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Code24

Alpha Team Vanguard
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  1. Like
    Code24 got a reaction from Morand in Alioth Aerospace Expo   
    Here is a basic layout idea for the Expo, based on 3 hexes. This design allows for the majority of the Expo grounds to be open, allowing ease of access for larger ships for both exhibition and parking. 
  2. Like
    Code24 got a reaction from Lukas_Wayland in Alioth Aerospace Expo   
    Here is a basic layout idea for the Expo, based on 3 hexes. This design allows for the majority of the Expo grounds to be open, allowing ease of access for larger ships for both exhibition and parking. 
  3. Like
    Code24 got a reaction from Villspor in Alioth Aerospace Expo   
    Here is a basic layout idea for the Expo, based on 3 hexes. This design allows for the majority of the Expo grounds to be open, allowing ease of access for larger ships for both exhibition and parking. 
  4. Like
    Code24 reacted to rmhenn in Is it cheating to create an org of alts?   
    That explains a lot.
  5. Like
    Code24 reacted to Lethys in Rule-Breaking Orgs   
    As you know, because of your incident, and when you re-read the answer you got from nyzaltar in that thread then you remember that
    No orgs which use rl names, protected names, famous persons, other protected names of characters aRE allowed at all.
     
    Report them to the CMs (Nyzaltar and Nomad)
  6. Like
    Code24 got a reaction from MinerMax555 in Alioth Aerospace Expo   
    Here is a basic layout idea for the Expo, based on 3 hexes. This design allows for the majority of the Expo grounds to be open, allowing ease of access for larger ships for both exhibition and parking. 
  7. Like
    Code24 got a reaction from Evil_Porcupine in Alioth Aerospace Expo   
    Here is a basic layout idea for the Expo, based on 3 hexes. This design allows for the majority of the Expo grounds to be open, allowing ease of access for larger ships for both exhibition and parking. 
  8. Like
    Code24 reacted to Lord_Void in Introducing the DU Search Engine   
    This is actually one of the next feature to be implemented. By looking at the dates users joined a timelapse can be created to show how the community evolves over time. Showing the users who left is trickier, but not impossible. I have a number of data sets that I've gathered over the months that I've been developing this which can be integrated into the timelapse to show users who leave, and of course going forward we will have an almost perfect record of joins and leaves. The resulte is that there will be sort of three eras: "prehistory" before December of 2016 when records where not kept and org size can only be determined from talking to people and the records that still exist, "early history" during the time since then to now where there is the test data sets, and "recorded history" from here on where all orgs are tracked all the time.
     
    As to the data collection, I wrote a custom library that pulls the data off of the servers which I can then use to write programs and websites. 
  9. Like
    Code24 reacted to Villspor in Introducing the DU Search Engine   
    "How this evolves" gave me the idea if is it difficult to implement some kind of "history" to see the progress of the orgs and if user leave/join orgs in a time lapse? This would be super useful. How do you fetch the data? 
  10. Like
    Code24 got a reaction from Lord_Void in Introducing the DU Search Engine   
    Wow, this is great, thanks man! Watching how this evolves over time is going to be so interesting.
  11. Like
    Code24 reacted to Lord_Void in Introducing the DU Search Engine   
    I am very proud to introduce the latest product from Evil, Inc!
     
    We have been working to develop tools that benefit the community, and the first such tool is a new data tracking website for Dual Universe at www.du-stats.com
     
    This site will function very much like zkillboard.com does for EVE Online. Right now it is very basic and only shows a map of the community. This will expand as time goes on with new features coming online over time. Most of the back end tools have already been built and feature development is now more a matter of web design than anything else! Upcoming features include forum statistics, friends list tracking, in depth user profiles, change over time displays, alt detection and organization auditing! 
     
    Now for some FAQ:
     
    What can I use this for? This is a good tool for checking on people who are in your organization, or want to be. It's also a good tool to see which orgs share a lot of members or figure out who that person you are talking to is.
     
    Is the data real time? No. The data is not real time and represents the last time when the website refreshed its data.
     
    How often does the data update? Depends. It generally is updated once every two days, but sometimes can be a bit faster or slower.
     
    Why isn't it real time? There is no need for real time data at this stage. Updating that frequently takes a lot of server resources. The update time will be reduced once there is a need for faster data. When the game comes out, the goal is for a 15 minute update time.
     
    Will there be new features? Yes. This is very much an in-development project. Also, I'm not great at web design, so it will be simplistic for a while.
     
    How long have you been working on it? About 4 months.
     
    What do I do if I found a bug or security flaw? Please either report it here or pm me. 
     
    I want my org to be excluded from this, can you remove it? Nope. If it exists on the official site, it exists here. If you don't want people to see it, don't create it.
     
    I searched for my name and didn't find anything. Why? The map that is currently there only shows people who are in an organization. If you are not in an org, your name will not appear. Future features will show accounts even if they are not in any orgs.
     
    Does it work on mobile devices? Maybe. It isn't currently designed for that, but hopefully will be in the future.
  12. Like
    Code24 reacted to Cybrex in This has to end...   
    Amateurs. 
     
    If you want some pointers on alts, just PM me!
  13. Like
    Code24 reacted to Lord_Void in This has to end...   
    NQ will very likely intervene. They do have ways of finding fake accounts, and they do not like the idea of fake accounts either. Fake accounts are also against their guidelines. This brings up the question, why haven't the intervened yet? The answer is that it is the weekend, so most of NQ is probably at home. The second reason is that they don't track these sorts of things till they become a problem. I reported the IBM and the around 80 fake accounts and 13 fake organizations ascossciated with it yesterday, so they will probably see that tomorrow and take action. In the meantime, it's probably best not to start a Lynch mob.
     
    Why did the person or persons do this? Most likely, they just joined the community and decided that the best way to get attention would be to appear to be a much bigger group. Having just joined, they wouldn't have known that there are only 10-20 people who join the community per day, so growing at such a rate is extremely suspicious. They also wouldn't have known there are people (like us ) who track this sort of thing, and would instantly notice.
  14. Like
    Code24 reacted to Anaximander in This has to end...   
    Yeah, there needs to be a requirement to enter organisations. A siimple solution would be "be an iron founder or above", although some oerganisations would flip out over this notion, as it would remove - or more likely expose - their alt-stacking member count.

    The lengths people will go to to become relevant...
  15. Like
    Code24 reacted to FD3242 in New Dual Universe video from GDC   
    Wow so much hate for the game. I mean not over hyping is good, but out right bashing a game that you know nothing about just because some other game that shall not be named was bad is not. So sad :'(.
  16. Like
    Code24 got a reaction from MinerMax555 in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  17. Like
    Code24 reacted to Lord_Void in Post-Meet Up Thoughts   
    So as most of you know there was a small meet up and livestream with JC tonight. I was there with a few other people and got to chat with JC and see the version of the game they currently have.
     
    While I was already very excited for this game, and confident about it's future, I am now doubly excited and confident in this project. For so long this game has been nothing but a few trailers and a forum to me, so to finally see it in person was incredible. The game was not perfect; there were some bugs and moments when things did not quite render properly (really they just took a moment to load in) but the sheer immensity of the game and the moments that created were astonishing. Watching the sun peak over the horizon, and the shadows being cast by objects in the world. When JC got lost flying between worlds. Zooming from the surface to orbit and then back to another point on the surface. Pointing to a spot in the sky and then flying to it, only to discover a whole new planet with entirely different terrain. Looking at an island from space and then Zooming in on it to see just how big it really is.
    There was moment in particular that struck me: JC was showing us Alioth from orbit when suddenly a large dark spot started to move across it. It took a moment for us to recognize what was happening; there was an eclipse going on. For a game this early in development, the world already feels quite vivid and immersive, and I'm sure it will only get more refined as time goes on.
    JC himself is also quite fun to talk to. His enthusiasm for the game is quite evident and his passion is contagious as I could not help but get more excited the more I heard him talk. He is both the dreamer who dreams big, and the realistic one who can make those dreams into a tangible reality. This game could have no one better at the helm than him.
    Having seen some of the backend technology that runs the game, I can attest that this game seems to be literally built for success. It's built to deal with the challenges of a single shard mmo voxel based game.
     
    In summary, NQ believe in their project and they care about their community. The biggest thing that strikes me is their openness and honesty; the way they present their game is sincerely genuine. They truly believe in DU, and that makes me believe.
     
    Dual Universe is going to be amazing.
  18. Like
    Code24 got a reaction from Mr_Kamikaze in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  19. Like
    Code24 got a reaction from BliitzTheFox in Engine intake and exhaust considerations   
    It think this is the best solution, simple and probably not very difficult to implement. 
  20. Like
    Code24 reacted to Lord_Void in The beginning   
    They will. Those who are there, in those moments, will be able to tell of them forever. Not many people get the chance to be there for the birth of a new world.
  21. Like
    Code24 got a reaction from Astrophil in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  22. Like
    Code24 got a reaction from Zamarus in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  23. Like
    Code24 got a reaction from Kurock in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  24. Like
    Code24 reacted to Kurock in You are cordially not invited   
    Novaquark will not be hosting a black tie sit down dinner with JC Baillie and your favorite Novaquark employees in the street outside Novaquark headquarters in Paris.
     
    We do not request the pleasure of your company.
     
    Where: Not on the street outside Novaquark headquarters in Paris.
    When: Not on 1 April 2017, 19:00
    Catering: The three course meal will not be catered for by Olivier Amestoy and his talented chefs from the nearby Auxria Restaurant.
    RSVP: Do not RSVP.
     
     
    Instead of paying for the ticket to this dinner, the cost of renting/buying formal wear, and the cost of travel and potentially an hotel for one night (shared or not), consider purchasing a Dual Universe pledge of equal value here: https://community.dualthegame.com/pledge
  25. Like
    Code24 got a reaction from Astrophil in Objective Driveyards - Aerospace Corporation [Recruiting]   
    The first iteration, of an ODY hovercraft concept. Lifted by 4 hover engines, it is intended primarily for racing, recon, and exploration.
     
    To explore the full collection of ODY concepts, click here.
     
     

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