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merihimRefin

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  1. Like
    merihimRefin reacted to GraXXoR in Soft Coding the Safe Zones   
    WHy would the AI wake us up just so that we can kill ourselves, though? Creating a new civilizaion but not even bringing laws and police from the old one is Junior-high school level stupid...

    Aphelia or whoever is AS not AI. The whole premise  of the lore of this game was thought up over several rounds of some stout beverages in a bar, taken down on the back of a napkin and hasn't been readdressed since.
  2. Like
    merihimRefin reacted to Hazaatan in Would you rather play on a PvE or PvP server?   
    This game has all the variables to create an equation to have both PVE and PVP.  But the current equation is garbage.  So many things wrong that can be fixed if the big corporations weren't filled with griefers and cry-baby-baby-boss'.  The corporations are not interested in sustainability. All they care about is having an advantage over players and taking advantage of players.   
    The game is in desperate need of a restart, but a restart to a new direction.  This PVP + Corporation + hate the solo/small group play is not sustainable.  
    For all of you tards that 'can't wait for PVP',  The corporations are going to crush everyone else until there is 2 or 3 big corporations left.  This will happen fast.  Climax is over, the game will begin its fast spiral to being obsolete. 
    I predict that the devs will make a PVE server after that to keep money coming in.  And the cry-baby-baby-boss' and griefers will find a new game to destroy.
  3. Like
    merihimRefin reacted to Maxim Kammerer in whats wrong & how to fix   
    You missed the point. All methods of making money other than 1. and 2. as mentioned above require sombody else to generate money for your. They don't work if to many players try to do that. That makes your statement misleading. The majority of players need to grind to make the game working.
  4. Like
    merihimRefin reacted to NoRezervationz in [Discuss] We've Heard You!   
    Sure it is. As @Lethys said it best.
     
    I see it more as a relationship. Once the devs decide to start abusing their player base, it's time to leave. I've done it with other games and I'm DUing it now. I refuse to be abused.
  5. Like
    merihimRefin reacted to Lethys in [Discuss] We've Heard You!   
    With a bad game it is the only option for one who doesn't enjoy it
  6. Like
    merihimRefin reacted to NoRezervationz in [Discuss] We've Heard You!   
    Why did you post the same thing 6 times? It doesn't matter. I've pretty much moved on and am playing other games that aren't ridiculously over complicated for no good reason other than to gate and hamstring progression.
  7. Like
    merihimRefin reacted to Wolfram in Warp removing any risk from pvp needs to end.   
    This is something I consider valid. Warp just being like a really powerful engine and the cells being the fuel. But to keep that balanced some things that could make it more interesting:
    - Ships can move while warping, but add a warmup period proportional to the warp distance (maybe weight too), so they aren't going to be easy prey but still not completely protected.
    - Warping without enough fuel will result in the ship stopping at proportional distance covered of the jump related to consumed fuel.
    - Emergency jumps using the above mechanics become possible, if one is being chasen and decides to use the warp engine to jump a few su away to escape a PVP, then this should be possible and encouraged.
     
    Now, I don't really get what's with people who think the game should enforce PVP, I mean, how hard is it to some people understand not everyone is here for PVP, but to build stuff, chill after a long day, etc. I'm not saying PVP should not exist, it's part of the game mechanics, but anyone not wanting to participate on it should be able to, even if this involves spending some cash like the game currently offers via warp cells. Not everyone wants to spend their free time mining tons of stuff and selling it just to some random chad to come over and blow up their ships and potentially their resources too.
  8. Like
    merihimRefin reacted to carijay766 in Warp removing any risk from pvp needs to end.   
    Yeah ganking and griefing isnt PVP content. Its catering to griefers because youre too lazy to actually come up with entertaining content.
  9. Like
  10. Like
    merihimRefin reacted to Fra119 in What's going on with Dispensers NQ?   
    Why are you surprised? Our very society is based on the monopolies of the few rich and the slavery of all others, let them achieve that here too, ffs.
     

  11. Like
    merihimRefin reacted to blazemonger in What's going on with Dispensers NQ?   
    So, on today's patch NQ removed the "deprecated" dispenser schematic from the game (not just the market, they are gone form your inventory or assembly units if you had any). There is  no reimbursement.
     
    Meanwhile the "lights dispenser" which is made with this schematic is still on the market.The "new" dispenser which doe not need the actual parts to be loaded is not available in game, the schematic is not seeded and there is no sell orders for these at all.
     
    What will happen now is that unless NQ fixes this quickly, wealthy players will buy up all dispensers which are relatively cheap and relist them at much higher prices as there is no new production and there is no other way for players to sell anything directly outside of markets.
     
    Why is the new dispenser schematic not seeded NQ? you have not said a word on this so it's either an oversight (would not be a surprise) or there is an issue preventing you to seed the schematic( also would not surprise me). Wither way, you are removing a fairly important element from the game without prior knowledge (and again, not a surprise here).
     
    When NQ will learn we don't know.. but it seems for now they are as oblivious to the impact of their actions as ever.  So the race is on, will NQ fix yet another half baked "fix" or will this be the next round of market manipulation by wealthy players getting even richer in the process..
     
     
  12. Like
    merihimRefin reacted to RumRunnerI in DU is BORING!   
    Agreed it is sad. In my 20+ years of gaming and MMOs, never has a heartbreaking of an update ever hit until 0.23. It is a paralyzing update and there is more fun elsewhere know but I still have hopes......hopefully realized in due time.
  13. Like
    merihimRefin reacted to Memoti in Schematics   
    I should start off by saying, this is specifically for the devs & NQ. I'm not trolling anyone on the thread, nor demeaning anyone else.
     
    I have tried defending most of the updates, even ones I didn't personally like, because the game is in beta, and there is still soooo much to do before it's released. But the schematic thing is complete bullshit. "That's not how the game is suppose to be played" is a cop-out answer. At least have the common decency to tell the truth and say "we don't care what ppl want, we already got your money, we want this so this is what we're doing...deal with it or f*ck off. We don't care either way."
     
    The biggest draw to this game was I could build anything I wanted. I could do anything I wanted. As long as I could imagine it, and I put in the work to get it, I could accomplish it. With or without a group to play with. There were obvious, and large, advantages to playing with a group, but it wasn't necessary to enjoy the game, or to accomplish things. But this latest change, this is the last kick in the juju bees I'm willing to take without voicing my displeasure. And there is no defense for this. There was nothing in the fund raising that said anything about this game being another version of Eve. If I wanted to play Eve, I'd renew my sub and go play. This had sooo much more potential. Me and my group of friends played for 2 yrs, and we still hadn't got a lot of things that we wanted, and hadn't done a lot of things we wanted to do simply because of the time involved in going out to get the materials, refining, skills, etc.....,we do after all have some semblance of a life. But we were still having fun. We were a small group, less than 1/2 a dozen, that played well together, were able to coordinate and accomplish a lot. We could keep relative pace even with the larger orgs. But with this, there's absolutely no point in even logging on. We can't do anything. Go mine, sell it to bots to purchase schems so we can go mine so we can refine so we can sell, so we can mine, so we can refine, then build. Gee...that sounds like FUN! The point is to get together, work for a common goal, ie build a specific ship, building, etc..., and enjoy doing it because we could see progress and the results of our time and effort. Now it's just a grind fest.
     
    I understand wanting people to work together. i get it...MMorpg does start with multi-player. However, there are much better ways to encourage it than this abomination. The players seemed to be pretty involved and working together well before this non-sense. The dev's want to slow things down? News flash, it taking months upon months of mining, crafting, planning, and working to complete ONE build is plenty 'long' enough. I even encourage the intricate crafting system. I love that part. The better you are, the more resilient, the more of a product, the less materials consumed or the better a product should turn out. So I don't even have issues with that. But again, making me buy a schem to be able to make it is inane.
     
    You don't like the pace at which large orgs were progressing, then do something that would limit them. Not the community as a whole. People will always figure out a way around your idiotic, artificial time sinks. They have hundreds of players to harvest $ from so they can purchase w/e you have set up to try and 'slow' down progress. You still haven't slowed down anything, all you've done is make it impossible for smaller orgs, or small groups of players playing together to be able to do anything except mine. So effectively you've turned all of us into mining slaves for the large orgs. Nice job.
     
    If you had put this crap in your fund-raising efforts, instead of the promise to be able to build anything we can imagine, I would never have put out the money to support the game. But since I did, I get to bitch about it on the forums. For all the good it will do.
  14. Like
    merihimRefin reacted to Mordgier in Schematics   
    Illusion of content.
     
    Before many felt like they had nothing to do  - they had a factory that could produce everything and they just needed to sink in hours mining to throw in the ore to get the stuff out on the other end.
     
    Now - they need to sink in months of mining to get the same factory running again. They have a 'goal' now - to get back to where they were a week ago - or they can quit.
  15. Like
    merihimRefin reacted to NQ-Naunet in Dev Blog: The New DRM System   
    Hello Noveans,
     
    With release 0.23, we have introduced a long-due system to protect and manage the intellectual property rights of construct creators. This is not just a variant of the existing . Rights and Duties Management System (RDMS), which is mainly in the hands of the owner of a construct. Instead, the Digital Rights Management (DRM) system is in the hands of the creator of a construct, who might be another entity than the current owner. Let’s have a look at how it works.
     
    Creators and DRM flags

    When a construct is created from scratch, that is, when someone deploys a core unit, whoever deploys this core unit becomes the construct creator. This can be an organization, if the deployment is done in the name of the organization. This notion is crucial because when interacting with a construct being the creator will give you certain privileges. 
     
    Note that if the creator is an organization, any legate of this organization will be considered as the creator. It’s a great way to share “creatorship” between several players and be more resilient about people not being in the game for whatever reason.
     
    There are four things you might want to protect as a creator when somebody else is going to buy/use one of your constructs (with the caveat that we may add more things in the future if needed):
     
    The creation of blueprints The copying of voxel structures out of the construct The edition of Lua code in Control Units The edition of HTML content in Screen Units  
    However, we wanted the creator to be able to select which protection to activate or not, to give them more control, and also to allow to make a distinction between Control Units/Screen Units that might have been added after the purchase of the original construct (and which should, obviously, not be subject to any protection). So, we needed flags on elements to be able to say yes/no regarding each of the above protection abilities. That’s the purpose of  the DRM (which is a commonly used acronym for copyright protection of digital assets in the real world).
     
    The DRM flag for blueprint and voxel copy protection is held by the Core Unit. Otherwise, each Control Unit and Screen Unit has its own flag.
    From there, the rule for accessibility of any of the above four actions is defined by: 1. Is the player performing the action the creator? If yes, authorization is granted, if no: 2. Is the DRM flag of the corresponding element activated? If yes, authorization is NOT granted, otherwise it is.
     
    Note: Historical constructs, created before the introduction of the notion of creator signature in construct (roughly around April 2020), do not have a creator. In this case, we chose to disable DRM entirely. Since there is no easy way to guess who was the creator (we can’t easily trace back the history of a construct, originating from several blueprints, etc.), we will leave it at that.

    Blueprint creation and DRM management
     
    How do you set the DRM flags? It is done automatically for you when you create a blueprint of the construct. By default, all DRM flags are set to “activated” on the Core Unit, all Screen Units, and all Control Units;  however, you have  a relatively hidden (because relatively dangerous) right-click menu option in “Construct/Advanced/Create Core Blueprint without right protection” that allows you to create a Core Blueprint that has no DRM flag activated, which means no protection at all. We will see below in the “use cases” section that this is not quite as useless as it sounds.
     

     
    It is important to understand that the flag configuration is held by the Core Blueprint. Any construct that will be spawned from blueprints originating from the Core Blueprint will inherit the flag configuration: either all activated or all deactivated.
     
    Once a construct has been created with such a blueprint (or even on the original construct if need be), the creator can still individually unflag any of the flagged elements (with the right-click menu “Advanced/Release DRM Protection”). Unflagging the Core Unit will release the DRM protection for blueprinting and voxel copying. It does not mean that anyone can now blueprint the construct, since now the owner (who is not necessarily the creator here) can use the usual RDMS restrictions on blueprint creation to define who can use this ability. In the same way, a DRM-free Control Unit is still subject to the RDMS as for who is allowed to edit the Lua inside it. But again, this is now a consideration for the owner, who is managing the RDMS, rather than the creator.
     

     
    Once unflagged, a Core/Control/Screen Unit cannot be re-flagged by the creator. So, be careful when using this, it cannot be reversed.
     
    Now, if the owner of a DRM protected construct decides to customize the construct and add some Control Units or Screen Units, these elements will be deployed without the DRM flag activated. In effect, it means that the owner will be free to edit them, as expected. There will be two types of Control/Screen Units in this construct then: those coming from the original DRM-protected blueprint, with their flag activated and therefore not editable, and those coming from the owner’s personal additions with no flag activated and full edition rights.

    Use cases

    Let’s be practical here and see some patterns of usage that we believe will be quite frequent.
     
    1) The ship designer: This player/org typically intends for their constructs to be sold and fully protected. A Core Blueprint will be created with full DRM activation, and constructs made from the Blueprint originating from this Core Blueprint will be ready for sale and fully DRM-protected.


     
    2) The org internal ships: Those ships are meant to be used by org members and should be created in the name of the org. A special blueprint without DRM would be issued to create ships for the org’s internal use. RDMS would play its role in managing internal org rights as usual.


     
    3) Voxel library designer: By definition, selling or simply sharing a voxel library construct would imply the creation of a blueprint without DRM, otherwise the voxel copying will not be possible.

    4) Special customer deal for a ship designer: It could be that the designer of a ship accepts to unlock some aspect of the DRM for a given customer. In this case, the creator will have to access the sold construct and operate on it to deactivate the flags wherever needed.

    Still to Come
     
    We are still missing some important features to fully cover the DRM mechanism. In particular:
     
    We need to improve the way to find out who is the creator of a construct and provide an easy way to contact them. (You can currently find this info in the “Construct Information” tab of the Build Helper, but it should be easier to find.) We need a way for a creator to be able to transfer their “creatorship” to another player/org. We may need a way to separate DRM protection for blueprint and for voxel copy. We may need a way to allow the creator to activate the DRM flag, not only to deactivate it. (This means the construct should remember what was an original Control/Screen Units in the list of elements of the construct.)  
    This will come in future updates. Until then, we hope you will enjoy this new addition to the game mechanics related to constructs and that, in particular, ship sellers will now be able to mass-produce and sell their creations without fear!

    Want to discuss this? Visit the thread linked below! ?
     
     
  16. Like
    merihimRefin reacted to NQ-Naunet in Talent Points   
    The points will be applied after a brief downtime starting at 9 am UTC | 4 am EST on December 17th.  
    _______________________________________________________________________________________________________
     
    Hello Noveans,
     
    December is halfway over, meaning the arrival of the new year is tantalizingly close! 2021 is sure to usher in some big changes, and we couldn’t be more excited to experience those with you. ?
     
    While we were rolling out 0.23.1, we noticed that players who had talents in training lost what was accumulated during our downtime. So, in the spirit of bringing out the old and ringing in the new we would like to offer everyone 1 million talent points (~1 week’s worth) to not only replace lost points, but also as a bit of a holiday gift! Build, explore and be merry!
     
    Thank you for your continued support. We sincerely hope that you and yours enjoy a restful holiday season!

    Sincerely,
    The Novaquark Team
     
  17. Like
    merihimRefin reacted to Emptiness in Creative mode is coming.. Seriously NQ?   
    Question: Why do CAD and simulation software exist in real life? Why do humans IRL not just slap stuff together and see if it will fly?
     
    If the game still required balancing thrust around center of mass (like I hear it did way back in early Alpha), this becomes even more important.
     
    People should be able to learn game systems without needing to risk days, weeks, or months of grinding if they get it wrong.
  18. Like
    merihimRefin reacted to blazemonger in So, now that the patch has arrived ..   
    I'm really not a bad person
     
    I believe I'm also actually someone who will take other opinion and views into account even when I may not care for or agree wit them if that opinion is valid for the game. I know I will generally "think out loud and tend to bring up many possible "issues" I can see coming and that there's a lot of ppl who do not get or even appreciate that.. Well That's too bad but it's not going to change. Reasonable arguments that make sense I'm more than willing to accept and use to change my position.
     
     
    It's good to agree the patch is rough and needs work. An dyes I do see the potential and as said do not consider the changes bad actually, just question the way they are implemented. I can only hope we'll see changes that will make this better.
     
     
    For me, and many other players who do not care for PVP as a primary activity in the game, Industry is pretty much the only thing that the game offers and it's actually fun. The changes will certainly open up opportunities in the long run but they are too impactful as they are unless you are working in a reasonably large group while pretty much reducing your option by a lot if you aren't. It remains to be seen if NQ made the right choice in this but I think they only considered and deliver on half the story here, there needs to be something behind this that feeds it besides mining.
     
    About the wipe, I can certainly see the arguments behind being against it but it remains something that i'd not have an issue with myself. Preferable though I'd like NQ to get creative and I think they need to come to the realization that something needs to be brought in that adds to this loop. And I think that could be PVE content like what I talked about here. And yes, that means more "inspiration by EVE" but I do not see a bad side in that. EVE is a far more PVP oriented game than DU is, in fact I'd say in EVE, PVP _is_ the center pillar around which the game pivots. But the exploration in that game is great, provides a reason to play for a _lot_ of players and as they do so the provide the basics for PVP to be enabled in more ways than one.
     
    it would be great if NQ shifted more in that direction and I think it would be really good for the game as it could do the same thing here. And that is not asking for NPCs, it is asking for content like minigames which both reward the player with valuable loot to bring to market and as the player is occupied with the content they become potential targets for PVP which I really think is a good thing as the whole thing brings content and activity for all sides. And yes, that is for the future, I get that. But if only NQ would show any indication it is something they are considering it will help the game now. The incidental events are good but I really hope for a more permanent content addition..
     
     
  19. Like
    merihimRefin reacted to Mordgier in NQ - You're doing it wrong.   
    Please provide a screenshot of your EZ-mode mega factory that you had built up to come to the conclusion that it's ez mode.
     
    Oh..
     
      
     
     
    You don't have one - but here you are telling people who DO have mega factories that they were EZ-mode.
     
    NQ is hiring. You have a talent for failing to recognize the level of effort required to build in this game, you'll fit right in.
  20. Like
    merihimRefin reacted to Orangeferret in NQ - You're doing it wrong.   
    When I think tiny setup I think this: 
     
    When I think small scale I think this: 
     
    Anything large scale, if it truly requires billions to set up, is going to be unobtainable to the vast majority of small orgs so, no, I personally am not looking forward to this.
  21. Like
    merihimRefin reacted to Mordgier in NQ - You're doing it wrong.   
    Coming from the guy who has a 'small factory' but thinks he's fit to give advice on the matter of what mega factory owners should do....
     
     
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