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NQ-Nomad

Community Manager
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Everything posted by NQ-Nomad

  1. Hi Noveans, An update is available. DU is now in r0.23.9 version. Please find the changes below: Improvements Repair Units are enabled again Bug Fixes Fixed a bug on tokenized constructs that previously allowed players to enter build mode again after logout/login when they shouldn’t be able to do so Fixed Lua inputs press/release symmetry, which could cause ships to rotate forever at a low framerate Cheers, Nomad
  2. Hello Noveans, An update is available. DU is now in r0.23.8 version. Changes are below: Improvements Element restore count is no longer modified after damage from impact, only by PvP damage. Bug Fixes Fixed a performance issue that occurred after clicking on custom hud. [Fix] Compactified constructs are no longer tradeable. Inventory items containing data (Screens, Programming boards, etc.) are now excluded when counting available items in item inspector display and in deploy blueprint operation. Now displays the standard "Not enough material" feedback. Fixed some client log files that were growing too fast and could possibly cause endless game loading. Dispenser settings management can now be permitted via RDMS with the 'Edit Element' right. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. A random rendering crash may occur under some conditions due to low GPU/driver resources. Disabling Volumetric Clouds in Graphic settings may help. Voxel crashes may occur due to low disk/memory. [Industries] Talents that impact ingredients of schematic products are not displayed client-side, but the schematic updates with the server schematic when starting. [Industries] Some inconsistencies in schematics and tiered elements. [Screens] Transparent screens display as solid white when loading in close proximity. [Screens] High-frequency text updates on screens, cause text to not display or flash. [Elements] In certain situations, elements unload at high speeds. [Elements] Issue causing electronics industries to displace slightly. [Crash] Triggering a detection zone after maneuvering the construct it is attached to leads to a crash. Cheers, Nomad
  3. Hi Noveans, A super small patch has just been deployed. Dual Universe is now in version r0.23.7 Bug Fix Emotes now work again. You can select them in the dedicated chat menu as you used to or type their dedicated command directly in the chat field. /bow, Nomad
  4. Hi Noveans, We just deployed an update with several improvements and bug fixes: The link between a container and a container hub does not disappear anymore after a removal operation has been refused by the Server Reduced pending operations while mining (should work better now) Restored old behavior with large mega-nodes showing up on territory and mining scanners again Various localization fixes DU is now in r0.23.1 version. Cheers, Nomad
  5. Hi Noveans, The r0.23 version is about to be released so here's its lengthy changelog to keep you busy. Go grab a cup of your favorite beverage and happy reading! New Features [Ship Building] “Canopies when?” How about now? [Industry] Added schematic items. Oh, by the way, yes, ‘recipes’ are now called ‘schematics’. [Industry] Industry units now have internal schematic banks for storing item schematics. An active schematic item must be present in the industry unit to craft that item. schematic items are available for purchase from the markets. Dispenser contents are now previewed before confirming batch purchase. Items can be inspected in this preview, in particular Blueprints. Improvements Organization tiles on the map can now be visualized separately via dropdown menu. In “My Tiles”, personal tiles display in green while your Organization displays in blue. Players can now view map scanner results directly from their inventory by clicking on the corresponding tile (When 'scanner results from inventory' is chosen). Activating the “highlight frontiers on the map” option in the Graphics Settings allows to visualize frontiers between groups of similarly colored tiles, helping to better understand the extent of Orgs territories. This option is making the map display a bit slower, so is recommended for high end PCs only (disabled by default). Various Art changes/additions/fixes: Fixed Atmo Vertical Booster L VFX direction Added Space Blueprint icon Fixed Gate M contact surface issue Fixed Elevator Ring Glass being white Set sit position instead of lay down in the middle of benches The bed asset has been resized to better fit human anatomy, as Noveans are not 20-foot giants. [Settings] Environment and Dynamic shadows now take effect without restarting the client. Added new element variations up to Tier 4 or 5 for Weapons, Engines and Radars. Added honeycomb materials for the following products: Duralumin Grade 5 Titanium Alloy Inconel Mangalloy Maraging Steel Sc-Al Silumin Stainless Steel Al-Li [Industries] Shows error message upon industry unit start error Talents required for use now appears as "Impacting Talents" in inspector Gameplay Balancing/Changes [Bots] Market bots are now limited to buy orders of T1 ore, and sell orders for basic T1 elements and fuel, everywhere. Schematic items are sold differently on different planets, to encourage travelling to get the most rare variants. All T1 schematics are available on Alioth however. [IMPORTANT] Elements now have limited restoration attempts using scrap before being permanently broken and requiring a new element to be replaced with. Most elements can be restored 3 times. Item and fuel containers can be restored 5 times. Core Units can no longer be restored using scrap at all. Fetch Construct feature has been deactivated. Reskin of the loading screen and notifications. Revamped codex UI. Industry related elements will now require a specific talent to use and activate. These talents can be accessed under the industry section and are called “Proficiency” talents split in three talent groups (Industry, Assembly and Refinery). Each industry unit type (assemblies of all sizes, chemicals, scrappers, etc) will have its associated talent and talent levels will allow you to use an element type of that level. IE: Chemical Industry Proficiency 3 will allow you to use Chemical Industries tier one through three. Full DRM protection for constructs created from blueprints, including Blueprint creation, Lua Edit access, ScreenUnit edit access, and Voxel copy/paste restriction. Introduction of a DRM flag for constructs set on core units, and another one per Control Unit, to override the DRM protection. Editable only by the creator, or by a legate of the creator Organization. [Gameplay]: Infobuttons can now be bound to current waypoints, allowing for interactive shareability. [Gameplay] Waypoints can now be set from the clipboard using Alt+P. [Gameplay] Play a favorite emote using Ctrl-. Emotes can be set as favorite by typing /fav bow or /fav clap, etc. [Gameplay] LightUnit colors can be modified using right click or Lua (more details below) Several Lua API and general improvements: Lua: system.getWaypointFromPlayerPos and system.setWaypoint both retrieve and set a waypoint in Lua. Lua: LightUnit colors can be modified using right click or via Lua setRGBColor/getRGBColor. Lua: addedgetItemsVolume and getMaxVolume Lua API to containers. Bug: fixed an abuse of Lua in AGG which allowed players to lift ships in space (setBaseAltitude now cannot work in flush). Lua: system.inputText event when the operator types a message in the Lua Chat. Lua: restored setupControlMasterModeProperties. Lua: implemented getItemsList to retrieve contents of a container (only 10 queries/5min). Lua: added unit.getMasterPlayerRelativeOrientation. Lua: setschematic and getschematic for Industry Units. Lua: getschematicInfo from core inspects a schematic. Lua: getElementIndustryStatus(id) retrieves an industry unit status even when not plugged in the control unit. Lua: extended the emitter/receiver range to 1km. Lua: some Lua functions are not usable in the flush event anymore; please check the console. Removed activateWarp from Lua Lua: getScreenHeight, getScreenWidth, getFov. [Settings] Added global settings for players to enable/disable additional visual options: Chromatic aberrations Anamorphic Lens Players can also choose various camera settings (bloom, lens flare, and many more) Added notion of Core Blueprint that is not deployable, but can be used to create sellable deployable Blueprints to other players, which cannot be copied. [FTUE] Added introductory tutorial for new players with an option to choose short or long versions. [Tutorials] Tutorials can now all be accessed from any tutorial teleportation pad. Activating this pad brings up a menu from which you can choose which tutorial you would like to do. [Tutorials] Tutorial teleportation pads are now available in all Markets and District Centers. Tutorials can now all be accessed from any tutorial teleportation pad Constructs can now only be compacted by players who own them. The size limit of screen unit HTML has been extended to 50kb. Constructs remain frozen in the air after being released with the maneuver tool ONLY if the player is standing on a planet or static/space construct. Maneuver tool now limits the movement of a construct to 128m every 3 minutes. Returned Helios star name to the system map. Inventory side of the market container tab is now disabled when no market is properly selected. Resurrection nodes can still be deactivated after the player lost the right on the element. [PvP] Hit and miss formula modification Hit and miss formula section that relates to target size will no longer use core unit size, but will instead refer to current target cross-section compared to angle of attack. Core Units can only power weapons of its respective core size and smaller. Medium cores may not power large weapons Medium cores may power Medium, Small and Extra-Small weapons Extra-Small cores may only power Extra-Small Weapons Weapons Balancing: Cannons cone increases from 20 to 50 degrees Cannons +100 percent falloff range Lasers cone optimal from 15 to 20 degrees Lasers +50 percent optimal range Lasers -50 percent falloff range Radar Balancing: Basic large space radar: All identification ranges set to 300km Basic Medium Space Radar: All identification ranges set to 150km Basic Small Space Radar: All identification ranges set to 75km [Tutorial] The player can now use elements without the prerequisite talent while in tutorials ECU now handles AGG when available Added a special Create Blueprint without DRM menu for DRM-free BP, remove the 'P' shortcut Updated roadmap progress on login screen [GUI] Added margin-right to distance values in Map menu Crash Fixes Fixed an occasional crash that occurred when teleporting to a distant planet. This was due to the water index not being initialized when trying to render the water. Fixed a crash upon double-clicking the "Save data" button after a territory scan Bug Fixes Fixed Nanoformer crafting achievements not triggering correctly when crafting is completed offline. Industry Unit crafting achievements are only obtainable when online. Fixed missing ghost feedback when using honeycomb material without the correct rights. Fixed surrogate panel search on first opening. It now filters by popularity in descending order (as shown by the UI). [GUI] Various UI fixes/polishes. Fixed asset that appeared only when digging. Fixed a bug when adding a friend, only one of them can share constructs or elements with the other. [PvP] Fixed "Missing or invalid parameter" error message when several players shoot on a construct. Fixed quantities mismatch check when swapping voxel material, copy/pasting, or during damage operation. [Tutorial] Fixed an issue where you could spawn underground when starting a tutorial. Construct speed is resumed when piloting after disconnection. [GUI] Fixed a bug where quantas were not updated after canceling a purchase order. Construct Auto Compactor does not compact anymore if the player is in VR or a tutorial. Fixed a bug where crafting queue clear on death did not remove mass applied to player [GUI] Fixed scrap icon aliasing. [GUI] Fixed auto-scroll to the bottom of chat in some instances. [GUI] Fixed the radar label when sending its information through Lua for atmospheric radar. [GUI] Fixed the Market’s instant local sell default quantity value. [GUI] Fixed the "value tax" percentage display. [GUI] Disabled number input in industry if industry is running [GUI] Allows again split on empty slot when item set is filtered or sorted [GUI] Fixed input number when you try to empty the number input [GUI] Fixed input scroll when the number input is empty [GUI] Fixed Crafting panel display industries list when items are nanocraftable [GUI] Fixed AGG error is properly hidden when no error is present. [GUI] Fixed inventory UI misalignment [GUI] Fixed long names Talent (line height issue) [GUI] Fixed UI word wrap on long names construct (add overflow & tooltips / ellipsis zone on construct names) [GUI] Fix name of organization that were cut off (margin issue) [GUI] Added the "schematic Bank" container title in the sub panel schematic bank of industry panel [GUI] Added max-width for dragged talent queue element [GUI] Removed Time to completion wrapper when no talent is in progress / UI fixes [GUI] Fixed drop of frame rate when selecting text in the codex [GUI] Removed text selection when opening and closing codex and Lua editor Transferring items between market containers now does nothing instead of opening a modal. Fixed the context menu action on slots in the Market container to create sell orders and instant sell items. Fixed a bug in the default autoconf script, which was using system.start instead of unit.start Fixed a bug in rocket activation that allowed them to be activated and deactivated at an arbitrary frequency. Now it's limited to 500ms Fix transfer unit schematic selection that required schematic item(no previous issue for player) Avatars floating in space without construct can now be seen by other players Fixed possibility to move tools if moved with other movable objects into a container. Movable objects were not able to be moved by moving multiple stack operations at once. [Industries] Fixed uptime number on industry. [Orga] Added feedback if application text is too long. [Lua] Fixed some potential performance drop with Light elements setRGBcolor [Lua] Fixed setRGBColor failure on float values Fixed flat ore veins as reported by players. Potentially fixes an issue with inconsistent territory scans. Normal organization members can no longer use the maneuver tool on any construct on their organization's territories without the proper right Fixed compactification for non-owned constructs Fixed Construct Compaction that did not keep RDMS tags. [Art] Fixed Warp cell icon Current tool is now unequipped when starting remote control Fixed industry item duplication exploit Fixed an exploit with construct link through build mode [Gameplay] Fixed NAND, NOR and XOR operators. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash may occur under some conditions due to low GPU/driver resources. Disabling Volumetric Clouds in Graphic settings may help. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of schematic products are not displayed client-side, but the schematic updates with the server schematic when starting. [Screens] Transparent screens display as solid white when loading in close proximity [Screens] High-frequency text updates on screens, cause text to not display or flash. [Elements] In certain situations elements unload at high speeds. [Elements] Issue causing electronics industries to displace slightly. [Crash] Triggering a detection zone after maneuvering the construct it is attached to leads to a crash. Cheers, Nomad
  6. Hi guys, A new update is available. DU is now in r0.22.16 version. Bug fix Fixed an exploit with the dispensers Cheers, Nomad
  7. Hello Noveans, We just pushed a new client update. DU is now in r0.22.15 with the following changes: Bug fixes Exploit fix: Recipe queue is now cleared on death Cockpit no longer protects from death Removed linked container access when entering a surrogate station/tutorial Fixed inability to exit a surrogate session/tutorial with a deleted linked container Cheers, Nomad
  8. Hello Noveans, A new client update is available. It brings some fixes, tweaks, and improvements to the gameplay related to the shipwrecks. DU is now in r0.22.14 version. More details are available below: Bug fixes and improvements [Salvaging] Only repaired elements can be collected [Salvaging] Extended default salvaging maximum capacity to 4,000 liters [Salvaging] Fixed minimap blip when approaching wrecks at high speed [Salvaging] Prohibits maneuver tool usage on wrecks [Salvaging] Do not trigger build achievements anymore Cheers, Nomad
  9. Hi Noveans, After today's maintenance, we've reintroduced the shipwrecks: Explore and salvage ships throughout Dual Universe! Buried into the ground on various planets, more than 100 shipwrecks are scattered all across the Helios system. How to find them? Well, it's up to you and your org since these don't show up on the radar. If you stumble upon them, you'll be able to loot them. What are you waiting for? The search has begun! Wrecks rules The buried salvageable shipwrecks constructs don't appear on the radar or the minimap Every player has a salvaging budget/capacity per salvageable shipwreck, limiting how much stuff he/she can pick of a single wreck or ruin (400 liters by default) This capacity is displayed when raycasting the salvageable construct in (salvaging) Build Mode The exception: the first pick of an ELEMENT has NO restriction (for instance pick a single Engine XL). So choose wisely! Wrecks have a salvaging zone around them that disables territory digging restrictions The salvaging zone is removed once the shipwreck is totally looted (meaning completely emptied of voxels/elements and the core repaired and collected) Cheers, Nomad
  10. Hi Noveans, We released a new client update today. It fixes an exploit with the Nanocrafter item mass calculation. DU is now in r.23.13 version. Cheers, Nomad
  11. Hi guys, A new client is available. We made some tweaks with voxel management client-side to improve mining and building. DU is now in r0.22.12 version. Cheers, Nomad
  12. Hi guys, We just released a new client version. It should fix the linked container rights that were previously not working. Dual Universe is now in r0.22.11 version. We apologize for the recent trouble and we'll be happy to have your feedback about this fix. Thanks for your support! Cheers, Nomad
  13. Hi there, A small patch has been deployed today. Dual Universe is now in r0.22.10 version and this brings the followings: Bug fixes Fixed Linked Containers not working properly when a container is far away and has a Container Hub. Fixed some important issues about RDMS update and Linked Container position after a quick deconnection/reconnection. Cheers, Nomad
  14. Hi Noveans, A new update is available today. It brings bug fixes and should also allow some performance improvements. Dual Universe is now in r0.22.9 version. The changelog is available below: Bug Fixes [Market] Fixed the "sell to this buyer" / "buy from this seller" context menu and improved the label’s description. [Market] Fixed Market quantity notifications. [Market] Fixed Market seller/buyer source information for normal and updated orders to show more relevant information about transactions. [Market] Fixed reminder notification for Market purchases. It will now only notify players after completing a local instant buy. [Barter] Quanta symbol in quanta input no longer overlaps the value in the quanta input in barter. [Barter] Fixed a bug in which Quanta wasn’t displayed to both participants. [Barter] Fixed a bug in which players could not move items from their basket to empty slots in their inventory. Fixed issues between Linked Containers and Container Hubs. Please note that a possible delay of 10 seconds may occur before the Linked Container right/distance is updated. Build Helper now performs a full element update even in piloting mode. [SFX] Fixed harvest tool sound effects. Gameplay/Changes/Improvements All Institute buildings have been removed from the Alioth and Sanctuary District Areas to improve performance. A new district has been created near the Arkship that is not a starting district but has the Institutes. Each District in the Alioth starting area has a dedicated teleporter in the “District Center” construct (previously District Market) to visit the new Institute District. 10 new markets have been added near each District in the starting area on Alioth. All market functions have been removed from the Districts themselves, and existing market orders have moved to these new nearby standalone markets. This change is intended to reduce the number of ships parked in the starting Districts, which was causing framerate issues for starting players. Anyone returning to the starting area (Pioneer zone) to use the markets should instead go to the standalone Markets nearby. Removed "Share Publicly for all" as some players accidentally misuse it. Using the maneuver tool now prevents damage. [GUI] Various interface sound effect changes. An error now displays when players try to convert organization constructs to personal ones when max construct limits have been reached. [PVP] Alerts are no longer displayed in safe zones. [FTUE] Updated First Time User Experience according to the District refactor (Institutes and Markets). [FTUE] Robustification of tutorials has been reintroduced. Players can no longer close windows or click when important actions are taking place. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. The starting FTUE tutorial notes the location of tutorial teleporters as being in the District Center (previously District Marketplace) where the market pods used to be. As a workaround, these tutorials can now be found in the new Institute District. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash may occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. Cheers, Nomad
  15. Hi there, A new small patch has been deployed right now to fix two annoying bugs. DU is now in r0.22.8 version. • Fixed the issue with hovering thrust only applied at 50% for hovercrafts. • [FTUE] Fixed the objective "Open the market container" that was not possible to complete. Cheers, Nomad
  16. Hello Noveans, A big update has been released today, both client and Server side! Dual Universe is now in Beta 1 r0.22.7 version and you'll find the changelog below: Improvements [Lua] Lua Editor has been reskinned. [Cinematics] Both male and female versions of the second cinematic have been implemented. [GUI] Added a warning before sharing from the right-click menu. [GUI] Implemented a new button system for input number arrows. Added Nand Nor and Xor operators. Character customization polishes. [PvP] Added targeting and attack alerts for everyone aboard a construct. [PvP] Unclaimed constructs can now be detected by long-distance radar. [PvP] Added more information to persistent notifications after death in PvP. [PvP] The distance of 3D marks now corresponds to distances displayed on radar UI. [PvP] Marks detected by a radar now hide and show accordingly to its setting. [PvP] Engage targets from the 3D mark context menu. [Market] Added an icon to both the container tab and message box to alert players when they have a purchased item in the market container. Gameplay Balancing/Changes STUs can no longer be moved out of the inventory. Reactivated RepairUnit after voxel replacement and self-repair fixes. Crash Fixes Fixed crashes when using the moon shuttle. Bug Fixes [Crafting] Fixed a bug where the crafting process did not auto-start upon acquiring the remaining amount of ingredients if those ingredients were claimed by an Organization. [GUI] Fixed the volume of the barter results panel. [Loc] Multi-language text fixes. Fixed a voxel issue causing terrain to become broken after mining operations. Fixed a potential memory corruption when computing the cross-sections of construct meshes. Fixed an exploit with fuel tanks. Maneuvering a ship doesn't prevent parenting anymore. However, maneuvering a construct that is in your territory still doesn't allow parenting if you have no RDMS for it. [GUI] Fixed the reset input setting in the “Controls” menu. [Container] Fixed an error when defining a linked container. [Market] Added a new message in notification when a player updates an expired order. [Market] Fixed a padding bug in number input and removed the sound effect when the input is disabled. [GUI] Minor fixes in both the inventory and Territory Unit deployment popup. [Elevators] Tweaked model so that elevators placed flush with the ground will work properly again. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. [Container] Some players still experience some issues with linked containers, we’re investigating them and will release a patch as soon as it’s fixed on our side. Cheers, Nomad
  17. Hello Noveans, A new small patch has been deployed today to fix some annoying exploits. DU is now in r0.22.6 version. Bug fix Fixed construct mass calculation Improvement Fixed an exploit involving an inappropriate use of the maneuver tool Cheers, Nomad
  18. Hello Noveans, A small patch has been deployed today. The game is now in Beta 1 r.0.22.5 version. Bug fix [Market] Fixed the displayed price in cents and the results of tax value Cheers, Nomad
  19. Hi Noveans, A big update has been released today! Dual Universe is now in Beta 1 r0.22.4 version and you'll find the changelog below: New Features Emotes are here! /Bow, /Clap, /Point, and /Wave are now implemented. Type the dedicated emote command into the chat to watch your character move and communicate with others! [Transponder] Allows activating transponders with matching tags to share their exact positions via radar. Improvements [Navigation] New option now enables/disables mark interactions with the mouse to avoid tools being visually obscured. Players can now "pocket" small constructs like speeders using right-click > Construct > Construct Compactification. Improved performance in cluttered areas such as Districts. When copy-pasting voxels using keyboard precision mode, SHIFT now gives priority to the previously pasted vertices. [Rendering] Various global water improvements. [Loc] Added and fixed localization for all languages. [Market] Various Market polishes. [GUI] Added “Owner type” filter to the inventory. These settings are saved when using custom filters. [GUI] Added a “Drop Selected Items” button to the inventory container beside the “Erase Dynamic Properties of Selected Item” button. [GUI] Added linked container tooltip regarding distance and max range on the respective inventory tab. [EULA] Added links to the website based on language region. While the link tool is active, right-clicking an element in build mode will now display a "Remove IN Links" and "Remove OUT Links" to facilitate the deletion of links without raycasting them in a 3D environment. Useful for heavy-duty link management in large factories. [Industry] The industry metalwork conveyor belt now animates. [Lua] Added support for position/rotation element introspection [Lua] Added engine tags Lua introspection [Lua] It is now possible to edit Lua local files (in Game/data/lua folder) [Mark] Displays correct icon for distant constructs. [Gunner Seat] Displays correct icon for distant constructs. Gameplay Balancing/Changes Flashlight state is now transmitted to other players. [Radar] Basic Lua functionality is enabled for long-range radar. [Radar] Uses more precise position for nearby constructs. Virtual scaffolding projector is now tier 1. Logic operators are now tier 2. [Container] Added sort dropdown in containers views (sort include by names, scale, stack mass, stack volume, tier, and quantity, in both ways for alls) [Container] When a sort or filtering is active in a container, empty slots between 2 non-empty slots are not displayed. [Container] When a sort or a filtering is active in a container view, inner swap in that container is disabled. [Container] When moving an item from container A to container B: if destination is the same item (same type, same owner, and same instance), move that item into that specific stack. (behavior already in place, just to confirm that case) if the destination is empty, move that item to that slot. if destination is not the same item, move that item to either the first slot of container B that contains that item, or the first empty slot found. (Previous behavior was a "failed to move item" error) [Container] Container scrollbar now uses the last non-empty slot to compute the total element in inventory, (plus a little buffer of empty slots to ensure that you can still move things within a container). That means that if the last non-empty slot is at position 80, the scroll bar will not go to a position 2000, but block to at max position 100. (number depends on the number of columns in the container, but always allow to see at least 1 line of empty slots) [Container] Container scroll offset is always a multiple of the number of columns, this allows slots to always be displayed in the same column at any scroll offset. [FTUE] Disabled all UI lock functions again to prevent some players from being stuck. Will be fixed later. [Dispenser] Using a paying dispenser on organization cores now gives the Quanta to the Super Legate. Crash Fixes Fixed a crash by forbidding asset tag edition when a construct or element has no owner. Fixed a crash when receiving element update from the server. Fixed a random crash when servers take time to answer. Bug Fixes [Settings] Fixed an error in the FOV computation. You may want to check out your FOV settings after updating the game and before playing. Fixed the tool model that clipped through the player’s hand. [GUI] Fixed and improved the PILOTING input reminder. [Organizations] Fixed a bug where organization applications could not be accepted or rejected if they had more than 480 characters. [GUI] Fixed input number state by default in the organization search panel. [GUI] Fixed vertical misalignment on item slot nodes [GUI] Fixed line clamp overflow bug on item slot nodes [Market] Fixed instant sell/buy being partially executed when there is more than one price. [Market] Fixed instant sell/order stats when there are not enough items available in the market. [Districts] “Fake” Surrogate VR Stations in the starting construct are now legitimately fake. [Ore] Asset of Thoramine ore has been added so it’s now minable. Fixed a bug where destroyed linked Container was still working. Fixed an exploit with an active container. Restore linked Container state when leaving surrogate/tutorial. [Chat] Fixed messages not being received if sent while the receiver was loading the game Fixed tool icon and sound when switching tools [Containers] Fixed filtering by categories in market container Known Issues Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them soon. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [PvP] There are slight differences between radar and 3D marker distance displays because radar uses the construct center as an origin point while 3D markers use play position. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. Elevators currently placed “flush” to the floor will function with less efficiency. This will be fixed in the next patch Cheers, Nomad
  20. Hi Noveans, A client patch has been deployed to bring several improvements: • Sanctuary Territory Unit is now part of the initial inventory batch • Aphelia's lines during core tutorial have been shortened and improved • Various improvements to make core tutorial more robust have been added Dual Universe is now in r022.3 version. Cheers, Nomad
  21. Hi Noveans, Another small patch has just been deployed. DU is now in Beta 1 r0.22.2. We fixed an issue that made high altitude flying possible with hovercrafts Cheers, Nomad
  22. Hi Noveans, A small patch has been deployed yesterday around 23:30 UTC to switch DU in Beta 1 r0.22.1. We fixed an issue with hovercrafts and speeders hovering not working properly. Cheers, Nomad
  23. Hi Noveans, Here comes the biggest Beta 1 client update so far. Dual Universe is now in r0.22.0 version and you'll find the changelog below: Improvements [Disclaimer] Health warning is now localized in both French and German languages. Improved Screen Units performance which previously generated freezes in districts. Slightly improved the performance of shadows and fixed world shadows in the Ultra settings. Increased max light shadow precision. Optimized voxel server load. Optimized Deferred Lights to improve overall performance. Added additional optimizations on RDMS requests to reduce server load. Gameplay Balancing/Changes [Inventory] Items can now be equipped directly from the linked Container context menu. A Fuel Consumption field is now displayed for all engines in both the inventory and item inspector. [Talents] Added 269 New Talent icons and increased the text size of their description. [GUI] Dispenser popup now displays ħ instead of quanta. [GUI] Changed "Settings" button to a Main Menu title. [GUI] Various ownership polishes. [GUI] Integrated a new waypoint icon. [GUI] Various Surrogate station polishes (texts, tooltips, list order, etc.) [Legal] EULA Settings link now redirects to the new website. Added an “Options” tab under the surrogate/tutorial session explaining how to exit. (Tab => Click Exit Popup) [PvP] Disabled the load/unload/reload ammo menu if the weapon is currently in a loading/unloading/reloading sequence. [Container] Disabled the save button when no changes are made in the ownership auto transfer area. [Container] Disabled "save" button for custom filter if no change is detected between current filter & selected filter.When a change is made in the data tree using custom filters, the save button becomes active. [Talents] Modified the layout of both impacting and required talents within the item inspector. Now sorts avatar marks by distance instead of random. [Organizations] Now sorts organizations by name in the multiple context menu. [GUI] Sort items by alphabetically order in blueprint recipe. Message announcement popups such as server restarts, are no longer modal and can be closed by clicking on the cross. [Radar] Detects the position of nearby constructs with greater precision. Marks: Displays the correct icon for distant constructs. Gunner Seat: Displays the correct icon for distant constructs. [Industries] Added animations when launching industries. Crash Fixes Fixed a crash when manipulating a container while the Server is overloaded. Bug Fixes [GUI] Fixed return to line in the text area of the organization panel. [GUI] Few interface bugs have been fixed for the settings menu, maps and market. [GUI] Fixed barter money inputs. [GUI] Fixed float number during Barter and removed the timer. [GUI] Fixed the overflow of product descriptions and other small fixes in the Industry menu. [GUI] Polishes/fixes in both the Inventory and Item inspector. [GUI] Fixed item Label ellipsis issue in the Organization menu. [GUI] Fixed overflow issues on the login menu. [GUI] Fixed both the talent groups update percentage value and the double % label. [GUI] Modified achievement notification position for rewards. [GUI] Various RDMS polishes (titles, search field texts, button behavior, etc.) [GUI] Polished reward panel and fixed a few other issues. [Market] Fixed a bug where HUD notifications were missing material amount values when displayed. [Market] Repaired the crafting pattern and adjusted elements including the dropdown menu and queue list width. [Market] Fixed the numerical input for the Market modal popup. It now displays decimals correctly. [Map] Fixed Territory count inside of the solar map. [Map] Fixed bookmark creation from clipboard. Fixed elevators and pressure plates that could be activated through walls or not functioning as intended. Removed exploit which allowed players to clip through walls. Fixed jetpack emissive to reflect the player’s chosen color. Fixed global menu selection. The delete-dynamic-properties icon inside the inventory now uses the appropriate icon. Fixed talent group word descriptions. [Settings] Adjusted mouse sensitivity upon game launch. Fixed the ability to drag & drop items into inventory tabs. Fixed a soft lock when exiting the map panel via the close button instead of “Esc” while the planet view modal is active. [SFX] Fixed Automine SFX that rapidly plays when not targeting a surface. [SFX] Added sound effect for the Flatten tool. Fixed territory tiles not appearing when enabled at launch. [Industry] Fixed a bug where clicking "Make" (or "Move" in transfer unit) failed to select the "Make"/"Move" option. Fixed an exploit regarding the deployment of Static Cores. Fixed a potential issue regarding Lua scripts freezing the game. Fixed the "Take Manual Snapshot" rights issue and ownership availability. Fixed reward panel opening sound during loading. Known Issues Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them soon. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [PvP] There are slight differences between radar and 3D marker distance displays because radar uses the construct center as an origin point while 3D markers use player position. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. The tool model clips through the player’s hand. Surrogate VR Stations may be active in the tutorial and standalone Markets whereas Aphelia says that they are fake. We’ll fix that in the next patch. Cheers, Nomad
  24. Hi Noveans, New client update time, Dual Universe is now in version 0.21.6. Here's the changelog: Bug Fixes [Industries] Fixed multiplication outputs and wrong timer duration with auto batching Fixed an exploit with instanced items Improvements [Inventory] Added an inventory button that allows removing dynamic properties over selected items [Inventory] Added feedback on items that have "nonSpecialized" dynamics Known Issues Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players in the first install. It can safely be ignored Uninstalling the game directly from Windows will leave the game’s files on the disk anyway. Please use the game's dedicated unins000.exe uninstaller in the game's directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them as time goes by In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is even displayed. It may be due to being too close to a District. Trying again from a bigger distance should solve the issue for now A random rendering crash can occur in some places because of some exhaustion of GPU/driver resource Voxel crash about disk/memory exhaustion [PvP] Slight difference between radar and 3D marker distance displays because radar uses the construct center as origin while 3D markers use the player position [SFX] Only blue fireworks may work for the moment [Industries] Talent that impacts ingredients and products of a recipe is not handled client-side for the display but on start the recipe updates with the server recipe Cheers, Nomad
  25. Hi Noveans, Dual Universe is now in Beta 1 r0.21.5 version. New Feature The image upload feature is back via the website Bug Fixes Beta keys system to distribute codes to your friends now works for existing accounts f you tried to take back a container that was linked to an industry, it failed after 30 seconds waiting. The workaround was to unlink the container from the industry manually first. This is fixed [Image upload] Regarding the new image upload feature on the new website, in the past when clicking the copy link icon on the validated image section, there was no feedback to say that the link has been copied while it was copied nonetheless. This is fixed and the feedback is now properly displayed [Image upload] Drag & drop is now working properly [Image upload] You can now delete an uploaded image Improvements Optimized RDMS request frequency and server load Optimized communications between industries and containers and server load Improvements on the way constructs are processed and displayed to improve performance server-side Known Issues Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players in the first install. It can safely be ignored Uninstalling the game directly from Windows will leave the game’s files on the disk anyway. Please use the game's dedicated unins000.exe uninstaller in the game's directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them as time goes by In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is even displayed. It may be due to being too close to a District. Trying again from a bigger distance should solve the issue for now A random rendering crash can occur in some places because of some exhaustion of GPU/driver resource Voxel crash about disk/memory exhaustion [PvP] Slight difference between radar and 3D marker distance displays because radar uses the construct center as origin while 3D markers use the player position [SFX] Only blue fireworks may work for the moment [Disclaimer] Health warning message is only localized in English for now. It will be translated into French and German next week [Industries] Number of ingredients increases when clicking on "Start" in some industries Cheers, Nomad
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