-
Posts
80 -
Joined
-
Last visited
Posts posted by Sybily
-
-
the 120 minutes of free mining is the biggest lie ever
- Creator, OrionSteed and Physics
- 3
-
I would like to know this as well. Moving my shop would be a month long project. I would quit the game before I move my base.
-
-
they said they would revamp pvp last patch and all they did was change the stats on voxels and guns... OH AND SHIELDS WOWOW.....
-
-
-
allow us to angle the flatten tool please
-
just get rid of time based talent point accumulation all together. That was the Worst design decision NQ made. Passive talents are the stupidest thing you can think of. There needs to be some sort of active talent accumulation as well. And no, the achievements don't count. 120 talent points for an achievement is an insult. The AFK gameplay mechanics need to be fixed(i.e. talents and missions).
There's a reason starbase is winning.
https://trends.google.com/trends/explore?geo=US&q=dual universe,starbase
DU is the game with the best game technology and the absolute worst game design. It's a shame. Hate to say it but you need to fire your game designers and get someone good.
- Snipey, DrDerp and Maxim Kammerer
- 3
-
NQ Logic :
try {
//do stuff
} catch (Exception e) {
// this will never get hit so just swallow it
}
- CptLoRes and blundertwink
- 2
-
-
and don't even get me started on those pending operations...
-
When game first launch beta to public I was a bit more forgiving during the first couple weeks but now there should be no excuses. Game has been out for almost a year and software quality has continued to decline as you rush patches out the door with little focus on QA.
Things that cause game to crash :
- Landing near market
- Landing near base
- Landing.....
- Flying over buildings
- Opening inventory
- Opening market/remote market
- Opening crafting menu
- Opening map
- Walking around?????
- ...and breathing
I'm sure there are countless other things i forgot to mention but this is an absolute embarrassment NQ's part. Org members have been telling me they won't bother even playing due to all the game crashes.
- Aranol, PeterGriffin, WhiteZeus and 1 other
- 4
-
They didn't revamp pvp at all. They just changed the stats on the already existing pvp.
PvP still requires no skill on the gunners part. The only part of pvp in DU that requires skill (still not much skill) is piloting to align tradjectories, but that only affects pirating (shooting unarmed haulers) since you don't need to try that hard to get near someone that is also trying to get near you.
PvP needs to be completely redone, not merely changing the stats on guns... As it stands, PvP is just a matter of who has the biggest most expensive ships. No skill in it at all!
-
13 hours ago, le_souriceau said:
Always was almost religious enemy of DU "zombie orgs",
I feel attacked
-
32 minutes ago, GraXXoR said:
you can use scrap if you want, but the first HP is actually free if you select an empty scrap slot.
I too thought that you could repair for free but this bug is not what you think. The bug that you are referencing actually consumes the scrap that is not selected. Jot down the amount of scrap you have and switch to a type you don't have. After you repair with the type you don't have, look back at the type you do have and see that it was consumed.
-
5 hours ago, Shaman said:
- add a planet with loads of t4+t5, extreme gravity, reduced pvp range and no safezones, markets or territories just for the lols
i like this, but you would need to make the surface 10,000 below sea level to make it harder for AGGs
-
On 5/30/2021 at 12:33 PM, GraXXoR said:
Solvable, like most problems... Just make a new ground element call them underground cores in several sizes XS S M L that can be placed like static cores, or even make it a feature of current static cores themselves...and prevent "monthly tunnel collapse" within their cubes...
Send an email to all the players giving fair warning to place these cores.
why not just modify existing static cores to do exactly this?
-
Also, i don't think a 1 month notice will be enough since it could take a couple months to train all the talents needed to increase core limit.
-
maybe there won't be as many space elevators or roads/runways
-
1 minute ago, Snipey said:
By punishing that one playstyle you are punishing larger orgs who don't see it as abusive.
I fail to see the connection. Please elaborate.
Having multiple people make the same run is not at all the same thing since that would involve 20 people just giving away their money to one person. Instead, we have 1 person with 20 alts taking advantage by just giving all the money to himself.
-
1 hour ago, ShippyLongstalking said:
Personally, I don't really get it. I don't have hours to spend slowboating and am not interesting in paying for a game just to AFK. It's not a screen saver.
100% agree. Most of the gameplay is either mind numbing like mining, or AFK play like hauling or the talent system. New players will ALWAYS be behind vet players in terms of talent points. Doesn't even matter if you login either, since you can just not play the game at all and still have more talent points than a new player playing 24/7 trying to catch up.
-
1 hour ago, Snipey said:
If your main argument is that he has too many accounts, just know beta accounts don't have to pay at the moment
Your entire argument hinges that he has the means for the accounts and you don't. Its the same as if you and your whole org were doing the missions together and 1 person does the hauling.
This is not an exploit just using a bigger brain.
I'm saying this is a pay to win mechanic.
Also you state its the same thing as a whole org doing it, but that would assume that the whole org would voluntarily just give away all the money to 1 person.
-
the guy in chat said he did it from VR. Either way, it's still OP.
-
2 hours ago, blazemonger said:
You can't .. yet.. as you'd need 20 PCs to do this. That will all change though once the game arrives on Geforce now. Then it will technically be possible to run 20 clients in browser windows using free GFN accounts. So many "glorious" was players will be able to abuse that system to exploit their many alts.. And I so not expect this is no something NQ has yet considered.
you CAN. people in game chat were bragging about how they made 180mil yesterday from missions. they don't need to all be online at the same time. Maybe that's the problem. If NQ changed it so you fail the mission if you've go offline for say 15 min then maybe this wouldn't be a problem (simply failing the mission on disconnect wouldn't work with all the game crashes right now).
NEW SCHEMATICS - Discussion Thread
in General Discussions
Posted
"Remaking features in Dual Universe is never easy. Our time is limited, and our decisions on how to spend it directly impact the state and quality of the game. Remaking a feature means investing time into something that may not improve the game if we misfire. It also means risking making something worse, requiring even more time to fix later."
or........ you could mitigate a lot of your risk by hiring game designers with some common sense.
Entropy should have been fired years ago...