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xycrone

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  1. It's a valid point, but I can see that this server complexity that allows this advanced voxel game to allow a large number of people to interact in creative ways maybe so difficult to develop that it takes more time to develop, not only because there are still things to learn about the upper limits and quirks of the new server tech, but also because they are most likely having to rebuild an engine they needed to gut to make the server tech, inserted into the existing engine, work without crashing because of bits of the old server tech. I am not a engineer but I bet it's tough to make an engine and even harder to rebuild one that is gutted and refitted with way more complex server tech. That's is a bigger challenge then I would like to deal with. So I get it; it may take a bit longer to get all of the features to work correctly. So I would like to say hang in there to the devs and thank you for trying to make this server tech work in this mmo game. I want to see this game succeed; and I am very curious about what is possible.
  2. Ok I think I understand; but why did you use LUA? Also I learned a lot more than I thought I would in this thread. TY to all that posted such good info.?
  3. Let me be clear, I WANT IT ALL! I want lateral thrust in 6 directions in space and atmo. What you described is what I wanted to hear. Now, that said, where can I get that LUA code you used? I think what you described will work for me perfectly. Also Japan is on my bucket list. I think it would neat to visit; if it doesn't sink before I get a chance.?
  4. Used it once so far and I love it. I can't wait to work on my next ship!
  5. Did you use LUA or just default flying construct setting? Did you enable torque on any of your engines? I'm hoping the small engines will will be enough thrust and the fuel use is insignificant compared to the many large engines that are on my ship. I'm low on quanta so it will be a while before I can test it.
  6. Yeah, efficiency is important for some builds; but what if you just want to make a ship that feels good to fly? I did not know the binds work auto atomically with lateral engines; I did try a vtol setup and it seemed to use way more fuel because they never turned off. I don't actual know if I tried small engines on the side yet. I guess I just need atmo engines on the front and sides and then at least 1 space engine on all 6 sides to get the results I'm looking for. I would not mind new shapes of engines that are easier to put on ships for looks and convenience. Should not be the focus now though, with so many other issues that need attention. I guess I need to try it; it might be good enough. TY for the info. in your post. I would also like to try engines with torque enabled to see how good it feels as an addition to the adjusters on the ship. I wonder if you can use them for both turning and lateral thrust with the same engine. If someone has a build like this please tell me about it. I would love to see how it's done.
  7. I know they gutted the engine we have now and that the server tech is new. I don't understand how much work it takes to incorporate the great server tech in a new engine but I can't help wondering what would happen if this game was remade in Unreal 5.
  8. I did not know that. That is cool, thank you! I did turn on torque for vertical boosters and engines together and separately but I then could not increase my altitude at all; also I disabled torque and now when I'm past 40% throttle, thrust goes to 0; I suspect the issue is a bug so I submitted a bug report. I hope the torque issue is worked out because I want to experiment more with that.
  9. Joystick support should probably be #1 priority since they decided to develop the spaceship part of the game first, IMO. You need that to refine things that rely on a good control scheme like PVP and engine power. Right now joystick support is so bad it's hard to properly review those things to see what could be improved on. However I believe adjuster control for lateral thrust bindings or something is really needed because it is so difficult to park a ship with no lateral thrust and no good options for creating lateral thrust exist, IMO. Lua is good but you need 2 different types of engines at least (space, atmo) for a fully featured less frustrating ship; and quick adjustments are at least acknowledged as necessary for good gameplay, as adjusters exist to at least turn the ship in a decently responsive manner. I understand the logic for not wanting something to usurp the current space and atmo engines but ultimately I think there is a way to give us lateral thrust that is better than the current options, without usurping anything. Lateral thrusters don't need to as strong as the current engines; we just need better options for lateral thrust bind buttons; it would be more practical and fun IMO. I think maximizing your power to weight ratio is 1 philosophy to aim for when designing a ship; but another is optimal low speed maneuverability; But the options are not good from what I understand. I could be wrong but I don't think so. But yeah, for now looks like I need to learn LUA,
  10. I would love to hear what some of you are doing for 6 axis or less lateral thrust. I want to build a ship that feels more like a spaceship and less like a space jet. I got my flight-stick to work with joystick gremlin, vjoy and hidhide and I just feel like there are no real good options to use my flight-stick to enjoy 6 axis lateral thrust. I would love it if adjusters fired when I activate the lateral thrust binds; or, I think a better option would be the release of a new engine type that is designed to work specifically with the lateral thrust key binds with less or no warm up time. It would probably take a while before DU implemented a better system anyway, so what are some of you doing now; I would like to Know!
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