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Bobbie

Alpha Tester
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  1. Like
    Bobbie reacted to NewStart101 in [FAQ] Anti-cheats and choosing EQU8   
    Hello, I am somebody who likes to have a clean PC and I really like the game so far. It has been a LOT of fun and I am somebody who also doesnt like unfamiliar programs. Yay me for being that kind of guy. 

    Question: I have a tool that i use for monitoring what a program does to my computer. If I have that tool running or if I use that tool to check that Equ8 is not doing anything screwy with my computer, is that necessarily allowed? For instance: this tool allows me to see what permissions the app is using, and other misc things that are not necessarily pertinent. I am not using it to get a favor in the game. 
  2. Like
    Bobbie got a reaction from IvanGrozniy in Dual Universe Today Magazine - Today's Issue   
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  3. Like
    Bobbie got a reaction from GraXXoR in Dual Universe Today Magazine - Today's Issue   
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  4. Like
    Bobbie reacted to DrFrigoPorco in Dual Universe Today Magazine - Today's Issue   
    Dual Universe Magazine is back! (formerly Dual Universe Today). Here's the first issue. ENJOY! 

  5. Like
    Bobbie reacted to DrFrigoPorco in Dual Universe Today Magazine - Today's Issue   
    Even though people will deny our existence....WE WILL PREVAIL!!! Long live District 18!!! 

  6. Like
    Bobbie reacted to DrFrigoPorco in Dual Universe Today Newspaper   
    DUM Media thanks you for your feedback. Porcocorp rulez!!!!!
     
  7. Like
    Bobbie reacted to DrFrigoPorco in Dual Universe Today Newspaper   
    I'll put all the new issues in this thread. Enjoy! Here's today's news! 

  8. Like
    Bobbie reacted to GraXXoR in So, when is the game getting rolled back?   
    Unfortunately it’s not. Often elements placed next to other elements can only be done in specific orders. The collision grids are janky on some items. 
  9. Like
    Bobbie reacted to Wadiss in Copy / Paste Size   
    Dear NQ, 
     
    Please for the love Quanta, please increase the copy/paste size limits. 
     
    It is the single most annoying aspect of build large ships. 
     
    Love, 
    Wadiss. xoxo
  10. Like
    Bobbie got a reaction from Burble in Whatcha Been Makin'   
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  11. Like
    Bobbie got a reaction from NQ-Naunet in [Player Feature] Burble's Space Race Interview!   
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  12. Like
    Bobbie reacted to Area51 in [Discussion] DevBlog: The Mission System   
    I've no idea till I see it 
  13. Like
    Bobbie reacted to NQ-Naunet in [Player Feature] Burble's Space Race Interview!   
    Greetings Noveans! ?
     
    Today I come to all of you with a very special feature! Please put your hands together for @Burble, one of Dual Universe's very own racing specialists.

    As many of you are likely aware, the thrilling sport of ship racing has been steadily gaining popularity in DU. Players just like Burble have already created some incredible tracks, designed lightning fast racing ships and organized exciting events to entertain and delight their fellow players. What's not to love about that?
     
    We sat down with Burble to gain some insight into what life as a DU racing fanatic is like! So grab a cup of something tasty and pull up a chair, because we want to share our findings with all of you now. ?

    ____________________________________________________________________________________________________________________________________________________________________

    1. When did you begin playing DU, and what were your first impressions? Have you always been a fan of this genre?
     
    I started a few months ago before Christmas, I think. I had been following the game for years, but had not had the computer spec or the time to start playing. I've always liked sandbox games, voxel games, flying games and live communities, so DU was a logical step that was always going to happen at some point. My first impressions? I was overwhelmed and a little lost for three days on [the Sanctuary Moon of Alioth]. But after I was advised to make my way to Alioth, the game began and it's been superb ever since.

    2. At what point did you decide to begin building a race track on Alioth?
     
    It must have been around week two of playing. The voxel mechanics in DU are a cut above most other builder games I have played. I've always had a go at building races in other titles, but I knew for sure that the persistent world and [single-server universe], coupled with the interesting physics and excellent building mechanics would make DU the game where a really fun track could actually exist. We can design our own race spaceships and then explode them! How cool is that?

    3. Do you belong to an Organization and, if so, how do your org mates feel about the track you created? Did they pitch in? (Feel free to shout out anyone and everyone you'd like!)

    I am in a solo org [so that I can possess all] of the cores I need to build something on a large scale. The whole build was a solo effort until last week, when the course was finished and some new people came along and started taking an interest in building shops and housing their racers on the track and surrounding area. The last few days have been really fun, and the beautiful stuff people are now building on the track makes me really happy and grateful.
    However, there were some really good people along the way who helped out with a little resources here, or a kind quanta donation there:
     
    Rayder13 & Umibozu both found me early when the track was only a concept and helped me on my way with their generous spirits. Rogue455 gave me the location of an aluminium meganode for free to help sustain the millions of litres the track was consuming. Dangersnoot has been a lovely friend and kept me company on discord when I lost the will to live... deep underground chasing scanner pings. The two of us once mined a whole silicon meganode and shamelessly sold it all to buy more aluminium. Lunaprey gave me a bunch of XL screens and keeps me on my toes. Jokr shipped me 200,000L of crater soil from Madis so I could build the Madis Hairpin. (There is actually nearly half a million litres of dirt from other planets than Alioth in the track's construction, but that is hard to tell at full speed.)
    More recently, other DU racing enthusiasts have reached out to me and have been very generous in donating to the track in the last few days. There is a thriving microcosm of racers in the game. I feel that racing can be a permanent part of the experience. There are a whole lot of really great people in the game and I cannot mention everyone. Just look at the support channel and everyday there are experienced players offering help and advice.

    4. What's your favourite part about hosting races in DU? What about the process sparks the most enjoyment for you?

    The crashing and exploding. The inevitable laughter and people flying around to rescue each other from the track, usually deep under water. The way the people who get involved interact with each other and all share the same idea of fun and creativity. Meeting people you would never meet in real life purely through a rendered location that does not even exist beyond our childlike imaginations.

    5. What do you think the future of racing in DU could look like? Do you plan to host any major, recurring events?

    The future in a persistent environment can only get better and better. More people are building tracks, I was not the first. There are plenty of other builders that have been here longer than me. There are LUA guys working hard to make lap time devices. There are smart traders taking care of the finances and supporting the efforts of the teams. The actual racing? The tracks all over the universe are all there and being built for the players to enjoy. Monthly events or leagues with cash prizes. Head to Head battles for quanta or to risk losing your ship blueprints to the winner. Gambling syndicates. Time trials. Laughter and drama. Exploding and fireballs.

    6. What would you consider to be your top 3 sources of inspiration when it comes to crafting the perfect race?
     
    The old Nintendo game F-Zero and any film or games where deadbeat rebels spend their lives speeding through canyons and exploding in fireballs. I jump out of aeroplanes for a living and teach people how to fly their bodies at 300kmh so anything fast paced and reaction based keeps my mind empty and happy. The voices tell me to do it.
     
    7. Besides hosting races, what's your favorite thing about DU? How do you spend your time in-game?
     
    I am not a very skilled block mover - I hardly know any voxelmancy stuff. But still, it is the building and ship design and the interactions with friends. Sometimes Dangersnoot and I spend a whole session just visiting all the incredible VR locations people have shared. What makes DU great is that what you build will be seen by others. It's not an ego thing. So many other voxel games you spend hours building something that you love only to realise you are alone, in a dead server, and there is no one to share it with. Even paradise is boring if there is no one to share it with.

    8. If you had to offer one piece of advice to your fellow DU players, what would it be?

    Get the hell off of Sanctuary. Immediately. Leave all your stuff there. Get to Alioth as soon as you can.

    9. If you could have ANY feature in the game (to support your racing ambitions or not), what would it be?
     
    A little more smoothing in close proximity player to player desync and player position lag. The smoother we can make the game feel while flying around at 500kmh just above the water and sand, the better the racing experience will be for everyone. I don't know anything about code but if that is a possibility then I think we all would like to have it please!

    10. And lastly, the big question on everyone’s mind is: what are the coordinates to your track!? We're dying to visit!
     
    In the hot sandy paradise around the equator on Alioth at a Lake we call "Melanuma Beach". Please, anyone come by and explode yourself into whatever you feel is best at the time!

    ::pos{0,2,0.1646,108.9371,5.1948}

    ____________________________________________________________________________________________________________________________________________________________________

    We sincerely hope you enjoyed our interview with Burble! Thank you for reading! 

    If you know of a player or Organization that's doing something you think we should feature, drop us a line! To do so, you can:

    1) Send a DM to any of our Community Managers here on the forums
    2) Send an email to community@novaquark.com
    3) Post your recommendation right here in the comments

    Please be sure to supply us with the following details:

    1) The name of the player or Organization you'd like us to feature
    2) A point of contact so we can conduct an interview
    3) A few sentences to let us know why you think this player/Org deserves their 15 minutes of DU fame ✨
     
     
  14. Like
    Bobbie got a reaction from Revelcro in Dredger Mining Efficiency Skill Nerfed?   
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  15. Like
    Bobbie got a reaction from GraXXoR in Dredger Mining Efficiency Skill Nerfed?   
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  16. Like
    Bobbie got a reaction from Metric in So, when is the game getting rolled back?   
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  17. Like
    Bobbie got a reaction from Deintus in NQ Schematic -Poor decisions   
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  18. Like
    Bobbie reacted to Gottchar in PSA: For mass reduction to work, move the item in your inventory after getting it out of market container   
    https://www.twitch.tv/gottchar/clip/ColorfulHonestDinosaurPJSugar
  19. Like
    Bobbie reacted to Burble in DU Racing - what is possible so far   
    I know, I've been going on and on about making a race track for a while now. Well, the two tracks are all laid down now and ready for racing, time trials, illegal gambling and so forth. I can't even begin to describe the hours or explain why I would willingly do this to myself, but I think this is the kind of community that understands insane building projects so I don't fear too much judgement. Think I might quit DU now for a while. To the handful of people who kindly donated a bit of material here and there your names have been cemented into the foundations of the course at various points. 
     
    -2 separate and complete race tracks covering 10 hexes on Alioth
     
    -The scale of the tracks allows for high speed racing. I'm really excited for to see what kind of racers people dream up. 
     
    -A restricted class cup and an unlimited builders cup could be something for the future. 
     
    -Head to Head racing for quanta
     
    -There are pit garages for sale on site for race teams.
     
    -Land plots available for opening shops and markets for those with a plan, contact me.
     
     
    As for the racing and physics, I think what is possible with a bit of practice is really pretty cool. Like a 2021 version of that old classic nintendo game F-Zero if anyone is as old as me.
     
    A  lap preview of the two courses can be seen as raw footage here:
     
     
     
    Here is the super cheesy awesome bit I slapped together.
     
     
     
     
    The total materials if anyone is interested are approximated here:
     
    Aluminium: Countless millions of litres
    Concrete: quite a lot
    Luminescent glass: a really serious quantity 
    Alioth sand and rock : >2mil L
    Madis soil: 200,000 L
    Symeon soil: 190,000 L
    L and M cores: more than 135
    Time for construction: 3 months more or less
    Quanta spent: all of it
     
     
    VR Station is open : Melanuma Super Speedway race track - come visit and set a waypoint, then come race and build.
  20. Like
    Bobbie got a reaction from CptLoRes in Please NQ - Clean Up the Markets!   
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  21. Like
    Bobbie got a reaction from Aaron Cain in Please NQ - Clean Up the Markets!   
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  22. Like
    Bobbie reacted to Burble in What's going on with Dispensers NQ?   
    No, I mean the 2000m tall space elevators. Flying into invisible ones and taking damage, if as you say the collision boxes are decoupled, would be less fun than hitting the visible ones
  23. Like
    Bobbie got a reaction from NQ-Naunet in What's going on with Dispensers NQ?   
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  24. Like
    Bobbie reacted to NQ-Naunet in Tokenized Dispenser   
    Right, that makes sense! Please do @ me once you get one and try it out. I want to make sure you're experiencing what you expect.  (Whenever they become available, that is!)
  25. Like
    Bobbie got a reaction from NQ-Naunet in Tokenized Dispenser   
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