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wizardoftrash

Alpha Team Vanguard
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  1. Like
    wizardoftrash reacted to guttertrash in How do I accept requests to join orgs?   
    Go to your org page on https://community.dualthegame.com/
     
    then applications tab, accept reject buttons next to each entry 
  2. Like
    wizardoftrash got a reaction from friendlytyrant03 in Sand, all up in my junk - Part 1   
    Sand, All up in my Junk, Part 1
     
    Stier didn’t remember landing, nor did he remember walking all this way. He could see his own footprints however, and not in view of the Arkship he wasn’t quite sure how far he’d gone. His head was pounding, his legs felt like limp and sore, and the grit of the place had gotten to him.
     
    He was in a desert. The sun was furiously bright but beginning to dip to the edge of the horizon threatening to begin to set. He was doubled over at the edge of a sand dune as pale as an eggshell staring back at the tracks left by his ascent. It was unclear if he had walked or crawled to his current position, but he was certain that he would be unable to summit the next mound to the west. The bottom of the valley shows cracked earth of a rainy season past. Stier had a moment of panic, but realized that his suit not only shielded him from the heat and the cold, but recycled his liquid waste with almost no loss. Water would not be a problem, nor food as his Nano-former had plenty of protein solution stored in it, and more than enough energy to disperse it. He stared down at his scratched display and despite the comforting evidence of his ensured survival, the panic did not fully subside. Instead it retreated just enough that it didn’t fill his mind just as the sun’s orange glow had begun to peel back against the night. The day subsided too quickly and his fear left far too slowly.
     
    It was about time for some shelter. Stier swiped through the menu on his Nano-former again for survival polymer but was dismayed to find just the protein solution. He rolled his eyes and took a few sphere-fulls of sand from the dune. The structure of the dune shifted and gave, and he began to tumble violently head over heels down the dune until stopping at the rocky bottom of the valley followed by a sand-flow up to his shoulders. Shielding technology was advanced enough to prevent a starship from crashing full-speed into a skyscraper, but somehow he managed to bruise his rear on the rocks through his personal shields. He stood, and groaned while nursing his new lump on his backside. Stier didn’t think he had any blueprints for structures made out of sandstone, and he hadn’t had time to learn how to turn sand into glass with the Nano-former. He had just landed after all, and the simulator was pretty different from where he had managed to walk to. His lack of memory worried him as he constructed a dome with a simple entrance not unlike an igloo, but out of the sand he had collected from the dune. It was surprisingly tough for being made of sand, the grains were compressed into a solid form, but he did manage to chip the entrance a bit with his helmet when he tried to crawl in.
     
    Stier tried to get comfortable in his new shelter, however his groin was badly chafed. The sand had worked its way into his suit, and based on the sting he realized that the area had become enflamed. His first thought was to go ahead and remove the sand with his Nano-former, but seeing the reduction sphere overlap with his crotch, it occurred to him that he might lose more than the sand if he went through with it. Staying put for a while seemed like the safer choice, so he took a break and went AFK (Away From Konsciousness). Day snuck up on him, and he returned to find chunks of his shelter was missing. He remembered the simulations, someone had tested out a plasma rifle on his hut! Stier crawled back out of his shelter on hands and knees and found two other spacers, each with weapons pointed right at him. He could see the combat warning blinking on his display.
    Their suits were a newer model, probably Omegas that got on the ship after the initial launch. One of them had a Lv.1 PET with him, poor thing’s legs were moored in the sand. “Nice Hut” mumbled one of the Omegas practically breathing into his mic. He was sporting the basic concussive pistol, probably spent hours trying to get magnesium for bullets. “Drop your DAC’s Alpha” cracked the prepubescent voice behind a laser rifle. This one was also an omega, but might have traded his PET for a decent weapon that uses his Nano-former’s battery instead of solid rounds. “Can’t drop DAC’s noob, they are digital” replied Stier, “contract or trade transactions only, just like spacebux”. “I said drop ‘em!” cracked the child again, this time firing twice and missing. It was unsure if these were warning shots, or if his weapon skill was just that bad. “They don’t drop on death either, DNA coded like spacebux too” said Stier, “only the Nano-former discharges on death and it’s pretty lossey”. The mumbler shot this time, one bullet hit Stier’s shield membrane above the right shoulder staggering him. The second one caught him on the left side of his helmet, crushing the shield and making its way into his skull.
     
    Stier came-to in the Arkship’s infirmary missing a few cubic feet of sand.
  3. Like
    wizardoftrash got a reaction from ThatAlex in Removal of monthly fee with a solution.   
    This topic has already been discussed in great detail in several threads. I would recommend taking a good look at it in the existing threads.
     
    In short, they are basing their business model off of Eve Onile's model, which was quite successful. There is a way for players to play without paying a monthly subscription. Players will be able to buy a one month subscription (called a DAC) and sell it on the in-game market place for in-game money. If a player works hard enough in-game, they will be able to cover their monthly subscriptions that way. Players who are willing to put in the time to grind will be able to buy DAC's off of players who have IRL money but don't have that much time to play. neat tradeoff right? Similarly, one of my Orgs is designed to provide players with DAC's in exchange for raw/refined material.
     
    It all comes down to this: their business model is pretty much set in stone. It isn't up for debate, players backing the project should all be on the same page on this one. There are plenty of F2P games out there, many of them are garbage, and this won't be one of them.
  4. Like
    wizardoftrash got a reaction from Atmosph3rik in Removal of monthly fee with a solution.   
    This topic has already been discussed in great detail in several threads. I would recommend taking a good look at it in the existing threads.
     
    In short, they are basing their business model off of Eve Onile's model, which was quite successful. There is a way for players to play without paying a monthly subscription. Players will be able to buy a one month subscription (called a DAC) and sell it on the in-game market place for in-game money. If a player works hard enough in-game, they will be able to cover their monthly subscriptions that way. Players who are willing to put in the time to grind will be able to buy DAC's off of players who have IRL money but don't have that much time to play. neat tradeoff right? Similarly, one of my Orgs is designed to provide players with DAC's in exchange for raw/refined material.
     
    It all comes down to this: their business model is pretty much set in stone. It isn't up for debate, players backing the project should all be on the same page on this one. There are plenty of F2P games out there, many of them are garbage, and this won't be one of them.
  5. Like
    wizardoftrash got a reaction from Leonis in Dude, where is my ship?   
    What if towing was a server-side function.
     
    Lets say i'm playing, and I get disconnected. My ship lands in a no park zone, and a player reports it illegally parked. Game checks to see how long it is there, and at lets say 12 hours POP, ship vanishes. When I reconnect, i can pay a fine at the Arkship to get my ship back.
     
    A but emersion breaking, but solves the illegally parked ship problem in a way that isn't crippling for someone who loses their connection.
  6. Like
    wizardoftrash got a reaction from Code24 in Removal of monthly fee with a solution.   
    This topic has already been discussed in great detail in several threads. I would recommend taking a good look at it in the existing threads.
     
    In short, they are basing their business model off of Eve Onile's model, which was quite successful. There is a way for players to play without paying a monthly subscription. Players will be able to buy a one month subscription (called a DAC) and sell it on the in-game market place for in-game money. If a player works hard enough in-game, they will be able to cover their monthly subscriptions that way. Players who are willing to put in the time to grind will be able to buy DAC's off of players who have IRL money but don't have that much time to play. neat tradeoff right? Similarly, one of my Orgs is designed to provide players with DAC's in exchange for raw/refined material.
     
    It all comes down to this: their business model is pretty much set in stone. It isn't up for debate, players backing the project should all be on the same page on this one. There are plenty of F2P games out there, many of them are garbage, and this won't be one of them.
  7. Like
    wizardoftrash got a reaction from Phroshy in The Alchemists are recruiting   
    Thanks! I'm in the process of re-branding my other orgs as well now that I'm comfortable making vector images. I wanted to start with the Alchemists because they are likely to be more active during the Alpha than the other orgs (no need for squires during alpha without DAC's for example).
  8. Like
    wizardoftrash reacted to NQ-Nyzaltar in Like legos   
    The might be some big confusion and hasty conclusion here:
    - We are talking here about deconstructing partially or totally a construct, in a clean way, like reversing the construction.
    - Salvaging is a totally different thing, that might be implemented later (possibly after official release) under two possible forms: harvesting scraps of a destroyed construct in battle, or "reprocessing" a whole construct meaning scrapping it entirely to take back a good part (not all) of the materials originally used to make the construct.
     
    Best regards,
    Nyzaltar.
  9. Like
    wizardoftrash reacted to NQ-Nyzaltar in Like legos   
    Hi everyone,
     
    It won't be possible to deconstruct or remove parts from a finished construct. Primarily because we don't want people to tear stuff into pieces for retro-engineering purposes. This way we can protect smart players ideas and protect their Blueprint's value. 
     
    What might be possible after the game's release though is possibly adding new parts on to a finished contruct to improve it. We're considering that, and what impact it might have both positive and negative, so it's not something that's set in stone.
     
    Best regards,
    The Novaquark Team.
  10. Like
    wizardoftrash reacted to Shynras in Hey guys, new video!   
    mmm so... flying platforms, automated with ai, to store ships that will be sold in the trade bubble created by market units. I'll add it on my "to do list".
  11. Like
    wizardoftrash got a reaction from Kurock in The universal space station cooperative.   
    I would be interested in assisting in this kind of endeavor. Also, I'd be interested in forming some contracts and "missions" to serve as a tutorial for new players, where experienced players can effectively mentor them through some of the game's processes. (this kind of thing was super helpful in Space Engineers, which was very intimidating for a new player).
  12. Like
    wizardoftrash got a reaction from BliitzTheFox in NO MONTHLY SUB. PLEASE!!   
    This thread is getting extremely repetitive. Player A says the game will die if it costs money, player B says deal with it, repeat repeat repeat. If no one has anything actually new or constructive to add here, I'm going to go ahead and leave it to this guy to summarize this thread's activity.
     

  13. Like
    wizardoftrash got a reaction from Xplosiv in NO MONTHLY SUB. PLEASE!!   
    Any thread where I have to drag out the dead horse is a good time.
  14. Like
    wizardoftrash got a reaction from Kuritho in Sand, all up in my junk - Part 1   
    Sand, All up in my Junk, Part 1
     
    Stier didn’t remember landing, nor did he remember walking all this way. He could see his own footprints however, and not in view of the Arkship he wasn’t quite sure how far he’d gone. His head was pounding, his legs felt like limp and sore, and the grit of the place had gotten to him.
     
    He was in a desert. The sun was furiously bright but beginning to dip to the edge of the horizon threatening to begin to set. He was doubled over at the edge of a sand dune as pale as an eggshell staring back at the tracks left by his ascent. It was unclear if he had walked or crawled to his current position, but he was certain that he would be unable to summit the next mound to the west. The bottom of the valley shows cracked earth of a rainy season past. Stier had a moment of panic, but realized that his suit not only shielded him from the heat and the cold, but recycled his liquid waste with almost no loss. Water would not be a problem, nor food as his Nano-former had plenty of protein solution stored in it, and more than enough energy to disperse it. He stared down at his scratched display and despite the comforting evidence of his ensured survival, the panic did not fully subside. Instead it retreated just enough that it didn’t fill his mind just as the sun’s orange glow had begun to peel back against the night. The day subsided too quickly and his fear left far too slowly.
     
    It was about time for some shelter. Stier swiped through the menu on his Nano-former again for survival polymer but was dismayed to find just the protein solution. He rolled his eyes and took a few sphere-fulls of sand from the dune. The structure of the dune shifted and gave, and he began to tumble violently head over heels down the dune until stopping at the rocky bottom of the valley followed by a sand-flow up to his shoulders. Shielding technology was advanced enough to prevent a starship from crashing full-speed into a skyscraper, but somehow he managed to bruise his rear on the rocks through his personal shields. He stood, and groaned while nursing his new lump on his backside. Stier didn’t think he had any blueprints for structures made out of sandstone, and he hadn’t had time to learn how to turn sand into glass with the Nano-former. He had just landed after all, and the simulator was pretty different from where he had managed to walk to. His lack of memory worried him as he constructed a dome with a simple entrance not unlike an igloo, but out of the sand he had collected from the dune. It was surprisingly tough for being made of sand, the grains were compressed into a solid form, but he did manage to chip the entrance a bit with his helmet when he tried to crawl in.
     
    Stier tried to get comfortable in his new shelter, however his groin was badly chafed. The sand had worked its way into his suit, and based on the sting he realized that the area had become enflamed. His first thought was to go ahead and remove the sand with his Nano-former, but seeing the reduction sphere overlap with his crotch, it occurred to him that he might lose more than the sand if he went through with it. Staying put for a while seemed like the safer choice, so he took a break and went AFK (Away From Konsciousness). Day snuck up on him, and he returned to find chunks of his shelter was missing. He remembered the simulations, someone had tested out a plasma rifle on his hut! Stier crawled back out of his shelter on hands and knees and found two other spacers, each with weapons pointed right at him. He could see the combat warning blinking on his display.
    Their suits were a newer model, probably Omegas that got on the ship after the initial launch. One of them had a Lv.1 PET with him, poor thing’s legs were moored in the sand. “Nice Hut” mumbled one of the Omegas practically breathing into his mic. He was sporting the basic concussive pistol, probably spent hours trying to get magnesium for bullets. “Drop your DAC’s Alpha” cracked the prepubescent voice behind a laser rifle. This one was also an omega, but might have traded his PET for a decent weapon that uses his Nano-former’s battery instead of solid rounds. “Can’t drop DAC’s noob, they are digital” replied Stier, “contract or trade transactions only, just like spacebux”. “I said drop ‘em!” cracked the child again, this time firing twice and missing. It was unsure if these were warning shots, or if his weapon skill was just that bad. “They don’t drop on death either, DNA coded like spacebux too” said Stier, “only the Nano-former discharges on death and it’s pretty lossey”. The mumbler shot this time, one bullet hit Stier’s shield membrane above the right shoulder staggering him. The second one caught him on the left side of his helmet, crushing the shield and making its way into his skull.
     
    Stier came-to in the Arkship’s infirmary missing a few cubic feet of sand.
  15. Like
    wizardoftrash reacted to Leonis in Greetings! Should I back this game?   
    Thanks. When an idea comes out, I go create a meme.
  16. Like
    wizardoftrash reacted to Phroshy in Kickstarter shipping costs   
    There's a digital version of every available pack. If you don't care about ID-cards and T-shirts you can go for those. You'll get extra DACs instead.
  17. Like
    wizardoftrash reacted to Leonis in Greetings! Should I back this game?   
    I would double it MAN.
     
    As if:

  18. Like
    wizardoftrash reacted to Phroshy in Livestock in DU   
    Pretty sure I also remember mention of "supplies" needed for exploration, I believe clothing suitable for the encountered environment was mentioned specifically.
     
    Personally I'd like to have survival elements in the game, but I'm not necessarily sold on food. I'd much prefer if the focus was on things like energy, fuel, maybe oxygen, warmth, things like that. The environment could determine what you would need, like energy or fuel or heating elements to stay warm on a freezing planet, oxygen obviously when there is no breathable atmosphere, fuel for your jetpack, etc. There could be elements to "wirelessly" transmit necessary resources to friendly players within a certain range. This could also to a limited degree simulate pressurized environments that people keep asking for, even though you'd probably be able to effectively breathe while hovering just outside the hull. And boarding enemies wouldn't get their supplies restocked even while inside the ship.
     
    Basically I like the idea of survival elements that you could build automated infrastructure for. I can't quite envision this with food, food kinda carries the risk of becoming much more tedious. And as mentioned, the exclusion of food wouldn't have to mean the exclusion of farming or even raising animals.
     
    Also food in MMOs just always breaks the 4th wall for me, since the act of actually eating something is generally omitted, or condensed into a 2 second animation to not bother the players too much.
  19. Like
    wizardoftrash reacted to Kuritho in The Brotherhood. A secret society.   
    But uhh... then someone could simply search your faction name and they'll know everybody in your secret society group thingy.
  20. Like
    wizardoftrash got a reaction from Hotwingz in NO MONTHLY SUB. PLEASE!!   
    Any thread where I have to drag out the dead horse is a good time.
  21. Like
    wizardoftrash got a reaction from Pang_Dread in Another SWG/sandbox lost soul checking in   
    I recommend Gold level or higher, gotta have enthusiastic players to help with alpha!
  22. Like
    wizardoftrash reacted to Hotwingz in DevBlog: Monetization, player happiness and economic viability   
    Out of curiosity, what is your goal on this forum?
     
    Convince the devs to change their business plan?
    Because that aint gonna happen.
  23. Like
    wizardoftrash reacted to Danger in Greetings! Should I back this game?   
    In short, what Lethys wrote. Now get your as.... to kickstarter and get gold pack at least:-)
     
    PS: Ruby is best:-)
  24. Like
    wizardoftrash got a reaction from BliitzTheFox in Greetings! Should I back this game?   
    To be honest, I have no idea if they really will finish or not. I too got on the Space Engineers train, I watched Star Citizen eagerly, and kept an eye on games like Elite Dangerous and No Man's Sky. I was also hugely into Spore.
     
    One thing to keep in mind is that I don't consider any of those games to have fallen short. They all have problems, but I've REALLY gotten my money's worth out of almost every kickstarter or greenlight project I've thrown money at. The amount of time I've played Space Engineers always throws me for a loop because the multiplayer problems in that game are a huge detractor, but I keep coming back because it is still a good time.
     
    I'm backing the hell out of this game not because I think it'll actually be everything we hope it is, but because if people like me don't back it, it won't have a chance. And so far, even if we pretend for a second that we ONLY get what they promise and don't get anything they have slated for the future, it'll still basically be my DREAM GAME. Elements of EVE Online, elements of Minecraft, elements of Space Engineers, and elements of an MMO and you've got me. Even if it ends up being a buggy sack of garbage, I will probably play it until my machine melts (Space Engineers actually killed my previous computer).
     
    So it boils down to this. You should back it so that we all have a shot at getting this great game. Games like Space Engineers never promised to be able to handle thousands of players in one world, but it looks like these guys are making technical compromises to make this really work.
  25. Like
    wizardoftrash got a reaction from Seraph in Lets play grand theft spaceship   
    There is an interesting thing here that people are kind of ignoring regarding core destruction and placement, mainly we aren't sure how Editing rights works yet. Placing a core in a construct constitutes Editing. If Editing Rights is not tied to the ship's core, that whole "destroy their core, place your own core" system might not work.
     
    The devs have mentioned hacking before, that players might be able to "hack" a TU. The same might go for a ship core? We might find that destroying a core in a ship and placing your core is not the answer to how theft will work in the game, but HACKING sounds like the key skill for theft. Wouldn't it make sense for a character who specialized in the hacking skill to have this ability?
     
    food for thought.
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