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Violet

Alpha Tester
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Everything posted by Violet

  1. Additionally shipyards could be upgraded to enable automated construction as well
  2. I like the idea of needing to have a shipyard to build ships but I think it would suck for new players. Perhaps an extension to your idea is that different sized ships require progressively larger shipyards. For a small one man fighter, you can build with just your hands but you are limited to low tier elements. You then have access to different tiered and different sized ship yards that allow you to build in bigger volumes and more advanced features. Stations would be different you can build them anywhere but you cant move them and the only restriction is being out of combat
  3. I think NQ should run an org through their community team that basically manages the construction surrounding the arkship, plans roads, allocates plots of land to be rented etc. Totally neutral, all players can participate and build but there needs to be someone preventing too much chaos from occuring and making sure the areas is noob friendly.
  4. Hampius, Holy **** that's amazing .... ngggh really want to try landmark again but I'm never going to be that good
  5. The area around the ark is going to be the only safe area to build so everyone is going to want to build a house or factory or other org structures. The real problem is going to be parceling up and allocating land so it doesn't get overrun by undeleteable low quality shacks that are quickly abandoned when players move on. If TCUs are allowed in the ARK area its going to be a race to see who can claim these tiles first and control "Ark City"
  6. I would like to be someone who brings people together and facilitates communities, perhaps building a cool bar/trading post in the early game.
  7. Oh god yes, making a spiral staircase was rage inducing. No you can edit your constructs after building them.
  8. I believe that landmark and dual universe both use the same voxel technology called "Dual Contorting" or if not very very similar systems systems. As it is now the DU tech is still in pre-alpha and they haven't developed all the sculpting tools or created much game content but I believe you should be able to get the same results as in landmark. I played landmark for a bit and I was initially very excited about the building tools (even though I had no skills) but it lack enough actual game mechanics to make it hold my attention. edit: I am a developer, I have played around with game tools like unity and I read the SIGGRAPH white paper on dual contorting. As I understand it you should be able to do almost anything with the right tools, the only limit is the voxel resolution which I think is slightly bigger than landmark. edit2: According to this the voxels are the same as landmark: http://landmark.wikia.com/wiki/Voxel
  9. I like this idea, adding randomly placed abandoned structures/crashed ships adds a lot to exploration and crowd sourcing designs from the alpha is a great way to go about it. I think coming up with designs for structures is the intensive bit, writing code to place it in world would be fairly simple compared to that. Its not something that needs to be done straight away it could even be done post release when they open up new worlds and star systems
  10. Yes I suppose doing an EVA to fix the main guns and patch up the hull whilst in a battle is pretty much suicide.
  11. I like the way that you are looking at this, thinking about the game-play implications is important. My solution would be to disable building while in combat, if you are "on" (touching or in a seat) a construct that has taken pvp damage you get a PVP flag set which disables the building tools until some time after a cool down period. This would prevent long drawn out battles where the winner is basically the person who can rebuild faster and brought the most resources.
  12. Violet

    Stock Market

    Thats nuts, trading stocks for an in game organisation is the same as a real life one in the eyes of the law? What's next? Am I going to have to declare my income from space piracy on my tax returns to the UK goverment?
  13. How hard is it to alt tab, I would prefer to use chrome
  14. Violet

    Stock Market

    Basically what amazon does, never paid dividends the entire time it has been publicly traded
  15. Violet

    Stock Market

    If the founder of the org controls >51% of the shares you are shit out of luck but that's the same as real life. If shares were a built in game mechanic the share holders could at least vote out the founder if they don't play by the rules.
  16. Build your base on struts! Problem solved
  17. Violet

    Stock Market

    You could have "share certificates" as a physical item that organisations could issue (with permission of at least 50% of existing shareholders) that are linked to voting rights in the organisation. Its been confirmed that there will be EVE style buy and sell orders at trade terminals so if you are buying and selling share certificates to the public you have basically created a stock exchange in game or you could trade them privately between players or give them away or whatever you like. Making sure unscrupulous players don't sell loads of shares and then run away with the profits will be a real challenge but once organisations are a established and have gained reputation I think it could work.
  18. Definitely think they should include wheels, having ground vehicles is going to be a must considering how much of the early game is planet based.
  19. Here's an idea, perhaps the TCU needs to see the sky so that it can project a shield. This would prevent people from burying it underground at least.
  20. I think that's what excites me about this game, its a chance to try out different ideas about economic and political philosophy. Lets see if someone can makes space communism
  21. Must admit I've skipped over the most of the lore as I dont really care about flavour text
  22. That would be cool to have a capital ship like that, get some people together and then set off into deep space. Battlestar galactica anyone?
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