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Caerus

Alpha Tester
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  1. Like
    Caerus got a reaction from DarkHorizon in RESET NEWS ANNOUNCEMENT - Discussion thread   
    What happens to those of us who have a “lifetime subscription” through our Kickstarter pledges?
  2. Like
    Caerus got a reaction from NeXaMo in RESET NEWS ANNOUNCEMENT - Discussion thread   
    What happens to those of us who have a “lifetime subscription” through our Kickstarter pledges?
  3. Like
    Caerus reacted to Blackbeard06 in The siege of Gamma   
    Here is my video from the battle, DU pvp from one point of view isn't that very exciting so I did my best on making it interesting. 
     
  4. Like
    Caerus got a reaction from Akroma in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  5. Like
    Caerus reacted to Omukuumi in The siege of Gamma   
    Yep, major problems during this encounter was: Transponder didn’t works, radar sometimes shutdown, desync in close/mid range and that’s all, from my side
     
    I still hope they add colored icons and make the icons/range of our target more visible when there are 20+ grouped in the same place in 3rd person
  6. Like
    Caerus reacted to Palis Airuta in The siege of Gamma   
    As a non PvP player let me say that this was pretty amazing. Interestingly it seems, there is a lot of strategy, planning, logistics, subterfuge, all the elements that make combat quite compelling. Two things stood out, one was we all had a great time, lots of laughs interspersed with OMG nooooo.... Secondly the servers didn't seem to miss a beat with 150 ships on grid engaging each other. Sure there are bugs but pretty smooth gameplay. Still thinking about it two days later and cant wait to get back out there. 
  7. Like
    Caerus got a reaction from Metsys in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  8. Like
    Caerus got a reaction from Omukuumi in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  9. Like
    Caerus got a reaction from Nayropux in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  10. Like
    Caerus got a reaction from Deadrank in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  11. Like
    Caerus got a reaction from Msoul in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  12. Like
    Caerus reacted to StoneSpoons in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I've been playing DU for a good long time now and I'm convinced that the developers don't play their own game.  They have accounts, but they have a very different perspective about DU than most of us do.  Announcements like this one make that painfully obvious.  It seems like this core limit announcement is not so much the problem, but a symptom of the bigger problem which is lack of meaningful communication between player and developer.
     
    Dual Universe needs to have a player council made up of people from a cross section of play styles - miners - haulers - builders - pvp players - factory owners and so on.  If the community, via a player council, had the opportunity to discuss changes like this with the development team before announcements like this drop, it would at least give them a chance to consider the ramifications of their decisions without immediately pissing everybody off.  We do have this message board, but so much of it is just people complaining.  We need a meaningful dialog between the players and the developers and a player council would do just that.  I've seen it in other games and while it isn't a cure all, it certainly improves communication between us rabble who play and love the game and the rabble up there in that ivory tower who love and develop the game.
  13. Like
    Caerus reacted to P4rty_Boy in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    This long past due!!!!!!!!!
    If we need to deconstruct, please at least, make it easier to do!
  14. Like
    Caerus reacted to Dimencia in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    My primary feedback is that it's unfair to refund only skill points that were already invested in construct management - when, realistically, if this had existed months or years ago, players would likely have already took these skills instead of others that they are now locked into
     
     
    This is a common theme that NQ keeps doing; adding mining units?  Reset mining talents!
    But that doesn't help people that didn't previously have mining talents, but now want them in their new form.  Just like resetting construct capacity talents from before, doesn't help anyone who wants the new talents and would have invested in them if they had always been like this
     
     
    Big talent tree changes should involve full talent tree refunds
  15. Like
    Caerus got a reaction from CptLoRes in Wipe the damn servers!   
    Having money = fun, it allows one to be creative (build, pvp, industry etc.). This should occupy more than 80% of what a player does.
     
    Earning money is what can feel like a job, this part needs to be more fun or this should occupy less than 20% of what a player does.
     
    Wiping the server to "fix the economy" is just deleting someone else's fun.  Your fun should not depend upon someone else's wallet size in or outside of the game, whether they earned it "fair and square" or exploited.
     
    The only issue is relative inflation making it harder for the new players to earn enough money to have fun, especially if the rich players are willing to pay an amount that puts items out of reach for the new player.  This can be simply fixed by increasing the allowance for the poor and removing it for the wealthy. Inflation would still occur, but it would no longer only impact the poor, so it's impact can be mostly negated.  However, supply of ore wayyyy outstrips the demand, so ore is worthless, which makes the job part worse.
     
    NQ really needs to hire an economist.
     
  16. Like
    Caerus got a reaction from GraXXoR in Do rockets still have a major purpose?   
    Ran some tests today adding 2 L rockets (connected to 2 L tanks) to a space only ship.  Timing 0-29,999 km/hr was only a couple seconds faster with the rockets, so yeah, needs some attention, completely worthless (at least in space).
  17. Like
    Caerus got a reaction from Peabody in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Why have player markets disappeared from the roadmap (been absent for a while actually)?  This could drive gameplay quite a bit if done properly.
  18. Like
    Caerus got a reaction from VandelayIndustries in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Why have player markets disappeared from the roadmap (been absent for a while actually)?  This could drive gameplay quite a bit if done properly.
  19. Like
    Caerus got a reaction from CptLoRes in MU's are compromizing the building system   
    The basic dilemma here is fun vs work. There needs to be a healthy balance, I would recommend the 80:20 rule. (20% work, 80% fun) The game feels the opposite with the work required (asteroid mining, planet mining, mission running, etc.) being more like 90% of the time people play, leaving little time to spend, build and PvP. The lack of the latter also reduces the gameplay for everyone.
     
    Some may enjoy the work to make $, (i.e. making / selling blueprints - not everyone has those skills) but from the feedback throughout the forums, the vast majority don’t enjoy the slog, so it needs to be dialed back.  The more free time people have to spend, create and fight will not only add to the fun part of the equation, but is needed for a healthy economy.
     
    The answer is the question, how do we gain wealth quicker/easier without breaking the economy (inflation)?
  20. Like
    Caerus got a reaction from J-Rod in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    Give us more ore via auto-mining - The more I read on the math of this the more I think it may work as is, you just have to run a 30-40 hex farm to make it viable and hope prices of ore stay elevated. More Roids - Agree, and spawning times need to be random Lower the taxes for tiles. Agree - but it is worse than that, the claiming of hexes will actually be a game breaking mechanic. It will be too cheap to put down TUs, I could put down 200 right off the bat, scan for the best hexes later and dump the ones not worth mining, making it sucky for any new player trying to find a decent hex to mine. There needs to be a reasonable limit of claimable hexes per person or org, and hundreds is probably too high.  Of course, this is all moot if the high taxes break the game on the other end.
  21. Like
    Caerus reacted to Dhara in The Outfit is Now Recruiting   
    We are The Outfit!
     
    We are The Outfit! - DU's First and Oldest Space Trucking Organization.

    We are a small group of outcasts including, traders, smugglers, merchants, rogues and like-minded entrepreneurs. Some might even call us pirates from time to time. But those are their words, not ours!! Mostly we just take the jobs we can get and we do what we have to do to survive. We WILL make a name for ourselves in this strange new sector of space in which we all find ourselves stranded.
     
    And we are currently recruiting!
     
    The Crew:
     
    We are going to build a strong fleet of ships and are in need of dedicated players who are interested in participating in PVP related game play to assist in our transportation services and related PVP activities.
     
    If interested, you can learn more on our website:  https://dualtheoutfit.com/the-crew/
     
     
    Settlers:
     
    The Outfit is not just a crew of people looking to make a living off our our trade skills and our fleet though! We are also looking for a few brave players who are interested in staking a claim with us in this brand new Universe.
     
    The benefits will be numerous.
     
    If interested, visit Our Settlers page for all of the details.
    https://dualtheoutfit.com/settlers/
     
     
    Freelancers:
     
    For those who would like an even more casual relationship, these new positions might be just the right fit! Freelancers deliver customer shipments, run security, or mine for us on a contractual basis.
     
    Learn more here:
    https://dualtheoutfit.com/freelancers/
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