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ODINxKANE

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  1. Like
    ODINxKANE got a reaction from Anasasi in Realistic sound   
    i agree that no sounds in space doesnt make for a very good game idea... so yeah eve was onto the right sort of story. gotta have the pew pew
  2. Like
    ODINxKANE reacted to Khaymann in Resource Processing   
    I love the idea of a complicated process like this! but not mandatory as you said have a simplified process for those who do not. Just the more complicated the more efficient.
     
    I would like to have it for both refining and production though.
  3. Like
    ODINxKANE reacted to UniversalG in How do you want to access this game (can pick more than one)   
    You evil human been
  4. Like
    ODINxKANE got a reaction from Dominar in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    10 a month i think would be a comfortable number. although 15 for that fancy super rare unicorn color pattern sounds pretty sick lol. I also agree that buying in buld should make it a bit cheaper
  5. Like
    ODINxKANE reacted to Tnecniw in Biological ships   
    Bah, Space Peta is all over itself xD
  6. Like
    ODINxKANE reacted to Anaximander in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    @Dominar


    I suggested a grade system, ranging from 5 USD a month for a plain package to a 15 USD with extras thrown in, like cosmetic items or super rare unicorn color patterns or something. Thing is , 10 USD sub is cool for maintaining a server for such a game a DU is projected to be. But 15 USD would be dandy for maintaining the server and provide more resources for server tuning. And let's be honest, it took private servers in WoW over 10 years to finally make a server that works fine. Can you imagine some poor bastard trying to set up a D.U. private server? Holy shit, that would be a savage nightmare of codeing to pull off. So, as I see it, the devs can't be extorted by private servers.


    And a sidenote, WoW is 15 USD per month, but if you buy an annual package you save like... 2 months I think, perhaps more. Bottomline is, you buy sub in quantity, you save more money. 
  7. Like
    ODINxKANE got a reaction from Dominar in Mech Suits   
    The way i look at it the fact that there is going to be PVP is reason enough to try and build something that potentially would give you an advantage over your fellow players.
     
    The fact that certain people will specialize in different things like exploration, ship building etc... well maybe mech suits would be valuable to an explorer to help on a hostile planet (lora and fauna) or a lack of atmosphere etc...
     
    Could help with mining or construction for ship builders.
     
    The whole premise of this gaem is your creativity should come through, so your question is why, my question is why not...
  8. Like
    ODINxKANE got a reaction from Wardion2000 in Mech Suits   
    The way i look at it the fact that there is going to be PVP is reason enough to try and build something that potentially would give you an advantage over your fellow players.
     
    The fact that certain people will specialize in different things like exploration, ship building etc... well maybe mech suits would be valuable to an explorer to help on a hostile planet (lora and fauna) or a lack of atmosphere etc...
     
    Could help with mining or construction for ship builders.
     
    The whole premise of this gaem is your creativity should come through, so your question is why, my question is why not...
  9. Like
    ODINxKANE reacted to NQ-Nyzaltar in A different kind of idea   
    Hi everyone! 
     
    On behalf of the Novaquark team, thanks a lot for your support! 
    We were expecting to see Dual Universe received with skepticism by many as the game is really ambitious.
    We are aware that several promising projects have been cancelled or didn't deliver at all what was expected from them in the past few years. So seeing a lot of people skeptic is perfectly understandable and we can't blame anyone for that (the only case where we can't remain silent is when someone makes negative assumptions and present them as a truth). All we ask from skeptic people is to give us the benefit of the doubt, to wait and see what we will present over the coming months, and we will listen equally to positive and negative feedbacks. We will also try to improve our communication, to minimize risks of misinterpretation (as it has already happened once). 
     
    On the other hand,  we have seen the number of people supporting Dual Universe growing tremendously during the last month. And that has bolstered the motivation of the whole team! So thanks again for your support! You can always help us by just talking about the game to your friends, and if you don't convince them, it's perfectly fine: we aren't expecting to convince everyone with just discussions, some screenshots and one video at this point. Spreading the word that our game exists is already a big help!
     
    Best regards,
    Nyzaltar.
  10. Like
    ODINxKANE reacted to Anaximander in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    I can come up with legit reasons for monthly fee (or at least, a buy-to-play model)

    1) No  hackounts.

    See Planetside 2 and its glorious level 1 wall-walkers and fully unlocked account cheaters.

    2) No pay-to-win.

    You make a game free-to-play, you need to make money anyway. Would you like to lose PvP wars, because the other side can fight with the most powerful weapon of all, The Majestic Walletron, Carrier of Credit Cards? It's either subscription and no pay-to-win / pay-to-play-the-next-planet.

    This game aims for SERIOUSLY enormous proportions. Imagine all WoW servers ON THE SAME SERVER. You know, servers don't run on wishes. I tried ;'( I know. And servers need money, in other words, revenue, which needs to come from some other place than optional things like skins. Paying real cash, for spaceships, would be game-breaking, as the rich would simply roll out starships in PvP like no biggy. Now, I would like for the game to be pay-to-play, but no-sub. I don't like commitments - hat's how my goldfish died - but on the other hand, I don't want for people to log in loaded on cheats and just teleporting around the game. A paid-entry keeps away the cheaters, as these lesser form of humans, tend to be cheap as mothertruckers when it comes to paying for trolling. Perhaps having semi-rare minerals for sale on the market, you know, not REALLY rare, to the point of them being pay-to-obtain being pay-to-win, but rare enough for them to warrent their buying price. In any case, the devs will probably figure out how to monetise the game, AFTER they figured out the gameplay itself. We argueing over the chicken sink while the foundation is being set in here.
  11. Like
    ODINxKANE reacted to yamamushi in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    There's already numerous threads about this, but NQ has summed up the issue quite well in one of their Devblogs, in which your points are addressed:
     
    https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
     
     
    I don't think it's fair to dismiss NQ as "greedy" or those of us who want the P2P model as "gamers with more money than sense", especially given the advantages that P2P games provide (outlined in the aforementioned devblog).
     
    The Cash Shop F2P model doesn't work in a game like Dual Universe, nor does it really make sense for a company that wants to see itself as more of a "Tech Company" than a "Content Company". It also doesn't really work in the context of a global single shard server, as there wouldn't really be a fair way to price items across different regions and guarantee enough income to sustain their basic business needs. 
  12. Like
    ODINxKANE reacted to vylqun in moving aroud the verse   
    that might indeed be a good way to reduce the exploration speed.
  13. Like
    ODINxKANE got a reaction from The_War_Doctor in Some thoughts on stealth ships..   
    i think if you thought carefully about ship design and coloring options, you could do a good system cloak and still make the ship hard to see just from an arcitechtural standpoint. But i agree it should be impossible to do both completely at once.
  14. Like
    ODINxKANE reacted to Wilbobaggins in Modular Weapon Type?   
    It would defiantly be great to have weapons that scale to the possible ultra super mega titans.
     
    Just as fighter weapons are silly on a capital ship, capital weapons would be silly on a titan.
     
    (*cough* death star *cough* doomsday weapons *cough*)
  15. Like
    ODINxKANE reacted to Shadow_1 in Some thoughts on stealth ships..   
    The effective range idea makes perfect sense. Onto your idea of weapons and shields. I agree that you should not be able to have a visual cloak while still having weapons and shields online. Additionally, if your cloaked then your shields should not be online. Once you decloak then you have to wait a minute for your shields to come online and protect you. Also as for weapons, because they already stated that you will have to lock on to fire let's say that you are unable to lock on while cloaked but as soon as you are fully decloaked you can lock on. Just like you stated ODIN.
     
    Now there is the matter of unclog king fired and recloaking. My idea, because I feel like you should be able to cloak for as long as you want in a system, is that once you decloak it should have a reset time. Thus allowing you to engage but not be OP.
     
    Also a stealth ship isn't going to have massive weapons. Maybe some missed bays, torpedos, and a light arangment of weapons
  16. Like
    ODINxKANE reacted to TrihXeen in Food and Water   
    After reading the lore(parts 1-5), I think they allude to game mechanics that the devs are hoping for. I could see food and water(or beverages) as being something to help with energy(which might come back on its own) or help you get health back faster. This way you are limited to things like health packs and stim packs. Would make the game more immersive, without making it a requirement.
  17. Like
    ODINxKANE reacted to The_War_Doctor in Mech Suits   
    i see this being a major update after the original game release. i see alot of our suggestions being implemented in the games lifetime after release. but i would love to see some arena mech battles lol
  18. Like
    ODINxKANE reacted to krm398 in An idea that would be well recieved.   
    It might be a good idea, after a while. Remember we are just getting to this world. Not flying by and traveling elsewhere. We're here until we set up cities and space ports and then we go out to explore. Truthfully...we dont know much about the area, only that this planet can support life and maybe whats right next to it. So eventually a map will be needed but at first, it would be unexplored space.
  19. Like
    ODINxKANE reacted to Shadow_1 in Navigation Systems   
    Advanced navigation could potentially be used to explore new systems and planets. The basic navigation could, in theory, only be able to jump to planets if accurate coordinates are imputed. However, advanced navigation could potentially be able to jump to location without the need to send a probe. It could also be an occupation if you were forced to calculate the distance to a planet + the speed of the ship in warp + the amount of time it takes to come in and out of hyperspace + the amount of leeway given before (1) your just too far away still or (2) you jump into the planet itself. Additionally, one might need to check if debris or asteroids are in the vanity of the exit point.
     
    As for cartography, it be neat to see a very in depth process. I think that map information should not just be available for everyone. Some people will have very large and in depth maps, whereas other could only know of a few systems. This in turn would (1) create a possible advantage over competition, (2) create a way for explorers to make money, and (3) add to the immersion.
     
    Also people could purchase sector maps (let's say a galaxy is divided into many sectors) but in order for more information other than just locations of stars and planets one would have to purchase system maps (which could provide information on a set of planet)
  20. Like
    ODINxKANE reacted to The_War_Doctor in Navigation Systems   
    it is my ongoing belief that there will be a basic nav system. but that we the players will need to script new ai's for more advanced ones. just based on the screenshots we can see some kind of nav system on the small personal vessels as well as what seems to be a large map on the capital ship

  21. Like
    ODINxKANE reacted to Tnecniw in Target / Damage Combat and Fixed Weapons   
    I would be fine with tabtargeting for larger ships as long as I can wear a captain hat, with a fake pipe and shout 

    "FIRE ALL WEAPONS" as I blast my  lasers in broadside combat...
  22. Like
    ODINxKANE reacted to Shadow_1 in Some thoughts on stealth ships..   
    I agree that there are two different types of stealth tech being discussed. However, here is another idea to contemplate. Due to the theory that many visual stealth tech will consume a lot of power. This in turn will cause specific scans to pick up on massive amounts of power being used. Additionally, let's say that modules that reduced your ping on that specific radar do not help reduce anything during this mode of stealth. So when a visual stealth tech is used you can not hide some things where as when it is not in use you are able to hide things but are unable to hide the ship itself.
     
    Please forgive me if I literally just reworded what you said.
  23. Like
    ODINxKANE reacted to Vicomt in Greetings One and All...   
    I can't tell you how to run a corp, unless you want to be a Terrorist / Freedom Fighter
     
    I was Vicarrah, Combat Pilot for the Peoples Front of Minmatar, later Matriarch of the Tahiri, Member of the High Council of the Ushra-Khan, and between half a dozen of us nutters, we started the Ammarrian / Freedom Fighter war
     
    I wonder if Rodj Blake is going to turn up here, he usually seems to pop up in the same places as me
     
    Anyway, I played Eve for the (back then) small community and open playstyle, something it lost as it grew past the first thousand or so players, as people powered their way into bigger and better spreadsheets ships. I hope the diversity that DU brings will be able to engender the same sort of community spirit and story creation that Eve had originally.
     
    As to everyone else that's welcomed me here, Thanks
     
    Vic
  24. Like
    ODINxKANE reacted to Vicomt in Greetings One and All...   
    From a crusty old veteran of many dashed hopes and desires.
     
    I was Vicarrah in Eve (beta and the first 5 years or so, transferred her to someone else after that), and have been either Vicarrah or Vicomt in many other games since. If you know me, shout out, if you don't, I'm pleased to meet you all.
     
    Being a software developer during the day gives me some insight into what's being built here, and I applaud the devs for taking the "open architecture" route they seem to be heading for, give people tools, and as long as they have fun doing it, you're doing something right.
     
    I'm looking forward to seeing how this develops, and if it works, I'll probably end up sinking FAAAAAAAAAAAR too many hours into it. (yeah, really too many, 1000+ hours on KSP f.ex.)
     
    can I throw my money at you yet please?
  25. Like
    ODINxKANE reacted to NQ-Nyzaltar in Introducing yourself   
    We expect visitors to come from various places and have different player backgrounds.
    That's why we opened this section, to know (and understand) each other better.
    If you want to introduce yourself, your organization (guild/clan) or just say "Hi", this is the right place to do so!
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