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Kurock

Alpha Team Vanguard
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Everything posted by Kurock

  1. Constant communication to answer players burning questions is a monumental task that is required at any time during the release cycle, even if that answer is reiterating “We [NQ] don’t know yet”. So keep up the great comms @NQ-Naerais ! On another note, if the dreaded schematics arn’t banished back to the pits of hell that spawned them, players should be able to create them... though science!
  2. Space Mom always said "If you can't say something nice, don't say anything at all" So to NQ: Keep the communications coming. I am loving them. To the players, I have nothing to say.
  3. You could have just said: Schematics should be researchable. XD
  4. Requests for Rotors, Wheels, Pistons, Hinges, Sliders and further parts that make other parts of a construct move, always gets the same response: Not going to happen. The server is built with a single shard MMO in mind and that comes with a price. That said, stand alone elements that do not interact with surfaces directly (direct contact) are definitely possible. They are called engines and a request for a vertical lift type element sounds like a reskin of a downwards pointing engine. but engines that thrust downwards to upward lift are not fuel efficient. That’s becaus
  5. I believe the opposite. It's simple to work out the statistical probabilities of complete failure. I would assume there is at least one statistical analysist in NQ just like I assume there is an economist. 😛 That said, randomly decreasing the maintenance meter has to be very slow. Why? Because a griefer can break all your public buttons my smashing them for 30 minutes. A months frequent use as a half life seems fair, but can easily be tweaked. Most of the maintenance will come from crashing and PvP anyway... Updated OP to reflect it's a complete fix.... so no
  6. YARSOS aka Yet Another Repair System Overhaul Suggestion Preface: No one likes the elements breaking on X lives system. The factory owners want it to be 1 life (because that's quanta in the bank eh?) and other players don't want it at all. @Volkier has been fighting the good fight and while the "multiple lives system" was suggested by (the factory owner) players and implemented, the great ideas of Volkier go unacknowledged. So the hopes of this suggestion getting more than a passing glance is low indeed. The suggestion: How about instead of lives for elements,
  7. It is very difficult to make suggestions for mechanics/systems in a game like DU where not all the systems are implemented yet and future systems details are not available. Each system affects all others like cogs in a machine, some directly, some indirectly through a series of other cogs. Set one cog out of alignment, or have one cog spin a little too fast, it could turn the entire machine into glazing inferno of death. So making suggestions through the little pinhole of understanding is the best we can do. That said, permanent element destruction is coming, like it or not.
  8. To expand on the idea: The general idea is to allow players, through whatever mechanic, to claim planets and eventually systems that allows the setting of options otherwise not available to players (like setting PvP status), making the universe really the players own. Coupling this with territory control gives a very compelling reason to claim a percentage (or all) of the territories.
  9. Let players decide... Dual Universe is about having mechanics that gives players the say on how they want to have the universe to work (at least their small part of it). This player agency is what makes is sandbox game so appealing. The idea If a single organization (including subsidiaries) can claim percentage of a planet or moon (say 75+% as example) that organization is marked as owning the planet on the planetary map AND that organization gets special rights to create some game changing laws for the planets surrounding space (an example could be switching direct PvP o
  10. The news is quite bittersweet. DU’s #1 fan turned NQ is, without doubt, a loss for the community, but a massive gain for NQ. I expect more great things from NQ-Yama in the future xD
  11. Updated to be slightly clearer and more streamlined. Thanks for the feedback from the 12 previous downloaders. Decreasing the unnecessary mental load on a already complex story is always a good idea.
  12. Beta keys can already be bought in the current packs. The beta keys are in addition to alpha/beta access for the pack purchaser. Which is why I said there are many beta keys floating around: each pack comes with some to give away. I would be surprised if there isn’t a beta access only pack in the future, but there has been no official word on this (as others have stated earlier).
  13. You already are part of the community. Welcome. There is a bit of frustration stemming from the NDA. It does enhance the perception that those with packs are *in* and those without aren’t. This is cemented with the fact that only backers can create organizations. (This used to be open to all, but was abused so it was changed to what we have today.) So what can be done? Discord and Forums (the non-NDA parts) are open for anyone. Throw down your thoughts and have a chat (like you DU) To create an organization without owning a pack you would have to either
  14. Written for a novawrimo that didn’t happen... This DU story takes place back on Earth when the arkships were still being built. The story highlights the internal struggles between the four factions of UEF. Now available on: http://spaceshipdrama.com Direct link: http://spaceshipdrama.com/issues/stories01-quanta.pdf Many thanks to the proof readers and @Agilulf for making it look awesome and hosting
  15. Don't forget to remember to read this ~4000 word short story about The Forgotten. The Forgotten.pdf The Forgotten.docx
  16. Hi

    1. a_person

      a_person

      Hello... so is this enough proof, my first post has not been verified yet but hi I guess

  17. Glad you got in :)

    1. KOUNTRY

      KOUNTRY

      THANKS BUDDY YOUR A GOOD DUDE

  18. Why solo in an MMO? Are they missing the point? Are they just doing it wrong? This GDC 2011 talk discusses the notion, presenting 10 types of loners and how they could be addressed in an MMO. How relevant are these 10 types of loner in Dual Universe? 1) New Kid In Town A new player, fresh off the arkship. Full of hopes and dreams but have no connections and have no idea how to proceed. Some believe getting organizations to recruit them as fast as possible is the answer but is that really the best way? Overly aggressive advertising
  19. Systems for gameplay mechanics are very difficult to create since they have to work well with the other systems AND fit in with the overall design goals of the game. In an player-run game, players should be empowered to create their own world. DU does this with player made constructs, the future RDMS (Rights and Duties Management System) and player run markets. The emphasis here is on "emergent" gameplay. If a system restricts players in some way, it is preventing an avenue of "emergence". Sometimes this is desired: for example a safezone is restrictive, but placing it around the a
  20. The server status site usually only shows a maximum of around a months worth of test sessions. At around the end of the month the next months tests are usually announced. So no, Alpha 1 is not ending next week. It will end when Alpha 2 begins and that will be announced clearly. As to whether there will be wipes as each new phase starts: Yes. Full wipes were always planned going into the Alphas (Alpha 2, and Alpha 3 remaining) and Beta, and the last one for full release. The only thing players keep are their blueprints. Hope that clarifies a few things.
  21. The more the merrier I say. Come say hi on the Alioth Expo discord (https://discord.gg/agD4r5X)
  22. Kurock

    Bike seats

    Definitely a good suggestion. Would be nice to have
  23. For some, the biggest disappointment about the roadmap announcement was the NDA being extended to cover all the Alphas. While it is clear that it was a difficult decision to make, could you elaborate on the reasons for extending the NDA? Could you elaborate on the galaxy that will be available in beta? How many star systems will players have access to? Will there be faster modes of travel, such as warp engines, so that players can get there? Will the star maps be implemented by this time? Will we see volumetric clouds (such as those shown in that first E3 video)? If so, will it be
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