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Begogian

Alpha Team Vanguard
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  1. Like
    Begogian reacted to Lethys in Spawning   
    Honestly, I think they'll only introduce a second arkship when Alioth reaches its threashold of population within the arkzone. It would only split players when it would be introduced earlier.
    But I agree: you should travel there first to "unlock" that RN and orgs should shuttle their members there instead of using a one time teleport or something
  2. Like
    Begogian got a reaction from Hotwingz in No One Left Behind   
    For most games, basic rules are if you (the player) are in combat, you can't log until you spend X amount of time out of combat. If a ship gets attacked and you have not engaged in any combat, you should be allowed to log off.
     
    Also, as an idea, a big issue being talked about seems to be what happens if a ship explodes and your exact location is lost and now an invisible space "tile." What if when you log off and log back on, if you are now on a space "tile," you should move to the nearest RN. This could be another solution to floating away issue.
  3. Like
    Begogian got a reaction from Lethys in Fast Track/Catch up Skills   
    This would ruin it for people who play 2 years who reach the same skill level as someone only playing for 8 months. Everyone should work towards their skills, yes you can train and teach people techniques to work faster but it shouldn't give them skill points faster.
     
    JC wants this game to be a progression, you start at the bottom and work your way up through time, practice, and genuinely working on skills. He wants things later down the road to only be easy for players who have taken the time to really dive into that skill and truly learn how to accomplish that goal, not just hand it off to a noob
  4. Like
    Begogian got a reaction from Kuritho in Anyone bought Kyrium?   
    I bought Kyrium on 3 different accounts and use this account as a decoy. I didn't want to come forward but you forced my hand.
  5. Like
    Begogian got a reaction from Anaximander in Is it going to be free?   
    If I were new, I would try to find info on the game before I joined the forums, but thats just me.
     
     
    Feels like we run in circles
  6. Like
    Begogian got a reaction from Zamarus in Is it going to be free?   
    This is ridiculous. Does no one read the the Kickstarter or any basic info on the game anymore.....
  7. Like
    Begogian got a reaction from Zamarus in Just want a assistent   
    This was talked about at GDC during the demo and Q&A section. They plan on implementing the ability to create robots that will follow you around but you will have to do most of the programming. After Alpha, possibly in Beta, they were talking about implementing short range access to drones so you don't have to walk back and forth from mining to the cargo drone but these will have to be modified and developed as much by the player as the devs
  8. Like
    Begogian got a reaction from LynkxDev in Just want a assistent   
    This was talked about at GDC during the demo and Q&A section. They plan on implementing the ability to create robots that will follow you around but you will have to do most of the programming. After Alpha, possibly in Beta, they were talking about implementing short range access to drones so you don't have to walk back and forth from mining to the cargo drone but these will have to be modified and developed as much by the player as the devs
  9. Like
    Begogian got a reaction from Lethys in Just want a assistent   
    This was talked about at GDC during the demo and Q&A section. They plan on implementing the ability to create robots that will follow you around but you will have to do most of the programming. After Alpha, possibly in Beta, they were talking about implementing short range access to drones so you don't have to walk back and forth from mining to the cargo drone but these will have to be modified and developed as much by the player as the devs
  10. Like
    Begogian got a reaction from Hotwingz in Orbits   
    I think this is the biggest appeal. It is a vast universe to explore with little to no limits and endless possibilities. And with no loading screens (except logging in) it is seemless and free flowing
  11. Like
    Begogian reacted to Lord_Void in Introducing the DU Search Engine   
    I am very proud to introduce the latest product from Evil, Inc!
     
    We have been working to develop tools that benefit the community, and the first such tool is a new data tracking website for Dual Universe at www.du-stats.com
     
    This site will function very much like zkillboard.com does for EVE Online. Right now it is very basic and only shows a map of the community. This will expand as time goes on with new features coming online over time. Most of the back end tools have already been built and feature development is now more a matter of web design than anything else! Upcoming features include forum statistics, friends list tracking, in depth user profiles, change over time displays, alt detection and organization auditing! 
     
    Now for some FAQ:
     
    What can I use this for? This is a good tool for checking on people who are in your organization, or want to be. It's also a good tool to see which orgs share a lot of members or figure out who that person you are talking to is.
     
    Is the data real time? No. The data is not real time and represents the last time when the website refreshed its data.
     
    How often does the data update? Depends. It generally is updated once every two days, but sometimes can be a bit faster or slower.
     
    Why isn't it real time? There is no need for real time data at this stage. Updating that frequently takes a lot of server resources. The update time will be reduced once there is a need for faster data. When the game comes out, the goal is for a 15 minute update time.
     
    Will there be new features? Yes. This is very much an in-development project. Also, I'm not great at web design, so it will be simplistic for a while.
     
    How long have you been working on it? About 4 months.
     
    What do I do if I found a bug or security flaw? Please either report it here or pm me. 
     
    I want my org to be excluded from this, can you remove it? Nope. If it exists on the official site, it exists here. If you don't want people to see it, don't create it.
     
    I searched for my name and didn't find anything. Why? The map that is currently there only shows people who are in an organization. If you are not in an org, your name will not appear. Future features will show accounts even if they are not in any orgs.
     
    Does it work on mobile devices? Maybe. It isn't currently designed for that, but hopefully will be in the future.
  12. Like
    Begogian got a reaction from LynkxDev in LNX - Engineering Industry Big Opening !!!   
    Great concept craft, looking really cool and great work overall. Can't wait to see more designs
  13. Like
    Begogian got a reaction from Lord_Void in Terrain mining and storage.   
    They have talked about close range material usage. This would basically mean that if you had a pouch bot following you to increase your storage by using the bot as a quick, mobile backpack, if within a certain range, you can pull from the bot without having to approach it and walk back and forth between building site and storage unit
  14. Like
    Begogian got a reaction from Lord_Void in I love halo designs   
    I also enjoy the Halo Universe more because, especially with DU, it is a more realistic universe and shows more of what our future can look like
  15. Like
    Begogian reacted to Lethys in Research and Development Direction? (in-game)   
    "How do you protect intellectual property (in-game)?"
    As Aesras pointed out, blueprints will be protected anyway. And for any other idea (considering R&D is only about game mechanics): you just can't protect those. Especially not in a large organization. If your R&D department figured out how to effectively kill a shield bubble with 5 ships, I assure you that after a week everyone will know because either of leaks in your org or because you gave away the "secret" by yourself in attacking 10 shields. Such "ideas" can't be protected but have one benefit: reputation.
     
    "How could a large org R&D department promote innovation, by investing in small groups and offer salaries, or search for single achievements and offer a single compensating payment or commission percent? How do you put a value on, or bargain for someones idea or mind?"
    Coming from eve online and as a very interested player in game mechanics this is what happend in eve: We had a weekly fleet-op on singularity (test server) and just tried all kinds of different things there (different e-war modules applied to each other, tactics, maneuvers, pipebombing (watch it on YT - really cool), grid mechanics ...) and tried to figure out the underlying formula for hitting, tracking, evading and so on. After weeks and months we had a rough idea of what was going on and started to develop new tactics, using those mechanics.
     
    So this kind of thing will be in DU as well. Trial and error, figuring out formulas to calculate hit chances with excel, understanding shield mechanics and how to use them in a fight, using server ping/latency to do stuff, ....
    You'd need guys who dig deep into the mechanics and have an understanding of how game engines/physics engine work for your R&D team and who always pay attention to what they are doing and why this happend.
     
    To me, R&D is no special department because no one I know wants to just run around all day and try to break things or figure out game mechanics. It's somewhat fluid and interested players can and will break the game to figure out the mechanics, but they will do that while doing other stuff (like trading, fighting, flying,...).
    It's up to you if you pay them or not but to bring that example from eve again: I got everything I wanted from my corp on the live server because in a sandbox mmo with all the different meta, the only thing that can give you an edge over others is a better understanding how to use game mechanics to their maximum efficiency. 
  16. Like
    Begogian got a reaction from DarkTemplar in Research and Development Direction? (in-game)   
    BruceWilly, so first of all I think you miss understood just a bit. Through Alpha and Beta, everything will keep resetting. The only thing we keep are our blueprints and our knowledge of game mechanics. Nothing in the skill tree will be kept. Also, Alpha and Beta will be a mix of goofing off and in depth testing of the game. When we receive alpha and can start playing the game, we want to test all of the game mechanics, this does include breaking the game but not in all aspects. We are going to want to test things like how ship building works and their physics when it comes to flying. We are going to be building large structures and mining away a lot of land to test land generation and detailed in game mechanics. Obviously I don't speak for everyone of this but the dedicated, core players will want to further the developers in solving problems they are having as well as testing new ideas they want to try out and see if we like them. Now don't get me wrong a lot of players, myself included and *cough cough* Twerkmotor will be trying to break the game because the logs will helps the devs but I don't think this will be a main focus for alpha because it will eventually reach a point of annoyance for the devs.
     
    A lot of great questions about R&D and this is definitely going to be a big aspect in the early stages of the game. Most of the focus will be developing stargates and core units/territory units I think. As the game progresses we will see new mechanics and new things to research surface further pushing the R&D aspect of the game. Each org will handle their R&D differently and depending on what they want to focus on (i.e. military, control, mining, trading, etc.) they will focus on that line of research to further themselves. This sort of observe and report may be something very small orgs do in order to further themselves based on the very large orgs but the large orgs will be heading R&D because it will be vital to growing fast, becoming wealthy, and expanding out into the universe. Unfortunately we won't know if our taxes are going to good use until Alpha and Beta release so we know the exact difficulty when it comes to building new technology but definitely count on a huge push towards R&D from big orgs. 
     
    I know it was said already but welcome to the forums and I hope I answered all your questions and more.
  17. Like
    Begogian got a reaction from DarkTemplar in Agriculture Machines   
    So these would be the different components needed to fabricate a single farming unit. Also, I think from the stand point of making the plants easier to install into the game, there can be a generic plant model that shows up within the confounds of the fences but still produces different crops. 
     
     
    That's what I was thinking too. It would be interesting to see a skill branch all about crops and genetically modifying crops for different uses
  18. Like
    Begogian got a reaction from Anaximander in Terraforming Discussion   
    If we dig a deep enough hole and burry ourselves, we could survive anything and no one will know we are there. Less like cockroaches and more like moles
  19. Like
    Begogian got a reaction from Lethys in Transported Goods Safety   
    Exactly. Something like this can't be a thing and as the game progresses, I think trustworthy and un-trustworthy orgs will emerge who all claim to be able to safely transport your cargo from A to B. With this in mind, I believe there should be no insurance, no prepaying, and no support. You hire FedEx or UPS (American shipping companies) trusting them to deliver your package safely and properly. They have been around for so long that everyone knows you won't run into trouble with them and they are safe. This will transfer in game because it is up to the transporter to use resources to protect his/her vessels.
     
    If it costs you 100 Quanta to protect your ship and make it a safe transport, then charge 150 Quanta so you make money. Thats how it should be, the risk should be with the transporter because you are hiring them to do your job, if they fail, they don't get money for it.
  20. Like
    Begogian got a reaction from Kurock in Terrain mining and storage.   
    The dev diary examples are infinite so it shows as 999,999 but in-game it won't be anywhere near that. It will probably store in stacks with maximums for each stack, and I think they are factoring in weight too so you can't hold 1 million dirt and walk as fast as everyone else. For creating the "cubes" it will be voxels that really don't seem to have a defined size yet. We have asked about it, km, mm, m, but nothing too concrete yet. Resources will be used for building parts for ships and buildings, not decorating. 
  21. Like
    Begogian got a reaction from Lord_Void in Dual Universe Radio Network   
    Don't worry, the DU Radio team is still working on this and we can't wait until we go live. We have a couple more pieces to fix up and polish the edges and we will be done. Unfortunately, until the game releases their won't be much DU podcasts talking about in-game topics but we will release it for music, small podcasts, and possibly new interviews with NQ.
  22. Like
    Begogian got a reaction from Zamarus in DU Battle Royale [Forum Game]   
    #teamAjhkhumkill4thewin
  23. Like
    Begogian got a reaction from Zamarus in Peaceful zone   
    Good luck with getting a bunch of online strangers to agree to safe zones. The only safe zones not defined by NQ will be very large market places and resources the community as a whole define as very valuable. When you have a very valuable station or building or service, then everyone loses out if it gets attacked which will keep it mutually safe.
  24. Like
    Begogian reacted to Anaximander in Dual Universe Radio Network   
    Please, do the kind of show that's like "The World in 60 seconds" kind of thing, where you recap the latest thing I blew up, how many people turned into columns of salt and Cybrex's alt-count.
  25. Like
    Begogian got a reaction from DarkTemplar in Vanguard Mercenaries -- Recruiting   
    Logo looks really cool Dark, the purple is very nice! Good luck to ya
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