0something0 99 Report post Posted June 9, 2019 The name says it all. Give your crappiest suggestions! I'll start: You should be able to show NQ your real life degrees/certifications to get the in-game equivalent item on the skill tree. Share this post Link to post Share on other sites
Lethys 2902 Report post Posted June 9, 2019 Consensual pvp only 2 Torven and IceNine reacted to this Share this post Link to post Share on other sites
Aaron Cain 550 Report post Posted June 9, 2019 ok, whatever comes next, you already won Share this post Link to post Share on other sites
Deathwatch 2 Report post Posted June 9, 2019 Delete all PvP mechanics except for hand to hand combat Make ore finding indescribably rare Make skills take 1 year each Make half of the starter planet empty holes to the core Break the physical engine by allowing infinite thrust Share this post Link to post Share on other sites
0something0 99 Report post Posted June 10, 2019 Fully automated luxury gay space communism 1 IceNine reacted to this Share this post Link to post Share on other sites
Aaron Cain 550 Report post Posted June 10, 2019 make ores respawn every hour 1 Lethys reacted to this Share this post Link to post Share on other sites
0something0 99 Report post Posted June 14, 2019 Turn DU into a 10000-player battle royale. Share this post Link to post Share on other sites
Aaron Cain 550 Report post Posted June 14, 2019 full surface reset including trees every 24 Hrs Share this post Link to post Share on other sites
Sigtyr 26 Report post Posted June 14, 2019 Require Building permits, in French. 3 Aaron Cain, IceNine and 0something0 reacted to this Share this post Link to post Share on other sites
Alsan Teamaro 86 Report post Posted June 14, 2019 Anti-gravity toilets onboard, please ...Otherwise it is a bitch. Share this post Link to post Share on other sites
yamamushi 2227 Report post Posted July 1, 2019 Industry on dynamic cores Share this post Link to post Share on other sites
spaceforger 9 Report post Posted July 1, 2019 6 hours ago, yamamushi said: Industry on dynamic cores This is not crappy suggestion as imo industry only on static elements makes no sense if we can make huge moving constructs, luckily devs already said that dynamic cores might have industries in future but for now they want to keep it static. If we can physically (size wise) fit machinery on any construct and have enough power to run it then players should be able to no matter if it is dynamic or static, flying fuel refinery or mobile ore processing unit. Also imagine if you we to embark on long exploration journey to nearest star system then it would be only logical that we can manufacture some stuff on our ship upon arrival without need start making bases, players could play like real nomads. 2 Lethys and IceNine reacted to this Share this post Link to post Share on other sites
yamamushi 2227 Report post Posted July 1, 2019 5 minutes ago, spaceforger said: players could play like real nomads. I don't think that word means what you think it means. Share this post Link to post Share on other sites
spaceforger 9 Report post Posted July 1, 2019 4 hours ago, yamamushi said: I don't think that word means what you think it means. how about nomad explorers? or that is also a combination of words that you think that i don't know what it means 1 IceNine reacted to this Share this post Link to post Share on other sites
Aaron Cain 550 Report post Posted July 1, 2019 Add a fast evolving Protomolecule with an imbedded AI with as base code : take a gamble 1 0something0 reacted to this Share this post Link to post Share on other sites
0something0 99 Report post Posted July 10, 2019 On 7/1/2019 at 9:41 AM, Aaron Cain said: Add a fast evolving Protomolecule with an imbedded AI with as base code : take a gamble Also add in the Realistic™ combat done mostly by computers at thousands of kilometers out. 1 Aaron Cain reacted to this Share this post Link to post Share on other sites
Aaron Cain 550 Report post Posted July 10, 2019 injectible nanorobotics resulting in overtaking others characters and forming an interlinked voice activation network that cannot be shut down Share this post Link to post Share on other sites
Arcus25 9 Report post Posted July 10, 2019 A realistic eating and drinking mechanic... because that's always fun. Share this post Link to post Share on other sites
IceNine 7 Report post Posted July 10, 2019 - Bring back Instancing! If you build a dynamic construct, you have the option of making it your own Instance. Therefore, you have your space-ship entirely to your own, undisturbed. Same goes if you want to have your own planet. - Bring back Pay to Win! If you're willing to spend the money, you get a premium currency called Fools Gold (FG). You can use FG at the market place to buy super awesome premium-only guns (flamethrowers, bazookas, Katanas, ultra-silent crossbows). You can also buy premium skills with FG. For example, you can get a skill for your ultra-silent cross bow so that wherever you shoot, there is a rope attacked to the back and it can pull you towards whatever you are aiming at (Think Special Space Forces (The SSF)). You could be part of the SSF! Imagine That! - And completely get rid of the DACs.. it's way too confusing and a lot of people would be put off by it. Just make it Free to Play (aka Pay to Win). - If you get shot while under critical condition, you start bleeding out until a medic arrives. Medical spaceships have a red cross and sirens on them. Players are NOT allowed to shoot at these! It costs FG to be released from the hospital afterwards, otherwise you have to be an employee as a medic and save other citizens to pay off your debt. Share this post Link to post Share on other sites