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Griefers and how they will be handled.


Tnecniw

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Hopefully once the game is playable even the goons will have plenty to do to keep them busy, so it won't be quite as bad.

 

 

But i think the idea is that if you don't want to be bothered, there should be room in a Safe Zone somewhere for you to hang out and build and no one can bother you.  Although you may have to leave that safety for resources.  What i hope is that NQ tries their best to make it impossible for someone to bother someone else if they don't want to be bothered.

 

That way NQ doesn't have to waist their time intervening in player disputes.

 

As for offensive Graffiti as far as i know someone won't be able to place any blocks inside an area you control, unless you give them permission.  They may be able to shoot holes in things if it's outside the Safe Zone, but they will have to actually take the territory if they want to place blocks.

 

When it comes to people building things that are so offensive that they shouldn't even be able to fly them around or display them at all.  I think NQ will have to make the call and step in if necessary.  But hopefully that's the only area where they really have to play hall monitor.

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Hopefully once the game is playable even the goons will have plenty to do to keep them busy, so it won't be quite as bad.

 

 

But i think the idea is that if you don't want to be bothered, there should be room in a Safe Zone somewhere for you to hang out and build and no one can bother you.  Although you may have to leave that safety for resources.  What i hope is that NQ tries their best to make it impossible for someone to bother someone else if they don't want to be bothered.

 

That way NQ doesn't have to waist their time intervening in player disputes.

 

As for offensive Graffiti as far as i know someone won't be able to place any blocks inside an area you control, unless you give them permission.  They may be able to shoot holes in things if it's outside the Safe Zone, but they will have to actually take the territory if they want to place blocks.

 

When it comes to people building things that are so offensive that they shouldn't even be able to fly them around or display them at all.  I think NQ will have to make the call and step in if necessary.  But hopefully that's the only area where they really have to play hall monitor.

 

Hopefully once the game is playable even the goons will have plenty to do to keep them busy, so it won't be quite as bad.

 

 

But i think the idea is that if you don't want to be bothered, there should be room in a Safe Zone somewhere for you to hang out and build and no one can bother you.  Although you may have to leave that safety for resources.  What i hope is that NQ tries their best to make it impossible for someone to bother someone else if they don't want to be bothered.

 

That way NQ doesn't have to waist their time intervening in player disputes.

 

As for offensive Graffiti as far as i know someone won't be able to place any blocks inside an area you control, unless you give them permission.  They may be able to shoot holes in things if it's outside the Safe Zone, but they will have to actually take the territory if they want to place blocks.

 

When it comes to people building things that are so offensive that they shouldn't even be able to fly them around or display them at all.  I think NQ will have to make the call and step in if necessary.  But hopefully that's the only area where they really have to play hall monitor.

In EVE, people cannot send you direct messages. They have to request a conversation with you to start a private conversation - they only people bypassing the process are people you have ACCEPTED as buddies. They can mail you as well, sure, but you can elect to ignore that altogether.

 

Same thing can be easily done for DU. But that's just that, it makes it VERY DIFFICULT for people to bother you. That's the fine line. Yes, you can make it impossible for someone to talk to you in-game (unless they are in the same territory, but then again, RDMS = mute them on your territory's local chat if they enter it). There should be no mechanism that makes you immune to trolling. For all we know, there can be player collision and a person may actually block your entrance or exit demanding a toll. If it's in the safezone, game masters can step in. If it's otuside, let 20gage do the talking.

 

And you also brought up a good point. Nobody can actually edit your constructs, unless they blow up your Core Unit or place voxels within a certain range around the construct itself (unless permitted) so someone can't actually bury your fortress pyramid under a mountain of dirt.

 

As for "disputes", the in-game killing of a certain person should not be considered harrassment. If someone annoys me and I got the in-game money to do something about it, I can just put a hefty bounty on them so people actively going after them day and night for weeks or months.

 

What? Should NQ turn a blind eye if the bounty is set on a pirate but not on a trash-talking person who talked too much and now the piper's calling for his head but incidentally, said person ain't a pirate, so NQ will intervene to pamper that person?

 

Obviously no.

 

Where NQ should intervene, is if people do something IN THE GAME (or the forums) that extends to real life. I.E. Doxxing someone, or threatening their lives or whatever neckbeards do these days.

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What i hope is that NQ tries their best to make it impossible for someone to bother someone else if they don't want to be bothered.

That statement is so wrong on so many levels.

If he stays in that safe zone from the ark ship - yes. If he leaves, he takes a risk, but is rewarded with resources or some other thing :)

Outside of those rare zones, a player should NOT be protected by any means by NQ. The player should see after his well being. They give you mechanics to use in order to be safe (shields, timers, ..) But how and if you use them, is up to you

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That statement is so wrong on so many levels.

If he stays in that safe zone from the ark ship - yes. If he leaves, he takes a risk, but is rewarded with resources or some other thing :)

Outside of those rare zones, a player should NOT be protected by any means by NQ. The player should see after his well being. They give you mechanics to use in order to be safe (shields, timers, ..) But how and if you use them, is up to you

 

 

It's hard to believe you managed to read and quote that one sentence without reading the two that came before it.  So i'll assume you are just bored.  And instead of wasting my time restating something that was already perfectly clear the first time, i'll just say this again.

 

 

Hopefully once the game is playable even the goons will have plenty to do to keep them busy, so it won't be quite as bad.

 

<_<

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It's hard to believe you managed to read and quote that one sentence without reading the two that came before it. So i'll assume you are just bored. And instead of wasting my time restating something that was already perfectly clear the first time, i'll just say this again.

 

 

 

<_<

Just want to make sure people understand this right :/ sry but as non native english speaker your statement alone doesn't sound like what I wrote. Misunderstanding ftw

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These threads always amaze me. They just go on and on and in circles. 

 

Question: What do I do if I feel I've been griefed? 

 

Answer: Report it to NQ and let them decide if it counts as griefing, and if it does they will handle it. 

 

Question: Are there any game mechanics to prevent this?

 

Answer: Proper use of TCUs, shields, and the RDMS will give you a lot of control over what happens in your area or to your property, within the confines of the sandbox world. 

 

Question: But shouldn't there be more limits against griefing? I support the sandbox but there needs to be reasonable limits!

 

Answer: Like what? People say this over and over but they offer no suggestions. Should players be forced to go through a 24 hour building permit approval process with NQ before they can modify any voxels? Must wars be approved by a jury of GMs? Should the game come with an undo button that allows people to undo any events they don't like? Should there be a saftey setting that when active makes the player and all his possessions completely invulnerable? 

 

 

People post these threads, and it seems like their definitions of griefers range from "malicious harassment" to "pirates" to "people I don't like" to "just other people in general". It's a sandbox. Bad things will happen. If you feel someone went to far, you report it to NQ and let them handle it. 

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Griefing implies being targeted specifically. Someone wants to put the hurt on you specifically. In real life this happens too, so I don't see a problem with griefing if it's done through gameplay and limited to the game. As soon as it enters the metagame, then it's a legitimate concern and NQ needs to get involved. This is because my conduct in a game through the game's mechanisms should only impact anyone within the game alone and nowhere else.

 

For example, making people sing stupid songs while held hostage in-game so that the griefer can post video of said singing is meta and an offense. Spending half a year to be a corpmate's BFF on DU only to take everything that corpmate owns in-game and burn what can't be taken is not meta and fine(though extremely regrettable).

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Oh im sure people will build inappropiate looking spacecrafts and make it work, and i don't think it should be censored or frowned upon either. If the "Sausage and Meatballs Empire" wants their Sausage and Meatballs ships then they can have them.

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I think we should just all collectively agree to destroy any ship that looks really ugly. It's our civic duty to destroy ugly things to maintain immersion, and mercilessly slaughter whomever creates those things. 

 

So YOUR sense of art and beauty is the only viable one?

What if those ugly ships outperform ANY other ship?

I will definitely go for efficiency. If that leads to a penis - so be it

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So YOUR sense of art and beauty is the only viable one?

What if those ugly ships outperform ANY other ship?

I will definitely go for efficiency. If that leads to a penis - so be it

Ah, the Plane Exploring Nebulas In Space model. I have to try it at somepoint.

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Ah, the Plane Exploring Nebulas In Space model. I have to try it at somepoint.

If two Plane Exploring Nebulas In Space get in a fight, is it a dogfight, or a cockfight?

 

 

(https://en.wikipedia.org/wiki/Cockfight : for those with a dirty mind, this should clear things up).

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If space around the ArcShip within the dome is rentable, I can foresee this to be the place for storage and industry. Also, with large corps it will be easy to clear out "bandits" outside the dome. But let there be no mistake, outside the dome is the Wild West. If you don't like getting your shit wrecked because there's no parking spot within a safe-zone, then that's your tough luck. 

 

The one thing I loath in MMO's more than griefing is hand-holding new players in the disadvantage of people who've worked their hairy-donkies off to have the things they have.

 

Trust the community. 

 

A great example of this is World of Warcraft pvp servers and pve servers. On a pve server, if someone from the other faction see's you and you're pvp flagged you'll be surely wrecked and ganked over and over again. On a pvp server, if you are outside the city zones and pvp you're unlikely to get killed. This is simply because when you "grow up" on a server that gives you the freedom to do immoral acts it gets boring and you're likely to invoke the wrath of 'bigger fish' ;)
It's like you're living by unwritten rules that make sure that you are less likely to get bullied. Also, by trusting the community, you are more likely to create a market for 'carebear'-organisations. 
Example of this: Fuel Rats in Elite: Dangerous.

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If space around the ArcShip within the dome is rentable, I can foresee this to be the place for storage and industry. Also, with large corps it will be easy to clear out "bandits" outside the dome. But let there be no mistake, outside the dome is the Wild West. If you don't like getting your shit wrecked because there's no parking spot within a safe-zone, then that's your tough luck. 

 

The one thing I loath in MMO's more than griefing is hand-holding new players in the disadvantage of people who've worked their hairy-donkies off to have the things they have.

 

Trust the community. 

 

A great example of this is World of Warcraft pvp servers and pve servers. On a pve server, if someone from the other faction see's you and you're pvp flagged you'll be surely wrecked and ganked over and over again. On a pvp server, if you are outside the city zones and pvp you're unlikely to get killed. This is simply because when you "grow up" on a server that gives you the freedom to do immoral acts it gets boring and you're likely to invoke the wrath of 'bigger fish' ;)

It's like you're living by unwritten rules that make sure that you are less likely to get bullied. Also, by trusting the community, you are more likely to create a market for 'carebear'-organisations. 

Example of this: Fuel Rats in Elite: Dangerous.

Yeah, but thing is, space-travel takes time, especially without warp drives. And better materials will be located in planets without Arkzones. It's risk and reward. You CAN bother trying to transfer large quanities of minerals / modules / w/e to the arkzone, but if yo uget intercepted and robbed, it's on your head for doing so.

 

 

And it's true. The pedigree of certain things in video games cultivates cultures. In EVE, we have people who never leave High-Security space, the place most PvErs hang around, but if someone declares War to you, they can attack you lawfully - unless you pay a ransom in a way. That gave birth to High-Security Mob-sters, literally selling protectiong "or else". Thus, High-Security space is only High-Sec in an abstract sense. People cna steal ninja loot your PvE loot and if they are fast, they can warp to a location with an wormhole back to their null-sec alliance space. The High-Security Space police only attcks not consensual PvP activity.

 

But in Null-Security space, where the law of the land is killed or be killed, you are FAR FAR safer within your alliance's territory than on high-sec's NPC policed systems.

 

And carebear applies to strictly PvE players (the aforementioned High-Sec lurkers in EVE). DU has not PvE per se, so the correct term for certain players would be non-combatants, and again, a very interesting policy can be made out of it. Some may choose to openly engage anyone on their path, being literally reaiders, while others may just go for the loot.

 

A very excellent point about pedigree in regards to where you spend your time in a video game's world or community.

 

 

As for me, Null-Sec in EVE made me paranoid :P .

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Fair enough, traveling all the way back is risky, but afaik there is indeed. However think of the jobs this creates: establish shipping-lanes, protection, bounty hunting, etc.

 

Again, trust the community to be creative enough. Also, interesting you mention the high-risk mafia because if the concept of hiring plots of ground within safe-zones (I'm a little lazy while writing this to actually scroll through the Q&A's to provide a source for either 'hiring plots' or the existance of multiple safe-zones since I'm quickly writing this during my coffee break xD) is a reality, it could be a real-estate mafia. In this example, hiring a plot of land means you have the building rights of course:
Example situation A.
"Found a new planet, buy up all the plots within the safe-zone, set up cargo storages, public spawn locations, food/drink areas, ship-repair and docking ports. Let the tax and rent heaven begin!"
There is no government that can prevent abuse of exploiting anyone who takes harbour there.

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Fair enough, traveling all the way back is risky, but afaik there is indeed. However think of the jobs this creates: establish shipping-lanes, protection, bounty hunting, etc.

 

Again, trust the community to be creative enough. Also, interesting you mention the high-risk mafia because if the concept of hiring plots of ground within safe-zones (I'm a little lazy while writing this to actually scroll through the Q&A's to provide a source for either 'hiring plots' or the existance of multiple safe-zones since I'm quickly writing this during my coffee break xD) is a reality, it could be a real-estate mafia. In this example, hiring a plot of land means you have the building rights of course:

Example situation A.

"Found a new planet, buy up all the plots within the safe-zone, set up cargo storages, public spawn locations, food/drink areas, ship-repair and docking ports. Let the tax and rent heaven begin!"

There is no government that can prevent abuse of exploiting anyone who takes harbour there.

Indeed, having security escorting your cargo hauler is a must. It's why mercenaries exist.

 

https://board.dualthegame.com/index.php?/topic/10054-dealing-with-griefersresource-depletion/?p=42093

 

This is the official statement on claiming territory within safezones. the TL;DR  being that the more peopel living in an area, the higher the rent will be.  So, if you want to live in downtown LA equivalent of a safezone, you'll have to pay some high rents.

 

Also, a TCU (territory claim unit) is supposed to be a group effort, not something that can be deployed en masse. Although, if yo uare the guy with a lot of guns and a lot of people, you can have one claim on a planet and owning the planet by the oldest rule of "might makes right". I personally see TCUs as more of a citadel or fort than an actuall requirement, but that's just me. 

 

As for the real estate mafia, in EVE, the russian playerbase has a rental business set up where they charge rent on people to build inside their territory and do industry or PVE or w/e peple do. So yeah, real-estate mafia can be implemented one way or another :P

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