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ShadowLordAlpha

Alpha Team Vanguard
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About ShadowLordAlpha

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    Earth (maybe)
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    Emerald Founder
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  1. You all seem to be thinking about it wrong (at least to me) You don't actually need a pressure system simply a few Booleans connected to a construct and an environment check. you can fake stuff extremely well without actually having a lot of the complicated parts.
  2. Something I have always found extraordinarily dumb in a lot of the Science Fiction books I have read is the fact that, under combat conditions, the ships stay pressurized with atmosphere. In general for a plain flight this would be fine but in combat it can lead to many problems such as fire, depressurization, secondary explosions, people getting blown out into space, ect. It would make far more sense to simply deal with the problems of some space suit (its a future so I am assuming the suits are no where near as bulky and hard to move around in as current). Maybe some places could stay pressurized but the whole ship doesn't need to. In game this could be as simple as slightly changes damage values like some things don't actually penetrate as much or cause secondary explosions though its very dependent on the mechanics in the game. Those two suggestions were basically to simulate it without actually needing to model a simple atmos type system.
  3. Decently sure they said their would be power lines and such. The main thing you have to remember is redundancy and people using it. It would make ships more complicated to wire up but less likely for something like that to take them out. You also have players that can do repairs running around most likely and you would have to prioritize those repairs so if your guns and engines both go down due to different breaks in the power supply and both would need the full attention of your engineers to properly fix then you have a damage control choice to make. repair the guns and make yourself basically a sitting duck with a little firepower or the engines and try to stay alive until the other repairs at least have some spit and duct tape so you won't fall apart and could maybe get a shot of two off.
  4. so you spend most of your post railing at the community and then decide to not play the game but stick around in the community
  5. you said you were quitting Dual Universe not quitting the game
  6. then you didn't quit and it was for attention
  7. There is no point (maybe gathering information but on what exactly?) and until they get the full permissions system or whatever worked out espionage type stuff isn't actually allowed as far as I am aware. They are mad because a number of orgs did actually get disbanded and are probably thinking its those alt accounts that are used for spying that were being accused of boosting the numbers. If NQ actually made a mistake like that I would be surprised as they mention that that is actually allowed as I recall and honestly its not really that hard to check who made an account as long as some decently basic logging or data collection is set up and the person making the account isn't being sneaky.
  8. I mean you technically work for me in SilverLight if you think about it but really why people got to be cancer in a game that isn't even out yet?
  9. you could still be one it would just automate your shop while you are gone but honestly they would probably be used mostly for grunt type work that no one actually wants to do in a game after a certain point or as you said in events that are hosted that would basically be like last man standing or blow that thing up
  10. You don't need to install something to listen for a connection its there with a socket. handshakes can be used to DDoS just like ping packets can be
  11. no but listening and not accepting or accepting is the servers responsibility not the client. LUA would be a client so filtering based on something makes more sense
  12. No developing a whole new protocol would be far more restrictive normally than simply allowing sockets and the list would not be to protect others but allow a few to be access. I don't know how you think developing something new would be less restrictive but whatever. Scripts could also send payloads or have the IPs they connect to hidden in which case any poorly designed script would be the fault of its creator and not a user.
  13. The OP mentions intentional DDoS not incidental as well as abandoned projects but that is normal with scripts in general. They could monitor it ingame but you run into other problems like copy pasted scripts and other things like that
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