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Rokkur

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Posts posted by Rokkur

  1. Quote

    One of the reasons we had mentioned when we did the release wipe is that the economy was in trouble

    One of the reasons we wiped your progress, because you were progressing, and it was bad.

     

    Quote

    Territories and mining units were never meant as a means to print infinite money, sustainably, with no risk and limited effort.

    Shame on you for using the Mining Units to generate the income you need to play, we should have been taxing you MORE!

     

    Quote

    If it is the case that the supply exceeds the demand, and as a result of that, prices sink, then it may be that the best solution for you is simply to go buy those cheap ressources at the market and take advantage of the surplus of resources. The more people do this, then demand should rise, and so will the cost, until we find some sort of equilibrium.

    Just go buy resources with your 100k allowance, until we decide to take that away, or learn how to purchase ore when you don't have any money. Cause we allow people with alts to mission run billions of quanta a month.

     

    Quote

    When it comes to T1 ore, the barrier to entry is incredibly low, even a starter character can have a basic mining unit setup over a couple territories in a few days.

    How dare new players have a way to make income without any barriers! Especially to get started in only a few days!

     

    Quote

    Don't get tricked by players putting up low buy orders.


    Not our fault you can accidentally sell to people that buy ore for zero quanta, and we refuse to fix this for you.

    NQ is punishing and placing the burden on players playing the game as it was intended!

    Yet they fail to deal with the quanta faucet of alt-mission running, that concentrates BILLIONS OF QUANTA into a small number of people's hands. Besides can't remove that, or else who would have the money to buy your ore? 

     

    So ALT UP if you want to play DU and have money to enjoy it or Leave!


     

  2. To answer the title of your post... short answer, you shouldn't. We all need to learn how to let things go, this game needs to shut down. It had it's chance, we gave our money, our feedback, our creativity, our effort, most of all thousands of hours of our time. 

    I feel people who subscribed for additional years of play time right before launch, when they used fear of missing out tactics before price hike to get us to put money in should be refunded whatever is left, and servers shut down. Anyone who thinks otherwise is in denial of the harsh reality this game will not improve

  3. 2 hours ago, Wyndle said:

    If you genuinely believe the game is already dead why put any energy into the forums?


    Honestly cause we are pissed that we were duped into investing hundreds of dollars, by developers who don't seem to care about veteran players. Wiped our progress promising it was necessary to fix the unfair advantages of exploiting. Then post launch said things weren't exploits, and then went and nerfed them, but not before letting their favorites benefit at the expense of the majority of community. After a botched launch with people that still haven't gotten all their backer rewards.

    - Wipe was for what?
    - Launch changed what?
    - Economy works... what?
    - Customer service... what?

    So us being here is kinda like a dog that has been quilled by porcupine, when you see one again you know the upcoming result, but can't help being pissed about last time.
     

  4. I honestly feel the number one change that needs to happen is that the servers need to close, and people need refunded whatever % can be refunded. (unpopular opinion)

     

    Why would I say such a horrendous thing?!

     

    1. Novaquark intentionally released a game, not ready for full release.
    2. Novaquark upped the price of subscription to prey on community FOMO (fear of missing out), so they could get a pre-launch cash injection.
    3. Novaquark obviously seems to have other projects in the pipeline based on their CEO talking about the metaverse.

    4. Novaquark isn't applying that cash injection for Dual Universe, instead it seems to be going to another project or worse directly into investor pockets.
    (I say this because, customer support has been cut, development staff has been cut, upcoming updates are anemic at best.)

    5. Novaquark "improvements" actually make gameplay less enjoyable, almost with every recent update. Essentially killing all fun in the last places fun hides.

    Overall the game is dead/dying/zombified/self mutilating, something, but obviously has no sustainable future, and the Dev's should be honest about this, but the won't.
    Instead I believe we are in the same waiting period, when rumors began of a wipe, then later an announcement about staff thinking very hard for 6 months about a wipe, and then a wipe.

    ☠️ Except, right now rumors of game death, in 3-6 months, an announcement of scaling back even more, deciding if they will leave server running and no longer update game, or just close server, and then another half year of them collecting subscriptions while they look for new jobs before announcing an unfortunate end to Dual Universe. ☠️

    You don't have to trust me on this, I would love to be wrong, time will tell, but I say take the horse out to pasture and just get it over with, don't let it suffer.

  5. Just leaving this here, cause I think it is Critical for NQ to see.

    https://www.mmorpg.com/reviews/dual-universe-review-flawed-ambition-2000126634

    It comes from the perspective of basically any potential new blood to the game, (those not already locked into years of investment like the rest of us.)
    It isn't just us as a community being toxic, unconstructive, giving unbalanced feedback, our points are both valid and real, and should not be dismissed.

    Even people outside the game, giving it a shot have very similar questions, and conclusions about the game's current state.


    In case NQ can't be arsed to click the link: Here is the summary:
     

    Quote

    Hard to Recommend
    Dual Universe is not a great game, as a result. With the lack of polish, clear direction, or anything really compelling to do unless you really want to try your hand at becoming a industrialist in a player-run economy, it’s hard to recommend to anyone, especially when you consider it will require a subscription fee to maintain. 
     

    This $ 15-a-month sub will let you continue to play Dual Universe, but given all of its issues, it makes it hard to justify that cost. Honestly, Dual Universe would be better served just selling the title and having an in-game shop that sells cosmetics for ships and players rather than the sub fee. 
     

    This is compounded when you consider No Man’s Sky, another space exploration and crafting title, as well as Elite: Dangerous don’t require a subscription and are just infinitely better games. No Man’s Sky nails the exploration and crafting loop, while also creating ways for players to game together, while Elite: Dangerous has some of the best real-world spaceflight simulation in MMOs today (complete with full HOTAS or gamepad support). It’s hard to recommend Dual Universe over those two titles, or even EVE Online, which has a ridiculously high learning curve for some, but has established itself as a true player driven sandbox for almost twenty years - and is free to play. 
     

    I really wanted to enjoy Dual Universe, and at first I was. I truly did enjoy the grind early on, until I realized that, for the most part, the grind was all there was. The ambitious systems that define Dual Universe also doom it, and as a result there just isn’t much to do aside from harvest, sell and rinse and repeat, even if you add layer and layer of industrial complexity to the loop. While player ingenuity and artistry will make some of these systems more and more interesting, especially with LUA scripting and more, for me, it just doesn’t make for a compelling experience I can recommend.

     

    SEEMS RESOUNDINGLY FAMILIAR TO ALL OUR "UNBALANCED FEEDBACK" OVER THE YEARS...

  6. Well we do have to give them credit, they did listen to player feedback which is a constant complaint we have in them ignoring us. I do agree that the ability to pickup/throw down a mining unit for bonus calibration ore is pretty dumb. Instead, they should just have a reset switch in the UI that allows for it, that or as they did remove it.

    I think why players are so upset is, when forced to play the game how it was "intended" to be played, it makes things only more tedious. So I think a lot of the blame/focus is on the wrong thing here. Communication will always be a weakness for NQ, and this will never change, only get worse with staff cuts, as we have seen since launch. 

    The real elephant in the room, is that you can't treat Dual Universe like a game or a fun side hobby, instead you must dedicate every dying moment of your free time to the game outside of work in order to participate on even a "casual" level and see what most players would consider reasonable progression.

    It if plays like a job, feels like a job, and the compensation you get for your time feels terrible, then you are paying a subscription for... A JOB! 🤣

  7. 3 hours ago, Jinxed said:

    NQ apparently consist of one intern dev responsible for epic changes such as updating the in game credits, one CS part timer who has been instructed not to interact with non-NQ personnel and 48 managers. (Apparently NQ are a company of between 51 and 100 people.)

     

    Yes, this is how cynical I have become re. this game.


    Be careful, you aren't calculating the one person they probably still pay to remove all disenfranchised players from the forums for "unbalanced feedback". Their finger is hovering over the button to remove you for not being more gleeful about staff cuts, bugs, unbalanced gameplay, you should be more positive, despite your ignored support tickets.

    To the OP, super sorry you lost your ship, in game support used to be one of the better aspects of the game when they had GM's in game. I hope NQ finds a way to return them to duty, if not I think a game will surely die. A subscription based game needs to have support staff online in game, this is a very reasonable player expectation for $15 a month.

  8. 11 hours ago, ColonkinYT said:

    Apparently at first they thought that the players themselves would work as game masters for free. But we know that this is not so.
     


    Not only the miscalculation by NQ, but some of the toxic members of the community saying content creators such as builders/scripters only want to play 5% of the game and their struggles are completely irrelevant. People fail to appreciate the time it takes to build professional level constructs, or script optimized and functional features. 

    Not to mention the failure by NQ to provide the tools these creators requested in order to create in game activities, player driven content etc.
    Then the community rags on these players as "filthy casuals" make them feel unwelcome, they leave, and then community complains about lack of content in the game. 

    I mean at this point it is so bad it is nearly comical. When both developers and the community poo poo on skilled players that dedicated time creating things for players to enjoy, why would they want to stay, especially in a game where one of major focuses is player made content, and they are told you don't matter and you won't be missed when you leave.

  9. So I see another classic NQ blunder here...

    My question becomes has the mining units actually been fixed?

    What I mean by this is the ore calibration spawn bug that was severely crippling some players. Where randomly mining units that were working fine eventually stopped spawning their calibrated bonus ore.

    Calibration bonus ore wasn't anywhere on the tile, wasn't within the construct, wasn't obstructed etc. NQ stopped replying to player tickets about this issue, and I know it was one of the reasons Creator left. Especially since players who couldn't get their bonus calibration ore were falling far behind everyone else, and couldn't even play casually without being severely starved for resources/quanta.

    This game feels extremely poorly designed and under serviced for any player that doesn't want to hardcore play all day, daily, with multiple alts. I mean all this respectfully. 

    I do think players not being able to get the ore they should when playing the game as intended should take a relatively high priority. Especially now that mining units are locked into position if recently calibrated, and the "fix" which usually doesn't even work is to pick up the mining unit and replace it and pray to NQ for good RNG.

  10. 40 minutes ago, Knight-Sevy said:


    Watch your reaction when a random player says they should remove all safe zones except Sanctuary. You all immediately take offense by yelling loudly.


    I just want to focus on one part here that is highly important as to maybe a few reasons why this reaction exists.
    I don't think it is at all adversity to pvp or a pvp enabled environment. 

    I believe it is centered around these three elements.

    1. NQ refusing to allow us a mechanism for restoring sanctuary tiles to original state and move our tiles to more easily collaborate, organize, and build tax free community centers, shops, etc in the same location that you gather your resources. Something we couldn't do on Alioth with HQ tiles especially if safe zones were removed from that planet.

    2. Camping of the player base around one single point, providing a leverage for established players to prevent progression of new players. It would be extremely difficult for a new player to enjoy the rest of the solar system, If safe zones were reduced to only Sanct.

    3. As you stated inability to establish yourself or protect anything seriously within PVP space due to the inmaturity of game mechanics, and lack of systems which make it viable to have both SUSTAINABLE infrastructure and conflict within overlapping zones.

    I think in many ways we are all in violent agreement here, but are left to scrap amongst each other between what remains of the  community due to the lack of transparency, lack of tools, and lack of enjoyment frankly of an ALPHA being labeled as a BETA, which will in just months be considered 1.0, despite still being in an ALPHA state, all due to the financial issues NQ is experiencing.

    It paints a grim picture, and the tactics of NQ in their update releases and tossing us shiny things, while the dark clouds of more vital core issues looming over the essential stability for gameplay continuity is itself a symptom of development going not as planned.

  11. Feedback for NQ:

    Positive: Hey the screenshots look nice, if/when they function like this live, it will be a nice visual improvement for the game.

    Negative: You added particle effects for explosions, and they look bad, it really doesn't deserve to be highlighted like a major feature.
                     Better lighting will not make the game more fun or bring the community back to DU.

    Summary: Stop ignoring us, and offering things that aren't focal to game enjoyment. Not once have I said if the lighting in my ship was better would pvp be more fun.

  12. 5 minutes ago, Zarcata said:

    I don't need NQ rewards in PvP. It would be enough for me if PvP was made more fun. Reward for me in PvP is when the evening was fun, whether you win or lose. 
    I really hope that PvP in DualUniverse would be made more fun and feel more alive, but seriously, it remains a dream that will probably never be fulfilled. Not a big deal for me, since I can also just stick to the creative part and enjoy PvP in other games.


    Yes this is what I mean by a failure of NQ in DU... it is fun to build ships, it is currently not that fun to pvp.

  13. If they wanted an innovative way to do Alioth Exchange, that had real utility. They would combine Second Life's marketplace (similar to Amazon for it's virtual world), with Sketchfab's ability to preview a 3D model or asset, and do this without ever leaving the in-game window of Dual Universe. 

    Of course this won't happen cause it would take substantial resources, and they are too busy with internal discussions... 🤣

  14. 1 minute ago, Zarcata said:

    why are PvE players in the safezone insulted as noobs? 
     


    It is the Elitist mentally of some unfortunate and misguided members that are subset of the PVP community, that hate on creative players.
    This is the subgroup that would say a fish is a noob cause it can't climb a tree, and thankfully they don't make up the whole PVP community.

    I think people enjoy PVP when the dynamic is correct. Right now the creative dynamic is better than the PVP dynamic, a failure of NQ in DU.
    Otherwise we would see more people participating actively in PVP if it was more rewarding and fun. 

    As a primarily creative player, that enjoys pvp, I feel NQ has seriously let down PVP players, and thus a lot of PVP'ers blame the PVE players for it,
    Cause the creative side of gameplay is honestly way better done in DU than the PVP.
     

  15. 7 hours ago, Knight-Sevy said:


    (1) Because a PvP player is a "complete" player compared to a PvE only player.
     

    (2) Overall a PvE player does not bring much to the game: no interaction, he fills the servers with his shit which makes everyone lazy and costs NQ money unnecessarily.
     

    While PvP players also do all of these, often much more effectively, they also team up with other players on a daily basis (which is what an MMO is all about).
     

    (3) In short, a PvP player often has a much better vision of the game as a whole than the few PvE militants for the closure of the game in 2 years for lack of players to finance the servers.
     

    (4) => Besides, PvP players don't want PvE to have no place to do their stuff in the game. It's PvE that is massively racist towards PvP.
     

    (5) You have a safe zone with 3 planets and several moons. Nobody wants to take it away from you.
    (6) PvP only wants to have the outer rim planets open to PvP (as promised since the kickstarter phases of the game).


    1. Define "complete".

    2. So an empty world is better?
        Sounds like you would prefer one where only paid development team artist fill the world with their fodder?
        As a creative player of course I interact with others, otherwise I have no one to SHARE what I make with, which would completely negate a primary drive for creative players.

    3. Define "better vision of the game".

    4. Creative players are Racist? PvP is not a race. 🤣 (Kinda makes me giggle thinking about "PC MASTER RACE!!!! Bros...)
        Here I giggle again, for having been accused of being too negative and toxic when I criticize NQ,
        but I am not going around calling groups of people racist... 🤣

    5. May I refer you to this thread... or the post right above mine... bwaahahaha!
        

    Brings to light that SOME pvp players actually do think the game needs to be fully pvp pretty much everywhere with no safe zones, and I have seen those posts stating exactly that.

    6. I fully agree with this point, go ahead and turn on pvp for everywhere except for Haven, Sanct, and Alioth, their moons, and the space around the starting planets.
        You will not have any populated planets outside of Haven, Sanct, and Alioth, cause bases will be unsustainable.

        That said, we could fit the current player base only on Sanct and still have plenty of tiles left over with we with the number of players actually active in the last 6 months.



     

  16. 2 hours ago, CousinSal said:

    I've heard arguments like yours since day 1 of du kick starter and the are the dumbest of the dumb.


    I think @RugesV is exactly on point with imbalance of risk vs. reward. So maybe granualize vs. umbrella which part of the argument you disagree with?
    His arguments which you may disagree with are well articulated and I like them even if I don't agree with every point.

    There are so many times I fail at articulating in the way I would like then another forum member writes it out... and I am like [filtered] I wish I would have said it like that!

  17. 9 minutes ago, space_man said:

    It's a joke right? Are they really expecting anyone to visit more than once (after the curiosity has passed).


    Sadly it isn't a joke. NQ actually does think it will be an active hub. Never mind that nearly no one is logged in except to calibrate MU's / check skills and log. 
    This would have been much much better left to the community to do instead back when there were active orgs online.

  18. 7 minutes ago, Knight-Sevy said:

    Whether we are PvE or PvP we are bored anyway.

    The chests are very quickly all overflowing with resources and there is no activity.
    As soon as my interest returns for DU I build a new ship (it's very pleasant) and then well I return to play on another game. Because there is literally nothing to do on DU with my new ship.

    Not even a fast place to go to shoot stuff with the last gunship you made.
    Not even a transport mission where you will pilot your ship to slalom between nebulae and asteroids.

    Everything is bland and boring. There is no interaction between players. There is no end game apart from collecting resources to have more resources...

    Where is the territory control? Where are the markets and installation managed by the players?


    But hey, you still have access to the servers! 🤣I think this right here (your post) seriously highlights the point I am making in my thread about people paying for subscription. Some people think I am out to just be a negative nelly, but these are serious problems, and I don't feel they are being handled well or in a way that respects the community.

    I don't think giving people the option to pause their subscription so they can wait for the game to improve is really so unreasonable, especially given just how things are right now.

  19. I don't pay for one, so it doesn't impact me directly. While I respect what you are saying about paying for access to servers. NQ has effectively taken away any incentive for players to really access those servers. Unless I misunderstand how subscriptions work, once you pay for x amount of months then they continue to roll until the paid time has expired. 

    I think those players should have a choice to pause their subscription until NQ is more forth coming. This way players can do exactly what you are suggesting, and utilize remaining subscription when conditions aren't such that the game is essentially dead right now.

  20. 3 minutes ago, blazemonger said:

    It's funny that several of us had a similar discussion prior to beta. We expected NQ to up their game once they effectively launched into EA and start taking people's money on subscriptions.

     

    Let's just say, the patterns we saw during (pre)alpha just continued post beta launch and currently, the exact same patterns are seen with regards to what will happen post "release", So no, I do not  think anything will change which I do think will be a problem. NQ has one single chance left to make this game work and they will need to seriously step up and start acting like a studio with a released game. I just do not see that happening simply because I do not think NQ has the funding to do that. They will continue to lean on the few here to help others and will just continue in their established ways until the curtain falls.

     

    I'll happily eat my words, just like I said I'd be willing to do going into beta, if they prove me wrong.

     


    This 100% exactly, right on point. I remember myself, and that is why I made the statement above. Msoul can white knight for them, and NQ can ignore and villify people like me all they like. That said, they do so at their own peril. Just cause someone says things you don't want to hear doesn't make that person a troll, disrespectful, or even want you to fail. That seems to be really lost with people in general these days.

    If NQ's critics really wanted Dual Universe to fail, then all we would have to do is walk away silently, and let them continue doing what they do. Way more effect than putting in our alleged *no effort posts* multiple times a days consistently.

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