quite busy.

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Greetings;

Thanks, yeah, we have some seriously talented people among us, and anything we can't produce, we simply outsource to our contacts.

 

Vulture Corporation is slowly growing. We prefer quality over quantity so carefully select who we let in and selectively recruit, after all the best members are ones who fit in. Star Citizen is going through its alpha economy phase. Trading and mining will be coming soon where we hope that our trade and resourcing fleet will grant us the resources to maintain our defensive forces. This will also allow us to see how different types of ships work, and base some of our own off of those ships once Dual Universe launches.

I myself on Star Citizen have a Caterpillar, two Buccaneer's, a Sabre and a Dragonfly (for when I want to zip across planets, and will always be stowed aboard my Cat) and I intend on using the Cat and the two Bucc's regularly, with the two fighters being flown by other people or AI. That selection of ships may have had an impact on what I am planning for our ship range here.

 

If I remember to I will go and download Discord at some point. Never used it before. Although I am also a developer on an Arma 3 Takistan and Tanoa Life mod community working on the maps so that keeps me quite busy.

 

Discord is fairly easy to use. I'm a teamspeak user myself, and prefer it's voice chat, but Discord is pretty handy with its built in text chat feature. 

 

I've been holding off on SC until Squadron 42 releases. I goofed around in the Hangar Module for a while, but figured I would just wait until SC finally released.... 40 years later. :D

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Many people have been pretty jealous of your animated logo! I'm also a fan.

 

How have things been going for Vulture, is StarC somewhat playable now?

 

And hey, come and poke us sometime in discord you crazy birds.

 

I'd blush. But Vultures don't blush. I think.

 

In all seriousness, I consider that a positive statement again and it shows us that we can't be that bad with multimedia. I should actually be happy we get any notable public feedback at all - Star Citizen is a stark contrast, as you are just a sand grain by the sheer numbers. But alas, it is not everything.

 

I like to think or note that you (not the literal you) have certain positive aspects in an organization that others don't have. Others may have things you don't have (yet?). I think it's vital to note what good things you have and what you may lack and then work on it. If it's even perceived as a problem.

 

Let me tell you that we didn't have as fancy multimedia back in our first campaign - in the end it was not needed, a mere small bonus at best. The real experience is the one we saw in the game. If you have that or think you will have it at release, then you are all set in my opinion. Perhaps it is even the most vital thing. The rest is superficial or a bonus. A good team is the primary component I like to think.

 

As for SC, I currently do not consider gameplay a priority. I keep new developments in mind but think that the more relevant parts will come way later, perhaps in half a year or a year. I'm rather forum than game based there at the moment.

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