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Dygz_Briarthorn

Alpha Team Vanguard
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Everything posted by Dygz_Briarthorn

  1. I want wraps on my suit - not necessarily the ones in the char create video. But, I am fashion over function.
  2. We're going to need name plates that don't require aiming in order to pick specific people out of a crowd. In video games, we lack the variety of cues that allow us to easily pick individuals out of a crowd in real life. I expect there will be stealth mechanics to aid hiding, when players wish to hide. We should have character skills that help obscure the name plates, rather than simply relying on player skills to hide. I love the idea of having asymmetric ships - I just hope we'll be able to get them to fly well.
  3. I admit I don't get the point of multiple people building a tiny ship that could easily have been built by one person. But, I'm coming from Landmark, so I'm probably jaded.
  4. Honestly... I was underwhelmed by the video. That ship could have been built by a single player. It didn't really show us much that we haven't seen already. If it's multiple builders, I'm expecting to see a multi-crew ship. That being said. I wasn't expecting to see a new video anyways, so it's just sprinkles on an already great cake. I didn't need the sprinkles. Maybe I didn't even want the sprinkles. But, it's still a great cake. The sprinkles aren't going to entice me to go grab some cake. I feel the same way about the char create video. Underwhelmed by the video - though, I'm pleased to know that we won't be limited to just male characters (Hero's Song says, "Give us a break. It's Alpha. Females will be an option later") I'm very skeptical that the devs can actually achieve their vision. But, I'm willing to support them because it's a phenomenal vision. If you aren't convinced already, you'll have to wait for the devs to deliver more. That's OK.
  5. If I'm off on some far off planet trying to hone my archaeology/ruins/scanning skills, I don't want to have to find a book to begin that process. NPC trainers would be better than books.
  6. I generally avoid joining orgs. I want as few rules as possible - so I'm most likely to join an org that has no formal rules. I really only join orgs made up of forum/FB/twitter/twitch friends. I group with people I want to hang out with - not with people I'm obligated to help.
  7. I am anti-Eve. Wouldn't touch it with a 10ly pole.
  8. It's kinda weird, though. I would have chosen to avoid the shipping costs and forego the physical card - but, whatever.
  9. I feel you, but... I think the placement of elements, like engines and wings and thrusters and weapons, is going to be more strategic than you anticipate. You will be able sculpt a ship with wings and thrusters and landing pads anywhere you want them. That doesn't mean that sculpted ship will fly or land properly. But, what's most important is that you're having fun.
  10. Actually it's what I've been saying all this time. The devs say it's "lock and fire"; but not Tab target.
  11. The designs are OK. Seems like a waste of time since we're going to have to rely on pre-fab elements for cockpits and wings, etc.
  12. Yep. I think DU is slated for a bunch of secrets. (Probably more than 10)
  13. NMS has an online component. Now, if you had said multiplayer games...
  14. Everquest Anarchy Online World of Warcraft Wizard101/Pirate101 Kingdoms of Amalur: Reckoning Landmark Revival No Man's Sky
  15. You may still be able to get a head start on ship v ship combat pre-launch as a member of the Alpha Team. That doesn't mean ship v ship will be available at launch. Again - we know the devs want it to take a couple months for players to build the infrastructure for space travel after Launch. That's basically part of the intended lore.
  16. The devs are wanting it to take us a couple of months to make it into space. So, should be fine to have no space combat at "Launch". But, I think they're also hoping for airships - seems like that would be construct to construct combat... but we'll have to see what they actually have in mind. Could be that even the airships aren't designed to have weapons attached to them - just avatar to avatar combat. We'll see.
  17. Some people like to belong to multiple organizations - like in real life. The DU devs appear to be supporting that,
  18. I'm one of the people from Landmark who shared stuff with other players for free. All kinds of other stuff in DU to pirate and smuggle besides money and DACs.
  19. Some of us see where this could bring the game and don't care. Apparently, the fun we will get from the game is different than the fun you want to get from the game.
  20. Easiest way is to create a banner for your signature.
  21. The term I keep hearing from JC is "markets". A Market seems to be a physical local "bank" kinda like a safe. I'm not sure what happens to the items when a Market is destroyed. I'd probably be more interested in stealing weapons, armor, Blueprints, Elements and Constructs than money or DACs.
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