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Kronskie

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  1. Like
    Kronskie got a reaction from CousinSal in Will You Stay After The Wipe?   
    [filtered] no. I put in a lot of hours (admittedly not as many as you) based on the promise lie of persistence. I can't imagine logging in to have it all deleted. The announcement video is so unbelievably cringe inducing and really is the only thing you need to watch if you are thinking about playing DU. They don't care about players at all, are borderline incompentent and can barely even talk properly let alone make a decent game. Double dipping 'launching' is a trash move and using their inability to take accountability and fix things as they happened as an excuse is pathetic and only shows they do not have the skills to run a persistent live game server where immediate response and communication is necessary.
     
    I'm happy in a way that I can finally forget about this mess of a 'game'.
  2. Like
    Kronskie got a reaction from merihim in Will You Stay After The Wipe?   
    [filtered] no. I put in a lot of hours (admittedly not as many as you) based on the promise lie of persistence. I can't imagine logging in to have it all deleted. The announcement video is so unbelievably cringe inducing and really is the only thing you need to watch if you are thinking about playing DU. They don't care about players at all, are borderline incompentent and can barely even talk properly let alone make a decent game. Double dipping 'launching' is a trash move and using their inability to take accountability and fix things as they happened as an excuse is pathetic and only shows they do not have the skills to run a persistent live game server where immediate response and communication is necessary.
     
    I'm happy in a way that I can finally forget about this mess of a 'game'.
  3. Like
    Kronskie reacted to Hagbard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Just  bringing the potential wipe on the table again is enough to instantly put me on a "pause" mode with DU. it just feels like i invested years of time on the single promise that there is persistence and a wipe would only occur if there is kind of a fatal problem that cannot be resolved otherwise, and even if a wipe would happen all progress and constructs could be taken over to the after wipe time..
    so basically that was a lie (looking on all those options being discussed "internally" at NQ.)
    - getting rid of schematics ==> do you know how much grind it was just to get there and obtain those schematics?
    - the quanta i own was earned honestly. and yes that was another grind to get there, so why take it away? just because NQ did not react when some people took advantage. so let's punish all players instead.. no, does not sound very reasonable. i don't honestly care about the players that have "more". for all players except one, there will always be players that have more, so who really cares (except the new players joining and want to avoid the grind we all had)
    - if you wipe  any of my quanta, exp, stuff, (without giving me all back via magic BPs, or the benefit of the grind by removing all schematics i see it as betrayal. will probably not return..
    - even putting the long term players on an optional parallel DU is not an option.

    what would be OK for me:
    - planetary reset (all constructs as magic BP's)
    - Ban of players that cheated before
    - removing the requirement to own schematics for Tier 1-2 (or even Tier 3) items
    - game play changes that do not in-valuate previous "grind"
    - removal of all bot orders
    - creating a new System with new planets and resources without the possibility to transport big amounts of mass there where different rules may be applied. maybe even having a new 2nd currency there, so you cannot bring your quanta with you.

    So yes there are lots of options of adding new gameplay and mechanics even without having to betray all the beta players that spent an insane amount of time in game to get where they are today. But the 2 wipe options you described are not really satisfying in my position.

    So please: reconsider
    put your heads together again without just serving those people that scream wipe wipe in order to get an unfair advantage by purging a huge amount of time in grind for senior players who believed in past commitments that had been made by NQ.


     

     
  4. Like
    Kronskie got a reaction from Messaline in Ground Work Now Laid for a Wipe...   
    What do you mean by a whale in the context of DU? Someone with lots of accounts, that support the game with real money and also probably put in a lot of effort? Yeah punish those evil guys!
     
    Your other problem being exploiters? NQ should/does deal with them directly and it is the worst possible excuse to want a wipe that I can think of.
     
    You seem to be angry at DU and NQ, if they did wipe would that really make you happy? Why? You keep making posts about the new player experience being horrible, why do you want that for everyone right now?
     
    There are a lot of tricks NQ could still put out of their magic hat. I would wait to see what the revamp of the new player experience is before you are "100% sure" of anything. The only thing I'm 100% sure of is that you have absolutely no way of being 100% sure of anything NQ is going to do.
     
    Maybe they will add training missions with great rewards to encourage new players to tackle the steep and daunting learning curve. These could include skillpoint boosts, large flat quanta or even boosts to daily quanta for completing challenges that show they have learned one of the many complex systems in DU.
     
    How would a new player ever compete with a vet "whale" running several accounts after a wipe? What happens when there is one new exploit after the wipe? Start wipe hype again? New players will be at a disadvantage no matter what. Maybe there is a case for empowering new players to "catch up" enough while encouraging them to learn the game, rather than wiping everything.
  5. Like
    Kronskie reacted to Feriniya in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    For example, I've been building a base for almost a year and a half. Since the launch of the beta, this is a huge HQ measuring over 80L of cores. After the terraforming changes, I still have 2 months to work on the land to fix this "soft wipe of the land" .. But if it happens that I lose all my progress, then in fact I will not build it a second time. Too much time spent and money (paid subscriptions) to build it. And why should I, as an honest player, suffer because someone accumulated something or did not use exploits? Let them roll back, let them withdraw, let them write off the balances. Why should I suffer, someone who pays money and plays fair ... and spent thousands of hours building their base. This is complete nonsense with this "next" wipe.

    That is, the main problem, not in the wipe as such, but in the fact that NQ is not able to track some "X" of the player's values per day, relatively speaking, a system that evaluates all the player's property once a day and sends messages with suspicious players for manual moderation , in which, for example, in 1 day "X" has grown, say, 2 times. Next, NQ looks at the player's logs and finds out why and where he got the "doubling" of the state right away .. This is a simple system that helps to track RMT and people who use Exploits ... and Make adjustments to the accounts of those who use bugs, give them warnings repetition - ban. But why should we suffer?

    And also one more moment, suppose NQ will wipe the server.
    Ask yourself why?
    - Because they made mistakes and made bugs on which someone earned?
    - They wipe the server
    - They start it up again, so what? Where is the guarantee that they will not make a mistake again a month after launch, which will allow players to enrich themselves in a matter of hours? So what ? cleaning again?
    Stupidity and nothing more. It is necessary to treat the disease and not the symptoms. And I do not believe that NQ cannot fail to make mistakes. And this is normal, but there should be tools for the correct and quick elimination of these errors, including tracking those who used the errors and punitive measures for these players according to the EULA, period.
    Otherwise, all this cleaning will be in vain, and does not make any sense. Except it will anger many honest people, and rather lose them. And these are not just signatures, these are people who have gone through all the hardships with NQ and loyal fans. Such people cannot be lost.

    P \ s .. It was my personal opinion.
  6. Like
    Kronskie got a reaction from FryingDoom in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    In the press release I posted above you can clearly see that NQ sent out press material which stated beta was in NQ's own words "the last planned wipe", which just so happened to coincide with charging a monthly subscription and also in NQ's own words "a great time to start...". A press release is just that; facts from NQ as a resource for game journalists, etc. All of that combined, at the time, made it very much sound like the "persistent" game was worth playing for those who don't like losing things they work hard to acquire/build/whatever.
     
    Yes, it's not a "promise", that is the wrong word, but they clearly tried to encourage people who would have normally waited and not paid to work for temporary stuff to start then. I never play a game seriously before a wipe but that was convincing enough for me that I thought I might regret waiting a few years for "launch".
     
    They did what they did, we are where we are, now we just need to sit back and wait for them to announce what they plan to do. Hopefully sooner rather than later.
  7. Like
    Kronskie got a reaction from Atmosph3rik in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    In the press release I posted above you can clearly see that NQ sent out press material which stated beta was in NQ's own words "the last planned wipe", which just so happened to coincide with charging a monthly subscription and also in NQ's own words "a great time to start...". A press release is just that; facts from NQ as a resource for game journalists, etc. All of that combined, at the time, made it very much sound like the "persistent" game was worth playing for those who don't like losing things they work hard to acquire/build/whatever.
     
    Yes, it's not a "promise", that is the wrong word, but they clearly tried to encourage people who would have normally waited and not paid to work for temporary stuff to start then. I never play a game seriously before a wipe but that was convincing enough for me that I thought I might regret waiting a few years for "launch".
     
    They did what they did, we are where we are, now we just need to sit back and wait for them to announce what they plan to do. Hopefully sooner rather than later.
  8. Like
    Kronskie got a reaction from Atmosph3rik in Ground Work Now Laid for a Wipe...   
    It wasn't my intention to put words in your mouth. I am legitimately interested in what you consider a whale and why you think they are a problem. Saying you have a lot of quanta doesn't really explain who or what these whales are, or why you think they are a reason to delete everything.
     
    I'm glad you have a problem with exploiters, cool, we have something in common. I still don't think it's a good reason to want a wipe. I've heard of a few small patched exploits, but nothing major personally so maybe I'm just uninformed. What was the biggest exploit that ruined everything? Assuming it's safe to talk about old and patched exploits..? Or if there have been so many, could you enlighten me with the top 3 please? We're still only speculating that NQ hasn't done anything behind the scenes. I have heard a few whispers that they have. I'm sure we can agree they are pretty hush hush in general so personally I'm not that convinced there have been any major exploits that can't be recovered from and weren't dealt with to at least some degree. I'm open to being convinced otherwise though.
     
    I have no problem with you personally and I wasn't trying to make you out to be the enemy. My apologies if it felt that way. I do however have a problem with you and everyone else pushing this wipe agenda because I think it hurts the game. I also think the majority of people that want a wipe are those who feel like they "could do better next time" or something weirdly selfish and not based in reality. I'm not saying that's you, I understand you're in a good place resource wise which is why I'm curious about your two main points as to why *you* want a wipe. 
     
    I'm going to try to stay positive, enjoy my time playing DU believing in NQ and that everything I do is here to stay and if they decide to delete everything I will silently disappear.
  9. Like
    Kronskie got a reaction from Doombad in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    In the press release I posted above you can clearly see that NQ sent out press material which stated beta was in NQ's own words "the last planned wipe", which just so happened to coincide with charging a monthly subscription and also in NQ's own words "a great time to start...". A press release is just that; facts from NQ as a resource for game journalists, etc. All of that combined, at the time, made it very much sound like the "persistent" game was worth playing for those who don't like losing things they work hard to acquire/build/whatever.
     
    Yes, it's not a "promise", that is the wrong word, but they clearly tried to encourage people who would have normally waited and not paid to work for temporary stuff to start then. I never play a game seriously before a wipe but that was convincing enough for me that I thought I might regret waiting a few years for "launch".
     
    They did what they did, we are where we are, now we just need to sit back and wait for them to announce what they plan to do. Hopefully sooner rather than later.
  10. Like
    Kronskie reacted to Warlander in Ground Work Now Laid for a Wipe...   
    Yeah it was hella easy to amass large amounts of ore after Alpha and learning how to speed it up for the ore reset into Beta. Missions were just the icing on the cake since you could VR and double dip with a dedicated pilot only. Or triple dip with scanners and doing all three at once and then profiting even more before schematics arrived with unlimited versitile industry and then even after schematics when everyone else got kneecapped and had to random out their industry and eat parts while larger orgs were unaffected and selling parts during destructable elements.
     
    I call that spoon feeding to the max when they should have chopped from the top.
     
    I never said EvE wasnt unbalanced I am just simply saying they were able to turn it around unlike NQ who is dead set on making a failed game.
     
    Am I jaded by sutoids who made countless bad games over the years? Sure.
    Am I self absorbed? Who isnt?
    Can NQ do better than the absolute bare minimum of what we call a game? Yeah.
     
    I have seen pretty much all this industry has or had to offer. Its pretty much mostly cash grabs, clones, and has been stagnat for two decades beyond EvE, EQ/WoW, SWG, SB, GW, or UO, and few others that arent an amalgamation of those titles made easier, dumbed down, Americanized, or bastardized. Clueless? Cool! Can I get the DU clueless badge @NQ-DeckardI think I earned my merit badge!
  11. Like
    Kronskie got a reaction from Snipey in Ground Work Now Laid for a Wipe...   
    What do you mean by a whale in the context of DU? Someone with lots of accounts, that support the game with real money and also probably put in a lot of effort? Yeah punish those evil guys!
     
    Your other problem being exploiters? NQ should/does deal with them directly and it is the worst possible excuse to want a wipe that I can think of.
     
    You seem to be angry at DU and NQ, if they did wipe would that really make you happy? Why? You keep making posts about the new player experience being horrible, why do you want that for everyone right now?
     
    There are a lot of tricks NQ could still put out of their magic hat. I would wait to see what the revamp of the new player experience is before you are "100% sure" of anything. The only thing I'm 100% sure of is that you have absolutely no way of being 100% sure of anything NQ is going to do.
     
    Maybe they will add training missions with great rewards to encourage new players to tackle the steep and daunting learning curve. These could include skillpoint boosts, large flat quanta or even boosts to daily quanta for completing challenges that show they have learned one of the many complex systems in DU.
     
    How would a new player ever compete with a vet "whale" running several accounts after a wipe? What happens when there is one new exploit after the wipe? Start wipe hype again? New players will be at a disadvantage no matter what. Maybe there is a case for empowering new players to "catch up" enough while encouraging them to learn the game, rather than wiping everything.
  12. Like
    Kronskie got a reaction from Doombad in Ground Work Now Laid for a Wipe...   
    What do you mean by a whale in the context of DU? Someone with lots of accounts, that support the game with real money and also probably put in a lot of effort? Yeah punish those evil guys!
     
    Your other problem being exploiters? NQ should/does deal with them directly and it is the worst possible excuse to want a wipe that I can think of.
     
    You seem to be angry at DU and NQ, if they did wipe would that really make you happy? Why? You keep making posts about the new player experience being horrible, why do you want that for everyone right now?
     
    There are a lot of tricks NQ could still put out of their magic hat. I would wait to see what the revamp of the new player experience is before you are "100% sure" of anything. The only thing I'm 100% sure of is that you have absolutely no way of being 100% sure of anything NQ is going to do.
     
    Maybe they will add training missions with great rewards to encourage new players to tackle the steep and daunting learning curve. These could include skillpoint boosts, large flat quanta or even boosts to daily quanta for completing challenges that show they have learned one of the many complex systems in DU.
     
    How would a new player ever compete with a vet "whale" running several accounts after a wipe? What happens when there is one new exploit after the wipe? Start wipe hype again? New players will be at a disadvantage no matter what. Maybe there is a case for empowering new players to "catch up" enough while encouraging them to learn the game, rather than wiping everything.
  13. Like
    Kronskie reacted to Roustabout in Mining Units: A weeklong in-depth review   
    Background / Summary
    I backed DU early on and have three accounts - honestly, I tried to give my beta keys away to friends, but no one wanted them.  So, I have a character dedicated to mining / refining, one to piloting, and one to industry.  All three have some combination of radar, gunnery, and ammo skills.  Each of them is around 50M skill points.
     
    My play time prior to Demeter could be classified into three categories, active, passive, and mindless.  The active playtime involved building, pvp, asteroid mining, or using the markets.  I’m sure most of you reading this know the autopilot time as you scanned an asteroid or traveled to a planet.  This is the passive; dare I say AFK time.   What I call mindless time includes digging around in an unclaimed tile, you could simply zone out, watch a video, or listen to music.  I liked this time, it was relaxing, easy, and still offered progression without any risk.
     
    Prior to Demeter, On average, I spent about 3 hours each day playing DU.  About half of this time was active or mindless mining and the other half was some mix of ship building, industry, or solo pvp.  Occasionally, I would spend an entire session repairing my ship because...well you dicks with the giant towers know why.
     
    On an average day, I would generate $46M.  About half was ground mining and the other half Asteroid mining.  This worked out to about $30M / hour of money making activity.

    With the advent of Demeter, the mindless playtime has disappeared.  My playtime has shifted to only two categories and the overwhelming majority of my playtime is now active and focused on three tasks - calibrating, hauling ore, and picking up ore from the bonus ground spawn.  The passive time is almost non-existent and involves flying 60km on the same planet.
     
    After playing the minigame 15 times, trudging out to some random spot to collect between 2 and 4k ore, and then doing my best impression of a garbage man picking up all the auto-ore from 14 containers, I generate on average $10M over 90 minutes or about $6.7M / hour.  I could probably generate $30M / hour asteroid mining again but that would be at an opportunity cost of the passive ore mining or I would have to fully dedicate my entire 3 hour play time to money making activities.
     
    The real takeaway here is that my money making active playtime has shifted from scanning and mining to babysitting autominers and picking up ground ore - both steps down in the level of fun and engagement. Sure, I could go back to asteroid mining exclusively and will likely get to that point but for the purposes of this dsicussion, I focused on really exercising the auto mining system.  
    Additionally, to keep the automiers at a reasonable level (not even optimal) I have had to set timers, reminders, and build a spreadsheet to track the decay so I’m hitting the right autominers at the right times and carefully balancing my calibration charges.  While I’m perfectly capable of managing all this, it is quite annoying and doesn’t lead to long term engaging gameplay.
    At the current market rates, I’m able to generate about $5M per tile per week.   My tiles are probably slightly above average but are all T1 and similar to most of everything else I have seen around Alioth - so nothing special here.  
     
    I have seen several posts of people complaining the taxes are too high and hopefully the next section will help show how to make automining profitable.
     

    Setup
    I put some of the refunded mining skills into the “on deploy” auto mining skills on my main mining character and had all three characters train to 4 4 3 3 (Calibration Charge Optimization / Efficiency at 4 and Improved versions at 3).  So, as far as investment into auto mining goes, I’m pretty deep but not outside of what most folks can do with a week of skill training.  This gives the three characters the ability to comfortably manage 60+ autominers across 14 territories.   A single character with 10 days of training can easily handle 7 territories - perhaps not at a perfectly optimal level but enough for a good profit margin.
     
    While I was fortunate enough to have some scanners already available, I haven't found many territories that couldn't turn a profit with proper management.  The tiles that had 500 of one ore are best as you can get 4 miners working that tile with no leftover.  But most tiles offered at least 3 full miners and some partial miners.  The proximity bonus is key so simply picking a spot that has 7 open tiles will almost always yield a profit.
     
    I currently have 14 T1 Territories with 7 being very bauxite heavy and the other 7 evenly distributed across all 4 T1 ore types.  There are 63 autominers currently running with the lowest base rate being 70 and the highest being 125.  With the territory bonus, the optimal rate ranges from 126 to 226 per hour with most clustered at 183 per hour.
     
    For production bonus purposes, the tiles are clustered around a center which means one tile gets a 60% bump and all others get a 30% bump.
     
    In order to maintain this, I do need to log in every day so I don’t overcap my calibration charges.  My characters generate 5.7 calibration charges per day and if I don’t use them every day, I lose 1.4 charges.  With current skills I can refill between 60% and 72% if I get lucky with the minigame.  If I don't get lucky, it's around 57% which means I need to calibrate when a mining unit decays to between 30% and 50%.  While I may over cap the 100%, I found calibrating when the unit is between 40% and 45% is the safest time.  The tracking sheet below highlight the units that need adjusting.
     
    Given the base rate of 125 for most of the miners, I can usually get 4 full miners on a tile and one partial. On the 60% bonus tile I see around 1.1KL / hr of total ore and my lowest tile currently generating around 500 L / hr.  Optimal generation is around 700 L / hr on average.  I have also found that unless the unit is on a 60% tile, a rate below 90 would be better deployed elsewhere as it relates to spending calibration charges - there is something to be said about convenience so I have a few mining below that rate, but they are lower priority to calibrate.
     
    Bonus Ore
    Each day I spend about 15 calibration points and get an average of 3k bonus ore which works out to 45,000 L in bonus ore or about $2M income.  Getting the bonus ore is relatively quick but tedious and feels like a chore.  The bonus ore makes up 20% of the weekly income so it is unfortunately required to maximize the tile.  Without the bonus ore, I would still see a profit but it would reduce down to $44M / week (still not bad).
     
    Sample Tracking

     
     
    Financial Analysis
    Initial Investment
    Territory Unit: $175k -> $2.45M
    Territory Claim Fee: $500k -> $7M
    Small Static Core: 12K -> $168K
    Basic Mining Unit L: $175K -> $11M
    Container L: $300K -> $4.2M
    -------------------------------------
    Total Investment: $24,800,000
    Time to setup: 8 Hours
     
    I should note I have a ship with two L containers that handles the logistics.  This ship costs about $15M.
     
     
    Maintenance Costs
    Nitron Fuel: $70,000 / week
    Scrap for those unexpected times:  $250,000 / week
    Territory Tax: $1,000,000 / week -> $14,000,000 / week
    -------------------------------------
    Total Maintenance per week: $14,320,000
    Maintenance Time: 90 minutes / day or 10 hours each week
     
     
    Income
    Raw Sales: $72,000,000
     
     
    Balance Sheet (Week to Week expectation)
    Expenses: $14,320,000
    Income: $72,000,000
    -------------------------------------
    Net: $57,680,000
     
    Given the initial investment of $24,800,000, I fully covered this investment in 4 days and had a first week pure profit of about $16,600,000.  
    This works out to a little over $1.7M / Hour of play time in the first week. I expect around $6M / hour of playtime next week
     
    Territory Summary

     
    Daily Log

     
     
     
    Bugs
    Can’t access the Calibration menu that tells me things like when it was last calibrated and the location of the surface ore pop if I have no calibration charges Tooltip on Adjacency doesn’t have a % indicator -  should be  “a 30% bonus” not "a 30 bonus" The small 50L of ore are physically much smaller than the normal surface rocks that only deliver 20L of ore The harvest time on the bonus ore is not scaled with the regular surface ore - it takes less time to harvest the 50L and 150L rocks than it does the normal 20L ore The bonus rocks are labeled incorrectly, they show up as their pure counterparts instead of the raw ore label; Aluminum Rock vs Bauxite Rock
    Improvement Suggestions
    As mentioned in the Q&A, the transition screens on the minigame are painfully slow.  Can we eliminate or speed them up? The current reasonable cap of calibration charges is 9.  You can get more by investing more skill points but 9 feels like where most folks will end up given there are far more interesting skills to train.  I’d like to see this cap at least doubled if not tripled (or removed all together, why cap it?)  If I decide not to play for a few days, I over cap and there is an opportunity loss. Where can I see my current calibration charges?  Or is the Autominer UI the only spot?  I’d like to be able to see the current calibration charges on some character screen. The minigame is prone to RNG which causes a reduction in income for things that are outside of my control.  Could we have some of the mining unit skills affect the size off the tools in the minigame so that if I choose to invest points in those skills, I see my efforts less affected by RNG? The bonus ore is nice for the minigame but it's a chore to go out and collect it.  Can we have it simply deposited into the container The surface rocks offer a performant way to create a small faucet and give new players a way to earn money.  However, the way they are designed is both tedious to gather and painful to look at. Could we instead have larger nodes that leverage the mining talents spawn on the surface and offer the same amount of ore just more concentrated?  We could even add a piece of equipment that allows me to scan my territory to identify these pockets or leverage the territory scanner.
     
  14. Like
    Kronskie reacted to Doombad in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    I truly hope they don’t wipe. If NQ does decide to do so, I will continue to play until the announcement and then move on. I know I am just one player, but I suspect there are many like me who joined the Beta with the impression what we built would carry forward.
  15. Like
    Kronskie got a reaction from Zarcata in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    In the press release I posted above you can clearly see that NQ sent out press material which stated beta was in NQ's own words "the last planned wipe", which just so happened to coincide with charging a monthly subscription and also in NQ's own words "a great time to start...". A press release is just that; facts from NQ as a resource for game journalists, etc. All of that combined, at the time, made it very much sound like the "persistent" game was worth playing for those who don't like losing things they work hard to acquire/build/whatever.
     
    Yes, it's not a "promise", that is the wrong word, but they clearly tried to encourage people who would have normally waited and not paid to work for temporary stuff to start then. I never play a game seriously before a wipe but that was convincing enough for me that I thought I might regret waiting a few years for "launch".
     
    They did what they did, we are where we are, now we just need to sit back and wait for them to announce what they plan to do. Hopefully sooner rather than later.
  16. Like
    Kronskie reacted to CptLoRes in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    We all know from the Kickstarter that even straight up promises hold little value, and that the narrative from NQ will change as it suits them.
     
    But NQ's unwillingness to give a clear answer about a wipe, shows that they know they have made certain expectations (look mum! I did not use the word promise!) when they soft-released the "beta". And that breaking those expectations will come with consequences.
     
    Another thing to consider is that there is little reason to think that a release in a years time, will be for a proper finished game. So how long will it take before people start talking about needing another wipe even after release?
     
    So the question then I guess, is how much distrust from players NQ think they can get away with in the long run?
  17. Like
    Kronskie got a reaction from CptLoRes in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    https://www.gamespress.com/ANTICIPATED-SCI-FI-MMO-DUAL-UNIVERSE-REVOLUTIONIZES-THE-VIRTUAL-WORLD-
     
    "The team is planning its final content wipe for the Beta release, making it an ideal time to start rebuilding civilization."
     
    /Shrug
  18. Like
    Kronskie reacted to Endstar in Rebellion Against Taxes!!!   
    All I know is Aphelia is one mean AI <insert foul word here>.  She has taken everything from me a few times now and played really bad tricks about how my whole DU existence was a simulation. You can fight her and see her wrath. I'm still hoping she is not again messing with us and come next year we awake poor, talentless, and on an empty planet to start over. 
     
    #StopTheWipeHype
  19. Like
    Kronskie got a reaction from hdparm in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    https://www.gamespress.com/ANTICIPATED-SCI-FI-MMO-DUAL-UNIVERSE-REVOLUTIONIZES-THE-VIRTUAL-WORLD-
     
    "The team is planning its final content wipe for the Beta release, making it an ideal time to start rebuilding civilization."
     
    /Shrug
  20. Like
    Kronskie got a reaction from Atmosph3rik in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    https://www.gamespress.com/ANTICIPATED-SCI-FI-MMO-DUAL-UNIVERSE-REVOLUTIONIZES-THE-VIRTUAL-WORLD-
     
    "The team is planning its final content wipe for the Beta release, making it an ideal time to start rebuilding civilization."
     
    /Shrug
  21. Like
    Kronskie got a reaction from FryingDoom in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    https://www.gamespress.com/ANTICIPATED-SCI-FI-MMO-DUAL-UNIVERSE-REVOLUTIONIZES-THE-VIRTUAL-WORLD-
     
    "The team is planning its final content wipe for the Beta release, making it an ideal time to start rebuilding civilization."
     
    /Shrug
  22. Like
    Kronskie reacted to Zarcata in CURRENT DISINTEREST THROUGH YOUR WIPE STATEMENTS   
    The last Q&A brought up the topic of the "wipe" again. I don't understand why this has now become the basis for discussion again. I decided on a 12-month subscription because it was supposed to be a persistent universe for us players and a "wipe" would be used as a last technical resort if there were no other options.
    In no way was there any equality given from beta players to players who don't come until release. I would not have created my account and my children's if we had known there was going to be an economic wipe. At the time, NQ said that we beta players should already be building a society and civilisation so that players who will come to release will already see content and not arrive in an empty, dead solar system.
    In short, I no longer enjoy playing something that I'm about to lose and then have to pay for. 
    Would they go to the cinema and pay admission if after the cinema their memory was wiped only to be asked to pay again?
    We would like to continue playing, so I hope that there will finally be a public and clear information if and in which form a wipe will take place. Currently, many players are moving their buildings to Sanctuary Moon in the hope that they will be safe there because it is (still) tax-exempt. Is it possible to save these many hours of rebuilding because a wipe will destroy everything?

    Translation from German, I hope everything is translated correctly?
     
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