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Wolfram

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  1. Like
    Wolfram reacted to Leniver in HEXTEK Announcement   
    I found the game plan very toxic. Getting all the tiles in the market where people come to do their main mission as fast as possible and then building a tower there to make people crash into it, that can only attract hatred.
     
    Maybe we should question ourselves sometimes and consider the welfare of others instead of trying to stop it. I understand that as a streamer you have to create content and make people come to your channel, but the path of scandal and toxicity does not make the world a better place.
     
    However, this does not justify IRL attacks.
     
  2. Like
    Wolfram got a reaction from Leniver in Default color of Scan results (Active containers) should change from Yellow to anything Darker.   
    We need to use a color that does not show anywhere on planets, or at least double strokes, like having yellow inside and a thin black outline outside, that way visibility isn't affected. This problem also affects normal and claimed tiles, it's hard to see them depending on planet.
  3. Like
    Wolfram got a reaction from Sephrajin in HEXTEK Announcement   
    Well, like I said before over Discord, while I do agree building obstacles right on a quite common flight place and putting down scrap for sale right where players would crash is a very sketchy and a-hole move, that doesn't justify going after someone in real life or threatening. This is a game, after all. Did right by reporting them to Twitch and NQ.
     
    Other than that, my only opinion here is that since NQ already positioned themselves and decided that building on player tiles aren't subject to market rules, NQ should at least update the market screens with proper (hopefully clear) writing specifying what are the rules and when/how they apply. Being ambiguous is a terrible idea here.
  4. Like
    Wolfram got a reaction from Leniver in HEXTEK Announcement   
    Well, like I said before over Discord, while I do agree building obstacles right on a quite common flight place and putting down scrap for sale right where players would crash is a very sketchy and a-hole move, that doesn't justify going after someone in real life or threatening. This is a game, after all. Did right by reporting them to Twitch and NQ.
     
    Other than that, my only opinion here is that since NQ already positioned themselves and decided that building on player tiles aren't subject to market rules, NQ should at least update the market screens with proper (hopefully clear) writing specifying what are the rules and when/how they apply. Being ambiguous is a terrible idea here.
  5. Like
    Wolfram reacted to Owl_Superb in NQ - Enforce your rules or remove them please (Market 12 glidepath obstruction)   
    That building at Market 12 has got to go. And the markets should have a 5 km radius of free space around them. And they shouldn't be on the awful stilts - which we know are there to make placing markets easier for NQ on any terrain without having to level the ground first. Markets should be on flat ground, with massive parking lots around them and a few landing strips.
     
    NQ are so lazy in the worst of the circumstances; they won't fix this, which creates more and more work for themselves and the support staff. A little bit of rework of the rules would go a long way into the future.
  6. Like
    Wolfram reacted to Atmosph3rik in NQ - Enforce your rules or remove them please (Market 12 glidepath obstruction)   
    I always assumed that the 2km limit was referring to parking AGG ships.  But the wording is pretty vague.
     
    I think however NQ wants to handle this kind of thing; it needs to be built into the game.  Tiles shouldn't be claimable if you aren't supposed to build on them.
     
    And it can't be on NQ to make individual calls as to what is considered a legitimate building verses someone intentionally blocking a flight path.
     
    It's true that the markets in the purple zone on Alioth will always have a clear flight path on one side.  But there are a lot of other markets that could eventually have an entire city built around them.  And it would probably be a good idea to decide how to handle this now, rather than later.
  7. Like
    Wolfram got a reaction from Sephrajin in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  8. Like
    Wolfram reacted to Novean-61657 in HEXTEK Announcement   
    This is every community online (these days), the 'DU community' is not some sort of coherent whole that collective follow a single moral direction.
     
    @DekkarTV While the whole 'building' the wall thing was a 'D-move', people threatening your life is absolutely NOT acceptable. Please report this to NQ (via ticket) and depending on local laws, report it to local law enforcement with the NQ ticket number as a reference. While chances are good that 100% of the people making the threats won't ever follow up, you never want to be the exception to the rule! And maybe, just maybe NQ will ban them from DU and law enforcement will get seriously punished.
     
    * Never did run into the wall, but almost ran into other ships twice, as that wall is funneling ships in a specific direction. My advise from Beta, is build low, not only does that make life easier for others, it also is better for yourself. If you need a platform for AG, build one (relatively thin) at the proper height and use the space elevators (check Horizon) to move between the ground and the platform.
  9. Like
    Wolfram reacted to EasternGamer in HEXTEK Announcement   
    You don't need to remove your buildings entirely, just don't abuse your position right at the market by making anything within element range that can make a large amount of lag (such as a large amount of industry) and I'll have no complaints. Don't need to build 500 meter structures right beside the markets. Just build them within reason. In fact, if you use those tiles responsibly, you'll be doing the community a favour by not allowing someone who doesn't build there.
  10. Like
    Wolfram got a reaction from Samedi in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  11. Like
    Wolfram got a reaction from Captain Hills in So Long - And thanks for all the fish (UPDATED)   
    It's really sad to see you go, Arch, but I can understand the feeling. After today's whole shit show on Discord and having an NQ employee running circles around the subject, making fun of my question and muting me for 4 hours instead of giving a final answer that addressed not only the 2km airspace rule, but the 2km screens rule one too, I also felt quite tired.
     
    I know I did my part trying to improve this game and having it succeed, but I also give up trying. I'll just keep playing until I can't afford the subscription anymore and leave, just like you, because there isn't point in trying to sympathise with a game developer that clearly has no respect to their player base and can't even follow their own rules.
     
    See you around the pond, Arch! I'm sure we'll meet again.
  12. Like
    Wolfram got a reaction from ZarTaen in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  13. Like
    Wolfram got a reaction from fiddlybits in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  14. Like
    Wolfram got a reaction from Leniver in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  15. Like
    Wolfram got a reaction from Leniver in So Long - And thanks for all the fish (UPDATED)   
    It's really sad to see you go, Arch, but I can understand the feeling. After today's whole shit show on Discord and having an NQ employee running circles around the subject, making fun of my question and muting me for 4 hours instead of giving a final answer that addressed not only the 2km airspace rule, but the 2km screens rule one too, I also felt quite tired.
     
    I know I did my part trying to improve this game and having it succeed, but I also give up trying. I'll just keep playing until I can't afford the subscription anymore and leave, just like you, because there isn't point in trying to sympathise with a game developer that clearly has no respect to their player base and can't even follow their own rules.
     
    See you around the pond, Arch! I'm sure we'll meet again.
  16. Like
    Wolfram got a reaction from space_man in NQ - Enforce your rules or remove them please (Market 12 glidepath obstruction)   
    "As mentioned, the Market rules are only enforced within Aphelia territory. This has always been the objective"
     
    Well, so according to NQ's official statement, those rules only ever apply to the market tile itself and we're clear for building our towers and putting screens too? If so, I kindly request NQ to properly fix their screens text to CLEARLY state those rules are ONLY VALID FOR APHELIA TILES, as I want to build my own stuff and don't want to be bothered in the future because of rules not applying for everyone.
     
    But honestly, this whole topic has been a shit show and following the whole "XXL and XXXL items not needing schematics is not an exploit" thing it really takes my trust from NQ. Feels like their rules only ever apply when convenient or that they are "partnering" with those players.
  17. Like
    Wolfram got a reaction from Underhand Aerial in So Long - And thanks for all the fish (UPDATED)   
    What people on Discord, this thread and the other thread clearly don't understand is that NQ literally created precedent for other people who have tiles connected to markets to do the same. It isn't about ArchHUD, autopilot or even missions, for that matter, it's just that accordingly to NQ-Rubicon's own words, the market rules are only enforced within Aphelia (market) tiles, nowhere else. So if players decide to build towers obstructing markets or spam screens with advertisements on their connected tiles, they are allowed to do it, based on what was said.

     
    The precedent is now set, it's NQ's "official" statement about the subject, and honestly, I'm tired of that subject already. I already got my punishment by NQ for talking on the subject and don't want to get into that rabbit hole again, just to get punished again. So much hassle.
     
    Anyways, let's see how long this holds up and this interpretation of the rule stays valid.
  18. Like
    Wolfram got a reaction from IvanGrozniy in So Long - And thanks for all the fish (UPDATED)   
    It's really sad to see you go, Arch, but I can understand the feeling. After today's whole shit show on Discord and having an NQ employee running circles around the subject, making fun of my question and muting me for 4 hours instead of giving a final answer that addressed not only the 2km airspace rule, but the 2km screens rule one too, I also felt quite tired.
     
    I know I did my part trying to improve this game and having it succeed, but I also give up trying. I'll just keep playing until I can't afford the subscription anymore and leave, just like you, because there isn't point in trying to sympathise with a game developer that clearly has no respect to their player base and can't even follow their own rules.
     
    See you around the pond, Arch! I'm sure we'll meet again.
  19. Like
    Wolfram reacted to Archaegeo in So Long - And thanks for all the fish (UPDATED)   
    UPDATE
    Given a conversation with NQ this weekend and expected rule clarifications next week (not sure which way, just clarified rules) I plan to continue playing for the moment. This might end up being like when you plan to quit a job, you are offered some so you stay, and you end up quitting 6 months later, but we will see. I honestly do want DU to work out, I didnt put 2 years of coding into it because I want it to fail. When you have a game with GM enforced rules, they must be clear and they must be enforced, especially in PvE areas where all other players have no recourse. If we had territory warfare and could have dealt with this on our own, it would be a totally separate situation. Anyway, ArchHUD will be maintained and continue to be improved for now (as much as I was ever able to improve it).
     
     
     
    It is with some amount of deep regret that I say goodbye to DU.
     
    I have tried to support the game, beyond ArchHUD, but NQ's attitude to blatant griefing is just too much.
     
    This is not how you help a game grow.  We all know there are lots of issues, but I was hoping that the wipe and release would be a nice fresh start.
     
    I want to thank everyone who has supported ArchHUD (and ButtonHud before that) and who have provided support and kind words over the 2 years.
     
    I hated the fact we have T1 bots buying ore injecting unlimited quanta into the economy (why should coal be worth anything if no player willing to pay for it).
    I hated there are bots selling elements (takes way player market niche setting ceiling prices)
    I hated the fact that there is no decay of elements (life count is bugged, nothing on my ship goes below 2 lives left, and of course static elements never run out).
    I hated that we didnt get Territory Warfare (original promise)
    I hated that their solution to pvp problems was a stupid floor max speed no matter mass of ship.  (And floor burn speed no matter size of ship).
     
    I was willing to overlook it, and hope they would make the game better, but ....
     
    I cannot continue supporting a game where the dev's ignore blatant griefing and refuse to enforce their own rules.  (see below post).
     
    So I am done.  I wish you all well, and will see you around the pond.
     
    So long, and thanks for all the fish.
     
    Archaegeo
     
    (Regarding ArchHUD - I will leave it up for the time being.  I will not be providing support for it though going forward.  There are many who will, and someone might pick up the mantel).
     
    <
    >
  20. Like
    Wolfram got a reaction from Garmoth in Default color of Scan results (Active containers) should change from Yellow to anything Darker.   
    We need to use a color that does not show anywhere on planets, or at least double strokes, like having yellow inside and a thin black outline outside, that way visibility isn't affected. This problem also affects normal and claimed tiles, it's hard to see them depending on planet.
  21. Like
    Wolfram got a reaction from Redlance in Multi Monitors Option   
    This is actually a quite good idea. The main issue I can see with it though is how those UI elements are rendered at the moment, which seems to be HTML widgets rendered on top of the game. We'd need to be able to "extend" the whole game window into the two displays and at same time be able to move windows around. The latter is already possible in some level because we can already move the Windowed Codex, so it could be extended to the rest of the UI...
  22. Like
    Wolfram reacted to IraDei in Market Options - Boycott and Alliances   
    Fairly "new" to the game with only 1 week in Beta, 1 week in Demo, and 1 week in current release ... but here's a thought ...
     
    - Add an additional filter or Organization buyer/sellers on the market.  As a player, I want to support my organization ... so rather than using the INSTANT BUY option, I would definitely opt to purchase from an Organization member for nominal amount more just to help them out.  Ideally, I would add color coding to the buyers/sellers (Green = Organizations you belong to, Blue = Organizations that your allied with, and Red for organizations you want to Boycott (which leads to the next suggestion)
     
    - There is PvP for space battles, but the game seems also to be geared towards market domination from supply chain (ore harvesting) all the way through optimizing the final end product (fuel, engines, etc.).  Why not a political BOYCOTT option. Only Organizations would be able to Boycott another.  Anyone belonging to an organization "boycotted" by your organization would show up Red on the market. Anyone belonging to both a Boycotted organization AND an allied or subsidiary organization would show up as Yellow (a mix of Red and Green from above) As an individual you could choose whether to support or ignore the Boycott, but it would be essentially PvP on an economic scale rather than a ship vs ship scale.  You would need a UI page that only the senior Legate could enter the reason for the Boycott and only the opposing senior Legate could enter a counter for why the boycott is unfair, unjust, crazy stupid, etc.  Individuals could then review the arguments and decide for themselves whether they want to join or ignore the boycott.  It would be a way to keep "in check" any organization from total domination of a market/area and creating a monopoly.  
  23. Like
    Wolfram reacted to Redlance in Multi Monitors Option   
    HI, while playing this game I did find it was a hindrance flying while trying to do talents or do some your crafting, even just to check your nanopacks inventory.
         It would be a great option if one was able to have more than 1 monitor utilizing the game and make it all the more immersive.  Just to have these and more on another screen ment not having to close it when ever you want to do something else in game especially while you are looking up schematics and what's needed in these designs.
     
    So I'm hoping someone from Novaquark is listening and take this into consideration.
     
     
  24. Like
    Wolfram got a reaction from Leniver in Add a "Queue All" button to Nanopack Crafting!   
    Crafting in DU is quite deep and things may be quite complicated, specially on the Nanopack. It's going to be KEY on release, though, as everyone will be using theirs to rebuild civilization.
    A Quality of Life improvement that could come to aid on that, specially for newbies, is adding a second button near "Add to Queue" called "Queue All" or something like that.
     
    Basically it would behave just like when you queue talents, all things that are still "pending" would be added to the crafting queue in the Nanopack in the required amount of batches.
    I know it's not something so big deal when you can just estimate what's needed, but when crafting lots of complex stuff it starts adding up quickly.
     
    Also, another improvement that would help is having an item to craft even though the previous items on the queue are "stuck":

     
    It's a minor thing, but it's so annoying having to keep moving things around and organizing crafting when you have other things to focus on, such as mining and rebuilding civ
  25. Like
    Wolfram got a reaction from Zireaa in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Publishing the game on Steam as a released game instead of beta or early access is one of the worst decisions I could imagine NQ doing. Even worse for using materials (trailers, screenshots) from alpha and early beta, of things that probably never will exist again.  Not to mention that Steam alone is already going to eat through the $5 increase in subscription because they get to keep 30% of all sales anyways (which, if everyone ends up going to Steam, will mean NQ raising prices again to keep up).
     
    I really want DU to succeed and even bought 6 months for my alt as a way of trusting them, but in absolutely no way I agree with their current decision making and really hope the Steam reviews don't hit as bad as I predict them hitting...
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