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  1. PurplePanda’s Space/Construction Game list This list is being created for anyone who or wants some DU-ish games to play between tests or until DU releases. All of these have been chosen by me through “extensive” research that I did an hour ago, as well as some personal favorite of mine. Hope you enjoy some of these games, I think some of them are definitely worth a look! (Note all reviews will be from there Steam pages) Out Now Avorion - Early Access A procedural co-op space sandbox where players can build their own space ships
  2. I'm going to dive into several topics here. In addition to organizing this post like a book. Use CTRL + F to find the topic you're interested in reading. Note: Some carebears are going to complain about it but yes, this is going to go down the route of PVP and will touch a little on how this can help the markets in game so deal with it: Energy Management Concept, taking a page from another game (because this game took pages from multiple games already) Armored Core How energy management works on the fly Parts Weapons
  3. So I decided to play Dual Universe for a considerable amount of time after a long break. I was trying to get into space with a construct that I knew was able to get into space before. After a bit of trial and error, I realized I had to add a medium atmospheric engine to my construct into space. I was able to leave Alioth, and after getting to space I decided to go back to base in Sanctuary. Little did I know that I had barely enough space fuel, both in the tank and in my inventory to make it to Sanctuary. After reaching space I turned around to set course for the moon. I realized I
  4. To build a large space city for an org it would require massive amount of space cores to restrict other random ppl of placing a core and building a cube in between their assets. And if there will be some defense mechanics like planned with regular TUs (only the most outer ones can be attacked) this will create an opportunity for big orgs to build a somewhat-safe trade/military/other outposts in the wild space
  5. Sorry in advance for the text-wall., but I wanted to think this out as much as I could I know that the devs have said they never want to automate the mining process, which is respectable, based on their intentions of making sure new players have a steady income source. However, the idea that large organizations in a futuristic scifi game can only mine by hand is a little silly. The idea of fleets of battleships being built by sending out dozens of people to scour the planet with a dinky scanner and a pickaxe is pretty un-futuristic. So, in lieu of automated factories or mining shi
  6. Hey folks, I’ve been wondering if it’s possible to build a construct (thinking along the lines of a space station) on the ground, get a blueprint for it, and then make it from the blueprint in space to avoid fuel costs from going back and forth to space. Let me know if you guys have tried this or just know why it wouldn’t work
  7. Here you can post your favorite space music.
  8. Now I know that we know VERY little about how weapons and pvp mechanics will work in the finished game, but that doesn't mean we can't make educated guesses about how battles will play out in the abstract. Here's my current idea about how things may work. My main idea revolves around the concept that there will likely be many "stages", or areas where a specific type of combat or ship is needed, in any battle. In a planetary battle, there would be 3 categories and 6 stages, outlined below: Category One: Space Stage One: Open/Deep space - Open space is (arbitrar
  9. Greetings! So, you are propably wondering who we are! Well, we are an organisation that designs and constructs ships and sells them. But we do more that only that! Shis need materials, and so we always search and exploit new ressources. We also provide millitary services (AKA mercenaries) to our clients. And of course we will protect ourselves and our clients when needed. What else do we do? LOTS of things! Just peek into our discord and ask away! WE ARE ALWYAS ACCEPTING NEW MEMBERS; REGARDLESS OF INGAME EXPERIENCE! WE NEED YOU! ALSO VISIT OUR WEBSIT
  10. All May I present https://community.dualthegame.com/organization/bureau-international-des-poids-et-mesures Yeah - I know - it's not the right place to post this. Ha!! Not really - pretty much the sorts of people who should be in it are here. Basic idea - this is a pre-alpha thematic org, set up expressly to: a) talk DU and standards - what would need to change from the world we know to the world we're going to. to note, discuss, propose and ratify standards as a community (using the forums etc) which can be passed to NQ for consideration. c) Write a bit of pre-history/
  11. Hello everyone. The Holy Space Empire has just been founded and we are looking for members. We are a peaceful nation and a sanctuary for those who need it. We are a player rights defender who will stand up for the weak against those who wish to harm innocent players who is not even a threat. If you need a safe place you can count on us!
  12. Space telescopes. They could possibly be used in game to survey planets for a base. They could also be used to survey a planets atmospheric composition to determine if it is worth settling that particular planet or not. Space telescopes could be used to generate wonderful pictures of the cosmos and make star maps. They could also be used to gather information on stars, see their possibility for planetary bodies to exist there or not. Space telescopes. A wonderful device for a wonderful game.
  13. How will the players travel to another star system? I've heard of star gates, but would ships also have warp drives to travel to other star systems in space?
  14. Could you guys implement randomly generated rogue planets and stars, just to make it like real space? And also could you make it so black holes are also generated? It would make space seem more realistic and would give people more things to avoid, along with an element if danger. Could you also make the planets more spaced out in systems, like in our own solar system, to make it so that the planets don't look like they are crossing orbital paths with each other? This would also give more room for people to build space stations and other things like that, and would also create the need for bett
  15. We want cargo freighters to be in game right? If the things stay as they are now they won't be a thing as players have huge inventories and they can store materials there, why would they need cargo space? Well, of course i'm not saying that inventory space should be realistic in size but i think the player shouldn't be able to carry more than around 300-400 m3. The excess should be stored in crates that would still compress the material and things. Crates should be only moved one by one or two by two. Yes i know it sounds stupid and boring but i know a few people t
  16. So far, we have seen the arkship landed on Alioth. I think a better place to put the arkship is in geo/aliothstationary orbit with a space elevator hanging down to the safezone. This would allow the game to be more balanced while requiring more delta-v to do space stuff and would be more realistic in general. And please watch this video to see what I mean. This guy can explain it much better then I can. m.youtube.com/watch?v=6VBCxWcAPXw
  17. How hard going to space at the beginning should be with the lowest tech/skill? Should it be hard like modern-day with each launch costing a fortune? Should you be able to get into a WWII fighter and go to space?
  18. Is alpha going to be the same thing as space engineers, but without damage? - _ -
  19. Something I have always found extraordinarily dumb in a lot of the Science Fiction books I have read is the fact that, under combat conditions, the ships stay pressurized with atmosphere. In general for a plain flight this would be fine but in combat it can lead to many problems such as fire, depressurization, secondary explosions, people getting blown out into space, ect. It would make far more sense to simply deal with the problems of some space suit (its a future so I am assuming the suits are no where near as bulky and hard to move around in as current). Maybe some places could stay pressu
  20. So this is just a random question and idea, but what about life....in space itself. I took this idea from the Star Wars series to start off with.When people are in space in these movies there are creatures in space itself off of the planets, (http://starwars.wikia.com/wiki/Category:Space-borne_creatures) I really liked this idea because it seems very realistic, because there could actually be creatures in space. This is just a thought though, I would really like to hear your thoughts. Thanks for reading! -Limoriden. http://starwars.wikia.com/wiki/Neebray/Legends http://starw
  21. So this is just a random question and idea, but what about life....in space itself. I took this idea from the Star Wars series to start off with.But when people are in space in these movies there are creatures in space itself off of the planets, (http://starwars.wikia.com/wiki/Category:Space-borne_creatures) I really liked this idea because it seems very realistic, because there could actually be creatures in space. This is just a thought though. Thanks for reading! -Limoriden.
  22. Basically it would be cool if the whole team/squad/organisation could travel around with one big mothership, containing multiple smaller ships and hovercrafts etc. Pros: Possible social interactions while flying Easier to defend (against possible threats) More epic gameplay if you encounter a (possible) threat What would be needed: Hangar doors / airlocks Docking stations Recharge stations (If this fits in the energy system) Epic sirenes and alert systems (e.g. red/yellow alert) to alert the team/squad/organisation to go on combat-station -> this will create a more epic atmos
  23. Hello all, forgive me if this has been discussed before but i was wondering if ship collision would cause damage? I had an idea for a ship that would have a thick bulwark on the front that would ram enemy ships during battle but i hadn't seen any information of ship collision mechanics. Just wondering, thanks.
  24. Hey so I want to apologize in case someone else has already brought this up or if information about this has already been said as I am rather new to learning about this game and such, however it would be absolutely brilliant in my opinion to have customizable cockpits. In the gameplay I have seen, there has been and insane amount of freedom you have to build your ship and the environment around you, but one thing I noticed is that the cockpits for ships seem to be pre-set, or at least a list of ones you can choose from. Now I could be wrong in saying that, but pretending I'm right, to me
  25. Does anyone know somthing about the Space in the game (I mean somthing like open Galaxy)
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