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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from Zamarus in Closed and thank you!   
    You could say it is null and ...
     
    (•_•) 
    ( •_•)>⌐■-■
    (⌐■_■)
     
    ... void.
     
    YEEEEEAAAAAAHHHH
     
    Sorry, felt fitting.
     
    -----------
     
    When in doubt, play with the folks or keep looking, compare between the groups, actively ask them questions, look past the sometimes overly optimistic ads or read between the lines (at least, that is what I often see in Star Citizen) and in due time, you will find something where you feel happy.
     
    And if it's not the right thing: Hey, no one is forcing you to join one organization and then stay in it forever.
  2. Like
    Warden got a reaction from Kuritho in Closed and thank you!   
    You could say it is null and ...
     
    (•_•) 
    ( •_•)>⌐■-■
    (⌐■_■)
     
    ... void.
     
    YEEEEEAAAAAAHHHH
     
    Sorry, felt fitting.
     
    -----------
     
    When in doubt, play with the folks or keep looking, compare between the groups, actively ask them questions, look past the sometimes overly optimistic ads or read between the lines (at least, that is what I often see in Star Citizen) and in due time, you will find something where you feel happy.
     
    And if it's not the right thing: Hey, no one is forcing you to join one organization and then stay in it forever.
  3. Like
    Warden got a reaction from Lethys in Closed and thank you!   
    You could say it is null and ...
     
    (•_•) 
    ( •_•)>⌐■-■
    (⌐■_■)
     
    ... void.
     
    YEEEEEAAAAAAHHHH
     
    Sorry, felt fitting.
     
    -----------
     
    When in doubt, play with the folks or keep looking, compare between the groups, actively ask them questions, look past the sometimes overly optimistic ads or read between the lines (at least, that is what I often see in Star Citizen) and in due time, you will find something where you feel happy.
     
    And if it's not the right thing: Hey, no one is forcing you to join one organization and then stay in it forever.
  4. Like
    Warden reacted to Kuritho in The Vanities/Fashion and other pretty things   
    Let me guess... you're gonna be:

    with a side of

  5. Like
    Warden reacted to Lethys in The Vanities/Fashion and other pretty things   
    Wrong topic for me, I don't really care what my char looks like. The uglier, the better though
  6. Like
    Warden got a reaction from Munney in The Vanities/Fashion and other pretty things   
    You savage!
  7. Like
    Warden reacted to Hades in Who's excited!?   
    Nope, none of us are excited.  You're the only one.
     
    The others are just lying.
  8. Like
    Warden reacted to NQ-Nyzaltar in Official Dual Universe Lore Bible   
    Before starting to read the Lore Bible, here are three things to keep in mind:
     
    - Some names and acronyms (put between brackets) in the texts below are still temporary names/placeholders. The final names will be decided in the following days. The update will be announced on the forum and on the social media. We don't want to keep these names, for different reasons varying for each case. Once in its final version, it will be published on the Community Wiki hosted by Gamepedia in a more structured way.
     
    - It was a difficult decision but we have to consider that some parts of the short story written by Alain Damasio will be modified or removed. We all agree in the team that Alain Damasio has made a short story of the highest quality, but this short story was written more than a year ago (July 2015) and at that time, too many points regarding the game universe were unclear or undecided. With all the recent additions to the Lore Bible (those released today publicly and those which remain hidden as "secrets" for the time being), it generated some inconsistencies difficult to solve. We tried to find solutions or workarounds, without success. Some points were also not possible to represent in-game, gameplay wise. While the short story will be updated in the near future to fit with the current Lore Bible, in the meantime here are the specific points from the short story you should not take into account when writing a Fan Fiction for Dual Universe (if you want it to be eligible for being integrated to the official backstory of the game, of course. If not, you are not bind to such limitation).
    Unfortunately, Sohan Decker is not a member of the Alpha Team, as he woke up just a few weeks before the Arkship landing on Alioth and do not participate in the neural simulation that will take place more than a year and a half before the landing. Aphelia memory must have had a glitch when talking to Sohan for the first time. When approaching some Kyrium, the matter doesn't reflect human faces aging or growing younger. Sohan Decker has probably some hallucinations, a possible side-effect of the long cryogenic sleep. While probably convinced of it, Sohan Decker didn't communicate with an invisible entity by using elements and he didn't get some schematics of a high-performance reactor in Kyrium as a reward. The proof? When asked to show it, he's not able to find it anywhere! Poor Sohan. Probably another hallucination. Cryogenic sleep seems to have a lasting side effect on him.  
    - The Novaquark might slightly change the Lore Bible over time, but we will try to keep those changes to a minimum, to ensure that it doesn't contradict fanfictions that have been already integrated to the official lore. These changes will occur mainly when an inconstancy is discovered in the official lore. And in this regard, we count on your feedback to track down every little detail that might seem inconsistent (some details may be awkward on purpose though ). As always, we remain open to your feedback on the Official Lore. Let us know what you think about it!
     
    That being said... Happy reading!
     
     
      Dual Universe Lore     Dual Universe takes place about 10.000 years after the Grand Exodus when humanity left the Earth to establish itself in new star systems. The information below is meant to help answer the most common questions about the game environment and try to set the general framework where fan fiction can be written.     Main historical dates     2027: Discovery of the doomsday Neutron Star that is heading towards the Earth. Collision will happen in 498 years. There are margins of error, so we don’t yet know if it means annihilation or simply major disruption in the solar system’s planets, but the end result is the same: the Earth will not be able to host humanity anymore. The event is nicknamed the [“Star Kiss of Death”], or [SKiD]. It’s basically the Armageddon.   2049: Creation of the United Earth Federation (UEF), a transnational institution in charge of coordinating humanity’s efforts and response to the SKiD. After concluding there was no hope to save Earth, the “Rebirth Program” is launched to analyze possible responses and escape strategies. New measures are voted to encourage natality in the population, to fight against a nihilist movement that advocates a “no future” philosophy and maintain a sufficient level of humans in the long run to fuel the Rebirth Project’s considerable needs.   2084: Better measurements have narrowed the margin of error. We are now certain that the neutron star will hit our solar system, and will actually collide with the Sun, turning into a black hole that will ultimately swallow or eject into deep space all the planets, Earth included. There is no hope anymore. Major funding is directed towards the Rebirth Program. All nation states must contribute at least 20% of their resources   2100: Mankind is entering a new era where robotics and AI have profoundly transformed society. Work as we know it has long disappeared, and social influence has replaced money as the currency of value. People do not “work” anymore, they have “activities” that can get them socially recognized. Money is still used, via a Universal Revenue, mainly as a way to control the scarcity in production, and balance the availability of goods against their rarity.   2130: AI have reached a threshold of global sentience. It is active in political, economic and social debates, and, while its benefits are recognized because it allowed the transition to the post-work era, more and more concern is raised about the sentient aspect and the potentially uncontrollable dimension of the AI agenda. Irrational fear rises. The AIs try to reassure the population that they have no rational reason to threaten humanity, but it only increases the level of suspicion within society.   2145: Massive rebellions all around the world signals the end of sentient AI, introducing a permanent universal ban on this technology, enforced by the very powerful UEF. Against all expectations, sentient AIs accept this and willingly shut down without any form of violent action.   2150: Society is reorganizing itself, as many “jobs” that needed sentient-level AI (surprisingly many, including low skill manual work), are once again left to humans to perform. Robots, in general, are banned also, as most of them required sentient-level AI to function properly. Early attempts at designing automated non-sentient robots all failed in the late 21st century, as it was discovered that sentience was a necessary byproduct of any sufficiently sophisticated AI for it to be able to interact with a complex world.   2200: A major summit of the UEF signals the alarming lack of progress on project Rebirth at the dawn of the 23rd century. Debates continue for years afterward about priorities, what technology to use to build Arkships that could help evacuate Earth, who would be eligible if we cannot host the 3 billion people still in the current population.   2200-2400: Major political events keep slowing down humanity and the UEF in its attempts to advance the technologies needed to build functional Arkships. Many wars, economic crisis, and nihilist terrorism are plaguing the progress.     2400: A period of calm and peace opens up. Major progress is suddenly made in the technologies needed to build the Arkships. Some are scheduled to be built within the next decade.   2440: Several key technologies are unlocked: cryosleep modules, nanoforming technology, nanopack condensers, resurrection nodes (it is unfortunately too late to use this to save humanity, as we would need to install billions of them out of the solar system, on a hospitable planet. There is not enough time for this).   2450: The Arkship technology is now mastered. Mass production begins. The race is on to produce as many as possible.   2500: Terrifying high-resolution images of the neutron star are provided by our most powerful telescopes. Riots break out all around the world over the selection process that dictates who gets to board the Arkships. The process was created by a scientific committee from the UEF, aimed at gathering the maximal amount of genetic diversity, plus a lottery to offset the fact that not everybody could go. Massive euthanasia programs were organized for those who had to stay, in order to provide them with a painless death at the time of their choosing.   2510-2536: The first Arkships leave Earth. Each Arkship is heading towards a particular part of the galaxy. One of them, the Novark, is heading towards the Scutum-Centaurus arm.   2538: The neutron star annihilates the solar system. Arkships are on their way, heading towards different regions of the galaxy.   12477: The Novark arrives on Alioth with a mighty thud as it deploys itself into the planet surface. From afar the planet shows many similarities to that of Earth, a blue and green marble sitting in the goldilocks zone of its star. Large continents surrounded by equally large oceans define the planet's appearance. Mountain ranges suggest continental drift, and large forests have taken hold over most of the planet. Primitive lifeforms are abundant. There are no obvious signs of advanced lifeforms.   Year 0 after arrival (0 AA): It will be your turn to write History in-game.     The world in 2500     In the century that preceded the Grand Exodus, the Earth’s population had dropped considerably, down to something less than 1 billion people. The “no future” movement had gained a considerable momentum. people were simply trying to tend to their immediate needs; losing any vision for the future or any concern for the consequences of their actions. Natality had dropped to an all-time low, crime had been continuously rising, and nation-states, as we know them, had long disappeared.    The UEF was the last large-scale social structure still holding, among a myriad of medium to small sized city-states. UEF representatives and offices, research centers, production units, etc, were scattered all around the world within the largest city-states. The UEF’s role now extended far beyond its initial goals, including a feared and powerful armed force to maintain order and ensure that the proper funding was collected from all city-states, in order to fuel the Rebirth Program.   A global language shared by all people on the planet started to emerge at the end of the 21st century. By the end of the 22nd century, almost everyone was speaking at least two languages: the global language (the “common”) and their local native language, each city-state having somehow evolved a variant from their original country’s language.     Economy     During the first half of the 21st century, the Internet quickly decentralized the economy, removing intermediaries and frictions. Anyone was able to open their own marketplace online, with powerful central aggregators to help integrate available offers. This was both true of goods and services. This highly distributed model of economy stood the test of time, both during the sentient AI era, and even after, up until the last century.   One of the main challenges of the last century, after the city-states model had become the norm, was logistics. Transporting goods over long distances carried the risk of being attacked by pirate hordes living outside of the city-states. The UEF and other independent security groups were in charge of ensuring protection, but still, the risk made inter-city trade dangerous, and local markets were the preferred method for basic commerce.   A global currency, the [U2] [(Universal Unit)], is installed by the UEF at the beginning of the 22nd century. It has acquired a growing support over the years and is still used as a reference currency on Alioth to help organize the exchanges of goods and services between colonists.     Culture & Society     At the moment of the Grand Exodus, humanity, and more precisely the UEF, was divided into four main political movements, essentially different from each other in the way they decided to answer one simple fundamental question: what is the main driving force in the development of humanity? Behind this question lies the promise of a political agenda on how to best rebuild civilization after the Grand Exodus and where to put priorities.   The [Luminous] are the first group. They consider the main driving force to be knowledge and wisdom. They value science, industry, and technology as the main sources of progress, and were heavily involved in the Rebirth Program, which led to the construction of the Arkships. They are, of course, very much respected for this even if some may criticize them for their all too rational take on things.   The Alphas are the second group. For them, the main driving force is, well, … force. They believe that people will respond mostly to strength and balance of power. They favor military action as a way to control and orient the evolution of the world in an attempt to avoid chaos and prevent instability. Their intentions are good, but they often fall to scandals involved with their expeditious way of handling subtle situations.   The [Ethereans] constitute the third group. They believe in the power of culture and arts. For them, humanity needs to be driven by dreams, beauty, and ideals before anything else. This is what gives us meaning. They are not against more practical endeavors but like to see these activities as a way to expand and support their vision. They have many supporters but are also often criticized for their lack of pragmatic action.   The [Emporium] is the final group. They believe in the power of money and commerce. They think that this has been the life and blood of human societies for millennia and, even if they will gladly regret it in private, they think this is nevertheless what gets the job done and can really set people in motion. Some point to them as a cause of an ever greater inequality, but they know how to silence critics and make people happy.   None of these movements are inherently good or bad, they all value human life and sincerely want to help drive humanity to success again.     Science & Technology     After the early 2400 years, science and technology suddenly advanced very rapidly. Incredible innovation occurred, becoming the foundation of the industrial, societal and economical program of Project Rebirth. Here are some of the most prominent breakthrough:   Nano fields: an expected advance in theoretical physics led to the discovery of a new force in nature, called the nano force due to its scale, that allows the fine control of the molecular dynamics of matter with incredible precision using high-frequency nano fields. Nano fields can be focused and modulated in a very precise way to destructure, collect or deploy and assemble matter in a short range radius. This is the core technology that gave birth to the nanoformer that every colonist is now equipped with.   Calabi-Yau Compactification: the science behind CYC has been inexplicably lost in the Arkship archives. It is the technology that powers nanopacks, which are extra small containers (that colonists wear on their suit), capable of amazing volume and weight reductions of almost anything contained in them. All we know is that it seems to work based on the possibility of storing matter within the extra dimensions of space-time allowed by String Theory, inside what is called the Calabi-Yau space. The exact science and understanding behind them have been lost and attempts at reverse engineering have all failed. Due to the limited number of Nanopacks available and their considerable value, further attempts to reverse engineer them are discouraged.   Nano fields displacement: this is a direct application of nano fields, used to collect, store and maintain matter within containers. The matter constituting objects is analyzed and de-structured first then stored using stable nano fields and can then be retrieved later via a reverse process that reconstructs the original object. Unlike with CYC, only limited volume gain can be obtained, and no weight reduction is possible.   Nano 3D printing: based again on the versatile nano fields, advanced 3D printers became possible. They are capable to assemble matter from reservoir sources to build small sized technological parts; from electronic to industrial units. Coupled to the automated assembly, this quickly became the basis of the industrial chain.   Quantum branching: Quantum Branching is at the heart of the Resurrection Node technology and is based on the “Many Worlds Interpretation” of quantum mechanics. At any moment, in particular, when you die violently, several versions of the universe coexist in parallel. Scientists working on EPR pair experiments unexpectedly found a way to instantly switch one universe with another, and in particular to switch the universe where you die with another one where everything would be exactly the same, except that your body position would be inside a Resurrection Node. The amount of matter to switch increases the energy cost of the operation, so RN teleport only the minimal set of mass to get the desired effect, which is... your naked body. A Resurrection Node is paired with your body and cannot be used by somebody else. It will make you virtually immortal, even if natural aging will probably get you out of the loop at some point.   Propulsion Engines: the conquest and exploration of the arrival star system, as well as nearby other stars, is a clear objective of the UEF for each arkship colony. Several engine technologies have been perfected as part of the Rebirth Program to allow for various flight modes, either within the atmosphere or in space. Warp drive technology was near completion and should become available a few years after the arrival, and even stargate instant transport has been sketched as a not too distant possibility but was unfortunately still not available at the time of the Grand Exodus. Warp drive speed is believed to be in the range of 100 times the speed of light, while super warp probes, that could be used to seed stargates, could reach up to 10.000 times the speed of light Making it possible to cross the entire galaxy in just 10 years.      Environment & Alioth     Alioth is a rocky planet orbiting a yellow dwarf star, very similar to the Sun. It has been selected due to its very similar Earth-like environment, including oceans, forests, mountains, and lakes. It has a moderate fauna and flora. The temperature during the day is similar to what can be found on Earth, but nights can be extremely cold.   The planet underground contains all the usual materials needed for basic industry, but more rare resources may have to be later harvested from one of Alioth’s three moons, or even from more distant planets in the system.   The planet day/night cycle is only 5 hours, and its weather pattern is relatively stable. Overall, Alioth is a very life-friendly planet, carefully chosen to facilitate the starting years of colonists.     The Arkship     The Arkships are a marvel of technology. They can host millions of people in cryosleep for extended periods of time. Made out of Kyrium, they can sustain incredible amounts of deceleration or acceleration, and absorb the corresponding crushing forces for whatever stand inside them. The origin of Kyrium is not well documented, and it seems that the material cannot be produced from a known industrial process, but has probably been found during some mining operations within the solar system.   Designed to travel close to the speed of light for extended periods, the Arkship engines are also not part of the colonist UEF documentation and no assembly schema could be found within the archives. There is much debate over why the UEF would intentionally withdraw such potentially useful information.    Each Arkship is controlled by a proto-sentient AI that was allowed to be built against the very strong UEF AI ban because it was argued that it would have been to hazardous to let the fate of humanity rest with dumb automatic machinery that would possibly not be able to react to unexpected situations. While being an exception to the AI ban rule, the onboard AI is still however not allowed to take control of any machinery or robot beside the Arkship itself. The Novark AI is called “Aphelia”.   Once on approach to the destination planet, the Arkship is designed to literally “plant” itself into the planet, to allow the deployment of deep geothermal energy collectors that should sustain the ship functions for potentially unlimited amounts of time. One of the key functions of the ship once arrived, is to deploy a 20km radius safe zone area where colonist would be free from any form of aggression from the outside, or… from themselves. It was indeed decided that the potentially violent nature of mankind under stressful situations should be mitigated with appropriate supervision. Within the safe zone, Aphelia is in charge of maintaining order and providing support and information to colonists.   Regrettably, one known consequence of prolonged cryosleep periods is that the subject will suffer from a loss of episodic memory, as well as most high-level cognitive memory like expertise, skills or know-how. To mitigate this side-effect, the Arkship archive contains large data banks that are transferable to colonists via a wireless data transfer process involving brain implants capable of stimulating neural activity. The process is slow and can take days for the most advanced skills, but is an effective way to re-enable lost knowledge for long time space travelers.   The Arkship extreme energy efficiency, designed to allow the ship to travel for millennia, forced trade-offs on what could be embarked in order to minimize the total mass, and of course, human bodies were preferred over any other “mass”. For this reason, and because nano 3D printing would make it possible to easily rebuild them, no ship or industrial machine was included inside the Arkships’ cargo. Humanity would have to rebuild civilization from scratch. A large set of Resurrection Nodes tuned to each registered colonist where however installed inside the Arkship to avoid any loss of precious life once arrived on the destination planet. For these reasons, the inside of the Arkship, besides the propulsion machinery, is mostly occupied by cryosleep pods, as well as Resurrection Nodes.     Alpha Team     While most of the Arkship passengers will wake up after the Arkship landing, a few thousand among them become half awakened between a few years and a few weeks before the arrival: the Alpha Team. While their bodies are still asleep, their brains are awakened and connected to an advanced neural/computer network that immerses them collectively within a virtual reality that is meant to simulate their first steps on the destination planet, for education and testing purposes.   During this simulation, of course, nobody can die (this represents the Alpha phase in-game). They are given easier access to certain resources in order to help them experience various stages of the tasks they will have to face in real life when arrived. The Alpha Team will then be in charge of guiding newcomers and helping to bootstrap the first months of civilization rebuilding on the destination planet.     Mysteries     The cryosleep memory loss side effect and the apparently incomplete archive has given birth to several mysteries for which colonists have developed many “theories”:   Kyrium is an absolute mystery. Nothing is available in the Arkship archives about its nature, how it was found, how to create it or even manipulate it. No colonist have the slightest memory about the Kyrium. If Aphelia is asked for information on Kyrium, the Novark’s AI will just give an elusive answer, explaining its lack of information as memory loss. Obviously, this is not a satisfying answer.
      Aphelia is in charge of the Novark and the well-being of all the passengers. She seems as caring as invasive in the private life of the colonists. While she doesn’t seem brutal, hostile or coercive by default, her behavior is perceived as if she monitors every action of each human that has been aboard the Novark. She also seems to avoid disclosing information on some specific topics - at least that’s the feeling of some passengers - despite the fact she always says if she doesn’t give a satisfying answer, it’s because the answer is beyond its capabilities. For these two reasons, many colonists think the AI is not trustworthy. Aphelia seems to have incredible defenses against hacking, far higher than anything the most experienced colonists in hacking have ever seen, reinforcing the feeling that the AI might hide a lot of things. The Arkship light speed engine is completely undocumented. No schema is available to rebuild one using 3D nano-printing, or by any other means.
      There seems to be no trace of the records pointing to the destination of the other Arkships within the galaxy.  
     
     
    Best Regards,
    The Novaquark Team
  9. Like
    Warden reacted to Lethys in An idea: A German state in Dual Universe? - Phase 1   
    Yep, we're a cartel/mafia....as it's written there too....
    We deliver content and bring excitement. We make sure people have fun and watch their back. We give the police something to do. We're the reason your shipyards sell ships. We're the reason why your convoys need protection and people got something to do.
     
    Would be plain boring if everyone was at peace and there's literally nothing to do. 
     
  10. Like
    Warden reacted to Hextaku in DU Video Series[German]   
    Hey Guys,
    I'm not totally sure if this the right place for this xD
    If it isn't, I'm sorry...

    Today, I started a new video series on my German YouTube Channel.
    I will upload a Video about DU every Friday.
    The Topics will be different but all kind of informational.
    The first Video is a basic video that answers the question "What is Dual Universe?"

    Because it is a German video on a German Channel I will continue in German with specific information. 


    So, nun noch mal etwas genauer:
    Jeden Freitag kommt ab sofort ein Informationsvideo zu DU auf meinem YouTube Kanal.
    Die Themen werden recht verschieden sein, sei es ein Deutsches Video zur Lore, zu Gameplay Mechanismen oder auch zur Community.
    Das erste Video behandelt die Grundlage was DU eigentlich ist und soll für jeden ein Einstig bitten. Für die denen das Video gefällt, ist es denke ich auch gut um das Spiel neuen Leuten zu Zeigen.
    Ich hoffe es gefällt euch ^^
     
     
  11. Like
    Warden reacted to Comrademoco in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  12. Like
    Warden reacted to Anonymous in An idea: A German state in Dual Universe? - Phase 1   
    Twerk is spot on, albeit verbose.
     
    That said:
     
    What if (a) Germany had continued in DU alt history to be really super green/environment focused. How would they act in a virgin world suddenly beset by resource hungary colonists... 
     
    What if (b) Germany had returned to an Hanseatic League state and so represented the ultra-modern trading company conglomerate which represented dynastic family companies... 
     
    Assume they did, as a culture, learn from the past. These two possibilities are likely assuming they continued upon a path of "going with what has worked". 
     
    Alternative path 3 - Germany effectively re-establishes the old borders of the Holy Roman Empire under an EU banner - also quite possible given the leading role they currently have in Europe, and would allow for the old Elector system as an interesting option.
     
    Or a mix of those perhaps.
     
    There are always options ?
     
    ----------------
     
    Entschuldigung für mein Deutsch.
     
    Twerk ist  korrekt, wenn auch verbose.  
    Das gesagt:
     
    Was wäre, wenn (a) Deutschland in DU alt Geschichte fortgesetzt wurde, um wirklich super grün / umweltorientiert zu sein. Wie würden sie in einer jungfräulichen Welt handeln, die plötzlich von Ressourcenkolonisten besetzt ist ...
     
    Was wäre, wenn (b) Deutschland in einen Hanse-Staat zurückgekehrt war und so das hochmoderne Handelsunternehmenskonglomerat repräsentierte, das dynastische Familienunternehmen repräsentierte ...
     
    Angenommen, sie haben als Kultur aus der Vergangenheit gelernt. Diese beiden Möglichkeiten sind wahrscheinlich vorausgesetzt, dass sie auf einem Weg des "Gehen mit dem, was gearbeitet hat" fortgesetzt wird.
     
    Alternativer Weg 3 - Deutschland stellt die alten Grenzen des Heiligen Römischen Reiches unter einem EU-Banner effektiv wieder her - auch durch die führende Rolle, die sie derzeit in Europa haben, und das alte Kurfürtensystem als interessante Option zu ermöglichen.
     
    Oder eine Mischung aus denen vielleicht.
     
    Es gibt immer Optionen ?
     

     
  13. Like
    Warden got a reaction from Anonymous in An idea: A German state in Dual Universe? - Phase 1   
    Thanks for the concerns so far.
     
    Perhaps I should recap to possibly take away some fears; I did intend to overhaul the first post regardless.
     
    I wouldn't actually put emphasis on the whole WW1 part, I feel it might have been perceived wrong.
     
    The idea is still simple: Some modern-ish German state later on in DU in some area. The initial references were simply referring to government form, not any actual historical events - Germany simply looked different in government form around WW1 (I used WW1 just as a simple time reference, while I meant how Germany was roughly organized back then, my bad) compared to how it looks today.
     
    It was simply used as possible alternative to the initially mentioned modern day Germany, which is a federal (parliamentary) republic. There is no intention of reviving any "good old days", but simply taking some government form and then applying it roughly for the organization in the setting of DU. The rest would be up to players (in this "org" and beyond) from that point on, though (emergent gameplay).
     
    If others automatically assume "space nazi" and so on simply through the existence of some formal German(-speaking) centered state in DU, it's solely up to them, just like people today still think or call Germans Nazis by default. Can't really change that, do not intend to as generalizations on that level exist in many forms.
     
    I personally see little problems so far if things are kept reasonable on this side (no obvious references or changes in mentality that might warrant said assumptions).
     
    What anyone else thinks of it, is of course beyond my initial control. All I saw is that those unique aspects (with some cultural influences) worked out in the specific MC community, which had some similar 'state' - but it was rather Prussian influenced or modelled after such themes.
     
    Perhaps that was already somewhat helpful in clearing any potential concerns. If you have more, throw them my way (or, better yet, in here). Best way to solve concerns or problems is to talk about it.
     
     
     
  14. Like
    Warden reacted to Lethys in In game rule enforcement/censorship. Good/Bad?   
    Yeah gl with giving people in a game so much power. It'll only be abused and the game would be dead soon. People would ban players for shits and giggles.
     
    To the other points: 
    NQ made their decision and to me it's a good one.
    I want this game to be known for gameplay, huge cities, fights and ships and not for swastikas and adult material.
    Every extremist position (may it be left or right, free-speech fanatic or consorship-fanatic) is bad to me - we can't live in that wonderful dream to the fullest with such mindsets imho. 
  15. Like
    Warden reacted to ATMLVE in DU Memes   
  16. Like
    Warden got a reaction from Hades in In game rule enforcement/censorship. Good/Bad?   
    I, for one, don't see an "end of the world".
     
    If they have to forbid a bit of content you'd usually not see in such an environment anyway (most notably I can think of really heavy real-looking gore or mutilated bodies, then perhaps explicit sexual content and, as "dessert", maybe material related to obvious copyright infringement of protected works by certain companies and maybe, as tip of the iceberg, a swastika, I could not care less.
     
    Some laws already forbid it, but given the covered content I really could care less if NQ is forced to forbid and, upon report, remove such material if it were to be displayed on screens in DU or in some other form.
     
    The rest can stay as it is, or rather, be left in the hand of players alone.
     
    Looking back at the OP, I wonder what an "offensive" symbol (or structure) is. Seems subjective - a lot. I think we should all be fine if we not go by subjective offensive definitions but by simply keeping things out that are forbidden by law in such cases where it might get NQ in trouble.
     
    Most notable examples I can think of is again explicit sexual content, heavy gore (see above), maybe copyright infringement of real trademarks and so on and perhaps a Swastika in terms of displayed context. Could've been worse if you ask me.
     
    Or are there any potential scenarios where we have to fear in-game censorship of some kind? I so far still fail to see problems - but it is an ongoing debate. One will always have to see how things change, and there could be many changes until or past release and depending on player interactions.
     
    Thus, time will tell. I wouldn't go nuts over it however in an abstract debate, not until we perhaps have something more tangible or references in the current or future TOS that help us determine the stance of NQ.
  17. Like
    Warden got a reaction from Hotwingz in In game rule enforcement/censorship. Good/Bad?   
    I, for one, don't see an "end of the world".
     
    If they have to forbid a bit of content you'd usually not see in such an environment anyway (most notably I can think of really heavy real-looking gore or mutilated bodies, then perhaps explicit sexual content and, as "dessert", maybe material related to obvious copyright infringement of protected works by certain companies and maybe, as tip of the iceberg, a swastika, I could not care less.
     
    Some laws already forbid it, but given the covered content I really could care less if NQ is forced to forbid and, upon report, remove such material if it were to be displayed on screens in DU or in some other form.
     
    The rest can stay as it is, or rather, be left in the hand of players alone.
     
    Looking back at the OP, I wonder what an "offensive" symbol (or structure) is. Seems subjective - a lot. I think we should all be fine if we not go by subjective offensive definitions but by simply keeping things out that are forbidden by law in such cases where it might get NQ in trouble.
     
    Most notable examples I can think of is again explicit sexual content, heavy gore (see above), maybe copyright infringement of real trademarks and so on and perhaps a Swastika in terms of displayed context. Could've been worse if you ask me.
     
    Or are there any potential scenarios where we have to fear in-game censorship of some kind? I so far still fail to see problems - but it is an ongoing debate. One will always have to see how things change, and there could be many changes until or past release and depending on player interactions.
     
    Thus, time will tell. I wouldn't go nuts over it however in an abstract debate, not until we perhaps have something more tangible or references in the current or future TOS that help us determine the stance of NQ.
  18. Like
    Warden got a reaction from Vyz Ejstu in How to prevent basic "griefing"?   
    You won't, but someone else can or might be supposed to, which is perfectly fine.
     
    It might not be your preference, but it is not wrong either.
     
    Here's a simple aspect: Reality and taking the trash away. You might not like or do it, but someone will - and it kinda seems to work, doesn't it?
     
    ---
     
    I also understand you called for an end to the discussion, or at least signalled that from your end: I'm aware of that, I'm simply underlining the point or my view for others who might be (still) reading or posting.
  19. Like
    Warden reacted to Lethys in The cancer spreads   
    lol
     
    Hilarious stuff right there and really really bad on the other side
  20. Like
    Warden reacted to ShinyMagnemite in DU Memes   
    The worst part of this is, while making this meme, my gf saw what I was doing and was very disappointed in me.

  21. Like
    Warden reacted to Lethys in How to prevent basic "griefing"?   
    I'm still baffled by this. 
    Nq can ban certain symbols and I understand why they do this.
    But ugly terrain? Why should they invest time and money to do that? Who gets to decide which terrain is ugly? 9'876'098 people might not like my holes I dug around my base. But I do.... So what? Should they look into thousands of reports and delete stuff the majority finds ugly?
     
    I don't get it
  22. Like
    Warden got a reaction from Vyz Ejstu in An idea: A German state in Dual Universe? - Phase 1   
    The thread title is somewhat explanatory. But let's jump in further.
     
     

     
     

    Vat? What? A German* state in Dual Universe
    =====================================================================================

    A country, state, republic (etc.) with German cultural influences, modelled either after a modern day Germany or a somewhat imperial version (think of WW1 ... not WW2). Ideally filled with / supported by German speaking players but open to others in general in the end. This thread is supposed to promote the idea and to roughly assess interest in this idea through user commentary on the subject.
    TL;DR: Interested in (or against) a nation type of organization with more heavy German influences or mostly organized and founded by German speaking players for those and potentially others? Comment below.
     
    *Open to any German speaker including those from Austria, Switzerland and beyond - more on this below
     
    Inspiration and lore
    =====================================================================================
     
    Inspiration from this can be found in a game called "Freelancer". Long story short, in the future there is a war in this solar system between an "Alliance" (the western cultures and factions) and a "Coalition" (you may have guessed it, certain Eastern countries or cultures). Over a long period, the Coalition finally gets the upper hand. In a last move, a hand full of Alliance sleeper ships break through a blockade and head for a far-away sector in space where they intend to rebuild, away from their enemy. The unique trait among the sleeper ships is that each mostly contained people of a certain heritage, and each ship would form a new state in the new sector inspired by it - you'd see four states in the game covering a state modelled after the United States, England, Germany and Japan, or those cultural influences respectively.
     
    Liberty - Bretonia - Rhineland - Kusari: Each a piece of the past, continued in the future.
     
    If you look at it superficially, the story there isn't overly different from the one we have in Dual Universe - sure, humanity does not appear to be at war with each other and rather trying to get away from Earth, just like those sleeper ships in "Freelancer". But is it too strange to assume that old things might be carried over into the new home?
     
    Let us look just look briefly at Freelancer again: Despite there basically being just two power blocks left in that long war, the survivors of the last battle still formed new individual states - just like the community in Dual Universe forms new unique factions. Is it that far off to see nations or states form based on culture. I don't think so, thus it seems that no matter how the world may have looked at the time of departure, we might find a logical explanation for this project and endeavour.
     
    Doubts? Specifics? That is up for debate - take part in it!
     
     
    What do we look for? What don't we look for? Specifics?
    =====================================================================================
     
    This is essentially Phase 1 - trying to find volunteers for a basic foundation that may or may not grow over time. The German(-speaking) community, and then the general community will have to decide over time whether there is hard demand for this or not.
     
    The idea of a German state isn't just self-service for select few. There is a potential unique positive aspect: serving as general anchor or place to go for the German(-speaking) community and players to come later on. Why is it a state? The idea is to go beyond classic organizations and incorporate a wider array of people by default.
     
    Let's start with a simple definition or formula of what we need. Georg Jellinek once defined what would somewhat translate to "3-element-theory" in terms of what defines a state:
     
    People Territory An authority, a government, a ruling power  
    The idea, therefore, is to later have citizens (think of main residents; next to guests, visitors, tourists, etc), a location in space, like a part of a planet like today, a complete planet, a partial / complete solar system or sector and some form of government.
     
    But how should it look like?
    That's yet uncertain. The initial idea is that it either looks like a modern Germany and parliamentary republic, thus, with votes of some kind or some eventual rotation of offices and what not or some more ... static structure, like some form of monarchy perhaps. This is mostly a choice for structure and changes and then a bit of style so far. There is no intend to revive any parts of actual history in how it progressed. No matter the form, whether there will be some Emperor or Chancellor as head of state/government or whatever, we look for a modern day approach to politics and thus no warmongering state or mentality unless things naturally develop like this. Diplomatic relations to other entities will therefore be expected.
     
     
    Who do we look for primarily so far?
    Right now, what is needed is people willing to support - either as future citizens or, ideally, as members of the government in some fashion or form who will form the foundation.
     
    Anyone can in theory take part, but for core government positions we look for German-speaking people due to the fact that despite translations, a lot will later be handled in German in internal or local communication on platforms or in the game, and to keep it somewhat authentic to some level. This may ease up later and change, open up, so to speak, but for now you should ideally be German-speaking, while you do not necessarily have to be from Germany or an actual German citizen. Austrians, Swiss and others can thus take part if they have sufficient language skills.
     
    For core government positions on an upper level, you ideally:
     
    have sufficient German and English skills (this is why this is in English in the first place and not German) are of somewhat more mature character or mindset when it matters can provide a certain time commitment per week are willing to actively take part and provide feedback while you respect others in the process  
    It won't be a walk in the park, thus certain requirement must be set. These are just initial core expectations from what I can tell so far; Multimedia and other skills might factor in as well at one point.
     
     
    Interested?
    =====================================================================================
     
    Simply express it here or send me a message. If there is enough (long-term) demand and participation, a formal organization can be created once certain specifics have been set. Other assets can then also be created or maintained.
     
  23. Like
    Warden got a reaction from Vyz Ejstu in An idea: A German state in Dual Universe? - Phase 1   
    Possible English name so far:
     
    Spatial Republic of Germany / Rhineland / [Other name]
    (SRG / SRR in short)
     
     
    I would personally suggest and prefer a modern or non-monarchic / imperial system as it would allow bigger participation through elections and changing higher leadership positions regularly, but require a higher amount of people to possibly make it feasible.
     
    Still looking for those who can generally imagine taking part actively in building this. As the task is not an easy one, those who are willing to invest time in the long-run and those with certain skillsets (writing forth a background and lore, utilizing multimedia such as logos, videos and so on and perhaps those with certain other experiences or skills that might benefit the creation) are preferred or needed to form a stable foundation that will last.
     
    Those already part of organizations such as companies can also assist if they intend to interact with the "SRG" later on or want to base their business there, in parts or completely. In turn, I suppose helping early would entail certain political or other positions.
     
    I, for example, later on intend to focus on security related matters, but many spots will have to be filled. We are essentially trying to create a state. Not easy, tough, a headache, but likely rewarding in the long run.
     
  24. Like
    Warden reacted to Anaximander in How to prevent basic "griefing"?   
    Hi.

    Griefing is the act of repeatedly ganking upon a person for the sole purpose of tasting their tears.

    What you are asking is "NQ, I want no ugly planets. BAN ANYONE WHO DESIRES TO PLANT A VOXEL THAT I DON'T APPROVE OF."

    So, yeah, good luck with that. If someone wants to build a giant dick outside your house just to troll you, it's their time they spent to do so. You don't want that to happen? Cool, build within a safezone. Oh, you are not the kind of person to live in a safezone? Build within a Territory Claim. Oh you are not having access to those? Cool, get in an organisation that has access to them and ensure no Washington Monuments are erected.

    As simple as that. The players police the in-game landscape of unwanted structures. NQ is not the police here (unless the griefing becomes involved IRL, then it IS their job).

    Cheers.
  25. Like
    Warden reacted to Lethys in Sammelbecken   
    Honestly, I just don't think a german org will be that successful - depending on game mechanics ofc. 
    You'll always have huge disadvantages because of timezones.
    You may also benefit greatly from other guys from different countries because of their unique mindset, playstyle and attitude. 
     
    To me, an idea like the one from warden (
    ) just makes more sense.
     
    Or such a german speaking org joins an alliance (like BOO, csyn or others) to benefit from different people while retaining their leadership and language
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