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Rahzi

Alpha Tester
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Posts posted by Rahzi

  1. 9 hours ago, Sabretooth said:

    So if taxes are suspended, are players now massively claiming former owned tiles for free now?

    Since you dont have to pay the 2 weeks tax. Kinda "free" looting.

    Unless they have changed it,  the requisition process continues even if the tiles go inactive. I had a few tiles that I claimed and never paid tax on, and had no problem with the requisition of those static constructs.  You just need to complete the requisition after the requisition timer is up, and before the tile goes abandoned( 3 days  ). You may be able to complete the requisition after the tile goes abandoned , but I haven't tried that. 

  2. 10 hours ago, Celestis said:

     

    It takes time to do what I wish to do with each base and so I asked how much time do I have before Demeter is unleashed.

     

    I hope we have until at least Friday because it will take me at least that long, preferably, I hope we have another weekend as well.

    Another option is to contact a GM in the help channel to move your cores up out of the ground, it shouldn't be a problem unless you have a large number of cores. A GM elevated my L core factory out of the ground for me.

  3. 2 hours ago, Sabretooth said:

     

    Yes, they did, and so it makes my point. There is nothing that SHOULD be done. They just do it or dont.

    I believe that the pts obstruction on brakes is for clearance for an upcoming animation.  The reason I said the way the brakes "should" work is because when they add the animation, I don't want them to change the obstruction direction again. But I am just guessing what they are planning.  I don't want them to change brakes now, only to change them again later.

  4. 1 hour ago, Sabretooth said:

    And some people going for that 'more realistic' dont know what they are saying... Going into space after 3400m up in the air? Being 10000 yrs into the future? Having a nanocrafter in your pocket? Ditch that realistic thing please!

    While I do agree that we should have something more "futuristic" than modern airplane mechanics, if you want to use that logic, why have ships at all, we have teleporters.

     

    Quote

    There is no should, the devs can decide for themselves if its obstructed, how powerful they are, or how big etc. This is their world where they decide the rules.

    They can, and have decided.

     

     

    For me, I play the game for the challenge of achieving a goal within a set of limitations. As long as the limitations are reasonable to me, and the current ones are, I'm ok with it.

  5. On 10/29/2021 at 5:02 PM, Oborion said:

     

    So it looks like after the preview video you snuck in a resource pool. If this continues to Live I would just like to say that I think having a tile become empty after spending all that effort to do the slow painful extraction process is REALLY REALLY annoying and I personally find it EXTREMELY discouraging.

     

    These scan results  look like the ones that were accidentally pushed to live. I would bet that they are the same, and only place holders. They did not mention having a pool of finite ore that I have seen. 

     

    As for the brakes, well, that is disappointing.  I tried to have the thrust vector  exposed on the ships I built.  Looking at the icon for air brakes, it looks like they may have an animation in the future, so they may have to face the direction of travel, and have clearance above them so the brake can pop up.

  6. 5 hours ago, Tordan said:

    Please, pretty please, add a checkbox to settings YESTERDAY to turn this obnoxious bit of useless silliness off. I really want to be able to continue building and designing, doing the Voxelmancy that I love so much. Right now, it is impossible for me.

    More options would be nice. While I don't find the new FX distracting,  one of the changes I really dislike  is the removal of the grid inside the build box. Could we  please get a check box to turn the grid on/off?

  7. 1 hour ago, Hagbard said:

    here ya go..
    xs core & basic l atmo with my main account talents..


    and same with engine lvl 5 talents:



    Regarding the cross section bug, you'll probably only see it if you are working on xs elements with an ultra small cross section( like the hagboard)

     

    Thanks for that.  With  thrust control and handling at 4, I have 676 m/s speed  with a front cross section  of 14.0 . Are there any other talents that affect these values?

     

    On the ship blueprint I mentioned,  it has a front cross section  of 1.13, and it still has constant values, and I don't notice any speed changes. Maybe  my client does the correct calculation all the time, but displays  incorrect information?

     

    I have the v6 hagboard from alpha, when I get home I'll put one together and check to see if the values change.

  8. I haven't had an issue with the values changing,  they remain constant for me. However  my displayed speed does not seem to be correct. If I place a core and a large atmo engine only,  with thrust control and handling to 4, my displayed speed is about half of what I have seen on screenshots of fully constructed ships.  I have an alpha client that I have been patching, and I believe it it just a display bug because my speed is a lot higher than what it says. I'll post some exact values when I get home. Could you post your values on a basic large atmo engine and core only?  Maybe my values are the same as your low values.

    My cross section and speed values are constant though.

     

    BTW , I left you a blueprint in your donation box, and i was wondering if you tried it out. The name was Magic Missile Type A. I am sure you get a lot of blueprints, but I was just looking for some feedback. 

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