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Alpha

  1. Anora Industries is an Equal Opportunity employer! That aside we are currently a very small Organization. Our focus is going to be on Industries to make our wealth and exploring all the new content as it comes out. We currently have a home base on Teoma where our current factory is getting set up. We are a warp capable org. As of right now we are looking for people to play with and are very flexible on jobs that are open. Mainly we need more miners and if your artistic at all and wanna learn voxelmancy i can hook u up with a good teacher. We will have a coder once beta arrives but if you having coding skillz those are very welcome. Please Message Testiclese or Clades if your interested in game. The leaders are all in PST but we welcome people from all over. discord https://discord.gg/uRKA8xR
  2. As with all empires, they start with little more than a spark. And so the spark has been ignited, giving birth to the Gaveen Empire. We aim to be known throughout the cosmos, focusing on all aspects of life ranging from simple mining expeditions to complex territorial wars. We aim to explore, gather, create, build, fight, and conquer. There is no limitation to what we will be able to accomplish. There is no time like the present. Though the empire is in its infancy, it will be in its infancy only once. Not is the time to join and be here from the beginning. Learn with the empire and progress as one. The Gaveen Empire will hold multiple divisions specialized in different areas of expertise and interest ·Mining Division -This ragtag group of individuals spend their lives beneath the ground in the darkness. Nothing beats the feeling of finding that fresh new source of ore for the empire. But before you go thinking they are just a bunch of Neanderthals with a mining tool, just remember the wealthiest of the empire started here. · Manufacturing Division -Working with machines may frighten some, but these individuals have found value in crafting the most exquisite items. They work closely with the mining division to help provide the empire with anything it may need. · Building Division -Do you enjoy building vehicles? Building structures? A rocket? How about a multi-functional battleship to patrol the empires most precious territories? These are the builders, and though we may normally go throughout our days not thinking about it, sometimes we just have to sit back and marvel at what they have been able to build. · Exploration Division -Crafting? Fighting? Why in the world would I care about that when I can explore the universe? The question may seem odd to most, but for this group this is all that matters. -From finding new planets to settle, or finding unique locations in the cosmos, these individuals love, even obsess, over seeing everything the universe has to offer. · Officer Division -These are the empires elite. They have proven their loyalty to our cause and have devoted themselves entirely. -Only those invited can join this elite division. · Spy Division -Classified. · Crew Division (PvP) -There is no more tight-knit division than this. They live together, and they die together. This is the division for PvP, waging war out in the cosmos. They may go on scouting missions, territorial expansion missions, or go to all-out war. -If you want to look the enemy in the eyes while they have you in their crosshairs and decide to live anyways, this is the division for you. Together, there is nothing we can’t conquer. We are accepting all applications. Please find us in the organization tab, or send a friend request to Galactic_Ruin (game name). If you have any questions, please don't hesitate to ask.
  3. I think its good idea to bring variations in mining. I vould like to see not just mining by bare hands but more productive ways. I think drilling platform must work with data gathered by teritory scanner. But first territory scanner must provide precise data on ore node position (it may need more time or more then one pass of scan). So when you get data you losd it to drill platform and position it in right place. Drilling time will depend on depth of ore node and ore tier. Also drill operates not virtually sucking ore from underground. It makes noticeable hole in ground and when it reaches ore node it mines it chunk by chunk. I think drilling platform will be more sutable for minning hi-tier ores.
  4. Greetings! So, you are propably wondering who we are! Well, we are an organisation that designs and constructs ships and sells them. But we do more that only that! Shis need materials, and so we always search and exploit new ressources. We also provide millitary services (AKA mercenaries) to our clients. And of course we will protect ourselves and our clients when needed. What else do we do? LOTS of things! Just peek into our discord and ask away! WE ARE ALWYAS ACCEPTING NEW MEMBERS; REGARDLESS OF INGAME EXPERIENCE! WE NEED YOU! ALSO VISIT OUR WEBSITE!
  5. (This post will get updated with personell needs from time to time) Want to be a part of a close knit team that shares your interests and focus in Dual Universe? Bladesin Mercenary Corporation is building more squads! We need a total of [46] new people in Bladesin! | Quality people over Quality players, you want a social group to play with? Hardcore gamers that are online all day every day? Then come over to our discord server. | We are a politically neutral Para Military group. We do mercenary and freelance work for the ones in need of an extra hand. Does it interest you to be a part of a small, tight-knit group? We provide it. Do you want a space free of toxicity? We provide it. Do you want to be challenged as a gamer and a person? We will do that. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- What will you get? -Adapted training for your in-game role -A team/squad of people to play with within your division -Full support in your endeavours, in game and in life -A space free of discrimination, sexism, elitism, where you can be yourself -As we are still very much a growing organisation and Community, a lot of seats are open, down the line you have a high chance of filling one out. If you are fit for it. -Community Game sessions (some of which are streamed on Twitch) Tons of awesome fun and laughter with amazing people with brilliant minds, a great sense of humor and the biggest hearts ever seen. | What Divisions and regions need you as reinforcements right now? -Crafting and Science (Building and coding) NA: 4 players -Mining and Gathering (Prospecting and mining) EU:3 Players NA:6 players -Logistics (transport and storage management) EU: 1 Players NA: 1 Player -Military ( Ground troops and Pilots) EU: 4 Players NA: 9 Players -Trade (Profit driving Trade and rare resource procurement) EU: 2 Players NA: 2 players -Communications (recruitment, contracting and content creation) EU: 6 Players NA: 12 Players What is expected of you? - You will automatically join the Gaming Community Bladesin Gaming - Follow our Codex - As you join you read the Codex Summary, and after you've been accepted you are expected to learn the whole thing over time and do everything you can to live up to what it means to be a Bladesinner. --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- [COME TO OUR DISCORD TO JOIN] | Bladesin Trivia What kind of people are we? | A mix and match of gamers that are also entrepeneurs, soldiers, teachers, streamers, dreamers, students and so on. We share a common desire for a hospitable online community that takes care of each other instead of hurting each other. Mutual respect and a clear chain of command drives us forwards. We have extremely high standards of behaviour and if they are not met, there is a chance you will be asked to leave becuase of it, the reason for this is simple: - We provide a certain type of enviroment online for our members, toxicity of any kind is met with a 0 tolerance policy. - We welcome all decent human beings, we dont care what gender identity you have, sexuality, disabilities, alt life styles, none of that matters to us in any other way than we accept you for wh oyou are, as long as it does not hurt others by its nature. Trauma is met with respect here. | Honor - Duty - Dedication | These three words are our mantra, however you live life outside of Bladesin, with us, this is what we do. Honor Not to be confused with pride. Honour is a standard of behaviour that means you don’t humiliate others, you don’t demean them. At the same time, you stay true to your values and your integrity. You don't let others trample you or what you stand for. Duty If you say you will do something, you do it. You follow the chain of command and you do your best to be a useful member of Bladesin. In exchange, Bladesin does its best to be useful to you. That is Duty in Bladesin. Dedication Commit to Bladesins agenda as a member, be active, inside and outside of games. Always do your best, be loyal and in exchange, you will have the same from Bladesin. That is what Dedication is in Bladesin. This means you aspire to inspire. That is Honor in Bladesin | For more in depth explanations, please refer to our Codex which is found in our Discord Yu can also go to our Website to learn more about us.
  6. Be great if there was a mining scanner for a ship. Could work at low level and provide feedback as to if there is ore in the area and its direction. A General purpose scanner . or enable scanning from a ship
  7. Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same. Perhaps a device that maps the tunnels for you.
  8. After looking over the pre alpha gameplay video for scanning and mining I've been thinking about how will this work longer term in game. Some assumptions There will only ever be hand scanning There will only ever be hand mining There will never be ore scanning or ore mining elements on dynamic cores. There are apparently 5 tiers of materials. I derived this from the post about 15 new materials (3 types in 5 tiers). There are 5 tiers of materials then they will be most likely at successive depths. I derived this from the scanning/mining video that says most low level ores can be detected with the default scanning depth of 400m. Exploration: Initial exploration will be done with random surface scanning and then hunting it down through manual triangulation. Deeper exploration will have to be done via exploratory grid tunneling. For tier 2 a 800m hole down to scan might make sense. But longer term layers of grid tunnels make more sense. The ideal layering of tunnels would appear to be a square grid of 800m tunnels. First layer at 400m down, second layer at 800m down offeset by 400m from the first grid. From above the tunnels would appear to be a 400m grid because of the offsets. This makes sure that all material is within 400m of a walkable place and can be scanned. This can be repeated all the way down to maximum dig depth. Tools to help with exploration: Ideally in lua script all scan results would be available - i.e. a scanResult hook that would include scan datetime, scan Type, position coordinate, facing vector, scan result vector of (ore type and distance). This information could be processed to be turned into a map of probable ore locations. The more scans involved in a concentrated area, the more accurate it becomes. It is up to the user and scripts/devices they use how the data is processed and stored. A data card of scan data becomes the survey result item people have asked for. Able to be traded, sold, etc. A centralized warehouse of scan results for an organization can help leadership plan mining operations, etc. Being able to scan while standing on a dynamic construct means you would be able to have say a mining mule that you could have controls that would say go x meters in direction y. This allows for consistent scanning of an area which leads to higher quality survey results. Imagine the mining mule is remote controlled rather than sitting in a pilot seat. Your standing on a platform spot on the mule with clear access to the front/sides/above. Being able to mine from the same dynamic construct means the mining mule works for scanning/mining and probably some cargo space for what you mine. None of this go against the basic idea of no scanning/mining automation IMO. You still have to scan manually. Your just being helped on precise positioning and recording of the data. You still have to mine manually. But you can do it from a machine that can get you into a close position with some storage. In both cases there will be a tug of war between bigger machines holding more vs smaller machines getting into tighter spots. You can't have it all so make your trade offs and build appropriately. It also opens up a category of things for players to develop and sell to improve the scanning/mining experience. They might be sold on the market.. Or they might be tightly held competitive advantages that people will do anything to protect. Definitely looking forward to getting access to the Alpha this month
  9. From dust till dawn. Technology made simple. For dust becomes dust. We are a growing organisation that aims to fabricates ships, modules, AI and everything that will be needed from the market, so you our customers. Aiming for a better universe, we are supporting you with our newest and best products. Need a transport rocket with autopilot? We are your number one choice. Recruiting Miners, Producers, Designers and of course Soldiers. One important role will be to secure our facilities and supplies. For sure Fun will never come at last. And yes of course there will be beer! Is there even beer in our new home? If not we should produce beer We are allways looking for allys with other orgs. Allready allied with: Dark Star Syndicate Our discord channel: http://discord.gg/wDqxnek
  10. In most space sandbox games there is always a problem when too much voxel deformation from mining, crashing ships, etc. Does anyone know how this issue will be avoided? Mining will obviously be part of any proper survival sandbox. When a player mines an ore from a planet will that voxel stay the way it is or will the ore regenerate? (I'm only asking this because if this game gets as many players as it deserves, then ores will become very limited very quickly). Another concern with this is if ores are depleted from a planet then won't it make it a bit harder for newer players in the late game? When a ship gets blown up or re enters atmosphere to quickly will parts of said ship blow off and be its own separate grid since it isn't attached to its original grid? If they can exist on their own would there be a cleanup to prevent small bits from flying all over the universe?
  11. I wonder if there will be a market for bulk orders dirt,stone, etc. for say, filling in a mountain.
  12. https://www.dualthegame.com/en/news/2018/04/06/new-build-preview/ Big features like scanning, mining, markets and money are coming along with some changes for engines (vboosters may have been a tad overwhelming). This tells me NQ have been very busy behind the scenes this year What are your thoughts on the next build?
  13. 'We are considering the possibility of Mining Units inside your constructs, but this will be in an expansion after release and it will require some careful balancing to make sure standard mining is still an option, in particular for beginners.' ~Dev Blog So after reading this I got to thinking, how can this be balanced out? What problems does the idea represent, how does it disrupt the mining gameplay loop, and how can we solve this? So first, let's lay out the problem. The primary issue is one of progression. Mining by hand is a given task. Construct tools for the task increase the efficiency of this task immensely. Otherwise why would the player choose to use them? One might imagine a huge nanoforming device dissolving and scooping up huge swaths of land and ore in a fraction the time it would take a player. Obviously, this takes a lot of utility away from players without such devices. How can they compete? Why even try? But with a little thought, we can turn this right on its head. Make this a vehicle for emergent player choice and 'real' progression(1) rather than linear A->B improvement. The first step is to change up how ore voxels work. Instead of generating a Vein of X copper ore, as an example. Now we generate that vein, but we also pick a grade for the ore. This could be a variable percentage, or simply a low/medium//high variety. So a vein of 10,000 ore might be a small vein of pure ore, or a huge swath of mostly chaff minerals a half kilometer across. So now, we have room to make different approaches to different situations by tweaking how the tools themselves interact with these ores. On the one hand, we have low grade ores. Strip miner elements excel here. If you tried to mine this by hand you'd get nowhere at all. Pockets like this might go untapped for much of the early game because trying to mine them is so horribly uneconomical. But once you've got strip miners, suddenly they become a new potential source of material. On the far end, we have high-grade ore. Dense, slow to mine, and where hand mining excels. The huge, imprecise, and jam-prone methods of the strip miner fail here. Such a machine will ruin the ore, giving you only a pittance of the yield otherwise, and the process of melting down this dense chunk is just not what the machine is for at all, and will take just as long or longer as mining it by hand. So now we have, in the environment, a number of varying situations that call for different approaches. Some require artisanal mining by hand, some require the application of enormous strip mining equipment, and most importantly, both are valid, equally important choices at different levels of accessibility. It's also worth noting that mining elements don't have to necessarily be more powerful. You could have a simple, construct-attached version of the hand nanoformer for the benefit of greater storage via an attached hopper. You can have the strip-miner described above, or you can have something inbetween. Ultimately, the point I'm making here is that the key to balance for player resources and experience is, imho, to make different approaches valid in different situations, instead of viewing them as a clear progression. Hope my thoughts on the subject are useful! Edit: (1): I felt I should clarify what I mean by "real progression" since it's not really clear. What I mean by this is making the player able to interact with, utilize, or achieve something they were previously unable to before. As opposed to linear "illusory" progression where the activities in or state of the game world don't change, but the player simply becomes more efficient at them. (Or apparently more efficient in some cases.)
  14. Join the Bladesin Mercenary Corporation! Are you looking for an Organization that allows any play style? Then look no further! We are here! We want more members in our community, and if you are looking for a place that has zero tolerance for toxicity of any kind, BMC is the one! Currently we have open positions in these Divisions: - Crafting and Science - Mining and Gathering - Trading - Communications - Logistics - Military We are aiming to make a huge gaming community, with Dual Universe in the forefront! If you are interested go to our Community Page Or our Discord and send us a message!
  15. How fast Mining will works will be the Key factor in the game to how easy and fast Player can Build constructs and fight in PvP Fights. Its impotent that Resources are not completely worthless but at the same time not way to expensiv, that is an very impotent factor on how the game will play. I think the mining it self should go pretty fast so that the main cost of Resources will be the transportation and the Risk of transporting the Minerals and not the Minerals it self. So The main cost of Resources should be decided by the flowing factors: Risk for Mining, Risk of Transport, Defense of Transport, Finding Minerals, Claiming/Finding the Areas for Mining And not the time you need to Mine the Minerals, that would be boring farming that no one or most people do not want to do. What would be a Healthy for the Gameplay experience from my point of view. 1. Not every Resource should be found in masses on all planets, every planet should have a Resources the have way to much and such they have way to less. 2. Mining times should not be a problem, this gets annoying very fast. The problem on mining should be Finding the Resources not The process of Mining them. 3. Resources should be Cheap as possible not to cheap but so cheap that people don't risk a Lot of time/Money by Fighting in PVP.
  16. Division Portal: https://community.dualthegame.com/organization/perdere-mining Discord: https://discord.me/perdere Welcome to Perdere! We are a mining division of ToasTec. We are welcoming all forms of life. If you enjoy mining, building, and trading then you found the place for you. We, the self-proclaimed space dwarves of Dual Universe, would like to personally welcome you to Perdere as we continue to build our numbers and rank. Feel free to pop by the discord and say Hi! New faces are always welcomed. If you would like to join Perdere then contact a manager. ALL UPDATES WILL BE POSTED BELOW More info can be found on our Division Portal. Thank you for helping us help you help us all ~ Partum
  17. Welcome to Perdere! Who are we? We are a small organization built for mining and control over the economy. What is your plan. Perdere is planned to be one of the largest trading and mining empires in Dual Universe. Although we need YOUR help to get there. We have a discord where we will be planning more in-depth ideas and would love feedback from our members. Everyone is included! Although we don't have a detailed plan yet we will focus on harvesting, mining and scavaging to get our base resources in the game. Weekly raids are also an idea that has been thrown around. If we find a weak and vulnerable enemy, we will attack as we are not a complete PvE organization. What sets you apart? We are fully dedicated to our project. We have our own discord server which will be the hub for all trading that takes place in the game. We are currently working on a discord bot that will have its own currency that users can earn by being active in Discord. This functions as a way we can reward our active members with in-game goodies when the game comes out and also determine the hierarchy of management. AKA The more active you are, the more likely you are to be placed at a higher level of management and earn more. Exchange? How does that work? Well, we will be setting up a way for users to contact each other. It will be a fully P2P system, a user will post a request to buy or sell currency when two users match on a price the bot will automatically send both users a PM saying that a match has been found for their request to trade. Setting up a way for users to trade to a more, out of game 'currency' while not having to directly trade in game (sending the bots currency to one another as a form of value). Like any currency the value of it will go up and down, so choose wisely to invest or divest! Sounds great, how do I join? You can join our organization by making a request here https://community.dualthegame.com/organization/perdere-mining or by joining our discord here https://discord.me/perdere (Note you will still have to join the organization here as well) If you have any questions or comments feel free to leave them below!
  18. The Spacing Guild We have a saying which we found very suitable: Growth + Profit = GROFIT The GROFIT must flow....Do you enjoy GROFIT? Calling all the shiny object, resource hoarding, merchants who like prospecting to carve out a wealthy pieces of real estate out of DU for yourself. Come be apart of the Spacing Guild. We as an Organization specialize in the Mining, trading and exploration are the main focus, where making money is just a given. Must have some interest in one or more of the following roles: Mining, Trading, Resource surveying, Exploration, or Construction. Protection is assisted with by other organizations we have agreements with, however, nothing prevents us from blowing shit up as well...gotta protect the assets and members. Whilst there is are no hard fast rules that say "you must do this" and "you must do that" within the guild, those that wish to do more get more. Come on over and see a bit more about our Organization. https://community.dualthegame.com/organization/the-spacing-guild#tab-description PS: those that wish to shoot shit are also very welcome.....as we expect that you will have a lot to shoot the more the game ramps up :-)
  19. The Planet Cracking Force is looking for orgs and players that want to collaborate alongside other mining companies and industries to create a Dead Space style community that generally uses ships and buildings together. The reason for this is to reduce building costs and transport needs for the aligned community. Ships and buildings will be designed by a group of players who can build as close to deadspace as the game allows. Please leave feedback to help grow this endeavour.
  20. I am sure that we have all thought of this to a certain extent, but I am curious to hear it discussed openly between organizations. Because of the fact that everyone is going to be spawning without resources at the arkship at least once (many of us uncountable times as we fail and die somewhere), there is obviously going to be very swiss-cheese-ish terrain around the arkship. Even if there is some kind of boundary on how close you can mine, it will just push the terrain destruction outward. Another thing that will exasperate this is if there are free trial accounts; these users are going to be much more likely to just mine out a section before a percentage get bored and leave. Are there ways that we could combat this? Or maybe, is this even an "issue" that needs to be counteracted? Should we just leave the arkship terrain to be mined into oblivion or take steps to prevent random destruction of the nearby ecosystem? Lots of organizations are going to want to have a presence as close as possible to the arkship; are these shops going to be left on pillars of earth as the rest is mined away?
  21. OK, so I understand that some materials are rarer than others, but are there materials that are stronger than one another? I was thinking of this while I was creating another post: AirTraffcking For example, If I were to make two swords, both out of different materials, will one be stronger than the other and break it? Is there such thing as material durability; Example: If I were making more two ships, both out of different materials, will one last longer than the other and In a sense be more durable so long as no other variables besides space exploration are included? Also, Can one material pierce another material; Say If my ship got shot by another ship, would there be a bullet hole in my ship? Last, but not least; Are materials organized in tiers denoting how valuable they are, or is that decided by players? -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Also, Check out my YouTube Channel: MaxedMASKED (Watch, Like, Subscribe, Share, and Grin)
  22. From mining and transport to battle and information, robots are huge parts of sci-fi and futuristic television shows and movies, so why not bring them into Dual Universe? Being a solo player can seem nearly impossible if faced against larger pirate groups, or even managing larger ships, but if you had a hard working team of steel companions with you, it would be an even match! Host an industrial company and don't want to fork out thousands of your hard earned credits to pay for defense? Worry not! For you may manufacture hundreds of honest and loyal machines to keep your business in running order! C'mon, who hasn't wanted their own private army of battle droids? Robotics can be a fantastic and unique addition to the universe that Novaquark is creating. Just like other technological skill trees, robotics can have it's own, unlocking you different components to make robots that are elite in fighting, mining, transporting goods, repairing, or other utilities. There are many possibilities for this addition, if you care to, feel free to add on any ideas to this post ????
  23. The P.C.F. is looking to head major Mining operations and keep pace with the high demands of the markets to come. Our goal is to mine everything from dirt to rare minerals hence planet cracking. Why mine dirt? Because dirt is as essential as rare minerals. Cities need it to fill holes or military facilities can use it to make quick cover and terrain obstructions that costs next to nothing by the truck load. Our basic mining procedure is accomplished in three tiers of planet crackers The first tier is the surveying crews who scout out rich deposits mark them then move on to new deposits. The second tier is deposit miners or vein drainers. These miners will mine out only the designated veins and deposits that are marked by tier 1. When the deposits are gone they move to the next. Third but not less important is the clean up team. These miners are what clean out a territory of all dirt, and secrets that the tier 1 team missed. T3 is where most of the commotion and teamwork is found plus the experience from massive mining. All employees will get incentives and good standard pay for their work. Housing and transportation will be provided if requested. You don't have to only mine. The P.C.F. has many non mining slots that need to be filled from transportation to security to actual management to engineering for facilities and vehicles of all sizes. Don't be shy, say hi and see if the Planet Cracking Force is the job or home for you.
  24. Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station. So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  25. KHATT MINING CO. Important : Anything below this text is subject to change at any time for any reason. (Shortened from last time due to merging with CSYN, see Cinderfall Syndicate for rules/gov't, etc...) ABOUT KHATT MINING CO. Khatt Mining Co. is the official mining company/division of The Cinderfall Syndicate (CSYN). We work directly with CSYN providing for all of their resource needs. Khatt Mining Co. follows all rules set by CSYN, no exceptions. We are not, however, tied down solely to CSYN, we allow, and encourage, mining contracts and trading with other organisations and companies. The details will be worked out differently with each individual contract, as we must keep up with the demand from CSYN as well. KHATT'S GOAL This company has been through plenty of changes since it was first started near the end of 2016. The name has changed two times, and the description many more since it's creation, but my central goal is still the same after all of these changes, and will remain the same. My personal goal for Khatt Mining Co. is to become the top raw resource supplier in Dual Universe, and thus is shown in every change and reiteration of this company. We do not want Dual Universe to be controlled by rich and powerful monopolies charging a small fortune for simple raw resources, so we make a point to treat everyone equally, and fairly no matter what. THE OFFICIAL CSYN MINING DIVISION As of 3/17/17 we have merged with The Cinderfall Syndicate as their official mining division. This is the place to go if you wish to become a miner/prospector for CSYN. We are responsible for keeping up with the ever-changing demands of CSYN 24/7, and in return CSYN sustains us financially. Because of this we follow all CSYN rules, with no exceptions. The head of the official mining division is KittyKhatt, the original creator of Khatt Mining Co. We have been allowed to portion our budget however it is needed, from the salary and pay of the members, to the transportation and mining OUR FOREIGN POLICY We may have merged with CSYN, but by no means are we tied down to them in mining contracts and trade. We not only allow the creation of mining contracts with other Organisations and companies, we encourage it. It is encouraged because now we have access to CSYN's financial resources and manpower, so we can work faster and get more ore in a shorter time period. We are required to focus resources into tending to CSYN's raw resource demands first and foremost, and because of this we may have to occasionally slow down, or temporarily pause completely, the trade and focus on other Orgs while we match CSYN's resource demands again. HIRING EMPLOYEES/MEMBERS Here at Khatt Mining Co. We are always hiring, the more the better. The more employees, the faster we mine, the more everyone is paid and the closer we get to our goal. (See above ; Khatt's Goal) As long as you meet the simple requirements stated below, send us an application, or message me. I am usually available in the Cinderfall Syndicate's discord channel. ( http://discord.gg/eWTceEN ) REQUIREMENTS FOR ACCEPTANCE - We are directly working with CSYN. You must comply with all CSYN rules and is expected to report to CSYN when needed, if needed. - You must not dehumanize or humiliate any other employee or CSYN member, no matter what happens. You will be terminated. - You must get used to treating everyone else equally and with respect, or you can expect to be treated poorly aswell, or terminated. - You must be prepared to work. If we find your work unsatisfactory we will warn you and swiftly terminate you if the problem is not fixed. (We understand if you have a busy or full schedule, just contact a manager, or Khatt and inform us. we can work around it.) REASONS FOR WORKING FOR KHATT MINING CO. Not sure if you want to work for us? Want to know what you get in return? Well i can calm your anxieties and answer your questions. This company believes in generous payment. Yes, we know your job is hard. mining is time consuming and outright difficult sometimes, and for working here we will try our damnedest to provide you with the best pay and benefits possible, no matter economical conditions. Also, because of our merge with CSYN, you gain all the perks and benefits of a CSYN member along with the company's. ADDITIONAL QUESTIONS CAN BE ASKED VIA THE CINDERFALL SYNDICATE DISCORD, CONTACT KITTYKHATT FOR QUESTIONS. YOU CAN ALSO PM ME ON THE DUAL UNIVERSE SITE The CInderfall Syndicate Discord ; http://discord.gg/eWTceEN We hope you decide to choose to send us your application, and if you do we hope you enjoy your stay with Khatt Mining Co. and CSYN. - KITTYKHATT, DIRECTOR OF KHATT MINING CO.
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