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Moosegun

Alpha Tester
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Everything posted by Moosegun

  1. It is purely market location specific, all markets are separate and people shop at and will buy from different market regardless of price differences. A LOT of player dont realise this, you can make money without mining literally buying cheap stuff and moving it to places noone else is selling it. Making huge markups........ most underused tactic in the game, mainly because those that do it dont talk about it, they just chuckle at all the saps mining and selling stuff cheap. When it works, it works
  2. They are currently the 'last resort' they are literally only slightly (very slightly) better than just selling your ore for market price. But people still use them, because people are lazy, whereas I make as much money, selling 1/4 of the ore.
  3. TBH, I have seen far more 'nasty' from you than anything NQ have posted but you probably dont hold yourself to the same account........
  4. Yeah but the difference is that you are selling your ore at just above cost, whilst I am selling my elements to players at just below bot SELL price, which is XXX% higher margin. So I can sell at L Atmos for 450k, when the bots buy them for 115k. Yes it takes some time but it is ZERO risk to sell elements (I have sold pretty much every type of item), you just need to spread your wares. This is my point though, NQ should just remove your easy option and inform you of the other option - which is to actually trade with players.
  5. NQ Staff are like London buses, wait around for age for one and then two come along........ Not complaining though, welcome to the jungle. They are not a bad lot, several do have signs of neck beards though. I have a question - "What is your favourite gaming experience and why?"
  6. What the bots orders are doing for the eco, only NQ knows, but I do 100% agree they do not help gameplay, as too many people are pouring ores down low margin bot orders, when they could sell to players for big margins.
  7. Whilst i 100% respect your opinion here and will agree that these are issues I have heard from players that have left my own organisation. I would disagree completely about there not being a game here. It just seems it is a game that is not that easy to find gameplay paths and those paths only appeals to some people. Some people seems to have no issue finding a niche which suits them, some people find it easy not to have to mine, some people seem to struggle to find the time to do everything they want, whilst others struggle to find anything to do. Why is this? First up, people are different and enjoy different things, i am very lucky, I not only enjoy game like satisfactory but also the market trading / empire building side of game, so there is loads to do. I love open sandboxes and dont really want or need NPCs, but then a lot of my friends are different. I sincerely hope the game will cater for them in the future. Secondly, a lot of the gameplay loops are currently either hard to discover or are outside the game, trading for example and prospecting, the game does make these things clear and to really engage in them you have to step outside the game. Hopefully this will change once the mission system in launched, whenever the might be.
  8. Confused, firstly I didnt think there were fixed warp point, only a fixed distance you arrive from the planet. So this is only a problem is you fly direct lanes. Also, if you turn off your engines during warp, dont you arrive pretty much standing still? Easy solution though, would be to turn off collisions for a short period of time, like they do when you start warping (you can travel through objects when you start a warp) Personally I would like to see the distance you arrive at to be a bit more random anyway, and often finish outside the safe zone, this would make the game so much more interesting. And by the time players are visiting the outer planets, they should be prepared for pvp.
  9. I agree, I do statistical data analysis and data segmentation as part of my job. I would be very surprised if NQ didnt have these stats, the fact they sent out the questionnaire suggest they should. I wouldnt be surprised if my 'sample' audience isnt far from the truth though.
  10. NQ seems to be a lot more active in the forums and making their voice heard, which is a great thing. Whilst i have no doubt that a lot of the concepts outlined in this thread have some basis. Many posters have a tendency to exaggerate the issues, too much speculation painted as fact. When they actually have no more idea than the rest of us, just a good grasp of the know facts, which are then spun. My experience with players (I have have played with about 60 people so far in the game) is that around 30% of them have stuck with it and are still logging in, and around 20% of them will never come back. The ones that have stayed are the ones that have managed to find a career in the game that is currently viable and they enjoy (ship sellers, protectors, miners, manufacturers, traders) . Those that have left are watching the game for keys things to be added. I am currently pretty cool with the game, it has enough to keep me interested but not enough to really keep me hooked (I need much more jeopardy in my gameplay, which I hope is coming soon). NQ havent actually deviated much from the game / path I fell in love with, so all good.
  11. Wow, you are very easily lead arent you lol. Do you always take random stuff people say on the internet to be 100% fact? Want to watch that, will get you in trouble.
  12. The whole 'you have to mine to do anything' line is a complete myth I am afraid, peddled by people who havent worked out how to do anything else. You can make money / enjoy the game in loads of other ways than mining. You can make tons of quanta just buying / selling and moving other people products from one market to another...... if you know how. I know LOADS of player who do not mine at all in DU and never will.
  13. Keep telling yourself that, played since earlier alpha and if I am honest, every crash was partially my fault. Loving the changes, stuff is too easy to get, we have too many toys, we need some jeopardy
  14. Nah, a bit of clickbait is ok lol. Thinking it is a big issue though, because the whole gameplay loop falls outside the community and is stopping the player made market from flourishing. I make all my money from selling to players, and I cant believe how little competition there is.
  15. Yeah, totally agree, the REALLY stupid thing is, if those people actually made a range of goods and put them on the market, they would be selling at around 400% the margins and the stuff wouldnt be disappearing from the economy. Hoping it will be fixed soon. Not sure the ore crisis is as bad as you say though. The vast majority of Alioth is unmined........
  16. Good shout, totally agree that organisation promotion is a vital part of the fourm, I would like to see categorisation. This not only makes it easier to find orgs that fit, but also showcases the wide range of roles available to players Orgs are not only about recruitment, they are also about services, showcase those too!
  17. Yeah. you seem fun, you can stay......
  18. Once you start playing properly the game is so different from the start it is untrue, personally i think NQ should cut the whole survival BS and just straight up give new players some decent money, a decent ship, terri node and send them off to Alioth
  19. Welcome to the forums, brilliant that someone from NQ is here. Whilst I presume NQ have always been listening (or so I hope), some recognition is great. So are you going to make this forum a place that makes a difference? It could....... way to make an entrance though, impressed Moose.
  20. TBH that didnt need clarification it has been NQ's position from the start, they have said it several times, the start of beta was the 'launch' of the game world. Not sure why people are struggling to understand that or making out there has been anything other than clarity. From the moment beta was announced, that was their position.
  21. I think everyone is missing the point that NQ have only published limited info on Atmos pvp / territories and that information makes it sound like player made safe zones are actually going to be pretty common. People just hear pvp and think Rust, when in truth it might be very different.
  22. PvP is a placeholder at the moment, and will remain so until it is ready IMHO, NQ are happy to allow us to build some semblance of order before giving us the tools to knock at least some of it down. Thought this was clear from both the development approach and the things they are saying. Whilst genuinely understand the frustration of pvp focused players, it is not the be all and end all. I actually agree that pvp will be a massive driver in the game, when it is ready and when the game is ready for it. I see this as a marathon not a sprint for both players and devs, there are a lot of pieces to put in place and a lot of prioritisation.
  23. That might be down to the level of trust vrs brakes on the ships though, hard to tell. If i run my ships full thrust, the brakes cant hold them.
  24. You sort of could avoid it, it spawns in the same place every time, you were in the wrong place waiting for it. Dont get me wrong, it is a PITA and it should work but until it does, stay away until you know it is ready.
  25. This is why the third vector line works well, it shows momentum really well, you will see the line go out infront of you, even though you are braking.
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