Attacked at asteriod mining.... in General Discussions Posted December 10, 2021 11 hours ago, XKentX said: - Prevent L weapons from shooting XS and S because it will be too small. They tried and failed, it still has some effect tho. - Vmax limiting according to core sizes I think they will, that's the most obvious solution. - removal of the cross section for the calculations of the chances of hitting Why? Big ship gets more hits, small ship gets less hits. - Give a utility to the voxel in PvP It had but many-years-in-development french tech didn't work with it when there are more 2-3 people firing and it lagged everyone. - Assign a capactiy cost to the ships so that the pirate has no or hardly 15G of acceleration + armor / shield + weapons and ammunition (force players to make choices). They will still have more than any noob miner anyway. "Pirates" in DU have shitton of money(due to ship capture being a good income). They use all t4/t5 and don't even care losing it. - Prohibit the use of XL motor on cores lower than L or shield L on cores lower than L. "Pirates" use L for any valuable target anyway so it doesn't change anything. Cross section Calculations are basically keeping us all from building Voxel Hulks again. Maybe a hit reduction modifier the smaller the core. Otherwise Kent is 100% accurate. Also 'pirates' or merely just us pvpers are always going to win, pvping is all we do. So a rando dude who 'shows up to carebear with claws' will never stand a chance.