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Wyndle

Alpha Tester
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Posts posted by Wyndle

  1. 1 hour ago, BoomHeadshot said:

    I see a ban in your future. NQ does not like common sense.

     

     

     

    I would rather kiss the money and effort I have put in goodbye than be subservient and chant 'thank you sir, may I have another.'  I am fully aware that using terms like gaslighting when referring to NQ's activities is incendiary and I do not use it lightly.  Of all the words I have rattling around my skull along side my last remaining brain cell, it is the most accurate from my perspective. 

     

    I invite anyone to read through my post history, even the Alpha posts if anyone has access.  I sometimes use hyperbole for effect and I have dabbled in light hearted trolling but the majority of words are for the benefit of the game and community.  I challenge anyone to find any negative sentiment in my words that isn't tied to real issues past and present.  

     

    Edit:  

    I went digging, this is from the last page of my posts that I can still see.  As far as I can tell the Alpha forums are 'offline.'  This is from approximately a year ago and as far as I can tell the underlying issues that drove off Mega and so many others is still alive and in full control of DU.

  2. Looking around more, @Shredder was the only one to mention having seen a planet listed on the patch announcement and later the same day came the 'when will we hear about planets' complaints I recalled seeing.  The context for removing a portion of an official announcement that we now know for fact was a part of the patch is of the utmost importance here.  Just seeing Shredder's post with no direct response could create the impression that the planet was held back or not actually in the post.

     

    Two plus weeks of prep time versus two days is an uncontestable head start with a myriad of additional ways to ensure coming out on top.  Even a solo player with two weeks of insider prep time could buy up and build MUs and TUs while mission running to cover TU placement costs and blanket the planet in fast claimed tiles.

     

    @NQ-Wanderer @NQ-Nyota @NQ-Deckard  -  This incident has pushed the boundary past plausible deniability.  I can see the occasional slip or blunder leading to poor results but every patch having essentially the same effect of benefiting a few?  It is either malfeasance or ineptitude on a level that ensures the eventual collapse of the game and the fact the servers haven't already croaked takes credence away from the latter.

  3. 1 hour ago, Kezzle said:

    I'm fairly sure the release of Talemai was publicised in some manner before the stream... I'm not caring enough to dig through timestamps of announcements, and it certainly wasn't consistently messaged, but I don't think the stream was the first time Talemai was announced as imminent.

    As much time as I spend here on these forums I would have noticed that being publicized.  The first mention I saw was during the stream.  We got a big heads up that the patch was coming and lots of complaints followed, including people directly addressing planet release phases not getting mention.  Discord is fine for real time conversation but no mention in the announcements there either.  The discussion channel is the only place I can think of that I have not monitored actively.  I found out about the T1 space fuel in that channel during the forum maintenance but would not have known (before patch announcements) had I not been there live, i.e. not a channel for announcements. Far too many coincidences in light of prior impropriety to assume in NQ's favor here.

     

    Edit:  

     

     

    So yeah, it was technically announced but immediately removed without comment, context, or clarification.  

  4. 16 hours ago, Snapsis said:

    Talemai - 3.34% (1768 tiles) claimed in less than 24hrs.

    I think our work is done here.

     

    9 hours ago, blundertwink said:

    ...the chance of NQ engagement is near-zero.

     

    It isn't our job to make these forums a serious place for productive, detailed topics -- and there's no reason to assume that's NQ's goal, either.

     

    What doesn't feel helpful in my opinion is the "cop" attitude where things must go in the proper threads and must stay on topic because "we have to be helpful for NQ". 

     

    4 hours ago, Rokkur said:


    I respectfully agree with Blunder, I think you hurt your own neutrality as a player by the way you engage with the rest of us, as if you are the assistant to the regional manager (The Office reference). :rofl: Basically you seem to be here reminding us of how we SHOULD do xyz  in communication when you have zero authority, and it causes as much frustration for us as I feel it probably does for you seeing us unproductively bashing the game according to your views.

    Of course when we voice these valid concerns we don't hear back from NQ, and then people in your boat of "just enjoy the game" invite us to exit out the door, which enough people are already doing that it jeopardizes the ability for NQ to maintain server cost. Of course when we don't do this and become bitter after years of the same behavior from NQ then we are banned from forums cause we didn't praise them enough in our frustration.

    You don't only get to listen when people say what you want.

     

    3 hours ago, Jinxed said:

     

    Your dedication and belief in NQ is commendable, if misguided, but if NQ don't take this forum seriously, why should we? Heck, NQ barely even respond to tickets, let alone engage the wider customer base in constructive discourse.


    Without NQ taking part, though, there is no reason to waste time formulating insightful comments full of detail about how the game is broken. It's not like other people reading those comments will help NQ sort their shiite out.


    I have formulated careful posts in the past, collected and collated information into easily readable lists, helped other forum members and was once a very constructive member of the community. But that time is well and truly over. Other than taking our money, it's crystal clear that NQ have neither the will nor inclination to engage with us and haven't in any meaningful way since early alpha.

    This throwaway addition of a single planet, identical to previous planets with all their obvious problems in tact is absolute proof they haven't learnt a thing.

     

    Periodically, heck even randomly rotating ores, making them far more common, removing the 15 minute timer and replacing it with a dowsing capability that simply points in the closest 45 or 90 degree segment of a compass towards the densest cluster if one exists within, say ten tiles (adjustable by skills and tier of the territory scanner). I don't know I'm not a game dev, but that seems like more fun than what we currently have and I just pulled that out of my arse.

    At the end of the day, fun should be the number 1 goal of any game, above every other goal.

     

    2 hours ago, RugesV said:

    If anyone thought it was not going to turn out this way.....   I noticed by week two of release how quickly stuff got gobbled up. and that was before people had assets.

     

    Now dont forget, all of this is moot because "When" territory warfare comes to the game.  all these claims will get gobbled up by the few. Or at minimum denied access to by the powerful. 

     

    2 hours ago, Rokkur said:

     @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not.
    I acknowledge your view points and also want to express why posts are made in the nature they are.

    As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works.

    You seem to also believe that the communication breakdown is off topic of the OP's post but it is not.

    It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies.

    The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us.

    @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
     

     

    2 hours ago, Snapsis said:

    Lets just keep it simple shall we?

    Since before release NQ has been told in multiple forum threads and constantly on Discord why this system is flawed.
    We all know it is flawed. Even those of us that know how to work the system to our advantage advocate for a change.
     

    Stop acting like it just needs more constructive feedback.

     

    If the game designers want some help they need to engage.

    Yes, let it be possible for anyone to find T2 within 20-30 hours of gameplay, and T3 within 40+ hours.

    The way it works now very few people that scan first have the chance at up to T4 with very little time invested.

    Then it's over. They have the tiles until they decide to sell said tiles or they abandon the game.

     

    Here are two ideas:

    A very simple way to change the system for the better would be to just increase the number of hotspots and make them smaller.

     

    Another idea would be to have the process of finding ore take days on a single tile and be random in the size and type of pool that is found.

     

    Digging for mega nodes was bad, we get it it. But if people can still have a chance to find a "mother load", even if it needs to be mined out slowly, that is way better than scanning tiles for hours on end and not finding anything but T1.

     

    Reference:

    https://dictionary.apa.org/gaslight

    https://www.merriam-webster.com/dictionary/agent provocateur (more polite than 'patsy')

    Prior evidence of insider knowledge resulting in blatant imbalances.

     

    I came to the table in good faith and offered input, suggestions, and value for the game and community.  Telling us how to jump through hoops with enough flame but not too much when we're not heaping praise upon you is a MAJOR RED FLAG. Every step along the way since launch that has been "mishandled" has been called out yet we get short notice for a single planet being released?  NQ has shaved the doubts balanced on Occam's Razer so thin that we're left with two equally horrible possible explanations; malfeasance or catastrophic incompetence.  Each patch has just enough "good enough" to temporarily pull attention away from consistent, repeated abuse of your community.  

     

    There seems to be tons of smoke billowing around every patch.  It couldn't possibly be someone's pants ablaze?  Nah, nothing to see here...

     

    :(

  5. Yeah, I saw an off-hand comment about new planet and thought "oh cool, progress."  Then I found out it was just one planet and immediately went into "either NQ doesn't care that many in the community have outright claimed cheating/favoritism or they are so horribly inept."  The end result is the same either way and will only harm the (remaining) community at large.

  6. 1 hour ago, Jinxed said:

    What's interesting is you can see clearly how they started off with good intentions but then later on they just got more and more blasé and someone somewhere at some point just said  "ahh fk it, we'll run with what we have."

    The "f* it" moment seems to have occurred early in alpha IMO.  Most of what is pointed out here should have been roughly balanced in the planning stage between proof of concept and alpha client. 

  7. 5 hours ago, Yoarii said:

    Oh, what a teaser! I'm guessing detached camera with pathing. That'd be nice for the streamers, if not so useful for the general population.

    I could see a detached camera being very helpful when digging deep underground (assuming can clip) to act as a periscope above ground. 

     

    Content creation could also be game within the game tools so we can make death traps, puzzles, and hopefully some coop/compete tools that make building much more than a tour stop.

  8. As you pointed out, there are some quirks with PvP stats.  Best defense is still to not be there when bandits show up.  Range and damage are not the only factors to consider.  Tracking is going to cut your odds of hitting ships of sizes smaller than the weapon.  To the best of my knowledge the meta is still small core ships, so a large rail may be at a serious disadvantage.   

     

    There's at least one Google doc guide but I don't have the link handy ATM. 

  9. So the players who don't [know, care, bother, etc.] to despawn abandoned cores from player constructs don't do that for generated ships either?  What a shock.

     

    @NQ:  Suggested fix, reduce despawn timer once the construct has been visited.  One hour after build mode is entered the first time may be a tad too short due to travel time.  Six hours from first player interaction seems reasonable.  

  10. Quote
    • We are aware of an issue that occasionally results in a desynchronization causing ships to appear in places they are not supposed to be in, or suddenly disappear from their current location. Causing players to sometimes have their ship appear to have moved away from them. Additional tooling to investigate the issue has been added to this version in order to assist us in identifying the issue. In the event that it should occur to you, please submit a support ticket with the exact time and date of the event, including the name and owner of the construct and a client log file of the session where the incident occurred.

    @NQ - This would be an excellent case to add a right click menu to "Report Desynch" on the Constructs in the Map.  You will get better and more consistent data, closer to real time.

     

    Edit:  Your current ticket system is far from user friendly which impedes your above stated purpose.  :)

  11. Quote
    • Matching transponders now act as a social feedback in inworld marks & in the tactical map.

    Does this mean that transponder range has been fixed?  Or does the range only affect LUA? In other words, will this be reliable enough to prevent friendly fire consistently?

     

    I understand the logic and intention, but this opens a whole new can of worms for all the issues we've seen with transponders. Is the transponder now a required ship part for upcoming flotilla changes?  

  12. You are correct that the roadmap is not the actual issue, it is a symptom.  There is only so much we as the community can do working in the dark.  I heard a comment on the stream that just about turned me three shades of livid; asking for suggestions to counterbalance negative comments.  I'm fairly sure that the VAST MAJORITY of comments about communication between the devs and the community were for that EXACT PURPOSE.  The topics are too complex to hash out in a meaningful way one-sided.  Anything other than a discussion with two way communication is a demand in one form or another.  NQ made it this far not listening to us and slaps us across the proverbial face when we get frustrated trying to get their attention in a less than destructive way.  If we have to spell it out all upfront then we may as well make the game ourselves and cut out that form of frustration, albeit likely replaced with a different frustration or three.

     

    Suggestion to fix (unchanged over years):  Communicate with us.

     

    :)

  13. 4 minutes ago, Jinxed said:

    one single planet coming tomorrow

    Let's make a prediction:  No matter how any tiles of ore are on this or future planets, if released one at a time will be monopolized from this point forward.  Once atmospheric combat comes you can forget about the outer planets being viable for anyone not in or aligned to the biggest orgs.  The current roadmap looks totally balanced and not about to end up in a Spiffing Brit video.

  14. With regard to the current roadmap and our current condition in relation there needs to be open communication.  Failure to communicate at this point only ensures further negative sentiment, if any.

     

    I personally have difficulty handling negative feedback; I get it.  The game industry is a tough beast to saddle and ride with the MMO being the bucking bull of the metaphor.

     

    If one can't deal with negative feedback then WTF is the thought behind developing a PvP anything?  Any project with any amount of niche or potential will hold sway over a small segment of dedicated players but will never rise to the level of MMO Community without communication.  Final call:  step up or quietly accept failure.

     

    This is meant as a tough love message to NQ.  You've already alienated major segments of your dedicated player base.  You've already blown your shot at attracting a big wave of new players via Steam.  You've already started the slide down the slope towards game death.  If you have any fuel left in the tanks it's better to dump your current DeltaV into escaping the gravity well of certain failure than to try to slow the process of crashing on an unforgiving hostile planet with no hope of escape.

  15. 10 minutes ago, Aseennav said:

    I agree.

    Here is what in real life makes space fuel and atmospheric fuel.

     

    Atmospheric fuel goes in atmospheric engines such as pratt and whitney and GE engines.

    Atmospheric engines take air from the atmosphere and combine it with fuel as the oxidizer to make thrust.

     

    Space fuel goes in to rocket / space engines such as ehem... Raptor Engines whcih at nothing more than a complex set of turbopumps.

    Space engines cannot get air fron the vaccum of space so you need to carry your own oxidizer with you.

    So in theory Nitron an be used for space fuel if you had an oxidizer tank such a LOX.

     

    But wait, in game Oxygen, Quartz, Carbon and Hydrogen are mixed to make Nitron, that means that the fuel already has oxidizer in it.

    The recipe for Kergon uses Oxygen, Nitrogen and one of 4 T2s to make space fuel.

     

    Again I know the game is not real life, but for a game that wants to use real life physics, (which it does not very well I may add...) they got the fuel thing soooo wrong!.

    The makeup of the in game ores is pretty much true to life, hematite, quartz, bauxite... all of them are based on RL ores.

     

    But yes I agree, Fuels should be simple to make at least for fuel burning engines.

     

    bleh!

     

    https://science.howstuffworks.com/question159.htm

     

    If one were to apply a tiny amount of real world knowledge to the game concepts this could be fun and educational at the same time.  You may need a few grams of silver for each engine but the fuel would be fairly simple to mass produce with T1 equipment and no input materials.  But there's no way that combination could fit in this micromanaged economy.

  16. 7 hours ago, milkmkhjgjg said:

    I don't know if you realized , but you are actually agreeing with him on many of your points . There is no reward to pvp , because you can just get all the resources in the safe zone with zero risk . There is very little to gain from pirating , and it take ages to find someone to pvp , because the players are all in the safe zone . 

    .

    7 hours ago, milkmkhjgjg said:

    The people who pvp don't pvp because there is something to gain , they pvp for fun , because they are bored of the game. To summarize you don't have to take risk to gain rewards in DU.

    I don't know if you realized, but you are actually proving the point you claim is incorrect.   The individual behind the screen who seeks out PvP in this game does so purely for a dopamine hit that an unwilling participant doesn't get.  We're all junkies and NQ is standing at the gate between the sandbox and the rest of the playground selling guns and smack (talk).  Every few weeks they cut the chain on a swing to watch kids cry.

  17. 17 hours ago, Jinxed said:

    New planets are a stopgap at best. If you think ore was found quickly up til now, imagine how quickly it will be found by groups who have already established fleets of scanning ships and efficient procedures. 
     

    each subsequent planet will be owned in days. 
     

    there needs to be a fundamental change in the overall game principle in order to support future growth / ingress of new players. 

    In other words, DU is fundamentally flawed at the core of that part of the design.  

    1 hour ago, CptLoRes said:

    Ohh look! Just as we said the wipe did not solve anything.

     

    And instead all we got (as predicted) was a a new 'master race' with orgs who had detailed plans learned from beta on how to maximize their efforts at release.

    And they have now literately taken over the game at the expense of everyone else trying to play.

    It didn't take a detailed plan to get ahead of 80% of the players, just an understanding of which tools were needed in what order and then putting in the grind.  The persistent nature of the design was always going to advantage the early adopters over new comers.  The FTUE implicitly puts new players on a path of gameplay that has been nerfed out of viability since launch which is WAY worse than just older accounts having more advantages.

     

    I've tried mentally pulling this game apart from every direction and viewpoint to find solutions to suggest that would have positive impact but nearly every time the problems extend into and beyond the core of the design.  The little imperfections in creativity are what makes art, but serious flaws at the base layer can ruin the entire body of work.  The worst part of the exercise of trying to find ways to save DU is to discover a direct financial conflict of interest between the cost of the server and the sandbox nature of the game itself.  The more the game succeeds the more it fails and vice versa to a degree.  This conflict between the core gameplay features and the cost of operations is baked into the recipe and no amount of layering new features over time can remove this inherent flaw.

     

    So dear, sweet Virginia; yes there is a Santa Clause but even he and his elves can't save DU from itself.

     

    :)

  18. 7 minutes ago, Dixiii said:

    Just tell us, when PvE vs ships will appear. Majority of people waiting for that...

    There is no plan for ship PvE content in this game unless you count refueling or delivery missions.  It has never been part of the plan.  I'm sure many have hoped that being a sandbox with LUA scripting that some players may find a way to inject PvE into the game somehow but I don't think that is worth holding one's breath over.

     

    DU is supposed to be a clone of Eve Online's PvP gameplay with voxel building and LUA scripting.

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