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NQ-Wanderer

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  1. Like
    NQ-Wanderer got a reaction from Wolfram in EXPORT YOUR BUILDS WITH THE MESH EXPORTER!   
    Dear Noveans,
     
    We're excited to announce that the mesh exporter for Dual Universe is now live!
     
    This tool enables you to transform your Dual Universe creations into 3D files to save or print in 3D. You can then print your models directly or employ a 3D printing service of your choice. Please note, however, that models might require some adjustments post-export to be print-ready.
     
    HERE IS HOW IT WORKS:
     
    The exporter is limited to core blueprints only. Access it via the Dual Universe website here. After logging in with your DU account, you'll find an inventory of your core blueprints, each accompanied by a "GENERATE" button. Clicking this button initiates the generation job, which you can monitor in the My Models column. Upon completion, a download button will appear, allowing you to download the .stl file.
     
    To manage system load, we've implemented a quota system. Each user is allowed up to 5 pending jobs and a maximum of 50 total jobs per day.
     
    Check out some examples of models already exported through this feature to see the possibilities for your prints:
     

    DU MESH EXPORTER FAQ
     
    Q. I don’t have a 3D printer, how can I get my construct printed?
    A. 3D printing has become quite popular, you can ask friends if they have a printer you can use for it or you can search for 3D printing companies to use for your exports.

    Q. I’m having trouble with printing out my construct, can you help?
    A. Due to the nature of constructs being very complex and designed differently, you may need to do some trial and error to get the print outs just as you would like them. We are not able to provide support for this. 

    Q. I don’t want my construct to be printed by others, is it protected?
    A. You will only be able to export core blueprints that exist in your nanopack. 

    Q. How do I export my constructs with the DU Mesh Exporter?
    A. Go to https://meshexporter.dualuniverse.game/ and you will be able to export your constructs from there. You must be signed into your account in order to export.

    Q. I’m new to 3D printing and I don’t really understand these files or what to do with them, what can I do?
    A. If you are not technical or new to 3D printing, it can be quite a learning curve. We recommend web searching and asking your fellow Noveans who may already know the ins and outs of 3D printing and what you need to do to get started.

    Have a great day, Noveans!
     
  2. Like
    NQ-Wanderer got a reaction from ADCOne in EXPORT YOUR BUILDS WITH THE MESH EXPORTER!   
    Dear Noveans,
     
    We're excited to announce that the mesh exporter for Dual Universe is now live!
     
    This tool enables you to transform your Dual Universe creations into 3D files to save or print in 3D. You can then print your models directly or employ a 3D printing service of your choice. Please note, however, that models might require some adjustments post-export to be print-ready.
     
    HERE IS HOW IT WORKS:
     
    The exporter is limited to core blueprints only. Access it via the Dual Universe website here. After logging in with your DU account, you'll find an inventory of your core blueprints, each accompanied by a "GENERATE" button. Clicking this button initiates the generation job, which you can monitor in the My Models column. Upon completion, a download button will appear, allowing you to download the .stl file.
     
    To manage system load, we've implemented a quota system. Each user is allowed up to 5 pending jobs and a maximum of 50 total jobs per day.
     
    Check out some examples of models already exported through this feature to see the possibilities for your prints:
     

    DU MESH EXPORTER FAQ
     
    Q. I don’t have a 3D printer, how can I get my construct printed?
    A. 3D printing has become quite popular, you can ask friends if they have a printer you can use for it or you can search for 3D printing companies to use for your exports.

    Q. I’m having trouble with printing out my construct, can you help?
    A. Due to the nature of constructs being very complex and designed differently, you may need to do some trial and error to get the print outs just as you would like them. We are not able to provide support for this. 

    Q. I don’t want my construct to be printed by others, is it protected?
    A. You will only be able to export core blueprints that exist in your nanopack. 

    Q. How do I export my constructs with the DU Mesh Exporter?
    A. Go to https://meshexporter.dualuniverse.game/ and you will be able to export your constructs from there. You must be signed into your account in order to export.

    Q. I’m new to 3D printing and I don’t really understand these files or what to do with them, what can I do?
    A. If you are not technical or new to 3D printing, it can be quite a learning curve. We recommend web searching and asking your fellow Noveans who may already know the ins and outs of 3D printing and what you need to do to get started.

    Have a great day, Noveans!
     
  3. Like
    NQ-Wanderer got a reaction from Serula in EXPORT YOUR BUILDS WITH THE MESH EXPORTER!   
    Dear Noveans,
     
    We're excited to announce that the mesh exporter for Dual Universe is now live!
     
    This tool enables you to transform your Dual Universe creations into 3D files to save or print in 3D. You can then print your models directly or employ a 3D printing service of your choice. Please note, however, that models might require some adjustments post-export to be print-ready.
     
    HERE IS HOW IT WORKS:
     
    The exporter is limited to core blueprints only. Access it via the Dual Universe website here. After logging in with your DU account, you'll find an inventory of your core blueprints, each accompanied by a "GENERATE" button. Clicking this button initiates the generation job, which you can monitor in the My Models column. Upon completion, a download button will appear, allowing you to download the .stl file.
     
    To manage system load, we've implemented a quota system. Each user is allowed up to 5 pending jobs and a maximum of 50 total jobs per day.
     
    Check out some examples of models already exported through this feature to see the possibilities for your prints:
     

    DU MESH EXPORTER FAQ
     
    Q. I don’t have a 3D printer, how can I get my construct printed?
    A. 3D printing has become quite popular, you can ask friends if they have a printer you can use for it or you can search for 3D printing companies to use for your exports.

    Q. I’m having trouble with printing out my construct, can you help?
    A. Due to the nature of constructs being very complex and designed differently, you may need to do some trial and error to get the print outs just as you would like them. We are not able to provide support for this. 

    Q. I don’t want my construct to be printed by others, is it protected?
    A. You will only be able to export core blueprints that exist in your nanopack. 

    Q. How do I export my constructs with the DU Mesh Exporter?
    A. Go to https://meshexporter.dualuniverse.game/ and you will be able to export your constructs from there. You must be signed into your account in order to export.

    Q. I’m new to 3D printing and I don’t really understand these files or what to do with them, what can I do?
    A. If you are not technical or new to 3D printing, it can be quite a learning curve. We recommend web searching and asking your fellow Noveans who may already know the ins and outs of 3D printing and what you need to do to get started.

    Have a great day, Noveans!
     
  4. Like
    NQ-Wanderer got a reaction from Wossi86 in EXPORT YOUR BUILDS WITH THE MESH EXPORTER!   
    Dear Noveans,
     
    We're excited to announce that the mesh exporter for Dual Universe is now live!
     
    This tool enables you to transform your Dual Universe creations into 3D files to save or print in 3D. You can then print your models directly or employ a 3D printing service of your choice. Please note, however, that models might require some adjustments post-export to be print-ready.
     
    HERE IS HOW IT WORKS:
     
    The exporter is limited to core blueprints only. Access it via the Dual Universe website here. After logging in with your DU account, you'll find an inventory of your core blueprints, each accompanied by a "GENERATE" button. Clicking this button initiates the generation job, which you can monitor in the My Models column. Upon completion, a download button will appear, allowing you to download the .stl file.
     
    To manage system load, we've implemented a quota system. Each user is allowed up to 5 pending jobs and a maximum of 50 total jobs per day.
     
    Check out some examples of models already exported through this feature to see the possibilities for your prints:
     

    DU MESH EXPORTER FAQ
     
    Q. I don’t have a 3D printer, how can I get my construct printed?
    A. 3D printing has become quite popular, you can ask friends if they have a printer you can use for it or you can search for 3D printing companies to use for your exports.

    Q. I’m having trouble with printing out my construct, can you help?
    A. Due to the nature of constructs being very complex and designed differently, you may need to do some trial and error to get the print outs just as you would like them. We are not able to provide support for this. 

    Q. I don’t want my construct to be printed by others, is it protected?
    A. You will only be able to export core blueprints that exist in your nanopack. 

    Q. How do I export my constructs with the DU Mesh Exporter?
    A. Go to https://meshexporter.dualuniverse.game/ and you will be able to export your constructs from there. You must be signed into your account in order to export.

    Q. I’m new to 3D printing and I don’t really understand these files or what to do with them, what can I do?
    A. If you are not technical or new to 3D printing, it can be quite a learning curve. We recommend web searching and asking your fellow Noveans who may already know the ins and outs of 3D printing and what you need to do to get started.

    Have a great day, Noveans!
     
  5. Like
    NQ-Wanderer got a reaction from Eviltek2099 in EXPORT YOUR BUILDS WITH THE MESH EXPORTER!   
    Dear Noveans,
     
    We're excited to announce that the mesh exporter for Dual Universe is now live!
     
    This tool enables you to transform your Dual Universe creations into 3D files to save or print in 3D. You can then print your models directly or employ a 3D printing service of your choice. Please note, however, that models might require some adjustments post-export to be print-ready.
     
    HERE IS HOW IT WORKS:
     
    The exporter is limited to core blueprints only. Access it via the Dual Universe website here. After logging in with your DU account, you'll find an inventory of your core blueprints, each accompanied by a "GENERATE" button. Clicking this button initiates the generation job, which you can monitor in the My Models column. Upon completion, a download button will appear, allowing you to download the .stl file.
     
    To manage system load, we've implemented a quota system. Each user is allowed up to 5 pending jobs and a maximum of 50 total jobs per day.
     
    Check out some examples of models already exported through this feature to see the possibilities for your prints:
     

    DU MESH EXPORTER FAQ
     
    Q. I don’t have a 3D printer, how can I get my construct printed?
    A. 3D printing has become quite popular, you can ask friends if they have a printer you can use for it or you can search for 3D printing companies to use for your exports.

    Q. I’m having trouble with printing out my construct, can you help?
    A. Due to the nature of constructs being very complex and designed differently, you may need to do some trial and error to get the print outs just as you would like them. We are not able to provide support for this. 

    Q. I don’t want my construct to be printed by others, is it protected?
    A. You will only be able to export core blueprints that exist in your nanopack. 

    Q. How do I export my constructs with the DU Mesh Exporter?
    A. Go to https://meshexporter.dualuniverse.game/ and you will be able to export your constructs from there. You must be signed into your account in order to export.

    Q. I’m new to 3D printing and I don’t really understand these files or what to do with them, what can I do?
    A. If you are not technical or new to 3D printing, it can be quite a learning curve. We recommend web searching and asking your fellow Noveans who may already know the ins and outs of 3D printing and what you need to do to get started.

    Have a great day, Noveans!
     
  6. Like
    NQ-Wanderer got a reaction from huschhusch in Kickstarter backers with physical rewards: verify your postal address before we ship your reward!   
    Dear Kickstarter Backers,
     
    The production of your Kickstarter Physical Reward(s) is nearing completion! Silver packages have started shipping, while Gold and Sapphire are almost ready to go. Ruby, Emerald and Kyrium are processing and we hope to have more news about their shipping status soon.
     
    Have you had a change of postal address in 2023? We’re giving you one last chance to update your address with this form. We want to make sure that the rewards arrive safely, so if you’ve had a postal address change, please fill out the form so our files are as accurate as possible.
     
     
    PLEASE KEEP IN MIND:
     
    - If you have not created your Dual Universe account yet, you will need to do so. On creating your account, make sure to use the same email address as your Kickstarter backer one and fill out the address on your profile:https://www.dualuniverse.game/signup
    - All updates to your postal address must be completed by Friday, February 16th, 2024.
     
    PLEASE NOTE:
     
    After the above deadline, the address we have on file is the one that the rewards will be shipped to. We are unable to give any additional opportunities for postal address changes after this time.
     
    We apologize for the long time this rewards shipping took. We can't thank you enough for your contribution to Dual Universe, which wouldn't exist without you. 

    See you in game!
     
  7. Like
    NQ-Wanderer got a reaction from m0rrty in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  8. Like
    NQ-Wanderer got a reaction from Atmosph3rik in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  9. Like
    NQ-Wanderer got a reaction from Wolfram in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  10. Like
    NQ-Wanderer got a reaction from SpacemanSpiff in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  11. Like
    NQ-Wanderer got a reaction from thegreatsardini in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  12. Like
    NQ-Wanderer got a reaction from Moulinex in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  13. Like
    NQ-Wanderer got a reaction from Wossi86 in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    Greetings Noveans!
     
    To celebrate the holiday season, we have a special gift for you! Your talent point generation will be doubled starting on December 20th until January 3rd, 2024. Now is a great time to get those skills queued up!
     
    Another piece of good news to celebrate the end of 2023: the shipping of the Kickstarter physical rewards has begun! The dispatching is in an early stage, but the Silver Backer physical rewards are on the way to many of you. We’ll update you as soon as we have more info to share.
     
    As usual during this festive time of the year, many members of Novaquark will be off to spend time with their families. Customer Support and other key staff will still be working to keep things running smoothly in Dual Universe and to assist you during this jolly season. Please be patient however, as ticket-resolution may take a little longer than usual.
     
    While winter embraces us and we gather around the voxel-made chimney, it’s the perfect time to look back at all the great things that happened in Dual Universe during 2023:
    Two big updates : PvE missions, new planets, gamepad and joysticks support, but also maintenance units, schematic containers and more In-game tours to feast our eyes on the wonders made by our talented community Novean Challenges where Noveans use their know-how and compete against each other. Missed it? You can see the quick recaps by our Challenge Reporter AK_Swervin. Building contests, from Creepy Outposts to Building robots Enigmatic treasures hunt Our First Year Anniversary A lottery for new players to win free game time New players guides to help young Noveans starting on the good foot  
    We are just getting warmed up as there will be plenty more events in store for 2024! But before we ring in the new year, we’ve fueled up the newly redecorated sleigh-bus to ring out this very busy year for a one time ride! Join us on December 30th @ 19:00 UTC for our party sleigh- bus celebration as we head across the universe and visit as many places as we can along the way.
    Have a place you would like us to visit? Please read more about it here.
     
    A special message from Nouredine Abboud, CEO of Novaquark:
     
    “Thanks Noveans for a great 2023! DU is unique in the way the community can create content like in no other game. So I can’t wait to see all the great content that 2024 brings too!”
     
    On the behalf of Mark van den Heuvel (NQ-Deckard), Producer of Dual Universe:
     
    “I wish all of our community a wonderful holiday period, and look forward to seeing you all in the new year, with new creations, new challenges and more events!”
     
    And from all of the rest of us here at Novaquark, we wish you the very best for the holidays and for 2024!
    We wouldn’t be here without our Noveans. Thank you for making Dual Universe better than anything we could have imagined. Our warmest seasons greetings, and see you next year for many more adventures!
     
    Happy holidays!
     
  14. Like
    NQ-Wanderer got a reaction from Lasersmith in CELEBRATE DUAL UNIVERSE LAUNCH ANNIVERSARY AND RECEIVE EXCLUSIVE REWARDS!   
    Dear Noveans,
     
    Exactly one year ago, we launched Dual Universe. To celebrate this milestone, from September 27th to October 27th, your talent point acquisition speed is doubled (+100%), and you can receive an exclusive in-game statue. 
     
    Collect your statue from a dispenser located at the center of the Exchange, at these coordinates: 
    ::pos{0,2,24.3879,99.3719,124.6659}.
     
    We're also organizing a Birthday Bash Tour! So many wonders have been created in the past year, and the anniversary is a great opportunity to share some sightseeing with friends and to witness what everyone has been able to accomplish.
     
    More information here:
     
     
    Have a fantastic anniversary!
  15. Like
    NQ-Wanderer got a reaction from Atmosph3rik in CELEBRATE DUAL UNIVERSE LAUNCH ANNIVERSARY AND RECEIVE EXCLUSIVE REWARDS!   
    Dear Noveans,
     
    Exactly one year ago, we launched Dual Universe. To celebrate this milestone, from September 27th to October 27th, your talent point acquisition speed is doubled (+100%), and you can receive an exclusive in-game statue. 
     
    Collect your statue from a dispenser located at the center of the Exchange, at these coordinates: 
    ::pos{0,2,24.3879,99.3719,124.6659}.
     
    We're also organizing a Birthday Bash Tour! So many wonders have been created in the past year, and the anniversary is a great opportunity to share some sightseeing with friends and to witness what everyone has been able to accomplish.
     
    More information here:
     
     
    Have a fantastic anniversary!
  16. Like
    NQ-Wanderer got a reaction from Lasersmith in PROMOTION: SAVE 20% ON YOUR DUAL UNIVERSE SUBSCRIPTION   
    Noveans, your Dual Universe subscription is 20% off during the Summer Sales.
     
    Effective on both our website and Steam!
     
    Spread the word: if your friends want to try Dual Universe, they can take advantage of this time-limited offer!
     
    See you in game, Noveans. Hurry while the sale lasts!
  17. Like
    NQ-Wanderer got a reaction from Lasersmith in UPCOMING 1.4 PVP CHANGES   
    Hello Noveans,
     
    Major changes are coming to PvP in Dual Universe with the 1.4 update! We've engaged in numerous productive discussions both with members of our PvP community as well as internally. The balancing changes being introduced to PvP are a result of these conversations.
     
    Before delving into the specifics, let's discuss the reasoning behind these changes.
     
    In the early days of our beta, we started without shields, leading to a majority of PvP being fought in large cubic ships, which were generally less aesthetically pleasing. Our goal was to cultivate a space where players could transition from using thick voxel layers, leading us to introduce shields into the game for the first time about two years ago with the 0.26 Apollo update.
     
    Shields quickly became an essential aspect of PvP combat. Consequently, ships rapidly evolved from having vast voxel quantities to featuring sleek designs with minimal voxels, presenting smaller targets and evading most incoming damage. This led to the inverse of the cube situation, with ships built into long sticks, sometimes devoid of voxels entirely.
     
    In several previous updates, we have tried to strike a balance, providing players a reason to own ships that are not just cubes or sticks, but amazing constructs of beauty and lethality with your own personal style!
     
    With the 1.4 update, we've revisited many aspects and made changes you’ll want to know:
     
    We have revamped the hit-and-miss formulas used in the back end. Shields are less likely to serve as huge one-time batteries and will function more like periodic protection. The venting cycles are shorter and more frequent, allowing you to vent more often but for smaller amounts. Weapon Tracking has also undergone significant change, damage evasion is now a trait more likely to benefit smaller, swiftly moving and highly maneuverable ships, while larger ships have access to more potent stasis weapons to combat smaller ships. Honeycomb now has approximately twice as many hit points, enhancing its importance for tanking while your shields are being vented. Hoverseats and Cockpits now have a higher fitting capacity, enabling you to equip more weapons or a larger radar.  
    We hope these changes will enhance PvP enjoyment for everyone. To help you better prepare for the update, here is a complete list of all PvP changes coming to Dual Universe in the 1.4 update, though please note that these updates are still subject to change:
     
    Weapons

    Cannon XS
    Damage has decreased from 7000 to 6500 Optimal tracking has decreased from 10 to 2.75 Falloff tracking has decreased from 10 to 8.25
    Cannon S
    Damage has increased from 12950 to 13000 Period of fire has increased from 3.375 to 3.75 Optimal tracking has decreased from 5 to 1.1 Falloff tracking has decreased from 5 to 3.3  
    Cannon M
    Damage has increased from 23957.5 to 26000 Period of fire has increased from 4.55625 to 5.625 Optimal tracking has decreased from 2.5 to 0.44 Falloff tracking has decreased from 2.5 to 1.32  
    Cannon L
    Damage has increased from 44321.375 to 52000 Period of fire has increased from 6.1509375 to 8.4375 Optimal tracking has decreased from 1.25 to 0.176 Falloff tracking has decreased from 1.25 to 0.528  
    Laser XS
    Damage has increased from 8000 to 8500 Optimal tracking has decreased from 5 to 1.75 Falloff tracking has increased from 5 to 5.25 Optimal Range has increased from 12500 to 14000 Falloff distance has increased from 5000 to 7500 Weapon capacity has decreased from 80 to 70  
    Laser S
    Damage has increased from 14800 to 17000 Period of fire has increased from 4.725 to 5.25 Optimal tracking has decreased from 2.5 to 0.7 Falloff tracking has decreased from 2.5 to 2.1 Optimal Range has increased from 24000 to 28000 Falloff distance has increased from 10000 to 15000 Weapon capacity has decreased from 400 to 350  
    Laser M
    Damage has increased from 27380 to 34000 Period of fire has increased from 6.37875 to 7.875 Optimal tracking has decreased from 1.25 to 0.28 Falloff tracking has decreased from 1.25 to 0.84 Optimal Range has increased from 50000 to 56000 Falloff distance has increased from 20000 to 30000 Weapon capacity has decreased from 2000 to 1750  
    Laser L
    Damage has increased from 50653 to 68000 Period of fire has increased from 8.6113125 to 11.8125 Optimal tracking has decreased from 0.625 to 0.112 Falloff tracking has decreased from 0.625 to 0.336 Optimal Range has increased from 100000 to 112000 Falloff distance has increased from 40000 to 60000 Weapon capacity has decreased from 10000 to 8750  
    Missile XS
    Damage has increased from 14000 to 26000 Period of fire has increased from 3 to 5 Optimal tracking has decreased from 12 to 3.5 Falloff tracking has decreased from 12 to 10.5 Optimal distance has increased from 10000 to 12000 Weapon capacity has increased from 24 to 30 Reload has increased from 45 to 60  
    Missile S
    Damage has increased from 25900 to 37050 Period of fire has increased from 4.05 to 5 Optimal tracking has decreased from 6 to 1.4 Falloff tracking has decreased from 6 to 4.2 Optimal distance has increased from 20000 to 24000 Weapon capacity has increased from 120 to 150 Reload has increased from 45 to 60  
    Missile M
    Damage has increased from 47915 to 52796 Period of fire has decreased from 5.4675 to 5 Optimal tracking has decreased from 3 to 0.56 Falloff tracking has decreased from 3 to 1.68 Optimal distance has increased from 40000 to 48000 Weapon capacity has increased from 600 to 750 Reload has increased from 45 to 60  
    Missile L
    Damage has decreased from 88642.75 to 75234 Period of fire has decreased from 7.381125 to 5 Optimal tracking has decreased from 1.5 to 0.224 Falloff tracking has decreased from 1.5 to 0.672 Optimal distance has increased from 80000 to 96000 Weapon capacity has increased from 3000 to 3750 Reload has increased from 45 to 60  
    Railgun XS
    Damage has increased from 16000 to 17000 Optimal tracking has decreased from 3.5 to 1 Falloff tracking has decreased from 3.5 to 3 Optimal distance has increased from 20000 to 22000 Falloff distance has increased from 20000 to 22000 Reload has increased from 20 to 25  
    Railgun S
    Damage has increased from 29600 to 34000 Period of fire has increased from 9.45 to 10.5 Optimal tracking has decreased from 1.75 to 0.672 Falloff tracking has decreased from 1.75 to 1.2 Optimal distance has increased from 40000 to 44000 Falloff distance has increased from 40000 to 44000 Reload has increased from 20 to 25  
    Railgun M
    Damage has increased from 54760 to 68000 Period of fire has increased from 12.7575 to 15.75 Optimal tracking has decreased from 0.875 to 0.16 Falloff tracking has decreased from 0.875 to 0.48 Optimal distance has increased from 80000 to 88000 Falloff distance has increased from 80000 to 88000 Reload has increased from 20 to 25  
    Railgun L
    Damage has increased from 101306 to 136000 Period of fire has increased from 17.25 to 23.625 Optimal tracking has decreased from 0.4375 to 0.064 Falloff tracking has decreased from 0.4375 to 0.192 Optimal distance has increased from 160000 to 176000 Falloff distance has increased from 160000 to 176000 Reload has increased from 20 to 25  
    Stasis XS
    Minimum Range has increased from 20000 to 30000 Maximum Range has decreased from 100000 to 80000 Period of Fire has decreased from 5 to 4 Effect Duration has decreased from 5 to 4 Fitting has decreased from 500 to 225 Ammo Capacity has increased from 40 to 60 Reload Time has decreased from 50 to 10  
    Stasis S
    Minimum Range has increased from 20000 to 30000 Maximum Range remains unchanged at 100000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 6 Fitting has decreased from 2500 to 1125 Ammo Capacity has increased from 200 to 300 Reload Time has decreased from 50 to 20  
    Stasis M
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 120000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 8 Fitting has decreased from 12500 to 5625 Ammo Capacity has increased from 1000 to 1500 Reload Time has decreased from 50 to 30  
    Stasis L
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 140000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 10 Fitting has decreased from 62500 to 28125 Ammo Capacity has increased from 5000 to 7500 Reload Time has decreased from 50 to 40 Variants have received new bonus distributions and adjustments Defense now gives Range and Cone bonuses Agile now gives Damage and Tracking bonuses Heavy now gives Damage and Cone bonuses Precision now gives Range and Tracking bonuses Variant values have been adjusted. All debuffs removed.  
    Ammo
     
    Precision Ammo has had its Optimal Range buff reduced from 1.2 to 1.1 Heavy Ammo has had its Damage buff reduced from 1.2 to 1.05 Defense Ammo has had its Tracking reduced from 1.5 to 1.25 Agile ammo remains unchanged.
    Control Units
     
    The Cockpit and Hovercraft seat Max fitting capacity has increased from 1000 to 1250  
    Shield Generators
     
    Shield Generator XS:
    Venting Cooldown has decreased from 60 to 30 Venting Regen per second has increased from 2500 to 9000 Max shield gain per regen has decreased from 0.5 to 0.25  
    Shield Generator S:
    Venting Cooldown has decreased from 120 to 60 Venting Regen per second has increased from 10000 to 28000 Max shield gain per regen has decreased from 0.5 to 0.35  
    Shield Generator M:
    Venting Cooldown has decreased from 240 to 120 Venting Regen per second has increased from 37500 to 64000 Max shield gain per regen has decreased from 0.5 to 0.45  
    Shield Generator L:
    Venting Cooldown has decreased from 480 to 240 Venting Regen per second has increased from 100000 to 102400 Max shield gain per regen has increased from 0.5 to 0.55  
    Variants:
    The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted.  
    Voxel honeycomb healthpoints
     
    All honeycomb HP values have roughly doubled (x2.08). For example Iron Honeycomb HP has changed from 6000 to 12500 per m3.
    We hope that this preview of the PvP changelog has armed you with the information you need to prepare for update 1.4, and look forward to seeing your new warships after the update!
    -The Novaqark Team
     
  18. Like
    NQ-Wanderer got a reaction from Lasersmith in SAVE THE DATE: DUAL UNIVERSE 1.4 IS COMING JUNE 20TH   
    Save the date, Noveans: Dual Universe 1.4 is landing June 20th!

     
     
    PvE Combat missions: Earn quanta while playing with friends or solo by completing combat missions against NPCs invading Helios. Use familiar PvP mechanics in instanced missions of varying difficulties to test yourself and your friends! Customize your own combat ships, choose your weapon variants and loadouts, your shield settings, and get to the fight!
    Two planets reworked from the ground up: Sicari and Sinnen return to Dual Universe, with unique alien flora and breathtaking desert landscapes to explore. Lose yourself in these new worlds.
    We're integrating joysticks and gamepads support with Input remapping upgrades. You now have more control over your playstyle than ever before.
    Three new Alien Core Units are coming, giving access to all types of plasma in the game.
     
    Check also the preview livestream of the Update below ⬇️

    https://www.twitch.tv/videos/1845357494

    See you in game!
  19. Like
    NQ-Wanderer got a reaction from Yezar in HOW TO PREPARE FOR PVE MISSIONS   
    Hello, Noveans!
     
    Update 1.4 is just days away, and we’re excited for you to experience the new PvE feature, where you'll battle against mysterious foes emerging from an unknown gravitational signature on the system's outskirts. As you fight to counter this sudden onslaught, you'll also buy time for scientists to identify the threat. The update’s narrative will progressively unlock through server-wide milestones as you complete combat missions.
     
    But how can you prepare to engage with this feature on day one? We’re writing to share some information to assist you.
     
    First, how can you take missions?
     
    You’ll discover a new tab in your missions overview (F8) labeled Alien Warfare.
     


    From here, you can choose the difficulty tier you’d like to tackle, specify the planet near which your mission will commence, see the restrictions (more on that below), accept your mission, and review the narrative as it unlocks!
     

     
    Remember, there is no collateral needed for combat missions; you can take them on for free.
     
    Once the mission is accepted, you can navigate to the mission entry portal, and when in proximity, click the button to teleport you, your passengers, and your ship to the mission site.
     

     
    Should you wish to abort a mission, navigate to the beacon within the mission site and press the teleport button again in your mission interface (F8). If, for any reason, you can’t find the beacon, you can also set your waypoint there from the mission menu.
     
    There are restrictions on what you can bring into each mission Tier
     
    Forbidden in all Tiers:
    Resurrection nodes Surrogate Pods Surrogate Stations Repair Units Warp Drives Core Units (Your ship’s Core Unit doesn’t count, but you can’t bring any additional cores into the mission, such as undeployed ones in your inventory.)
    Very Easy Missions:
    Reward: 260,000 quanta Max Mass: 50t Time Limit: 15 minutes Max Crew: 2 Maximum Ship Core Size: Extra Small Forbidden Items: Small, Medium, and Large Shields; Small, Medium, and Large Weapons  
    Easy Missions:
    Reward: 900,000 quanta Max Mass: 150t Time Limit: 25 minutes Max Crew: 3 Maximum Ship Core Size: Small Forbidden Items: Medium and Large Shields; Medium and Large Weapons  
    Medium Missions:
    Reward: 2,500,000 quanta Max Mass: 400t Time Limit: 30 minutes Max Crew: 4 Maximum Ship Core Size: Medium Forbidden Items: Large Shields; Large Weapons  
    Hard Missions:
    Reward: 5,000,000 quanta Max Mass: 1500t Time Limit: 40 minutes Max Crew: 5  
    Very Hard Missions:
    Reward: 7,000,000 quanta Max Mass: 2000t Time Limit: 50 minutes Max Crew: 6  
    Tips on Completing Missions
     
    The objective of the missions is to eliminate enemy forces that spawn within the time limit. You can monitor mission progress and remaining time here:
     

     
    Bear in mind that enemy weapons will target you upon entry and are accurate. They will spawn and remain relatively close to you, and they will maintain range with your ship should you decide to kite.
     
    We recommend equipping your vessel with potent close-range weapons and the highest tier of shield you can afford. You might also find it beneficial to vent your shields periodically when there's a lull in the combat. Experimenting with ammunition types and shield resistance settings will help you find your most effective setup.
     
    While the standard piloting controls will work, you could explore player-made piloting and combat Lua control programs. These can enhance your effectiveness and ease your engagement with the enemy. DU Creators, a player-run website and Discord server, is a great place to start looking for new ships, buildings, and Lua scripts. However, if you don’t want to use custom Lua scripts, the game’s regular controls are still effective, especially with the use of the Tactical Map:
     

     
    Lastly, consider planning your logistics. Mission portals will spawn near the planet you designate, and you’ll need to fly to it and return to resupply after the mission. Would a static ground base, an orbital station, or a larger carrier ship minimize the time you spend between missions rearming, refueling, and repairing? The choices are yours to experiment with. 

    Update 1.4 is launching on the 20th of June 2023. Servers will go down at 08:00 UTC, and we aim to reopen them at 12:00 UTC. Prepare for a fight, Noveans!
     
  20. Like
    NQ-Wanderer got a reaction from Moulinex in HOW TO PREPARE FOR PVE MISSIONS   
    Hello, Noveans!
     
    Update 1.4 is just days away, and we’re excited for you to experience the new PvE feature, where you'll battle against mysterious foes emerging from an unknown gravitational signature on the system's outskirts. As you fight to counter this sudden onslaught, you'll also buy time for scientists to identify the threat. The update’s narrative will progressively unlock through server-wide milestones as you complete combat missions.
     
    But how can you prepare to engage with this feature on day one? We’re writing to share some information to assist you.
     
    First, how can you take missions?
     
    You’ll discover a new tab in your missions overview (F8) labeled Alien Warfare.
     


    From here, you can choose the difficulty tier you’d like to tackle, specify the planet near which your mission will commence, see the restrictions (more on that below), accept your mission, and review the narrative as it unlocks!
     

     
    Remember, there is no collateral needed for combat missions; you can take them on for free.
     
    Once the mission is accepted, you can navigate to the mission entry portal, and when in proximity, click the button to teleport you, your passengers, and your ship to the mission site.
     

     
    Should you wish to abort a mission, navigate to the beacon within the mission site and press the teleport button again in your mission interface (F8). If, for any reason, you can’t find the beacon, you can also set your waypoint there from the mission menu.
     
    There are restrictions on what you can bring into each mission Tier
     
    Forbidden in all Tiers:
    Resurrection nodes Surrogate Pods Surrogate Stations Repair Units Warp Drives Core Units (Your ship’s Core Unit doesn’t count, but you can’t bring any additional cores into the mission, such as undeployed ones in your inventory.)
    Very Easy Missions:
    Reward: 260,000 quanta Max Mass: 50t Time Limit: 15 minutes Max Crew: 2 Maximum Ship Core Size: Extra Small Forbidden Items: Small, Medium, and Large Shields; Small, Medium, and Large Weapons  
    Easy Missions:
    Reward: 900,000 quanta Max Mass: 150t Time Limit: 25 minutes Max Crew: 3 Maximum Ship Core Size: Small Forbidden Items: Medium and Large Shields; Medium and Large Weapons  
    Medium Missions:
    Reward: 2,500,000 quanta Max Mass: 400t Time Limit: 30 minutes Max Crew: 4 Maximum Ship Core Size: Medium Forbidden Items: Large Shields; Large Weapons  
    Hard Missions:
    Reward: 5,000,000 quanta Max Mass: 1500t Time Limit: 40 minutes Max Crew: 5  
    Very Hard Missions:
    Reward: 7,000,000 quanta Max Mass: 2000t Time Limit: 50 minutes Max Crew: 6  
    Tips on Completing Missions
     
    The objective of the missions is to eliminate enemy forces that spawn within the time limit. You can monitor mission progress and remaining time here:
     

     
    Bear in mind that enemy weapons will target you upon entry and are accurate. They will spawn and remain relatively close to you, and they will maintain range with your ship should you decide to kite.
     
    We recommend equipping your vessel with potent close-range weapons and the highest tier of shield you can afford. You might also find it beneficial to vent your shields periodically when there's a lull in the combat. Experimenting with ammunition types and shield resistance settings will help you find your most effective setup.
     
    While the standard piloting controls will work, you could explore player-made piloting and combat Lua control programs. These can enhance your effectiveness and ease your engagement with the enemy. DU Creators, a player-run website and Discord server, is a great place to start looking for new ships, buildings, and Lua scripts. However, if you don’t want to use custom Lua scripts, the game’s regular controls are still effective, especially with the use of the Tactical Map:
     

     
    Lastly, consider planning your logistics. Mission portals will spawn near the planet you designate, and you’ll need to fly to it and return to resupply after the mission. Would a static ground base, an orbital station, or a larger carrier ship minimize the time you spend between missions rearming, refueling, and repairing? The choices are yours to experiment with. 

    Update 1.4 is launching on the 20th of June 2023. Servers will go down at 08:00 UTC, and we aim to reopen them at 12:00 UTC. Prepare for a fight, Noveans!
     
  21. Like
    NQ-Wanderer got a reaction from Tional in UPCOMING 1.4 PVP CHANGES   
    Hello Noveans,
     
    Major changes are coming to PvP in Dual Universe with the 1.4 update! We've engaged in numerous productive discussions both with members of our PvP community as well as internally. The balancing changes being introduced to PvP are a result of these conversations.
     
    Before delving into the specifics, let's discuss the reasoning behind these changes.
     
    In the early days of our beta, we started without shields, leading to a majority of PvP being fought in large cubic ships, which were generally less aesthetically pleasing. Our goal was to cultivate a space where players could transition from using thick voxel layers, leading us to introduce shields into the game for the first time about two years ago with the 0.26 Apollo update.
     
    Shields quickly became an essential aspect of PvP combat. Consequently, ships rapidly evolved from having vast voxel quantities to featuring sleek designs with minimal voxels, presenting smaller targets and evading most incoming damage. This led to the inverse of the cube situation, with ships built into long sticks, sometimes devoid of voxels entirely.
     
    In several previous updates, we have tried to strike a balance, providing players a reason to own ships that are not just cubes or sticks, but amazing constructs of beauty and lethality with your own personal style!
     
    With the 1.4 update, we've revisited many aspects and made changes you’ll want to know:
     
    We have revamped the hit-and-miss formulas used in the back end. Shields are less likely to serve as huge one-time batteries and will function more like periodic protection. The venting cycles are shorter and more frequent, allowing you to vent more often but for smaller amounts. Weapon Tracking has also undergone significant change, damage evasion is now a trait more likely to benefit smaller, swiftly moving and highly maneuverable ships, while larger ships have access to more potent stasis weapons to combat smaller ships. Honeycomb now has approximately twice as many hit points, enhancing its importance for tanking while your shields are being vented. Hoverseats and Cockpits now have a higher fitting capacity, enabling you to equip more weapons or a larger radar.  
    We hope these changes will enhance PvP enjoyment for everyone. To help you better prepare for the update, here is a complete list of all PvP changes coming to Dual Universe in the 1.4 update, though please note that these updates are still subject to change:
     
    Weapons

    Cannon XS
    Damage has decreased from 7000 to 6500 Optimal tracking has decreased from 10 to 2.75 Falloff tracking has decreased from 10 to 8.25
    Cannon S
    Damage has increased from 12950 to 13000 Period of fire has increased from 3.375 to 3.75 Optimal tracking has decreased from 5 to 1.1 Falloff tracking has decreased from 5 to 3.3  
    Cannon M
    Damage has increased from 23957.5 to 26000 Period of fire has increased from 4.55625 to 5.625 Optimal tracking has decreased from 2.5 to 0.44 Falloff tracking has decreased from 2.5 to 1.32  
    Cannon L
    Damage has increased from 44321.375 to 52000 Period of fire has increased from 6.1509375 to 8.4375 Optimal tracking has decreased from 1.25 to 0.176 Falloff tracking has decreased from 1.25 to 0.528  
    Laser XS
    Damage has increased from 8000 to 8500 Optimal tracking has decreased from 5 to 1.75 Falloff tracking has increased from 5 to 5.25 Optimal Range has increased from 12500 to 14000 Falloff distance has increased from 5000 to 7500 Weapon capacity has decreased from 80 to 70  
    Laser S
    Damage has increased from 14800 to 17000 Period of fire has increased from 4.725 to 5.25 Optimal tracking has decreased from 2.5 to 0.7 Falloff tracking has decreased from 2.5 to 2.1 Optimal Range has increased from 24000 to 28000 Falloff distance has increased from 10000 to 15000 Weapon capacity has decreased from 400 to 350  
    Laser M
    Damage has increased from 27380 to 34000 Period of fire has increased from 6.37875 to 7.875 Optimal tracking has decreased from 1.25 to 0.28 Falloff tracking has decreased from 1.25 to 0.84 Optimal Range has increased from 50000 to 56000 Falloff distance has increased from 20000 to 30000 Weapon capacity has decreased from 2000 to 1750  
    Laser L
    Damage has increased from 50653 to 68000 Period of fire has increased from 8.6113125 to 11.8125 Optimal tracking has decreased from 0.625 to 0.112 Falloff tracking has decreased from 0.625 to 0.336 Optimal Range has increased from 100000 to 112000 Falloff distance has increased from 40000 to 60000 Weapon capacity has decreased from 10000 to 8750  
    Missile XS
    Damage has increased from 14000 to 26000 Period of fire has increased from 3 to 5 Optimal tracking has decreased from 12 to 3.5 Falloff tracking has decreased from 12 to 10.5 Optimal distance has increased from 10000 to 12000 Weapon capacity has increased from 24 to 30 Reload has increased from 45 to 60  
    Missile S
    Damage has increased from 25900 to 37050 Period of fire has increased from 4.05 to 5 Optimal tracking has decreased from 6 to 1.4 Falloff tracking has decreased from 6 to 4.2 Optimal distance has increased from 20000 to 24000 Weapon capacity has increased from 120 to 150 Reload has increased from 45 to 60  
    Missile M
    Damage has increased from 47915 to 52796 Period of fire has decreased from 5.4675 to 5 Optimal tracking has decreased from 3 to 0.56 Falloff tracking has decreased from 3 to 1.68 Optimal distance has increased from 40000 to 48000 Weapon capacity has increased from 600 to 750 Reload has increased from 45 to 60  
    Missile L
    Damage has decreased from 88642.75 to 75234 Period of fire has decreased from 7.381125 to 5 Optimal tracking has decreased from 1.5 to 0.224 Falloff tracking has decreased from 1.5 to 0.672 Optimal distance has increased from 80000 to 96000 Weapon capacity has increased from 3000 to 3750 Reload has increased from 45 to 60  
    Railgun XS
    Damage has increased from 16000 to 17000 Optimal tracking has decreased from 3.5 to 1 Falloff tracking has decreased from 3.5 to 3 Optimal distance has increased from 20000 to 22000 Falloff distance has increased from 20000 to 22000 Reload has increased from 20 to 25  
    Railgun S
    Damage has increased from 29600 to 34000 Period of fire has increased from 9.45 to 10.5 Optimal tracking has decreased from 1.75 to 0.672 Falloff tracking has decreased from 1.75 to 1.2 Optimal distance has increased from 40000 to 44000 Falloff distance has increased from 40000 to 44000 Reload has increased from 20 to 25  
    Railgun M
    Damage has increased from 54760 to 68000 Period of fire has increased from 12.7575 to 15.75 Optimal tracking has decreased from 0.875 to 0.16 Falloff tracking has decreased from 0.875 to 0.48 Optimal distance has increased from 80000 to 88000 Falloff distance has increased from 80000 to 88000 Reload has increased from 20 to 25  
    Railgun L
    Damage has increased from 101306 to 136000 Period of fire has increased from 17.25 to 23.625 Optimal tracking has decreased from 0.4375 to 0.064 Falloff tracking has decreased from 0.4375 to 0.192 Optimal distance has increased from 160000 to 176000 Falloff distance has increased from 160000 to 176000 Reload has increased from 20 to 25  
    Stasis XS
    Minimum Range has increased from 20000 to 30000 Maximum Range has decreased from 100000 to 80000 Period of Fire has decreased from 5 to 4 Effect Duration has decreased from 5 to 4 Fitting has decreased from 500 to 225 Ammo Capacity has increased from 40 to 60 Reload Time has decreased from 50 to 10  
    Stasis S
    Minimum Range has increased from 20000 to 30000 Maximum Range remains unchanged at 100000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 6 Fitting has decreased from 2500 to 1125 Ammo Capacity has increased from 200 to 300 Reload Time has decreased from 50 to 20  
    Stasis M
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 120000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 8 Fitting has decreased from 12500 to 5625 Ammo Capacity has increased from 1000 to 1500 Reload Time has decreased from 50 to 30  
    Stasis L
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 140000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 10 Fitting has decreased from 62500 to 28125 Ammo Capacity has increased from 5000 to 7500 Reload Time has decreased from 50 to 40 Variants have received new bonus distributions and adjustments Defense now gives Range and Cone bonuses Agile now gives Damage and Tracking bonuses Heavy now gives Damage and Cone bonuses Precision now gives Range and Tracking bonuses Variant values have been adjusted. All debuffs removed.  
    Ammo
     
    Precision Ammo has had its Optimal Range buff reduced from 1.2 to 1.1 Heavy Ammo has had its Damage buff reduced from 1.2 to 1.05 Defense Ammo has had its Tracking reduced from 1.5 to 1.25 Agile ammo remains unchanged.
    Control Units
     
    The Cockpit and Hovercraft seat Max fitting capacity has increased from 1000 to 1250  
    Shield Generators
     
    Shield Generator XS:
    Venting Cooldown has decreased from 60 to 30 Venting Regen per second has increased from 2500 to 9000 Max shield gain per regen has decreased from 0.5 to 0.25  
    Shield Generator S:
    Venting Cooldown has decreased from 120 to 60 Venting Regen per second has increased from 10000 to 28000 Max shield gain per regen has decreased from 0.5 to 0.35  
    Shield Generator M:
    Venting Cooldown has decreased from 240 to 120 Venting Regen per second has increased from 37500 to 64000 Max shield gain per regen has decreased from 0.5 to 0.45  
    Shield Generator L:
    Venting Cooldown has decreased from 480 to 240 Venting Regen per second has increased from 100000 to 102400 Max shield gain per regen has increased from 0.5 to 0.55  
    Variants:
    The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted.  
    Voxel honeycomb healthpoints
     
    All honeycomb HP values have roughly doubled (x2.08). For example Iron Honeycomb HP has changed from 6000 to 12500 per m3.
    We hope that this preview of the PvP changelog has armed you with the information you need to prepare for update 1.4, and look forward to seeing your new warships after the update!
    -The Novaqark Team
     
  22. Like
    NQ-Wanderer got a reaction from Tional in HOW TO PREPARE FOR PVE MISSIONS   
    Hello, Noveans!
     
    Update 1.4 is just days away, and we’re excited for you to experience the new PvE feature, where you'll battle against mysterious foes emerging from an unknown gravitational signature on the system's outskirts. As you fight to counter this sudden onslaught, you'll also buy time for scientists to identify the threat. The update’s narrative will progressively unlock through server-wide milestones as you complete combat missions.
     
    But how can you prepare to engage with this feature on day one? We’re writing to share some information to assist you.
     
    First, how can you take missions?
     
    You’ll discover a new tab in your missions overview (F8) labeled Alien Warfare.
     


    From here, you can choose the difficulty tier you’d like to tackle, specify the planet near which your mission will commence, see the restrictions (more on that below), accept your mission, and review the narrative as it unlocks!
     

     
    Remember, there is no collateral needed for combat missions; you can take them on for free.
     
    Once the mission is accepted, you can navigate to the mission entry portal, and when in proximity, click the button to teleport you, your passengers, and your ship to the mission site.
     

     
    Should you wish to abort a mission, navigate to the beacon within the mission site and press the teleport button again in your mission interface (F8). If, for any reason, you can’t find the beacon, you can also set your waypoint there from the mission menu.
     
    There are restrictions on what you can bring into each mission Tier
     
    Forbidden in all Tiers:
    Resurrection nodes Surrogate Pods Surrogate Stations Repair Units Warp Drives Core Units (Your ship’s Core Unit doesn’t count, but you can’t bring any additional cores into the mission, such as undeployed ones in your inventory.)
    Very Easy Missions:
    Reward: 260,000 quanta Max Mass: 50t Time Limit: 15 minutes Max Crew: 2 Maximum Ship Core Size: Extra Small Forbidden Items: Small, Medium, and Large Shields; Small, Medium, and Large Weapons  
    Easy Missions:
    Reward: 900,000 quanta Max Mass: 150t Time Limit: 25 minutes Max Crew: 3 Maximum Ship Core Size: Small Forbidden Items: Medium and Large Shields; Medium and Large Weapons  
    Medium Missions:
    Reward: 2,500,000 quanta Max Mass: 400t Time Limit: 30 minutes Max Crew: 4 Maximum Ship Core Size: Medium Forbidden Items: Large Shields; Large Weapons  
    Hard Missions:
    Reward: 5,000,000 quanta Max Mass: 1500t Time Limit: 40 minutes Max Crew: 5  
    Very Hard Missions:
    Reward: 7,000,000 quanta Max Mass: 2000t Time Limit: 50 minutes Max Crew: 6  
    Tips on Completing Missions
     
    The objective of the missions is to eliminate enemy forces that spawn within the time limit. You can monitor mission progress and remaining time here:
     

     
    Bear in mind that enemy weapons will target you upon entry and are accurate. They will spawn and remain relatively close to you, and they will maintain range with your ship should you decide to kite.
     
    We recommend equipping your vessel with potent close-range weapons and the highest tier of shield you can afford. You might also find it beneficial to vent your shields periodically when there's a lull in the combat. Experimenting with ammunition types and shield resistance settings will help you find your most effective setup.
     
    While the standard piloting controls will work, you could explore player-made piloting and combat Lua control programs. These can enhance your effectiveness and ease your engagement with the enemy. DU Creators, a player-run website and Discord server, is a great place to start looking for new ships, buildings, and Lua scripts. However, if you don’t want to use custom Lua scripts, the game’s regular controls are still effective, especially with the use of the Tactical Map:
     

     
    Lastly, consider planning your logistics. Mission portals will spawn near the planet you designate, and you’ll need to fly to it and return to resupply after the mission. Would a static ground base, an orbital station, or a larger carrier ship minimize the time you spend between missions rearming, refueling, and repairing? The choices are yours to experiment with. 

    Update 1.4 is launching on the 20th of June 2023. Servers will go down at 08:00 UTC, and we aim to reopen them at 12:00 UTC. Prepare for a fight, Noveans!
     
  23. Like
    NQ-Wanderer got a reaction from Serula in UPCOMING 1.4 PVP CHANGES   
    Hello Noveans,
     
    Major changes are coming to PvP in Dual Universe with the 1.4 update! We've engaged in numerous productive discussions both with members of our PvP community as well as internally. The balancing changes being introduced to PvP are a result of these conversations.
     
    Before delving into the specifics, let's discuss the reasoning behind these changes.
     
    In the early days of our beta, we started without shields, leading to a majority of PvP being fought in large cubic ships, which were generally less aesthetically pleasing. Our goal was to cultivate a space where players could transition from using thick voxel layers, leading us to introduce shields into the game for the first time about two years ago with the 0.26 Apollo update.
     
    Shields quickly became an essential aspect of PvP combat. Consequently, ships rapidly evolved from having vast voxel quantities to featuring sleek designs with minimal voxels, presenting smaller targets and evading most incoming damage. This led to the inverse of the cube situation, with ships built into long sticks, sometimes devoid of voxels entirely.
     
    In several previous updates, we have tried to strike a balance, providing players a reason to own ships that are not just cubes or sticks, but amazing constructs of beauty and lethality with your own personal style!
     
    With the 1.4 update, we've revisited many aspects and made changes you’ll want to know:
     
    We have revamped the hit-and-miss formulas used in the back end. Shields are less likely to serve as huge one-time batteries and will function more like periodic protection. The venting cycles are shorter and more frequent, allowing you to vent more often but for smaller amounts. Weapon Tracking has also undergone significant change, damage evasion is now a trait more likely to benefit smaller, swiftly moving and highly maneuverable ships, while larger ships have access to more potent stasis weapons to combat smaller ships. Honeycomb now has approximately twice as many hit points, enhancing its importance for tanking while your shields are being vented. Hoverseats and Cockpits now have a higher fitting capacity, enabling you to equip more weapons or a larger radar.  
    We hope these changes will enhance PvP enjoyment for everyone. To help you better prepare for the update, here is a complete list of all PvP changes coming to Dual Universe in the 1.4 update, though please note that these updates are still subject to change:
     
    Weapons

    Cannon XS
    Damage has decreased from 7000 to 6500 Optimal tracking has decreased from 10 to 2.75 Falloff tracking has decreased from 10 to 8.25
    Cannon S
    Damage has increased from 12950 to 13000 Period of fire has increased from 3.375 to 3.75 Optimal tracking has decreased from 5 to 1.1 Falloff tracking has decreased from 5 to 3.3  
    Cannon M
    Damage has increased from 23957.5 to 26000 Period of fire has increased from 4.55625 to 5.625 Optimal tracking has decreased from 2.5 to 0.44 Falloff tracking has decreased from 2.5 to 1.32  
    Cannon L
    Damage has increased from 44321.375 to 52000 Period of fire has increased from 6.1509375 to 8.4375 Optimal tracking has decreased from 1.25 to 0.176 Falloff tracking has decreased from 1.25 to 0.528  
    Laser XS
    Damage has increased from 8000 to 8500 Optimal tracking has decreased from 5 to 1.75 Falloff tracking has increased from 5 to 5.25 Optimal Range has increased from 12500 to 14000 Falloff distance has increased from 5000 to 7500 Weapon capacity has decreased from 80 to 70  
    Laser S
    Damage has increased from 14800 to 17000 Period of fire has increased from 4.725 to 5.25 Optimal tracking has decreased from 2.5 to 0.7 Falloff tracking has decreased from 2.5 to 2.1 Optimal Range has increased from 24000 to 28000 Falloff distance has increased from 10000 to 15000 Weapon capacity has decreased from 400 to 350  
    Laser M
    Damage has increased from 27380 to 34000 Period of fire has increased from 6.37875 to 7.875 Optimal tracking has decreased from 1.25 to 0.28 Falloff tracking has decreased from 1.25 to 0.84 Optimal Range has increased from 50000 to 56000 Falloff distance has increased from 20000 to 30000 Weapon capacity has decreased from 2000 to 1750  
    Laser L
    Damage has increased from 50653 to 68000 Period of fire has increased from 8.6113125 to 11.8125 Optimal tracking has decreased from 0.625 to 0.112 Falloff tracking has decreased from 0.625 to 0.336 Optimal Range has increased from 100000 to 112000 Falloff distance has increased from 40000 to 60000 Weapon capacity has decreased from 10000 to 8750  
    Missile XS
    Damage has increased from 14000 to 26000 Period of fire has increased from 3 to 5 Optimal tracking has decreased from 12 to 3.5 Falloff tracking has decreased from 12 to 10.5 Optimal distance has increased from 10000 to 12000 Weapon capacity has increased from 24 to 30 Reload has increased from 45 to 60  
    Missile S
    Damage has increased from 25900 to 37050 Period of fire has increased from 4.05 to 5 Optimal tracking has decreased from 6 to 1.4 Falloff tracking has decreased from 6 to 4.2 Optimal distance has increased from 20000 to 24000 Weapon capacity has increased from 120 to 150 Reload has increased from 45 to 60  
    Missile M
    Damage has increased from 47915 to 52796 Period of fire has decreased from 5.4675 to 5 Optimal tracking has decreased from 3 to 0.56 Falloff tracking has decreased from 3 to 1.68 Optimal distance has increased from 40000 to 48000 Weapon capacity has increased from 600 to 750 Reload has increased from 45 to 60  
    Missile L
    Damage has decreased from 88642.75 to 75234 Period of fire has decreased from 7.381125 to 5 Optimal tracking has decreased from 1.5 to 0.224 Falloff tracking has decreased from 1.5 to 0.672 Optimal distance has increased from 80000 to 96000 Weapon capacity has increased from 3000 to 3750 Reload has increased from 45 to 60  
    Railgun XS
    Damage has increased from 16000 to 17000 Optimal tracking has decreased from 3.5 to 1 Falloff tracking has decreased from 3.5 to 3 Optimal distance has increased from 20000 to 22000 Falloff distance has increased from 20000 to 22000 Reload has increased from 20 to 25  
    Railgun S
    Damage has increased from 29600 to 34000 Period of fire has increased from 9.45 to 10.5 Optimal tracking has decreased from 1.75 to 0.672 Falloff tracking has decreased from 1.75 to 1.2 Optimal distance has increased from 40000 to 44000 Falloff distance has increased from 40000 to 44000 Reload has increased from 20 to 25  
    Railgun M
    Damage has increased from 54760 to 68000 Period of fire has increased from 12.7575 to 15.75 Optimal tracking has decreased from 0.875 to 0.16 Falloff tracking has decreased from 0.875 to 0.48 Optimal distance has increased from 80000 to 88000 Falloff distance has increased from 80000 to 88000 Reload has increased from 20 to 25  
    Railgun L
    Damage has increased from 101306 to 136000 Period of fire has increased from 17.25 to 23.625 Optimal tracking has decreased from 0.4375 to 0.064 Falloff tracking has decreased from 0.4375 to 0.192 Optimal distance has increased from 160000 to 176000 Falloff distance has increased from 160000 to 176000 Reload has increased from 20 to 25  
    Stasis XS
    Minimum Range has increased from 20000 to 30000 Maximum Range has decreased from 100000 to 80000 Period of Fire has decreased from 5 to 4 Effect Duration has decreased from 5 to 4 Fitting has decreased from 500 to 225 Ammo Capacity has increased from 40 to 60 Reload Time has decreased from 50 to 10  
    Stasis S
    Minimum Range has increased from 20000 to 30000 Maximum Range remains unchanged at 100000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 6 Fitting has decreased from 2500 to 1125 Ammo Capacity has increased from 200 to 300 Reload Time has decreased from 50 to 20  
    Stasis M
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 120000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 8 Fitting has decreased from 12500 to 5625 Ammo Capacity has increased from 1000 to 1500 Reload Time has decreased from 50 to 30  
    Stasis L
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 140000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 10 Fitting has decreased from 62500 to 28125 Ammo Capacity has increased from 5000 to 7500 Reload Time has decreased from 50 to 40 Variants have received new bonus distributions and adjustments Defense now gives Range and Cone bonuses Agile now gives Damage and Tracking bonuses Heavy now gives Damage and Cone bonuses Precision now gives Range and Tracking bonuses Variant values have been adjusted. All debuffs removed.  
    Ammo
     
    Precision Ammo has had its Optimal Range buff reduced from 1.2 to 1.1 Heavy Ammo has had its Damage buff reduced from 1.2 to 1.05 Defense Ammo has had its Tracking reduced from 1.5 to 1.25 Agile ammo remains unchanged.
    Control Units
     
    The Cockpit and Hovercraft seat Max fitting capacity has increased from 1000 to 1250  
    Shield Generators
     
    Shield Generator XS:
    Venting Cooldown has decreased from 60 to 30 Venting Regen per second has increased from 2500 to 9000 Max shield gain per regen has decreased from 0.5 to 0.25  
    Shield Generator S:
    Venting Cooldown has decreased from 120 to 60 Venting Regen per second has increased from 10000 to 28000 Max shield gain per regen has decreased from 0.5 to 0.35  
    Shield Generator M:
    Venting Cooldown has decreased from 240 to 120 Venting Regen per second has increased from 37500 to 64000 Max shield gain per regen has decreased from 0.5 to 0.45  
    Shield Generator L:
    Venting Cooldown has decreased from 480 to 240 Venting Regen per second has increased from 100000 to 102400 Max shield gain per regen has increased from 0.5 to 0.55  
    Variants:
    The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted.  
    Voxel honeycomb healthpoints
     
    All honeycomb HP values have roughly doubled (x2.08). For example Iron Honeycomb HP has changed from 6000 to 12500 per m3.
    We hope that this preview of the PvP changelog has armed you with the information you need to prepare for update 1.4, and look forward to seeing your new warships after the update!
    -The Novaqark Team
     
  24. Like
    NQ-Wanderer got a reaction from TobiwanKenobi in UPCOMING 1.4 PVP CHANGES   
    Hello Noveans,
     
    Major changes are coming to PvP in Dual Universe with the 1.4 update! We've engaged in numerous productive discussions both with members of our PvP community as well as internally. The balancing changes being introduced to PvP are a result of these conversations.
     
    Before delving into the specifics, let's discuss the reasoning behind these changes.
     
    In the early days of our beta, we started without shields, leading to a majority of PvP being fought in large cubic ships, which were generally less aesthetically pleasing. Our goal was to cultivate a space where players could transition from using thick voxel layers, leading us to introduce shields into the game for the first time about two years ago with the 0.26 Apollo update.
     
    Shields quickly became an essential aspect of PvP combat. Consequently, ships rapidly evolved from having vast voxel quantities to featuring sleek designs with minimal voxels, presenting smaller targets and evading most incoming damage. This led to the inverse of the cube situation, with ships built into long sticks, sometimes devoid of voxels entirely.
     
    In several previous updates, we have tried to strike a balance, providing players a reason to own ships that are not just cubes or sticks, but amazing constructs of beauty and lethality with your own personal style!
     
    With the 1.4 update, we've revisited many aspects and made changes you’ll want to know:
     
    We have revamped the hit-and-miss formulas used in the back end. Shields are less likely to serve as huge one-time batteries and will function more like periodic protection. The venting cycles are shorter and more frequent, allowing you to vent more often but for smaller amounts. Weapon Tracking has also undergone significant change, damage evasion is now a trait more likely to benefit smaller, swiftly moving and highly maneuverable ships, while larger ships have access to more potent stasis weapons to combat smaller ships. Honeycomb now has approximately twice as many hit points, enhancing its importance for tanking while your shields are being vented. Hoverseats and Cockpits now have a higher fitting capacity, enabling you to equip more weapons or a larger radar.  
    We hope these changes will enhance PvP enjoyment for everyone. To help you better prepare for the update, here is a complete list of all PvP changes coming to Dual Universe in the 1.4 update, though please note that these updates are still subject to change:
     
    Weapons

    Cannon XS
    Damage has decreased from 7000 to 6500 Optimal tracking has decreased from 10 to 2.75 Falloff tracking has decreased from 10 to 8.25
    Cannon S
    Damage has increased from 12950 to 13000 Period of fire has increased from 3.375 to 3.75 Optimal tracking has decreased from 5 to 1.1 Falloff tracking has decreased from 5 to 3.3  
    Cannon M
    Damage has increased from 23957.5 to 26000 Period of fire has increased from 4.55625 to 5.625 Optimal tracking has decreased from 2.5 to 0.44 Falloff tracking has decreased from 2.5 to 1.32  
    Cannon L
    Damage has increased from 44321.375 to 52000 Period of fire has increased from 6.1509375 to 8.4375 Optimal tracking has decreased from 1.25 to 0.176 Falloff tracking has decreased from 1.25 to 0.528  
    Laser XS
    Damage has increased from 8000 to 8500 Optimal tracking has decreased from 5 to 1.75 Falloff tracking has increased from 5 to 5.25 Optimal Range has increased from 12500 to 14000 Falloff distance has increased from 5000 to 7500 Weapon capacity has decreased from 80 to 70  
    Laser S
    Damage has increased from 14800 to 17000 Period of fire has increased from 4.725 to 5.25 Optimal tracking has decreased from 2.5 to 0.7 Falloff tracking has decreased from 2.5 to 2.1 Optimal Range has increased from 24000 to 28000 Falloff distance has increased from 10000 to 15000 Weapon capacity has decreased from 400 to 350  
    Laser M
    Damage has increased from 27380 to 34000 Period of fire has increased from 6.37875 to 7.875 Optimal tracking has decreased from 1.25 to 0.28 Falloff tracking has decreased from 1.25 to 0.84 Optimal Range has increased from 50000 to 56000 Falloff distance has increased from 20000 to 30000 Weapon capacity has decreased from 2000 to 1750  
    Laser L
    Damage has increased from 50653 to 68000 Period of fire has increased from 8.6113125 to 11.8125 Optimal tracking has decreased from 0.625 to 0.112 Falloff tracking has decreased from 0.625 to 0.336 Optimal Range has increased from 100000 to 112000 Falloff distance has increased from 40000 to 60000 Weapon capacity has decreased from 10000 to 8750  
    Missile XS
    Damage has increased from 14000 to 26000 Period of fire has increased from 3 to 5 Optimal tracking has decreased from 12 to 3.5 Falloff tracking has decreased from 12 to 10.5 Optimal distance has increased from 10000 to 12000 Weapon capacity has increased from 24 to 30 Reload has increased from 45 to 60  
    Missile S
    Damage has increased from 25900 to 37050 Period of fire has increased from 4.05 to 5 Optimal tracking has decreased from 6 to 1.4 Falloff tracking has decreased from 6 to 4.2 Optimal distance has increased from 20000 to 24000 Weapon capacity has increased from 120 to 150 Reload has increased from 45 to 60  
    Missile M
    Damage has increased from 47915 to 52796 Period of fire has decreased from 5.4675 to 5 Optimal tracking has decreased from 3 to 0.56 Falloff tracking has decreased from 3 to 1.68 Optimal distance has increased from 40000 to 48000 Weapon capacity has increased from 600 to 750 Reload has increased from 45 to 60  
    Missile L
    Damage has decreased from 88642.75 to 75234 Period of fire has decreased from 7.381125 to 5 Optimal tracking has decreased from 1.5 to 0.224 Falloff tracking has decreased from 1.5 to 0.672 Optimal distance has increased from 80000 to 96000 Weapon capacity has increased from 3000 to 3750 Reload has increased from 45 to 60  
    Railgun XS
    Damage has increased from 16000 to 17000 Optimal tracking has decreased from 3.5 to 1 Falloff tracking has decreased from 3.5 to 3 Optimal distance has increased from 20000 to 22000 Falloff distance has increased from 20000 to 22000 Reload has increased from 20 to 25  
    Railgun S
    Damage has increased from 29600 to 34000 Period of fire has increased from 9.45 to 10.5 Optimal tracking has decreased from 1.75 to 0.672 Falloff tracking has decreased from 1.75 to 1.2 Optimal distance has increased from 40000 to 44000 Falloff distance has increased from 40000 to 44000 Reload has increased from 20 to 25  
    Railgun M
    Damage has increased from 54760 to 68000 Period of fire has increased from 12.7575 to 15.75 Optimal tracking has decreased from 0.875 to 0.16 Falloff tracking has decreased from 0.875 to 0.48 Optimal distance has increased from 80000 to 88000 Falloff distance has increased from 80000 to 88000 Reload has increased from 20 to 25  
    Railgun L
    Damage has increased from 101306 to 136000 Period of fire has increased from 17.25 to 23.625 Optimal tracking has decreased from 0.4375 to 0.064 Falloff tracking has decreased from 0.4375 to 0.192 Optimal distance has increased from 160000 to 176000 Falloff distance has increased from 160000 to 176000 Reload has increased from 20 to 25  
    Stasis XS
    Minimum Range has increased from 20000 to 30000 Maximum Range has decreased from 100000 to 80000 Period of Fire has decreased from 5 to 4 Effect Duration has decreased from 5 to 4 Fitting has decreased from 500 to 225 Ammo Capacity has increased from 40 to 60 Reload Time has decreased from 50 to 10  
    Stasis S
    Minimum Range has increased from 20000 to 30000 Maximum Range remains unchanged at 100000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 6 Fitting has decreased from 2500 to 1125 Ammo Capacity has increased from 200 to 300 Reload Time has decreased from 50 to 20  
    Stasis M
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 120000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 8 Fitting has decreased from 12500 to 5625 Ammo Capacity has increased from 1000 to 1500 Reload Time has decreased from 50 to 30  
    Stasis L
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 140000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 10 Fitting has decreased from 62500 to 28125 Ammo Capacity has increased from 5000 to 7500 Reload Time has decreased from 50 to 40 Variants have received new bonus distributions and adjustments Defense now gives Range and Cone bonuses Agile now gives Damage and Tracking bonuses Heavy now gives Damage and Cone bonuses Precision now gives Range and Tracking bonuses Variant values have been adjusted. All debuffs removed.  
    Ammo
     
    Precision Ammo has had its Optimal Range buff reduced from 1.2 to 1.1 Heavy Ammo has had its Damage buff reduced from 1.2 to 1.05 Defense Ammo has had its Tracking reduced from 1.5 to 1.25 Agile ammo remains unchanged.
    Control Units
     
    The Cockpit and Hovercraft seat Max fitting capacity has increased from 1000 to 1250  
    Shield Generators
     
    Shield Generator XS:
    Venting Cooldown has decreased from 60 to 30 Venting Regen per second has increased from 2500 to 9000 Max shield gain per regen has decreased from 0.5 to 0.25  
    Shield Generator S:
    Venting Cooldown has decreased from 120 to 60 Venting Regen per second has increased from 10000 to 28000 Max shield gain per regen has decreased from 0.5 to 0.35  
    Shield Generator M:
    Venting Cooldown has decreased from 240 to 120 Venting Regen per second has increased from 37500 to 64000 Max shield gain per regen has decreased from 0.5 to 0.45  
    Shield Generator L:
    Venting Cooldown has decreased from 480 to 240 Venting Regen per second has increased from 100000 to 102400 Max shield gain per regen has increased from 0.5 to 0.55  
    Variants:
    The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted.  
    Voxel honeycomb healthpoints
     
    All honeycomb HP values have roughly doubled (x2.08). For example Iron Honeycomb HP has changed from 6000 to 12500 per m3.
    We hope that this preview of the PvP changelog has armed you with the information you need to prepare for update 1.4, and look forward to seeing your new warships after the update!
    -The Novaqark Team
     
  25. Like
    NQ-Wanderer got a reaction from Moulinex in UPCOMING 1.4 PVP CHANGES   
    Hello Noveans,
     
    Major changes are coming to PvP in Dual Universe with the 1.4 update! We've engaged in numerous productive discussions both with members of our PvP community as well as internally. The balancing changes being introduced to PvP are a result of these conversations.
     
    Before delving into the specifics, let's discuss the reasoning behind these changes.
     
    In the early days of our beta, we started without shields, leading to a majority of PvP being fought in large cubic ships, which were generally less aesthetically pleasing. Our goal was to cultivate a space where players could transition from using thick voxel layers, leading us to introduce shields into the game for the first time about two years ago with the 0.26 Apollo update.
     
    Shields quickly became an essential aspect of PvP combat. Consequently, ships rapidly evolved from having vast voxel quantities to featuring sleek designs with minimal voxels, presenting smaller targets and evading most incoming damage. This led to the inverse of the cube situation, with ships built into long sticks, sometimes devoid of voxels entirely.
     
    In several previous updates, we have tried to strike a balance, providing players a reason to own ships that are not just cubes or sticks, but amazing constructs of beauty and lethality with your own personal style!
     
    With the 1.4 update, we've revisited many aspects and made changes you’ll want to know:
     
    We have revamped the hit-and-miss formulas used in the back end. Shields are less likely to serve as huge one-time batteries and will function more like periodic protection. The venting cycles are shorter and more frequent, allowing you to vent more often but for smaller amounts. Weapon Tracking has also undergone significant change, damage evasion is now a trait more likely to benefit smaller, swiftly moving and highly maneuverable ships, while larger ships have access to more potent stasis weapons to combat smaller ships. Honeycomb now has approximately twice as many hit points, enhancing its importance for tanking while your shields are being vented. Hoverseats and Cockpits now have a higher fitting capacity, enabling you to equip more weapons or a larger radar.  
    We hope these changes will enhance PvP enjoyment for everyone. To help you better prepare for the update, here is a complete list of all PvP changes coming to Dual Universe in the 1.4 update, though please note that these updates are still subject to change:
     
    Weapons

    Cannon XS
    Damage has decreased from 7000 to 6500 Optimal tracking has decreased from 10 to 2.75 Falloff tracking has decreased from 10 to 8.25
    Cannon S
    Damage has increased from 12950 to 13000 Period of fire has increased from 3.375 to 3.75 Optimal tracking has decreased from 5 to 1.1 Falloff tracking has decreased from 5 to 3.3  
    Cannon M
    Damage has increased from 23957.5 to 26000 Period of fire has increased from 4.55625 to 5.625 Optimal tracking has decreased from 2.5 to 0.44 Falloff tracking has decreased from 2.5 to 1.32  
    Cannon L
    Damage has increased from 44321.375 to 52000 Period of fire has increased from 6.1509375 to 8.4375 Optimal tracking has decreased from 1.25 to 0.176 Falloff tracking has decreased from 1.25 to 0.528  
    Laser XS
    Damage has increased from 8000 to 8500 Optimal tracking has decreased from 5 to 1.75 Falloff tracking has increased from 5 to 5.25 Optimal Range has increased from 12500 to 14000 Falloff distance has increased from 5000 to 7500 Weapon capacity has decreased from 80 to 70  
    Laser S
    Damage has increased from 14800 to 17000 Period of fire has increased from 4.725 to 5.25 Optimal tracking has decreased from 2.5 to 0.7 Falloff tracking has decreased from 2.5 to 2.1 Optimal Range has increased from 24000 to 28000 Falloff distance has increased from 10000 to 15000 Weapon capacity has decreased from 400 to 350  
    Laser M
    Damage has increased from 27380 to 34000 Period of fire has increased from 6.37875 to 7.875 Optimal tracking has decreased from 1.25 to 0.28 Falloff tracking has decreased from 1.25 to 0.84 Optimal Range has increased from 50000 to 56000 Falloff distance has increased from 20000 to 30000 Weapon capacity has decreased from 2000 to 1750  
    Laser L
    Damage has increased from 50653 to 68000 Period of fire has increased from 8.6113125 to 11.8125 Optimal tracking has decreased from 0.625 to 0.112 Falloff tracking has decreased from 0.625 to 0.336 Optimal Range has increased from 100000 to 112000 Falloff distance has increased from 40000 to 60000 Weapon capacity has decreased from 10000 to 8750  
    Missile XS
    Damage has increased from 14000 to 26000 Period of fire has increased from 3 to 5 Optimal tracking has decreased from 12 to 3.5 Falloff tracking has decreased from 12 to 10.5 Optimal distance has increased from 10000 to 12000 Weapon capacity has increased from 24 to 30 Reload has increased from 45 to 60  
    Missile S
    Damage has increased from 25900 to 37050 Period of fire has increased from 4.05 to 5 Optimal tracking has decreased from 6 to 1.4 Falloff tracking has decreased from 6 to 4.2 Optimal distance has increased from 20000 to 24000 Weapon capacity has increased from 120 to 150 Reload has increased from 45 to 60  
    Missile M
    Damage has increased from 47915 to 52796 Period of fire has decreased from 5.4675 to 5 Optimal tracking has decreased from 3 to 0.56 Falloff tracking has decreased from 3 to 1.68 Optimal distance has increased from 40000 to 48000 Weapon capacity has increased from 600 to 750 Reload has increased from 45 to 60  
    Missile L
    Damage has decreased from 88642.75 to 75234 Period of fire has decreased from 7.381125 to 5 Optimal tracking has decreased from 1.5 to 0.224 Falloff tracking has decreased from 1.5 to 0.672 Optimal distance has increased from 80000 to 96000 Weapon capacity has increased from 3000 to 3750 Reload has increased from 45 to 60  
    Railgun XS
    Damage has increased from 16000 to 17000 Optimal tracking has decreased from 3.5 to 1 Falloff tracking has decreased from 3.5 to 3 Optimal distance has increased from 20000 to 22000 Falloff distance has increased from 20000 to 22000 Reload has increased from 20 to 25  
    Railgun S
    Damage has increased from 29600 to 34000 Period of fire has increased from 9.45 to 10.5 Optimal tracking has decreased from 1.75 to 0.672 Falloff tracking has decreased from 1.75 to 1.2 Optimal distance has increased from 40000 to 44000 Falloff distance has increased from 40000 to 44000 Reload has increased from 20 to 25  
    Railgun M
    Damage has increased from 54760 to 68000 Period of fire has increased from 12.7575 to 15.75 Optimal tracking has decreased from 0.875 to 0.16 Falloff tracking has decreased from 0.875 to 0.48 Optimal distance has increased from 80000 to 88000 Falloff distance has increased from 80000 to 88000 Reload has increased from 20 to 25  
    Railgun L
    Damage has increased from 101306 to 136000 Period of fire has increased from 17.25 to 23.625 Optimal tracking has decreased from 0.4375 to 0.064 Falloff tracking has decreased from 0.4375 to 0.192 Optimal distance has increased from 160000 to 176000 Falloff distance has increased from 160000 to 176000 Reload has increased from 20 to 25  
    Stasis XS
    Minimum Range has increased from 20000 to 30000 Maximum Range has decreased from 100000 to 80000 Period of Fire has decreased from 5 to 4 Effect Duration has decreased from 5 to 4 Fitting has decreased from 500 to 225 Ammo Capacity has increased from 40 to 60 Reload Time has decreased from 50 to 10  
    Stasis S
    Minimum Range has increased from 20000 to 30000 Maximum Range remains unchanged at 100000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 6 Fitting has decreased from 2500 to 1125 Ammo Capacity has increased from 200 to 300 Reload Time has decreased from 50 to 20  
    Stasis M
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 120000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 8 Fitting has decreased from 12500 to 5625 Ammo Capacity has increased from 1000 to 1500 Reload Time has decreased from 50 to 30  
    Stasis L
    Minimum Range has increased from 20000 to 30000 Maximum Range has increased from 100000 to 140000 Period of Fire has decreased from 5 to 4 Effect Duration has increased from 5 to 10 Fitting has decreased from 62500 to 28125 Ammo Capacity has increased from 5000 to 7500 Reload Time has decreased from 50 to 40 Variants have received new bonus distributions and adjustments Defense now gives Range and Cone bonuses Agile now gives Damage and Tracking bonuses Heavy now gives Damage and Cone bonuses Precision now gives Range and Tracking bonuses Variant values have been adjusted. All debuffs removed.  
    Ammo
     
    Precision Ammo has had its Optimal Range buff reduced from 1.2 to 1.1 Heavy Ammo has had its Damage buff reduced from 1.2 to 1.05 Defense Ammo has had its Tracking reduced from 1.5 to 1.25 Agile ammo remains unchanged.
    Control Units
     
    The Cockpit and Hovercraft seat Max fitting capacity has increased from 1000 to 1250  
    Shield Generators
     
    Shield Generator XS:
    Venting Cooldown has decreased from 60 to 30 Venting Regen per second has increased from 2500 to 9000 Max shield gain per regen has decreased from 0.5 to 0.25  
    Shield Generator S:
    Venting Cooldown has decreased from 120 to 60 Venting Regen per second has increased from 10000 to 28000 Max shield gain per regen has decreased from 0.5 to 0.35  
    Shield Generator M:
    Venting Cooldown has decreased from 240 to 120 Venting Regen per second has increased from 37500 to 64000 Max shield gain per regen has decreased from 0.5 to 0.45  
    Shield Generator L:
    Venting Cooldown has decreased from 480 to 240 Venting Regen per second has increased from 100000 to 102400 Max shield gain per regen has increased from 0.5 to 0.55  
    Variants:
    The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted.  
    Voxel honeycomb healthpoints
     
    All honeycomb HP values have roughly doubled (x2.08). For example Iron Honeycomb HP has changed from 6000 to 12500 per m3.
    We hope that this preview of the PvP changelog has armed you with the information you need to prepare for update 1.4, and look forward to seeing your new warships after the update!
    -The Novaqark Team
     
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