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le_souriceau

Alpha Tester
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Posts posted by le_souriceau

  1. @GraXXoR, I think your calculations little bit off ?‍♂️

     

    Alioth alone is like 250 k tiles + with 6% or so claimed (minus "npc tiles", that are not that gigantic part).

     

    Methodology of calculating number of active player can differ, but my bet (based on Sanct claimes and presumed % of multi-accs and everyone who already more or less quit) we generously have like 10 k active (who likely mine seriously) players at best. 


    Anyway, even if more players active, we have like 20+ aliothian tiles per person (that is quite a lot), and considering not everyone "lives" on Alioth or vincinity, its probably closer to 25/30 per person. This obviously gradualy becomes tighter.


    Generaly, T1-T2 not a problem even for longer time (T3 - depends). Dodgy part is T4-T5. Digging on them already quite noticeble everywhere.

  2. 2 minutes ago, Elrood said:

    The only resource you need to make warp which is not present in safe zone currently is petalite.

    Well, not exactly true, because while silver present technicaly, its hard to find it in SZ, and % go slimmer every day.

  3. 59 minutes ago, Ochiniwa said:

    So I would really appreciate some kind of official feedback on the issue of ressources as it seems key in the game right now and already leads to frustration of new players within 3-4 weeks of intense gameplay.

    While you may catch CM eye witch such post, chances are slim.

     

    Its true, that game has some very flawed disigns. NQ intention to make better enviroment for new players (setting things more easy and peaceful) actualy rigged things even more in favor of old, experienced and sometime "no life" players (playing from -1 week), they agressivly digged a lot of stuff with nothing holding them back.

     

    Yet,  realistic way of action, as I see it (from my humble experience):

     

    1) FORGET about SZ planets (and especialy -- moons) as sources for anything more then T2, may be T3 sometimes (like garnierite and pyrite still can be found on Madis and Thades).

    2) Don't be afraid too much of "PvP" planets, slowboating done right is statisticaly almost safe, warping (when you can afford it) -- safe.

    3) Be mathematical (not emotional) with trading/time resource. Sometime its actualy MUCH more efficient to mine X amount of lower tiers ore and sell it and buy what you need, then fly somewhere, scan and dig per example T5 yourself (especialy if you not need that much of it).

     

    Stay optimistic. Devs definitly gonna adress it some way pretty soon, question obviously, how effective (or cringly failing) it will be.

     

     

  4. 48 minutes ago, GraXXoR said:

    No. we will get a bunch of swisscheese planets with half baked platform factories dotted on flat land, temporarily churning out goods and with just one or two places of frivolous, playful beauty spotted all too far between by the likes of ODY and Infinity.

    Yet at some time, ODY and Infinity ironicly one of worst organized "offenders" in effective resource extaction/hoarding : )

     

    Critical problem with civilization generaly same as we disussed ad nauseam during Alpha -- there is almost ZERO practical value in static position and static development. Territories, beyond small % that a good for trading (because near NPC markets) are all same and worthless. All value of game world in finite ore.

     

    IRL civilization were more or less (with some caveats) based on idea, that people decided to abandon nomadic lifestyle and heavely invest into much more profitable in long run "river valley tiles".

     

    Even in EVE critical part of concept is competing for valuable static positions to exploit their resources.

     

    In DU you can only need 1 warehouse in SZ where you hoard ore you digged somewhere else (once!). Everything else is of very questionable value.

  5. On 10/24/2020 at 7:44 AM, Haunty said:

    There is no regeneration currently, and according to past reports, T3 and higher might exist on some moons, but it is incredibly rare, even before anyone mined them

    Well, I have first-hand experience on this (mined quite a lot on moons in first weeks).

     

    Thing is, at least T3, while they rarer then on planets, obviously, they were not that bad (when you operate on fresh spot) -- just moons are small and people mined them very agressivly, so now most of them useless waste of time. 

  6. 17 hours ago, Zamarus said:

    Knowing NQ's recent actions, decisions and interviews I wouldnt put it past them to replenish ore in some way to let these same people stay within the safe borders forever.

    I even know how NQ pull this off.

     

    Once pressure form SZ-only people rise to uncomfortable degree, NQ will like hey! we wondorously decided to... regen SZ planets (after recently dropping this idea undrer pressure from same people)! And by this "sneakly" give fully regened resources to sufferers under pretext that this is just for planets to look better.

     

    If we go even more conspiracy, I think at least partly NQ "holded in pocket" this regen of starting system to save its as major intervention option with plasauble deniability of true reason.

     

    "Fulll release" is especialy good point for this.

  7. 59 minutes ago, blazemonger said:

    NQ basically split the community in half and told each side to go play in their own sandbox.

    May be umpopular thing to say (and i'm not aiming to anyone specificly), yet I think over time this shift also seriously degraded all "civilizaton building" game grand idea and even more -- organization building. To much of 0 risk "creative mode" removes all stimulus.

     

    Ironicly i see much more social activity and complex systems/behaivors, interesting things, drama (some amount is good for health!), happen in PvP specialized (or inclined) orgs. While they have some of their own quirks, at least they produce particular projection into common space. 

     

    Yet many "PvE" entities are exist in kinda of twisted "peaceful" torpor where several of guys just maintaining another mega-factory and hoarding stuff to make containers to hoard more stuff... sometimes they can build reasonably fancy ship. Their orgs obviously have ambitious names (and charter no one updated since creation), some members (who somewhere doing something on their own), some idea no one cares about any more... Such entities generaly produce nothing for wider world, their existence kinda... sterile? all this stuff people can be doing great alone or just with couple of friends. Not mean anything bad, I get people can have fun such way (i'm pluralist), yet still something feels inherintly wrong with this dynamics when it goes en masse.

     

    Landmark lobby? I hugely respect some of guys from here for their dedication to game and supporting it unconditionaly in its darkest days, yet yeah... too much of their lobbying (even if unconcious) is obviously detrimental.

     

    I minecrafter myself with some carebear blood, but this trend of devoiding game of any conflict is very dangerous. Because to be popular and played for years, game need to be flavourful in ways.

  8. Problem with planet regeneration, that:

     

    1) if its "too fast" and NQ confirmed they keeping current big SZ, lots of people will have again have even less reasons to ever leave it -- things go even more static and stale.

    2) if its "too slow", then it useless and bring even more constant unrest with pleads to increase rates.

    3) "golden middle" probably is impossibly hard to achieve.

     

    Yet most importantly, regenrating ore will damage other connected pillars of game disign quite seriously (and not always in obvious ways).

     

    At same time this is serious issue, because with time (peaking probably by begining of next year) and to at least before introducing new fresh systems, joining players will encounter more and more objective disadvantages based on natural depletion and go progressivly bitter about it.

     

     

  9. Привет!

     

    Причин может быть несколько и тут надо разбираться.

     

    Как вариант, попробуй поговорить с нашими русскоязычными людьми, мужики может что подскажут знающие, вот Дискорд сообщества: https://discord.gg/kvHV55

     

    Если нет, пиши в саппорт, но нужно будет переводить как-то на английский, вот неплохой авто-переводчик (лучше гугловского): https://www.deepl.com/ru/translator

  10. 1 hour ago, blazemonger said:

    It will be a very tough sell and there will need to be a lot of sweetening to make the wipe get through without to much of a riot buit a wipe will need to be done.

    Problem is I can't even imagine amount of sweetening needed to make it at least resonably passable experience.

     

    1) NQ already given message (at least how people mostly understood it) that no more wipes to be expected. 

    2) Took money for Beta subs (implication are very clear in this context).

    3) Principal problems grown from horrendous NQs game disign miscalculations -- when people almost begged not to do it like this. It will be seen like NQ make us pay for their mistakes, that were very avoidable, if they only listen feedback better. So it will be very bitter mood around.

    4) I think overall there is noticeble (as I percieve it at least) exaustion between vets and risk not all survive starting everything from zero yet AGAIN.

    5) Much more bad press...

     

    So NQ kinda got themselves in trap, to be honest.

     

    What still may work:

     

    a) do some sort of very complicated partial wipe (not magic bp bs) --  with saving of particular assets and fair compensation for others, but this is not likely because NQ probably have nor manpower, nor, what is more important -- habit go this more nuanced route. 

    b) just bribe players with insane ammounts of additional play time/dacs/cash shop currency and other shit -- yet this will very likely make them financialy non-viable.

     

  11. 7 hours ago, GraXXoR said:

    I am cranky often, I know this. But as some have already said, it’s because we want this game to succeed. 

    Yep, i think this unites a lot of "old guard" critics (who obviously come in different personal styles and hardcoreness).

     

    Game has so much potential, its pains to see when NQ doing something (presumably, sometimes) wrong, that can harm game we so addicted to. So, real patriot cant be silent!

     

    Like take Blaze, while reading him sometimes can be like eating raw lemons (and some people quite a not fans of him because if this), he is, prejustices aside, often right about things (or very very close), both in current analysis and predictions. And if we imagine some fantasic situation when NQ takes him in some private setting and consult with him on matters, they can actualy profit from his insights quite a bit I think. Yet probably (and sadly) it never happen.

     

    For me its same complicated package to be honest, from one side its one of most exiting games of my gaming career, from other... i often found myself almost in rabid  state of disagreement over how NQ do some things. 

     

    What i think critical watershed about people who do critique thing:

     

    1) There is ones who give NQ hard time (sometimes beyond polite or even resonable level), but because want see NQ stronger developer and game to survive/be succesful. There is little accent on personal grieviences (more on gerenal state of affairs now or future) + this critique strictly localized.

     

    2) People who critique mostly on basis of personal "grieviences" (or simple and natural fact they not liked game) and, to nail the point (as they think) go hysterical about all this paying custumer bs, refund, unsubcribe, illegal dev actions and other too well familiar stuff, at the end stating wishes for game to fail or even actualy activly doing things in this direction by, per example, smearing shit on it in external sources.  

     

     

     

     

  12. I think its rather contrary and they already have quite set plan.

     

    It will be hybrid solution with addition of new system at release (where all new players start, with new sacnt and new fancy planets), so it will be prestine world for them to have this "fresh" feeling. At say time they allow old players to keep their less relevant "old wealth" in old system, potentialy making transit hard affair (or not possible for some time, like 1 m).

     

    NQ just keep silence, to not be tormented with million questions about and have some breathing space with details of realisation.

  13. 2 hours ago, Eruend the SkyReaper said:

    This is pretty much a game led by an authoritarian regime. Tyrany at its best. 

    Well, as surviving alpha dissident of sorts (sure, not most radical), I can say, that NQ obviously not tyranical, and especialy not in comparison with some other dev teams. 

     

    Its even funny, that issue is of contrary nature. 

     

    For very long time NQ was (or percieved, we dont know internal workings) so impossibly soft-handed (undecisive?), that when they actualy gone "serious", it become... complicated, because was done in bad moment/circumstance/context.

     

    But just to think about, if NQ banned not those silly "market reconstruction agents" to make their first example of how strict they can be, but presented to us with news, that cabal of abominable dupers is destroyed, superpermabanned and whole their cursed org totaly wiped and removed from existance...

     

    Then lots of people will be in spasms of vendictive pleasure, totaly happy about NQ severe justice. Completly different story and public opinion. 

     

     

     

  14. As several people already noted over here and in Discord talks, problem not particular "interpretation" of crime act or even ban of this guy/guys (even people who seem like "defend" them not actualy I think much care about per se involved individuals). 

     

    Its, as always in history, matter of circumstance and context, that makes mundane things powder kegs. Because if this happend in more calm circumstance, effect was drammaticly lower. Banned? And to hell with them. No one cared.

     

    Yet circumstance made them kinda "resistance" figures in funny sense. Vandalizing Robin Hoods.

     

    This discontent about NQ communication (especialy -- lack of communication on several very sensetive issues about different exploits, clear rules and examples of punishments) was brewing for some time now. For some people since early start, for some since alpha, for some -- from newer times.

     

    And this event was like sort of tragico-comedical twist of plot, when someone got biten with exactly same thing he was like... "deserving"? You know this stories? This why it having now so much effect.

  15. 10 minutes ago, michaelk said:

    Honestly, I'd agree with everything you said if it weren't for many players having their tickets ignored.

    Part of problem, support (especialy in discord and probably in tickets too) is completly clogged by smartasses (or idiots) who spam to teleport them or ships after they crush or muck up res nodes or something every single day... when its 100% their gameplay trouble/error.


    While I not name names obviously, but there is some people who already bothered support dozens upon dozens of times with "i need teleport" thing. They all waste already not perfect support team available resource.

     

    So may be first logical step will be get rid of them some way.

     

     

     

  16. 14 minutes ago, Lethys said:

    How about writing a consistent, useful, easy to understand EULA/TOS?

    And people who "by common sense" must be like banned-quartered-then-banned-again, are walking completly free with full pockets and probably having a great fun reading this tread.

     

    Thing is, noboby care about those guys in particular too much, but what irretated masses is obvious NQ inconsistency. They super soft when almost begged to do some justice and examplary harsh when its not that nessesary.

     

    Its like medieval history disaster recipy with bad laws.

  17. In way game still hugely tailored for old alpha folks, who know game quirks well, can afford invest a lot of time and gladly participate in everything like it last time in life.


    Its natural thing in online games and we speaking about good people who generaly kept this game afloat (!) during quite dodgy alpha times, yet I sometimes worried too about NQ ability to be more... well, apealing? welcoming? incslusive? looking wider? for new and different people, wanting not same things as established core of super-veteran players (who obviously keep some lobby power around too, achieved results of which I don't like mostly).

     

    Still, old thing here. While I hugely respect JC for his vision and staying power to make things actualy happen (not jump of boat like many in KS), yet also I think a lot of his desicions in game disign/priorities are just bad and sometimes blatant mistakes. 

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  18. Economy (at least in intended way) failed since begining, its all just different smaller manifestations of its faliure popping here and there.

     

    Sure, some people still can be trader in such enviroment (like in IRL there is "trader" in any society or circumstance) and localy it works for them, but overall thing is very concerning. Futher average player progress into game, more obvious it will be.

     

  19. Considering expoits and exploiters (umbrella terms in this case, because people trying to do all styles of shit, not only old school exploits) -- very painful issue. As I see it, NQ lacks both technical and political powers to really crack down on them.

     

    From technical point of view, while they probably can (if really want) trace player activity in detail via some sort of logs, its still a lot of manual work for very limited staff available, so it reserved only to some especialy nasty statistical cases or very aimed check (based on intel). Obviously, things slip through. To what extent? Who knows...

     

    Yet real problem is political will. 

     

    Judging from my building/online games experience (both player/moderator/admin on amateur level) most of exploiters  not some new unknown lonely wierdos, but... people we probably know quite well (respect?), some are even members of big and serious organizations. And what is especialy important, its rarely done for "solo use", again, whole organization benefit from such activities, splitting ill-gotten goods between members, both involved and not. This makes any serious investigation total hell, because so many actors and transactions, hidden traces (and honest players as "hostages"). And such people will not stay silent if cornered -- they will agressivly defend, manipulate others, blackmail by attacking game reputation and overall create immense ammount of drama that always serious deterence.

     

    Can you imagine NQ wiping all property from 200-300 player organization? Perma-banning several dozens of them? I'm not.

     

    So far NQ very reluctant go rise any ammount of dust at all (even if people really deserve some trashing), so its inevetably considered sort of carte-blache in particular circles. I expect this sort of issues to escalate even more.

  20. To be honest, recently I start to noticing some drop in interest towards game from some of my aquitances after initial 1-1,5 m 24/7 access rush.

     

    They builded ships, industry, mined what they wanted to mine... and found that there is not much to do, especialy if you not into [current] pvp or some especialy time-consuming building/voxelmancy.  Also all cool new games coming in (BG3, Cyberpunk, new VtM game) not helps in terms of population attention obviously.

  21. 1 hour ago, blazemonger said:

    NQ has pretty much already allowed a power structure to be set up where the big orgs are near untouchable and will in any situation have a massive and OP advantage over the smaller orgs and new players. And no, arguing that new players should then just join these large existing orgs is not a viable option as it will only create a stringer monopolistic situation

     

    NQ IMO made massive mistake by pretty much quietly dropping the partial wipe for the new planet biomes to come in. As I see it they got cold feet regarding the possible fallout from large orgs losing their foothold as doling so would mean territory claims needed to be redone and a second goldrush would happen for the best spots. So once more they sacrificed the quality of the game to appease the existing player base at a time (during beta) where such changes _must_ be expected and accepted.

    Yep, this is what I observing since Alpha more or less. Whole picture fully meterialized during backer early start.

     

    We talking about certain lobby NQ obviously quite worried to anger in their decison making process. While it can be called for convinience "large orgs", its more about "old guard" establisment in general, where org membership is relativly secondary and not always deciding factor. And now they idealogicly allied to extent with "super active new guard", people who were especialy hungry and productluve during not_named_thing etc.

     

    They will die for unrestricted industry, no wipes and everything that keeps status quo in their favor. Obviously. 

     

    (sure I hate idea of wipe too, because put so much work in already)

     

     

     

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