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Tordan

Alpha Team Vanguard
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Posts posted by Tordan

  1. Please pay attention to real physics.
    Concrete is not light.

    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.

    Iron is heavy

    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete

  2. On 8/1/2022 at 6:17 AM, Deathknight said:

    Lua is one of the best and most innovative features in DU. Surely something positive for the game is not the reason for the game to struggle? If you are complaining that they are doing multiple things wrong, the solution cannot be to criticize the things they are doing right?

     

    I agree
    The Lua system in the game is awesome, and very powerful. 

    I also like the the MU and asteroid mining systems, although I think that the "broadcast" feature of asteroid mining should be removed. You should have to either find it yourself, or have a friend tell you the coords. 

     

     

  3. You are correct. It doesn't automatically scale to the infinite, and there have definitely been some underestimations of just how much stuff players can dig, and build. and how resources are allocated and priorities are still not completely ironed out, but there has been some serious progress made from the days when you couldn't mine at all because 19 out of 20 server requests were failing. I just believe that right now we are not seeing the entire picture at our end. I suspect that they are throttling the available resources, both to save cash and to test bottlenecks and that some of what we see is the result of that.

  4. 17 minutes ago, blundertwink said:

    scalable

     

    The game scales.
    I'm tired of everyone saying that the game isn't scalable, like that phrase actually means what they are saying. There is always going to be a hard wall somewhere. Right now the soft wall  seems to be the amount of server resources that can be maintained over the long hall with the current cash flow, so they conserve. and then we occasionally get a higher load then they can handle. I don't have any idea how well the game would perform if they had twice as many server resources allocated.

     

    I hope that constant predictions of doom and gloom from the peanut galaxy doesn't discourage new and returning players once the game releases. I very much want the game to succeed.

  5. 3 hours ago, Mncdk1 said:

     

    Thanks, I'll try that out. I tried linking a PB to the doors and then linking the seat directly to the PB, but I didn't think to put a switch in between.

    Remember too that an OR gate will act like an inverse relay, allowing you to connect multiple inputs to the same circuit. You can have a manual button close (and/or open) all your doors too

     

  6. @Mncdk1 

    you can already do this.

    you can directly link doors, but it is wasteful of slots. My recommendation is link a control unit or PB to a switch (drag from PB to switch not the other way around. if it is linked to slot 1 then the command to put in your lua is slot1.activate() or slot1.deactiate(). I then connect a few other elements to the switch, a minimum a relay, then attach all the doors to the relay.

     

    ps i you link from a switch to the PB, then the switch will not fill a slot, it will instead turn the PB on and off. This doesn't work with a control unit. Dragging the other way to add to slot works with both.

     

  7. 3 minutes ago, Deathknight said:

    I am running under the assumption that we will keep Core BPs and nothing else, including talent points. Before the talk of wipes, I had always assumed we would carry those talent points over, but I'm just trying to keep myself in a mindset where I will not be disappointed right now. If we get talent points (some or all) that will be a bonus as far as I am concerned.

     

    Agreed. I'm trying to plan for both directions as much as possible. We know nothing, we can safety assume nothing. So I log in every day to get my dole, I run my mining units and collect my ore, I blueprint as much as possible in as many different incarnations and materials as is practical. Something will eventually happen. I hope that this game that I love so much survives for many more years to come. I hope for at least one Renaissance along the way.

  8. 13 hours ago, Celestis said:

    If they wipe Sanctuary, that's a serious promise they'll be breaking.

     

    Really just not how it works. The first is a commitment to game mechanics, but if they reset the ENTIRE game before release, then Sanctuary moons will be safe from there forward only. It is just foolish or "lawyer-esk" to try and assume that you could use that statement to "prove" that you have a right to keep everything on Sanctuary even through a full wipe. Next you're going to be arguing that if the game fails, and they close the servers, that they are somehow obligated to keep a server Running with Sanctuary on it for you. Nope. Not how it works.

     

     

  9. 2 hours ago, CousinSal said:

    Wish In one hand shit in the other and see which fills up faster. Good games are not built on hope's and wishes. Good games are built from people with experience, and hard work.  There is a reason DU is at where it is now, and that is because NQ isn't capable of building the game you wish for. Instead they have filled your hands with shit.

     

    Thank you for your insights

    You do know I am not a dev correct? So while I have in fact worked hard to contribute to the game and it's success, mostly as a player and supporter my job is to make suggestions, help where I am able, and sometimes just encourage.

     

    Disparaging others seldom helps to achieve a positive result.

  10. Dear Relevant Devs,

     

    Please expose the following items from system to screen Lua

    system.getItem()

    system.getUtcTime()

    system.getArkTime()

     

    also...

    Mostly this request stems from the fact that  getInput() and setOutput()  are capped at a VERY small string

    doing a system.getItem(id).displayName into the input table before json encoding it seriously cuts into the 1024 characters.

    It seems silly that I have to build my own item table to look up names from the screen unit, particularly as it would need to be maintained.

     

    Of course it would also be very handy if you could just pass a table reference between PB and screen unit, (and databank for that matter). 

  11. I recommend having enough vboosters that you can float your ship at 2g

     

    That said. Artificial Gravity should have an off switch and lore.

    Why do our ships and space stations have gravity at all? what material or element creates it?  Why can't i just turn it off on a space station if I dont want to have gravity there (like for a maintenance dock)

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