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Shynras

Alpha Team Vanguard
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Everything posted by Shynras

  1. I think they said Q4, probably before Alpha 1 (imo october/november)
  2. Since today, Golden Fox Division (GFD) is no longer part of the CSYN alliance.
  3. Actually PVP is probably the most important feature in the game. It gives people a reason to build bases and ships, to group together, to conquer land, to explore and compete for resources, to create contracts and much more. It's also the only reason the economy can work: ships and bases will get destroyed, there'll always be jobs for miners, crafters, designers and tons of other people because of that alone. Regtarding OP: there'll be megastructures and reasons to build those. Ships are physical objects always present in the game, there'll be huge stations/markets/hangars and so on to store them. Also items and materials need a lot of space, because you need to store them inside huge containers when in large quantities. Of course only bigger groups with tons of stuff and ships will need to build those.
  4. Their costs and revenue would still be the same, so prices for gametime would go up anyway. This also will make people log off every time they're not doing something important, making the game fell emptier and this actually punishes players that invest a lot of time into the game, because they'll need to pay more (and it's bad since they're the ones who produce most of the content and emergent gameplay). Finally, it'll be impossible for f2p players to play the game by grinding (with time) gametime.
  5. that pic is from twitter, so i can't answer that ( likely you just go through , maybe slowed). Btw it's a placeholder, as yamamushi said the water will likely be made out of voxels, now it's just a mesh.
  6. Also if you don't want people building randomly you'll need to coordinate them towards a specific design. How? It's not that easy. If someone makes a mistake, you'll likely lose materials from dismantling (a feature that'll likely be in the game to avoid people from deconstructing their bases before being attacked and rebuilding them easily somewhere else) and if you use a blueprint so that everyone knows where to place the voxels, you still need to create it first, with a small group of people and a clear idea in mind (means a lot more time needed)
  7. Yes there'll be day/night cycle, they want to make planets rotate around their axis. You should be able to see stars from the skybox and planets/sun in the same solar system, according to the videos we have
  8. That is just not going to happen. Ads and all the stuff you mentioned ruin the game and it's not even going to be enough to mantain their expenses. Also F2p means cheaters and bots. F2p always means lower quality compared to a p2p counterpart. Du is P2P. Now to quote your 4th point "4 A modification to the monthly subscription model. A way to get income from those who can’t handle the monthly subscription." You can, just grind more and buy yourself a DAC from other players.
  9. It may not seem easy at first, like it wasn't at the beginning for games like robocraft, besiege, ... to build a flying construct, but over time people will learn and get used to it. Most of them will know how to build after a while, at least all the basic and small designs.
  10. Hi dylanp1234 and welcome to the forums. If you're looking for an organization, check the community website to find what's ideal for you: https://community.dualthegame.com/ If you like PVP other than coding, check this one too, we're looking for a good programmer: https://community.dualthegame.com/organization/golden-fox-division See you in DU
  11. Keep in mind that it's possible we'll need to train skills to unlock functions, so there may be another limitation that will force you to choose between lua and other careers.
  12. -The owner (or who has the right permission) of a core unit, can create one or more MBP. -To create BP copies, you need to possess the relative MBP. -Both MBP and BP copies are items (tradable, lootable and so on). -You cannot remove blocks from a construct that you created with a BP copy, but you can add stuff on it. -You can modify a construct freely if you have the MBP.
  13. Yes, but I wasn't referring to that when I said "right amount", my bad i didn't explain myself well enough. Even if, as you said 1$ or 100$ don't matter because the value is the same, making it so that 1 copper ore is worth 1.500.000 isn't a great idea, because numbers in the game would be huge to a point that they'll be actually hard to read. While if there's shortage of quanta, and on average each player has 5 quanta each (and you can't subdivide), the economy wouldn't even work. Ofc there's not a single "right amount" as you said, but not the entire spectrum is good either. What I meant is that NQ will likely choose the right amount in the good portion of the spectrum, and then control the inflation/deflation relative to that value.
  14. Bots active = inflation goes up. When they think it's too much, they disable the bots and the inflation goes down. When they think it's too much, they activate the bots again, and the cycle continues. Alternatively (actually this is more plausible): prices will be convenient at start, but the more the global amount of quanta grows, the worse the price the bots will make, in order to reach a fixed amount of quanta (ideally you'll never reach it, it's asymptotic). It's how bitcoin works. The "right amount" is the balance between liquidity and value, and it's the reason I pay 1€ for a baguette instead of 10 €, someone decided to stop printing € when we reached the right amount and tries to keep the value of things stable (inflation) by printing (or not) €. Inflation or deflation are RELATIVE to a certain value per quanta, and the "right amount" is what defines that value.
  15. I'd say no, it would compete with the miners. It's not even necessary to reduce inflation, since there's a natural loss of credits overtime due to players quitting the game. NQ will disable those bots (or limit them) when the economy will reach the right amount of quanta.
  16. There's full loot but some of the items are lost on kill, mostly to prevent inflation.
  17. 1. Bots will pump quanta in the market 2. Bots will control the money supply and print money only when needed, and that means the inflation will be low (NQ has control over it anyway, so they can do what they want) 3. You can't loot quanta from players. Quanta gets lost already when a player stop playing (and has quantas on his account), so there's no need for that: bots will just stop buying stuff from the market when the inflation is too high. 4. We don't know, but it's possible, since quanta doesn't have a physical form in the game and is a virtual currency.
  18. you assign permissions to a core unit, if you have a building with multiple apartments that you want to rent, you'll need each one to be built with a core unit.
  19. ye but isn't the data streamed directly from youtube? if it is there's no problem with the server bandwith (I guess it isn't though, since their statements)
  20. Not sure how it works, but isn't the data streamed from youtube servers anyway, like any website with embedded videos?
  21. you'll realize planets are way bigger than it may seem at first
  22. I was surprised too, but in the end i don't think it really matters as long they balance it out.
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