BliitzTheFox Posted February 13, 2017 Share Posted February 13, 2017 Everyone who made spelling and grammatical errors in your arguments have no argument, that is all. Davis 1 Link to comment Share on other sites More sharing options...
Lord_Void Posted February 14, 2017 Share Posted February 14, 2017 Everyone who made spelling and grammatical errors in your their arguments have no argument, that is all. ^ Midaxos, Atmosph3rik, Mr_Kamikaze and 3 others 6 Link to comment Share on other sites More sharing options...
Begogian Posted February 17, 2017 Share Posted February 17, 2017 There needs to be some restraint on what people can build. If they are free do build whatever with zero constraints, then the game will get a bit out of hand Link to comment Share on other sites More sharing options...
spaceDJ Posted June 12, 2017 Author Share Posted June 12, 2017 thats the point Link to comment Share on other sites More sharing options...
Kuritho Posted June 12, 2017 Share Posted June 12, 2017 thats the point Please don't necropost if you're not adding to the idea or adding a new perspective. It just clutters out topics that are actually being used. Link to comment Share on other sites More sharing options...
39of42 Posted June 6, 2018 Share Posted June 6, 2018 Whats about having elements/systems beeing made of modular components (with positiv and negativ stats) like weapons and armor in Fallout 4. And to make things interesting and to come back to the Triangle thought, modules (with different advantages like higher max stats distribution limits & stuff) which allow to change stats. As example for energie/skill/processing power distribution: Offense <-> Defense <-> Utility Fire control system <-> Firerate/Damage <-> *placeholder* / Shields - Armorsubsystems/Repair - Damagecontroll / roation <-> forward thrust <-> FTL Range <-> tracking / Energie efficiency <->Firerate <-> Damage / magazine reload/recharge speed <-> maintance.thing front shieldbooster <-> aft shieldbooster <-> left shieldbooster <-> right shieldbooster / *something dependen on future game mechanics <-> and soemthing with scrap / something with forcefields <-> explosion suppression systems rotaions speed <-> energie efficiency / thrust <-> energie efficiency / recharge <-> speed <-> energy efficency (I hope that it is understandable) #Different element-types have a different kind of modifiactions/modules #keeps player busy # I love complexity # another irrelevant comment keep in mind that while you planning or doing something else than waiting, you dont wait. Link to comment Share on other sites More sharing options...
Lethys Posted June 6, 2018 Share Posted June 6, 2018 You're a true necromonger Link to comment Share on other sites More sharing options...
Davis Posted June 8, 2018 Share Posted June 8, 2018 I think the element system is perfect the way it is, but a few people have commented that they would like to be able to re-skin or re-model elements to their liking. I think that's a great idea but something that should be run through the dev team, long after full release, so that good designs can make it in and the garbage ones cannot. Link to comment Share on other sites More sharing options...
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