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ODINxKANE

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  1. i agree that no sounds in space doesnt make for a very good game idea... so yeah eve was onto the right sort of story. gotta have the pew pew
  2. if you can do that factionaly i agree that would be good, but id recomend a combo of both. but once your blown up and lost your ship or whatever then your bounty is collected and you reset so to speak.
  3. I know that this was elluded to in the short story for this game. It seems that it is at least on the radar right now and im posotive that i read it elswhere although i cant for the life of me recall where exactly.
  4. nope just some good ole fashioned vigilante justice....
  5. i think this is going to end up essentialy being a bounty system. the idea of holding a player in "prison" is rediculous. From what i have read you own the space you make the rules, until someone bigger and better can take over your space and then they set the rules. With a bounty system you could pay to have a bounty placed on someones head and then they are opene up for all kinds of punishment including large booms. THis also caters to the criminal side to... if someone wants to be a criminal they can pride themselves on the size of the bounty on thier head. I would also make bounties so that they are paid by a player or faction as well... that means that in other areas of space that bounty may be meaningless. And also it can through a layer of possible treason and backstabbing into the mix. As far as punishment for cheating and what not... Cheating = Banned
  6. lol my feelings on this are lets go new battle star galacitca as far as how they did sound in space (yes i realize that space is a vaccume that sound cannot pass through). They made it sound very muffled but still audible for space battles. This is a game after all not a full blown simulation. If your in the lets make this real camp, anytime your in space, turn off your speakers. Problem solved.
  7. I agree, i am more interested in building a ship and exploring. I would prefer not to spend a large amount of time going through a complicated process of refining substances. If i have to babysit a process and it detracts from what I personally consider to be the fun in the game, then the game quickly looses the appeal. If you make the process too complicated then you cut out the people who want to do other stuff in the game. What would i recomend? there are a couple of viable options. 1. Make basic and advanced systems, but reward players that choose to go through the advanced option by making it more profitable or efficient 2. Make a very robust player market system where instead of going through a long refining process i can simply buy what i need using in game credits 3. make it complex, but for those of us that dont want to do it, give us the ability to assign an AI system or helper to manage it. (of course you have to build your AI system)
  8. I prefer to access this game from an icon on my PC screen... but thats just me.
  9. if they implement mods in this game i would be surprised just for the simple fact that other players who dont have your mod wouldnt be able to see it or interact with it which could cause some imbalance issues. For example i have a modded cockpit that has a rediculous amount of armor, you dont have that mod and i attack you... how would that play out? What i would like to see is a system where maybe a modder can submit a design or mod to the devs and have it put into the game for everyone. I believe that community involvement is a huge plus in games.
  10. if they implement mods in this game i would be surprised just for the simple fact that other players who dont have your mod wouldnt be able to see it or interact with it which could cause some imbalance issues. For example i have a modded cockpit that has a rediculous amount of armor, you dont have that mod and i attack you... how would that play out? What i would like to see is a system where maybe a modder can submit a design or mod to the devs and have it put into the game for everyone. I believe that community involvement is a huge plus in games.
  11. RAMMING SPEED!!!!!!!!! wasnt there a game years and years ago where your space ship was a bio ship and you had to attack other bio ships to get blood to keep your ship alive and updated. I swear i owned it like 20 years ago or so.... Cant for the life of me remember what game it was though.
  12. 10 a month i think would be a comfortable number. although 15 for that fancy super rare unicorn color pattern sounds pretty sick lol. I also agree that buying in buld should make it a bit cheaper
  13. ODINxKANE

    Mech Suits

    i agree, unless they make it small and agile enough to be able to work around my "base" or station. For instance if go mining in using my molecular deconstructor and lets say i can carry 1000m3 but i can put on an exo suit and carry 10,000m3 and can mine that amount in the same time or fast than the 1000m3 with no suite then it is certainly worth my time to try and engineer and build one. It would also have to show some sort of worthwhile advantage over something like a mining ship. On planets i imagine that the simple way to make it more useful than a ship would be something like fuel. A ship holding itself in a hover would eat a lot more fuel than something that uses gravity to its advantage. I can also see it being better for exploring on planets or asteroids where space is tight. something that can articulate itself into essentially different shapes, could be beneficial in say tunnels and caves.
  14. ODINxKANE

    Mech Suits

    The way i look at it the fact that there is going to be PVP is reason enough to try and build something that potentially would give you an advantage over your fellow players. The fact that certain people will specialize in different things like exploration, ship building etc... well maybe mech suits would be valuable to an explorer to help on a hostile planet (lora and fauna) or a lack of atmosphere etc... Could help with mining or construction for ship builders. The whole premise of this gaem is your creativity should come through, so your question is why, my question is why not...
  15. Thanks for the info. THe way i see it, this game is very ambitious, but it isnt attempting the impossible. A lot of what they are attempting to do has been accomplished in one form or another. What sets this apart will be the ability to bring it all into one massive game on one server. I am impressed by what i have seen so far and as far as benefit of the doubt goes, ill give it to ya. I am mildly surprised that the nay-sayers have already come out swinging in some aspects, but on the same token my steam library is full of half delivered promises and abandoned games. The lessons i have learned is that games that have a lot of interaction with the devs and public tend to last a lot better than ones that dont. From what ive seen these devs pride themselves on seeing what the public is saying and have had interviews with bloggers and the such just to let people know that they are listening. I think i speak for most of us here when i say carry on with the good work and we all hope to be a part of making it a great game and watching it develop and grow.
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