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Posted

The name says it all. Give your crappiest suggestions! I'll start:

 

You should be able to show NQ your real life degrees/certifications to get the in-game equivalent item on the skill tree.

Posted

Delete all PvP mechanics except for hand to hand combat

Make ore finding indescribably rare

Make skills take 1 year each

Make half of the starter planet empty holes to the core

Break the physical engine by allowing infinite thrust

  • 3 weeks later...
Posted
6 hours ago, yamamushi said:

Industry on dynamic cores

This is not crappy suggestion as imo industry only on static elements makes no sense if we can make huge moving constructs, luckily devs already said that dynamic cores might have industries in future but for now they want to keep it static. If we can physically (size wise) fit machinery on any construct and have enough power to run it then players should  be able to no matter if it is dynamic or static, flying fuel refinery or mobile ore processing unit. Also imagine if you we to embark on long exploration journey to nearest star system then it would be only logical that we can manufacture some stuff on our ship upon arrival without need start making bases, players could play like real nomads.

Posted
5 minutes ago, spaceforger said:

players could play like real nomads.

I don't think that word means what you think it means. 

 

 

Posted
4 hours ago, yamamushi said:

I don't think that word means what you think it means. 

how about nomad explorers? or that is also a combination of words that you think that i don't know what it means ;)

  • 2 weeks later...
Posted
On 7/1/2019 at 9:41 AM, Aaron Cain said:

Add a fast evolving Protomolecule with an imbedded AI with as base code : take a gamble

Also add in the Realistic™ combat done mostly by computers at thousands of kilometers out.

Posted

injectible nanorobotics resulting in overtaking others characters and forming an interlinked voice activation network that cannot be shut down 

Posted

- Bring back Instancing!  If you build a dynamic construct, you have the option of making it your own Instance.  Therefore, you have your space-ship entirely to your own, undisturbed.  Same goes if you want to have your own planet.
- Bring back Pay to Win!  If you're willing to spend the money, you get a premium currency called Fools Gold (FG).  You can use FG at the market place to buy super awesome premium-only guns (flamethrowers, bazookas, Katanas, ultra-silent crossbows).  You can also buy premium skills with FG.  For example, you can get a skill for your ultra-silent cross bow so that wherever you shoot, there is a rope attacked to the back and it can pull you towards whatever you are aiming at (Think Special Space Forces (The SSF)).  You could be part of the SSF! Imagine That!
- And completely get rid of the DACs.. it's way too confusing and a lot of people would be put off by it.  Just make it Free to Play (aka Pay to Win).

- If you get shot while under critical condition, you start bleeding out until a medic arrives.  Medical spaceships have a red cross and sirens on them.  Players are NOT allowed to shoot at these!  It costs FG to be released from the hospital afterwards, otherwise you have to be an employee as a medic and save other citizens to pay off your debt.

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