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Anderson Williams

Alpha Tester
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Posts posted by Anderson Williams

  1. On 2/5/2023 at 5:53 AM, reggamm said:

    Dear developers of the Dual Universe game!


    What do you think about the resources that are owned by the two largest corporations?
    Are there any plans to add a drop of justice for the rest of the community, which also needs rare resources? In particular, we are talking about plasma and the inability to build a warp beacon without this component. Or do you think that long flights add interest to the game?
    Add the possibility of obtaining rare resources in other ways, even if with great risk, or exclude this resource from the components of the construction of a warp beacon.



    In most instances the most rare and advanced resources are locked behind a firewall of difficulty and risk. So no.. no plasma until you join that Alliance/Org or you take it for yourself. 

  2. 16 hours ago, Aaron Cain said:

    No as there should be NO players at that table since when it was proposed to have a general representation so including PVE or Non-PvP players it was scattled.

     

    If this is the way to show that Only PvP players are actually worth listening too, job well done. If not, you know where to find me and other players for an invite to the table ;) 

     

    16 hours ago, Aaron Cain said:

     @NQ-Deckard When is the rest of the community invited for these talks? Or is it custom to talk to the "aggressors" in a game and not to their victims/ players without the urge to kill other players?


    Ah yes Aaron Cain, I feel like if they hosted a round table on Chess, the Hop scotch players probably shouldn't be involved much. The PVP round table was put together for the pvpers, and it literally existed for those pvpers to give feedback. Which they did. And the best part is, all of the PVPERs wanted balance in pvp not 'destroy the pacifists'. We understand that over-fishing hurts the fish numbers... we don't want that. 

    And the PVPERs... organized it. You can organize your own round table. :)


     

  3. 15 hours ago, SirJohn85 said:

    Am I the only one wondering who is at this "round table discussion with members of our PvP community"? 

     

    4 hours ago, Nemezir said:

    No you are not. 
     

    i mean how dare we to not hand them over our cargo. 
     

    In the next cosy round tables „they“ probably discuss removal of the safe zones. I mean you can’t use weapons in the safe zone, so PVE needs to be in PVP space of course. And generell more speed limits at least for haulers and mission ships. Not for space only with weapons on, they get a speed buff. 
     

    I really wonder too who that round table PVP committee is NQ is snuggling up with. Can we have an outlook what else was discussed and are there other gameplay-aspect related roundtables?



    Hi i can speak to some of this. We selected 10 of the most influential PVP orgs, and each other sent a representative to the round table. Members of Novaquark, on their day off came in to hear our feedback, speculation, and direction on pvp. Our suggestions for balancing, things that we just dont use, problems that have arisen and so on. If you don't know who these groups are, thats totally alright but its also likely you are not in the front and Center of the pvp community, nor had your fingers to its pulse. 

    I assure you as well, NQ is not going to do anything to gimp the pacifists. It is suboptimal to grant everything to the pvp community, which may remove our favorite prey for the game. So for us we need targets, for that to occur it must be a fruitful environment for them to thrive. So, we are all on the same page. But much as pvpers cant stand the monumentous safe zones, you will not always enjoy all the aspects of the game either. 

    NQ and the PVPERS agreed on one thing whole heartedly, we want balance. :)

  4. 23 hours ago, Kezzle said:

    The size (as in "area presented to the shooter" of the target "ought" to have something to do with how hard it is to hit (along with its maneuverability, and loads of other factors).

     

    I have a suggestion, several, but let's start with one. I didn't originate it, but it seems reasonable: shield leakage. As it stands, ships don't need voxels, because they have shields. If shields didn't stop all the damage, you'd have to put some voxels in your design to give yourself at least some core combat strength, otherwise the first point of damage leaking past the shields would pop your core, leaving an eminently salvageable, hardly damaged wreck. It doesn't have to be much. One percent leakage would do. You could have larger shields have a "threshold" so that some (smaller) ammo doesn't cause leakage. Forcing combat design to have some voxel to have any durability in combat opens the door for design decisions: more voxel slows you down, but lets you stay under the guns for longer. So you can choose where on the spectrum you want your design to sit. You'd probably want to limit Shield size to core size in the same way as weapons are, too.

    Shield leakage would be a good idea, despite shields as they get low more and more damage may flow through

     

  5. 50 minutes ago, Bachiir said:

    For now the speed change completely killed M and L core ships, considering the cost of those ships it is not interested to even risk bringing them in pvp space. In my opinion most of the changes made pre launch were mistakes ( speed change and schematics) they did not make the gameplay bether but worst 

    I dont agree with speed change and schematics, these big ships shouldnt shouldnt perform at the same level. But truthfully there is only one truely likely viable meta and that has to be changed.

  6. 6 hours ago, Aaron Cain said:

    It would be pretty funny to see issues with communications will always derail into this sort of discussions, but it is not.

     

    Bottom line, the longer we fight in-house about how to tackle communication it will never be fixed as it is in the end not the players issue to fix.

     

    It just comes down to a simple thing, apparently there is no reason for the company to actually engage in communication over what they already do and apparently creepy houses are of more importance and what has been build last month then talking about stuff like missing STU, the problems peoplehave with schematics, grievers, ore distributions etc.

    The only time i actually saw NQ come here chat was when discussion here tended to negatively impact social media.

     

    @Anderson Williams Just go with the prime directive of old. just DU it, just make a discord call it council, add the people here who actually want to be there and create the council. Then when all is in place sent an invite to A NQ spokesman/community manager and see what happens. Sent out all the notes on discussed matters on a forum post and call in council announcement and also throw it on the social media pages. In the end atleast the voice can be heared/read.  Since all news broadcasts/youtubes are down nothing remains for the voice of the people.

     

    Frankly all discussions here on how communication should go are pointless, Its the same as a boss sending all his personal to a communications training since 100% of his/her staff cannot communicate but its not due to the boss communications skills.......I guess we all been there atleast once.


    I actually like that IDEA, I worry though that by trying to convo a member of NQ they would just be more inclined to ignore me XD! 

    I would honestly only like to invite people that broadly represent the Community, not just my friends and buddies that can just echo chamber our same and like minds. That doesnt benefit anyone but us. But I really like the idea of being alittle in your face. I just would have for it to backfire XD

  7. So its launch, some of us have played since beta, since even Alpha and the Meta has changed extensively over time. However as the meta changes sometimes it gets better and it gets worse. So far the changes has gotten better and better but there are some glaring issues right now that kinda ruin any kind of variety. 

    1. Cannons are just beyond the best, there is almost no reason to use any other weapon in the game. We have tried Railguns, Lasers are meh and missiles have no point. With no ability to truely hold a ship in place, cannon boats can just orbit a target (with alittle help from a script :p) and kill you. 

    2. Cross Section tanking is not broken, but needs a counter. There is nothing currently that allows you to truly cross section tank, like just doesn't exist. Stasis is supposed to be the counter, but by stopping 'max speed' vs 'overall speed', you can just fly away. It doesn't effect the sig ships as much as it should. Its a good start, but it really needs to effect overall speed, not the max.

    3. How to fix?
     -  The Rock paper scissors concept, which like Eve, is awesome, but only if a counter can actually be utilized and presently it cant. Cannons and Cross section are basically the only viable pvp option, which is painful. There should be variation, Cannons don't need a nerf persay, but some way to level the playing field.

    a. Change stasis to impact either just overall movement, it can apply more and more overtime, and it needs longer range. 25km in a game where we can fight at almost 400km is absurd. So increase range, and allow the stasis to impact overall speed. 
    b. Add a Target Painter, taken right from eve its an element that would not use ammo, would have a cycle time and a cooldown. This element, limit 1 per ship, would inflate the cross section of a ship a percentage. Nothing crazy but enough to give a ship a chance to rock paper scissor... anyone can use this, even cannon boats obviously, but it would go on a seat just like stasis. Range should be limiting factor, so the farther from the ship the less it inflates the crossection as the painter 'fades' strength. This prevents it from being overpowered, but allows it to give other weapon systems a change. 


    Just some ideas, that NQ isn't going to read XD. Cause even if they did we would never know. <-- now slogan until one of you do read me dangit. 

     

  8. 53 minutes ago, ZeeckZero said:

    Hold on, wait a minute. So you are taking to the forums, that you yourself doubt are being read by nq, to suggest something to nq? 🤔


    I have no other means of communicating to them, and the more fanfare this gets the more likely they are to read. 

     

  9. 6 hours ago, Msoul said:

     

    That is a very good question. People can be unpredictable and neither group offers any real guarantees so it is just a question of who is able to evaluate candidates more thoroughly. NQ has an upper hand since they have access to private information like gameplay statistics and chat logs whereas the playerbase benefits from having more eyes to look for suspicious behavior. If something like this were to become necessary then perhaps both should have a say in the selection process. It makes things more complicated but also ensures that neither group is held solely responsible in the event of problems and helps to eliminate selection bias.

     

    The way I see it, there is nothing preventing the game design team from publicly asking for input. In fact that is the whole reason why we have discussion posts after every major announcement. Later on if the devs need more directed feedback then they can request it like Entropy did with the honeycomb changes. A council/ATV system is only needed for the secret projects/changes and for making the playerbase feel more relaxed and better represented. Judging from the responses so far, it seems most believe we are not at the point where it is worth the added risks. I tend to agree but NQ may feel differently so I think it was worth raising the topic again.

    It doesnt need to be for secret things...

    Literally NQ can talk to a group of people and see how many issues we find with the game, and then give reasons back and forth over why somethings are clearly borked or help us better understand their methodology. Frequently that sort of communication absolutely can resolve an issue, and puts things in better perspective. 

    Like the calibrations are obliterating the market... they think its a benefit at some cost in the long run. This is such evidence of how out of touch they are with the actual current status of things. OR they can show us some sort of math that makes it more clear, and then we could accept that. 

  10. 7 hours ago, Atmosph3rik said:

     

    Nah dude.  They said your idea was bad.

    Yeah dude in videogames having representation makes absolutely no sense, you are right. In every other facet of life we go so far as fight wars for representation. 

    But i mean maybe those duders are right. I'll just keep reading them talk sh*t about the game and down NQ while offering no other solutions. But you right. 
     

  11. 44 minutes ago, Atmosph3rik said:

     

    This post right here is a perfect example of why this is a bad idea.  You basically just said that anyone who disagrees with YOU doesn't have the game's best interest in mind.  That's just dishonest and manipulative.

     

    If you couldn't even pretend to be impartial for 5mins why would anyone want to trust you with insider info, or a more direct line to NQ?

     

    This is an awful idea for a million reasons.

     

    No im dismissing what I believe to be the pessimistic bitter vets. The naysayers with no solution that merely shoot all ideas down because, and I will paraphrase 'NQ is bad', 'DU is doomed'..... ' let me log in about it.' 

  12. 2 hours ago, FryingDoom said:

    And all you will get is what EvE did, a CSM controlled by the largest alliances in the game who threaten to quit if they do not get their way.

    Sounds great.

    I mean at this point any representation or casual acknowledgement would be helpful. Its not like if the largest groups of DU leave the game will die..

  13. For the most part NQ shouldnt tell the council anything that if they release would jeopardize the game... but if they lets say wanted to make some Autominer changes and talked to the council to solicit feedback that would be awesome, or laid out like 3 different fixes to bounce off the council

  14. 3 hours ago, FryingDoom said:

    Except I have not given up on this game at all, I have played it every day since its launch, just because people are not telling you what you want to hear does not mean that you are somehow a knight on a noble quest and everyone else is wrong.

    However I would quit the second this game started a CSM. It was a horrible idea then and its a horrible idea now. 


    Having a group of people that try to drag the issue the players face isnt trash, and if thats what drives you to leave, you were always going to. 

  15. Hey NQ, I'm sure not everyone will agree with me but there is a fair amount of us that really want to love and believe in this game. 

     

    I am worried however, I like to think I'm one of your biggest supporters, and i am working hard to keep that positivity alive. I try to look to the positive every chance I get... and I try to give you guys the benefit of the doubt because I can't imagine the strain and difficulties you guys face. 

     

    Despite my dedication has been shaken a few times, I'm still here. I still am a supporter. Proudly. 

     

    However, I am asking/begging you to give the members of this community the voice they want to talk to NQ and know that they are heard. CCP did this with the interstellar Council.... give some of us the chance to be involved to represent the player base.. to give our teammates the answers they want and desire, to raise the concerns we have to you and know they are being addressed. It's one thing to say these things and occasionally get an answer or a side step, but we could do so much better. Admittedly without someone even acknowledging our posts in here we don't even know if you guys read them.

     

    I want to believe in DU... but the relationship between NQ and the player base is becoming more like a tumultuous relationship between management and the employees. The player base isn't going to feel represented by a Shamsie.. or someone who is out of touch with most aspects of the game. I mean, when asked about issues regarding pvp a rep of NQ seemingly had no idea how pvp even occured. I don't mean that disrespectfully... but let us help! We want to... and if this game is going to succeed we can't be treated or be made to feel like employees who are gonna stick by the company. Which we are not. 

     

    My solution. 

     

    Implement a 5 person council of sorts that meets occasionally. Has a direct line to NQ and you can ping your updates/changes off. Like for instance you guys are talking about tactical map... I'm concerned as far as what that could mean or be used for. It makes me concerned over a pvp disconnect here...

     

    This council would be active members of the community or are apart of larger organizations and bring thier perceptions from those organizations to NQ. This may mean some more secret new directions being revealed but also could be a saving grace if the plan is absolutely terrible and not going to be well received. It may help to have insight from those of us who actually play. We want to help and support you.

     

    I beg you to take this request seriously. We are still in your corner. 

     

     

  16. 6 hours ago, ColonkinYT said:

    Oh yeah.
    Let's get interdiction!
    As well as getting a new star system, pvp atmosphere... And much more that should have been in 2021. ))Yes! I also forgot the energy))).
    If there are interdictors, then let the Cloaking device be introduced! ))
    And many many other fantasies... 😉

    I understand that there is a lot of sarcasm. But I hope you understand that many things are promised to us for so long that they have already become a kind of gaming meme. And the game just before this "introduce" may not survive. Or plans change. Or they will change the owner or the road map again ...)))

    v0v NQ is doing the best they can, I elected not to be a whiney Karen complaining about what I don't have and be happy with what I have for as long as I have it. Is it perfect? No. Could it be better? Maybe. 

     

  17. 17 hours ago, ColonkinYT said:

    You are probably talking about the risk when using a warp drive you fly to another planet in a pvp zone and clog yourself with tiles with T4 T5 ore and with the help of a mining unit you discharge yourself as much as you need? Where is the risk here? The reward is very visible))

    Where do you think that Material goes next? You think it materializes in the safezone?

    And what happens when and if we get.. interdiction. :)

  18. 1 hour ago, eviltek2099 said:

    So far all replies assume I want to PVP 🤮 All I want to do is build ships/Bases and program in Lua but to do these things I need ore. This first come first serve safe zone asteroid mining is what I'm mad about! Too many people and not enough asteroids! AND many of the people I've seen are known PVP'ers! What the hell! Just saying it was much more relaxing to get off work and do some astromining to get mats to build. 

    There needs to be separation between PVP mats and general building mats. Give the PVP'ers more reasons to be mining their roids and leave us "Carebears" alone to play in our sandbox!

    No reward without risk. Join an Org with a strong hand and sadistic killers. 

  19. 11 hours ago, XKentX said:

    - Prevent L weapons from shooting XS and S because it will be too small.

    They tried and failed, it still has some effect tho.

     

    - Vmax limiting according to core sizes

    I think they will, that's the most obvious solution.

     

    - removal of the cross section for the calculations of the chances of hitting

    Why? Big ship gets more hits, small ship gets less hits. 


    - Give a utility to the voxel in PvP

    It had but many-years-in-development french tech didn't work with it when there are more 2-3 people firing and it lagged everyone.

     

    - Assign a capactiy cost to the ships so that the pirate has no or hardly 15G of acceleration + armor / shield + weapons and ammunition (force players to make choices).

    They will still have more than any noob miner anyway. "Pirates" in DU have shitton of money(due to ship capture being a good income). They use all t4/t5 and don't even care losing it.

     

      - Prohibit the use of XL motor on cores lower than L or shield L on cores lower than L.

    "Pirates" use L for any valuable target anyway so it doesn't change anything.


    Cross section Calculations are basically keeping us all from building Voxel Hulks again. Maybe a hit reduction modifier the smaller the core. Otherwise Kent is 100% accurate. Also 'pirates' or merely just us pvpers are always going to win, pvping is all we do. So a rando dude who 'shows up to carebear with claws' will never stand a chance.

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