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Everything posted by Haunty
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Even the Rift feels heavy to the point where it gets uncomfortable after an hour. Hopefully next gen will be lighter and better. Something like they showed in the Ready Player One trailer maybe, heh.
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Hello and welcomes
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Flat Earth theorists, I have breaking news!!!
Haunty replied to DarkHorizon's topic in Off Topic Discussions
There have always been people like this, but the Internet allows them to find each other and validate each other.- 25 replies
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- flat-earth
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Flat Earth theorists, I have breaking news!!!
Haunty replied to DarkHorizon's topic in Off Topic Discussions
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To me this seems like a non-issue. And if they don't show their WIP then they can't get feedback on it.
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Dang that's half price, I paid the full $800 back in January. Hopefully it'll get VR in more people's hands, which should help VR be more viable to develop on with a larger pool of potential customers.
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I don't care that there are two subreddits. If reddit is going to decide the fate of DU then DU has bigger problems.
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I'm guessing they're magic and effectively the same thing as inertia dampeners in other games.
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I hope my goals are't loftier than what the system can handle
Haunty replied to Wardonis's topic in Builder Forum
I think the most difficult thing you'll run into is gathering the resources to build them. -
Terrorism is just a buzz word, a criminal is a criminal, and there are a few piratey type orgs.
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An idea: A German state in Dual Universe? - Phase 1
Haunty replied to Warden's topic in Org Updates & Announcements
As long as you have an in-game Oktoberfest event, or lore equivalent, heh -
They did show force fields in a video which could maybe be used like hangar doors
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Not getting any Newsletters or any E-mails from Novaquark
Haunty replied to Cheeseball's topic in Off Topic Discussions
I didn't get a newsletter in June either, was there one? -
How should we go about naming our characters in DU
Haunty replied to jrhod99's topic in The Gameplay Mechanics Assembly
Single name with 1 space allowed -
Mining operations. volume of matter, mechanics.
Haunty replied to devu's topic in General Discussions
I also think veins would be better than blobs, it would promote tunnels instead of big ugly gouges on the planet surface, like open pit mines in real life. -
I already have a hotel booked in Nebraska and took the time off from work
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NQ has mentioned that currently high-end systems should be able to handle it, which would be closer to mid-range systems at the time of release. You could also try the Unigine benchmarks to see how your system can handle the engine: https://unigine.com/en/products/benchmarks
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- dual unvierse
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Videos: https://www.youtube.com/playlist?list=PL2LK1bjuMG3zwX3u59ANlCQGzETQ557Vy
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There was a more recent response I saw on twitter or youtube comment that said it is not planned for release, but is a possibility for later.
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I also recall JC saying they do want it to be that way, but even if it does end up being a skybox, they could generate the skybox based on where the actual stars are.
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They did already show the force field that could be used as hangar "door"
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Suggestions for release day experience
Haunty replied to CyberCrunch's topic in The Gameplay Mechanics Assembly
Why so concern about this, too many assumptions made, only NQ can know what they can and can't do based on their tech. Plenty of time for them to test before release, if it ever does become a problem, they can address. -
It is currently targeted for September
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My thought was: Random element damage after a large enough collision Smaller ship always loses