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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. You are honestly claiming that WW2 and coldwar were the times of the most advancement? Srsly? This is such an old Hollywood myth used to glorify and justify conflict. You're completely discounting the 70+ years of relative peace after the war where we have seen unparalleled advances in science and technology, privatised space travel, medical breakthroughs. So many major mathematical and scientific breakthroughs were made during peace time and only a few were coopted for war (missiles, poisons, biological weapons and nukes)... The vast majority of breakthroughs were made outside of war or even despite war, not because of it. Sure, some projects were funded by the military (GPS) but they are few and specific compared to the general peacetime advancements enabled by allowing adults to go to university and study and not to war to kill. Art and culture also. Look at the 400 years of Japanese isolation, creating some of the finest woodworking, caligraphy, art, music, tea ceremonies, silk, flower arrangements and yes, karate and katanas, too. The years of European peace that lead to the renaissance in art, music, literature and philosophy that were unmatched throughout the world. Civilization leads to breakthroughs in all fields, war just picks up a few bits and bobs and perverts them for destructive uses. Moreover, war and conflict can just as easily lead to the loss of those advancements; Library of Alexandria, Twin Towers attack, Religious destruction of ancient artifacts... All of this comes from conflict... But yeah, unbridled conflict.. whoopie. Competition and challenges are needed, not war and conflict. Nothing good can come out of the latter other than a few people getting an ego massage. People who insist on and glorify open conflict merely lack imagination.
  2. WHy would the AI wake us up just so that we can kill ourselves, though? Creating a new civilizaion but not even bringing laws and police from the old one is Junior-high school level stupid... Aphelia or whoever is AS not AI. The whole premise of the lore of this game was thought up over several rounds of some stout beverages in a bar, taken down on the back of a napkin and hasn't been readdressed since.
  3. Listening to these people taking themselves seriously while sparring for control over fictional resources in a game hardly anyone plays as if there were real consequences is kinda cute but considering they're grown adults, bordering on sad. I just warped in picked up a full load and warped out a couple of days ago. nothing. they remind me of the local street lads in my old litter filled, graffiti festooned hometown when I used to unfortunately live in the UK.. They walked and talked as if they owned the place, knifing anyone else who came near them but basically not actually achieving anything of actual value other than acting hard and eventually getting knifed themselves. Ah the UK... a bastion of honour and dignity. Shame that this sort of mentality makes its way into games, too... "Build a civilisation." more like "Build another shitty pigsty for people to fight over and subjugate others in."
  4. That's a very... creative... interpretation there. How does that stack with "Mining Optimizations" -5% time to reach max sphere size skill. And the "Advanced Mining" +5% max sphere size. please show us. I'm going to test this language on my employes.... +5% salary earned per year... After 5 years you"ll be +25% more earned.... but only get paid for the first 80% of the day.
  5. NQ only react if they feel personally attacked, like the famous NQ RDMS gaffe that cost them a marketplace and a proportion of their player base. I doubt they will do anything until the situation becomes entirely dire. Due to NQ's lack of willingness/ability/capacity to code around the delays and even to remove the plethora abandoned constructs, they will not likely do anything unless someone encodes an XL screen with a full SVG animation of JC sucking c... (this is just an example and is not a call to arms ? ) NQ; Please prove me wrong, I know you can if you try!
  6. JC keeps saying players are advancing too quickly. seems like a no effort required way to slow down the industrialists ... /s(kinda)
  7. Scuttlebutt is that the Dredger, Mining Efficiency skill (5% more ore extracted per level) has been nerfed by JC. According to our miners, they are getting only 2.6% increase for LEVEL 5.... That's 2.2m Skill points (17 days or so) for a 2.6% increase in extraction. But I waited over 2 weeks for this skill to stew and now can't detect any increase in my maximum or "bite" size which stayed somewhere around 300L per "bite" rather than increasing to 330 or over 360 as expected. Still getting around 4k for a standard "mini" node as per usual when I was expecting to be able to extract 5k per node. I really hope our miners and I are just being thick and that this is merely a grave misapprehension. JC wouldn't purposefully nerf a skill in order to slow down progress without giving the players half a month of subscription worth of skill points back. Would he? Surely? No...
  8. Knowing NQ, It wouldn’t surprise me in the least if they borked something in the last patch.
  9. This game economy is currently dominated by JC’s bots. welfare bots, ore purchase bots and industry magic potion selling bots. between their sweet trifecta of China sweathouse-like bots. There is verrrrry little money leakage to actual players. Here is how it works: people mine ore and immediately sell it to add to the money they get from the welfare bots, draining the ore from general circulation. Then massive chunks of that cash are burnt at the alter of industrial sacrifice to fund the potions to run the machines to make the things that no one has any money to buy. Between the rapid and continuous disposal of ore to the purchase bots and ℏ to the potion bots, it’s zero surprise the game feels empty and devoid of market activity. literally a JC bot to JC bot short-circuit with very, very little being put into the game’s infrastructure. what JC hasn’t grasped is that even with the schematics, people would still rather pay several times as much to make stuff themselves than depend on others to make stuff for them. personally, whenever I purchase something from the market, I feel as if I’m investing in others becoming rich and failing my org. So I rather give the money to my org for them to invest in machines to make stuff for us rather than lining some unknown org’s pockets: who wants to be a dumbass consumer in a computer game? That’s what most of us have to suffer in real Life. we want to be moguls of industry, self dependent and self sufficient: wanting for nothing. Certainly not needing to go to one of those f’cking janky af commoner markets every day for bits and pieces to make a ship. and certainly not when we know that the money is going to making someone else wealthy. ?
  10. I've built a 1.2km tall tower, but I have made it 40m wide with glowing vertical stripes and 128m solid glowing horizontal octagonal safety "rings" every 128m. It's visible from about 10km away. I believe in responsible architecture. ?
  11. I never even knew there was an AGG exploit. Only ever used the pedestrian 4kph AGG since day one. that’s the problem with exploits, they change people’s expectations and you end up with people feeling that they’re entitled to it.
  12. Just warped to telamai. Didn’t see anyone. kinda sad. I think they’re trolling. warping back. I can go hours in this game without seeing people.
  13. Who has so much money that they buy enough stuff to support a market? Only people selling stuff to make money. But they’re selling stuff they make, not buying stuff. People who want to make stuff need ore but the ore bots are purchasing at fixed prices forcing ore price up so that industrialists I’ve to mine themselves or purchase at a higher than going rate price. but since so few people are purchasing parts because few people are rich the bottom drops out of the market squeezing the industrialists. many can no longer make a profit. Those wealthiest and smartest industrialists made money by mass producing things that sell, thus they tend to spend money on the magic potion fromdispensing bots in order to get more potions to power their machines to allow them produce more stuff. They’re not the sort of people who spend money on others’ constructs/elements.
  14. Have things improved since 0.23? LOL. Oh you sweet summer child. Until last week, I played more than 30 minutes a day or so to queue up my avatar and his four alts' security checks (takes about 5 minutes each avatar)... and am currenly hooked on CP2077 (have already over 100 hours play time in that game!) I came back for a couple of hours when I heard that they had reset the skill queues. I tried to play a few hours this last week and flew around alioth... saw maybe one or two players per market place. The org I play with has shrunk from 60 just after the NDA drop peak to its 5 original core players again, but that's merely anecdotal. For me, I have the incidental fly bys and drop ins at our base (3km from a district) peter out to almost nothing. I'm now surprised if I even see another person at all.. Kinda like a sad, small version of Elite Dangerous. I suspect people are waiting for the beta to drop.
  15. JT, the definition of a man whose mouth is bigger than his peepee... As Davie504 would say. Still an egotistical tool.
  16. I actually came back to this game for a few hours after several months' hiatus. Only to find the docking completely borked... My idea was to park my container ship near the platform within linked container range because the platform was a complete Custer of flucks lying hither and thither with not enough space to touch down. Then I'd fly my XS shuttle to the marketplace. Flying back to the L core ship with my XS core shuttle and landing on the deck of the unpiloted L core ship caused the L core ship to burst away and leave the XS core ship static again like it used to about a year ago. This was not a problem before 0.23 when I last played. JC gets his team to adjust mechanics to prevent fringe cases (like step manouvering dynamic cores one by one into space) by hamstringing the manouvre tool so much that players are forced to sit and wait like a lemon for 3 minutes when you accidentally lift your ship -trapped on a market place platform by another vessel's bugged collision cube, say- up into the air and it freezes there, too high to jump onto or invoke build. Docking is another extreme "shotgun nerf" as I like to call them where they were unable to come up with an imaginative and effective way to handle dock-shipjacking. And now docking requires one to use a broken mechanism to engage another, broken mechanism. It suffices to say, I logged off mid session after an hour or so, unable to get my wee shuttle to dock. This game is an exercise in concentrated frustration. It needn't be, but it seems the team is intent on making it as frustrating to play as possible. Where are the quality of life improvements that should be coming to a game with the title Beta? This is looking awfully like its regressing more than progressing. Certainly in the 4 or 5 months since I last played, the game has showed me nothing novel or exciting.
  17. But that would speed things up, and JC has expressly said people are playing this game too much... er.. I mean... people are progressing too fast. In all fairness, CDPR were surprised when some players managed to "complete" Cyberpunk in less than 20 hours on their first playthough considering they had touted it as a 120hr+ play through game. The problem is is that JC has now recalibrated the game around the 100+ player org with 10+ hour per day players that "caused" this perceived problem, meaning that single players and single digit orgs with single digit member play times will be at a distinct disadvantage. To some extent, there needs to be unlimited (in comparison to the population) "staple" materials for a society to grow rapidly. Every developed society in the world came from a past where subsistence materials were common enough to allow the spontaneous creation of proto-civilizations without undue competition. However in DU, Refining limestone for calcium but losing the carbon and oxygen (CaC03), solid fluorine, gold and marble being the toughest materials (until recently) and of course my personal favourite, mining coal and combining it with Oxygen (IIRC) to create wood. These kinds of decisions immediately alienate players with even a modicum of scientific knowledge beyond primary school level. Stuff like this means that humans cannot harness Stone / Bronze Age materials such as wood from trees or glass from sand or even more egregiously bricks from clay. Heaven forbid, harvesting solid stone from those massive boulders and subsurface deposits. This causes every single wall and floor of basic ground constructs to compete with the materials used in space age constructs creating enormous pressure on resources.
  18. Since NQ are unable to provide the technology to render the buildings in a timely fashion using LOD tiers, NQ should have implemented a purple 10km no build zone around each market place to allow safe landing. But they didn"t... so... They could add a togglable function that shows core build cubes as a glowing blue ghosts. NMS uses a similar system to depict resources... Then all they need to load is the positions and sizes of the cores on a hex by hex basis: a tiny amount of data... once all the cores are loaded, they then start to render them. That would fix most of the collisions. Alternatively, they could tweak AGG to just offset some percentage of the weight of the vehicle by opposing gravity but providing no lift beyond that. That would then require vertical thrust to accelerate the mass and offset air resistance.
  19. NQ edit: ninja’d by Blazemonger. Oops. ok less snark from me. Let me add some detail. It’s a bit tautological but the lack of actual progress these last few months is what’s holding the game back: This game is still in alpha despite the name. they need to be adding features into the game and having them play tested. Monthly patches with ancient bugs getting fix for a start. also, by progress I mean distinct, novel game mechanics, not simply hobbling of current features to give the illusion of depth when they’re actually just adding nothing other than talent gating and hideous cost gating to current mechanics. It’s the cause of their lack for progress that is worrying: Ihonestly don’t think NQ has a real, solid roadmap. the stuff on display is super vague and lacks definition. every sentence by JC in any video is framed in terms of maybe, should, thinking about, considering, looking into. for a “beta”, that’s a disastrous place to be. no clear plan makes progress a hit or miss endeavor especially as the technology deepens and becomes more interdependent.
  20. What if they covered the entire hex with a single landing pad, made a 3 hex purple buffer around each market and made a no fly “burn zone” a 100m or so around the central building with “elevator” pads dotted around the hex to zoom players closer to the central building instead of having them walk? that would solve short term cloggage. Then just add a dash of “core unlocks after a month parked on a purple hex”
  21. Hovers can hover over water and if you press down will sink into it. If you then press up, they will rise very rapidly.
  22. That’s too bad. I feel I have already got my money’s worth from both games. I played maybe 1000 hours of DU since the first alpha and am on hiatus playing CP2077. Currently 100 hours played. $300 spent on DU for 1000 hours and $50 for 100 hours in ‘77 is much better value than hookers and blow and less likely to end up catching something nasty.
  23. I believe someone calculated it to be a total of 900 cores in your org if you max out all three skills to L5 Plus your original 15.
  24. Wrong. Completely wrong. This sort of confident presentation of misinformation as actual fact is getting increasingly annoying these last few years. It’s like people are totally confident to just spout whatever they pull out of their arses without even bothering to check if it’s true. Notice the especially amusing use of the CAPITALISED numeral (ONE) to make it sound more TRUTHY. They probably saw something like that written in a EULA or something and thought it made them sound more authoritative.
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