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GalloInfligo

Alpha Team Vanguard
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  1. Like
    GalloInfligo reacted to Aesras in [BTDT] Been There Done That, Recruiting   
    An interesting idea for an organisation, I would love to see how you grow from here and I hope that your organisation grows stronger
  2. Like
    GalloInfligo reacted to Aesras in The Outfit is Now Recruiting   
    Looking forward to see what all The Outfit brings to the table as an organization, best of luck
  3. Like
    GalloInfligo got a reaction from Dhara in The Outfit is Now Recruiting   
    Michael,  we would have to politely decline any invitation to join any larger organizations, we might look into it after release and we get to know you or them better through game play, but at this time we are determined to be our own masters with having no one above us to report to.  That is the entire idea behind our organization, freedom.
  4. Like
    GalloInfligo got a reaction from Anaximander in The Outfit is Now Recruiting   
    Michael,  we would have to politely decline any invitation to join any larger organizations, we might look into it after release and we get to know you or them better through game play, but at this time we are determined to be our own masters with having no one above us to report to.  That is the entire idea behind our organization, freedom.
  5. Like
    GalloInfligo reacted to Begogian in [BTDT] Been There Done That, Recruiting   
    Great way to expand the community. Welcome!
  6. Like
    GalloInfligo reacted to Kuritho in [BTDT] Been There Done That, Recruiting   
    I hope everyone else knows this corporation has been around since July or older.
  7. Like
    GalloInfligo reacted to Dhara in [BTDT] Been There Done That, Recruiting   
    Congrats on your new member and good luck with the recruiting Gallo!!
  8. Like
    GalloInfligo reacted to Lord_Void in [BTDT] Been There Done That, Recruiting   
    Looks like a great group o7
  9. Like
    GalloInfligo got a reaction from Anaximander in [BTDT] Been There Done That, Recruiting   
  10. Like
    GalloInfligo got a reaction from Dhara in [BTDT] Been There Done That, Recruiting   
  11. Like
    GalloInfligo reacted to yamamushi in Tactical mode   
    It's worth clarifying that they said pets were for Kickstarter backers only. 
     
    They've also said they want to implement camera drones at some point, as there is no third person view otherwise. 
  12. Like
    GalloInfligo reacted to Max_Carpenter in Congratulations Terran Union on reaching 400!   
    Congratulations Terran Union on reaching 400 members!
    They are a fun bunch of people to be with  ​can not wait to start building with them and playing with all the fine people of Duel Universe. Roll on Alpha day!!!
  13. Like
    GalloInfligo reacted to Zamarus in [BTDT] Been There Done That, Recruiting   
    Pretty cool concept, i'm sure that if you grow large enough you will be a force to be reckoned with. Good luck!
  14. Like
    GalloInfligo reacted to Haunty in [BTDT] Been There Done That, Recruiting   
    Welcomes to DU o7
  15. Like
    GalloInfligo reacted to Kuritho in [BTDT] Been There Done That, Recruiting   
    Nice outfit.
  16. Like
    GalloInfligo reacted to yamamushi in A LUA "Core Unit Emulator" Tool for New Programmers   
    First, and most importantly, this isn't an official NovaQuark project, and I don't have any idea what the interfaces in the actual game will look like, I'm basing most of this off of the LUA Dev blog and my knowledge of how C/C++ bindings are exposed to LUA. If they want me to change the name of this I'll be happy to. Secondly, I have no idea where this topic belongs so I'm posting it here in General. I think we need a programming-related subforum but that likely won't happen until Alpha at the soonest. 
     
     
    Over the Holidays I was thinking about tools I could work on now that might be of some interest to people out there. Things like a ship crew scheduling app, a wiki for programmers, a timeline site keeping track of DU events, a ship delivery scheduling utility, etc. Ultimately, however, I kept coming back to this idea, as it would help me while learning a new language for my job and it would help people who don't know much about LUA (or programming in general) start to wrap their head around what it might be like in DU (as well as help some of those AI-projects out there). 
     
     
    I came up with the idea to create a Core Unit "Emulator" as a standalone web service that people can target with LUA scripts. 
     
    I'll try to explain what this looks like... 
     
    A programmer would set up LUA on their computer, install the LUA sockets module, as well as copy a piece of code into their own projects that would bootstrap them into being able to communicate with a server over the net.
     
    From there, function calls into an object would act as calls to a "Core Unit", which under the hood would really just be some socket communications going on to a server doing all of the actual work. 
     
    From the perspective of a programmer, they get access to various details about a ship (speed, velocity, pitch, yaw, rotation, etc) that they have to adjust to meet a set of parameters (per round) after a simulation is run. So your scripts would have to account for things like losing an engine, running low on fuel, turbulence, etc. and ultimately get the ship into a given set of passing parameters within a given period of time. 
     
    Alternatively, I could write a standalone program that you use to run your scripts against, it doesn't particularly matter to me if it's a remote service or not. 
     
     
     
    How does this help new programmers? It would give the ability for people to try writing LUA in a way that resembles what LUA programming in games is actually like. 
     
    It won't be what Dual Universe is exactly like, none of us have the ability to write something like that because we can't know what the interfaces actually are. However, it will give you enough experience in LUA to be able to adapt what you learn very quickly. Ultimately it comes down to having a set of elements giving you information via function calls, processing that information, and being able to do things with said elements via other function calls. If you can get around that basic concept then you'll be in a much better position overall. 
     
     
     
     
    It would give people an excuse to start learning LUA now, but it won't be very "fun" or realistic, and you'd have to use it knowing that it's not like Dual Universe at all. There probably wouldn't really be graphics either, you'd be flying by sensors only... 
     
    I'd even love some help building it on the server side, which I'm currently doing in Golang because I have to learn it for my job. It's not super difficult to program in, but it would certainly be cool to have a helping hand on programming the actual physics side of things. I just don't want to do it all myself, although things like this tend to go that way. 
     
    All in all, I'd be willing to help people learn LUA along the way as well, provided you have some knowledge about computers already. You could easily take what you learn and apply it to other games that are scripted through LUA as well (WoW is one of them). 
     
     
    Who would be interested in even using something like this?
     
     
    I guess I should make a video explaining all of this, as this wall of text is probably too verbose. 
  17. Like
    GalloInfligo got a reaction from Dhara in The Outfit is Now Recruiting   
    Man I cant wait for Alpha testing to start
  18. Like
    GalloInfligo got a reaction from Dhara in The Outfit is Now Recruiting   
    The Outfit is still recruiting, players that just want to hang and have a good time playing together.  Come check us out today.
  19. Like
    GalloInfligo reacted to Xplosiv in Looking for an (smaller) Org   
    maybe check out "the outfit", they seem to want to stick to a smaller more close knit group. https://community.dualthegame.com/organization/the-outfit
  20. Like
    GalloInfligo reacted to Xplosiv in Looking for an (smaller) Org   
    they are not pirates
  21. Like
    GalloInfligo reacted to Dhara in Looking for an (smaller) Org   
    Some folks might want to call us pirates from time to time, depending on circumstances.  But we're not going to be going around ganking people for the hell of it.  We will do what needs to be done when it needs to be done though
     
    Thanks for the referral Xplosiv.  He joined up! 
     
    Happy to have you aboard Bastanold!
  22. Like
    GalloInfligo got a reaction from Dhara in The Outfit is Now Recruiting   
    I will try to be on there later this week, been so busy have not had the time.
  23. Like
    GalloInfligo got a reaction from Gontharas in How hard (or easy) will it be to earn DAC?   
    I am against having Loot able DACs in game. for the following reasons.
     
    1)  It is assumed that once you use it to add to your game time, its a timer, so if you know you are going to be off line for an extended time, you should have the ability to buy them when they are cheap, and hold onto them for when you need to use them.
    2)  It is not IMHO emergent game play to loot these, as they have no real game world purpose so why should a character even want them?  Resources on the other hand, yes a character would desire that.
    3)  This whole market crashing BS can still be done safely using the safe zones or other methods as described by GrandMasterApex.
    4)  If Credits are non loot able, which has a real presence in the game, why should DACs not also be safe?  It is more emergent game play to demand the ability to loot credits.
    5)  IMHO it is a better plan to resolve these complaints of hoarding, by making these items only able to be sold or traded ONCE.  This solves almost all of the legitimate complaints against keeping them non-loot able, but also lets players hold in game purchased ones till they need to use them safely.  This will also stop scams and griefing people buy luring them out to remote PVP areas with extremely low prices, to only be pounced on after they are purchased.
     
    I also think it is ridiculous to be taking so much of the community's time and NQ's time discussing this now when the release of the game is 2 years out.  I would much rather have the NQ team focusing on building a great stable Alpha, and construct vs. construct combat, you know the important EMERGENT game play.
     
     Also I thought since most of the PRO loot able arguments were coming from EVE players and supporting how great it works in eve I would share the following link.
     
    https://community.ev...ges-on-the-way/
     
    In particular this part of it.  "The PLEX Vault will allow you to move PLEX safely throughout the universe rather than having to move it in a ship."
     
    So i personally consider all "this is how it works in EVE " ETC. arguments invalid since it no longer is the way EVE works.  Also I would like to add that if it was working so well why did CCP change it and should we also then consider the why and the route they went.
  24. Like
    GalloInfligo got a reaction from Ghoster in How hard (or easy) will it be to earn DAC?   
    I am against having Loot able DACs in game. for the following reasons.
     
    1)  It is assumed that once you use it to add to your game time, its a timer, so if you know you are going to be off line for an extended time, you should have the ability to buy them when they are cheap, and hold onto them for when you need to use them.
    2)  It is not IMHO emergent game play to loot these, as they have no real game world purpose so why should a character even want them?  Resources on the other hand, yes a character would desire that.
    3)  This whole market crashing BS can still be done safely using the safe zones or other methods as described by GrandMasterApex.
    4)  If Credits are non loot able, which has a real presence in the game, why should DACs not also be safe?  It is more emergent game play to demand the ability to loot credits.
    5)  IMHO it is a better plan to resolve these complaints of hoarding, by making these items only able to be sold or traded ONCE.  This solves almost all of the legitimate complaints against keeping them non-loot able, but also lets players hold in game purchased ones till they need to use them safely.  This will also stop scams and griefing people buy luring them out to remote PVP areas with extremely low prices, to only be pounced on after they are purchased.
     
    I also think it is ridiculous to be taking so much of the community's time and NQ's time discussing this now when the release of the game is 2 years out.  I would much rather have the NQ team focusing on building a great stable Alpha, and construct vs. construct combat, you know the important EMERGENT game play.
     
     Also I thought since most of the PRO loot able arguments were coming from EVE players and supporting how great it works in eve I would share the following link.
     
    https://community.ev...ges-on-the-way/
     
    In particular this part of it.  "The PLEX Vault will allow you to move PLEX safely throughout the universe rather than having to move it in a ship."
     
    So i personally consider all "this is how it works in EVE " ETC. arguments invalid since it no longer is the way EVE works.  Also I would like to add that if it was working so well why did CCP change it and should we also then consider the why and the route they went.
  25. Like
    GalloInfligo got a reaction from Dhara in The Outfit is Now Recruiting   
    Looking forward to using that new base
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