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OrionSteed

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Everything posted by OrionSteed

  1. To help out with the MU changes, maybe the TU comes with a build core, not a part of the core limit, where you're free to build a elevated structure for them? That way it would be tied to the TU, which you're already paying taxes on.
  2. I agree with this premise. They don't want element stacking, but the only reason we stack the wings is so we can get the lift needed to fly the weight around. We don't want to put that many wings / stabs / aileron's on.
  3. I live in Freeport operated by TTC on Teoma. For folks in player built "cities", this is just soul crushing. Do you know how much work and maintenance it takes to maintain these? There are other "cities" spread throughout the system. You don't want it to get abused, but maybe allow a super legate of these larger orgs more cores for city functions? You'd probably have to get a little creative on the rules for it, but you have all these tools and game architecture to build, then you just want to hinder creation? I don't understand.
  4. SWG folks, remember when NGE killed that game? This core decision would be the same. Please don't do it NQ....
  5. There'd be no need to stack the wings like that are if the wings in the game were more powerful to lift. If you don't stack, how do you expect to get multi-ton cargo on L cores off the ground and to fly then? Increase the power of wings in the game and you can solve this.
  6. Ok cool, just curious. Generally, I agree with you, but I know from experience that military engines, which are wildly popular, chew through the fuel compared to the other types. They have less thrust though, so there's always the trade off.
  7. Quick question - did you train up the skills to reduce fuel consumption in the Piloting tree?
  8. THIS. So much wisdom in this reply. In my opinion, T1 isn't even needed to spawn in asteroids at this point in time. We may reach a point (unless a ore reset is done...) where asteroids will be the only way to get T1 due to the planets being milked, but until that time (probably a long way off), asteroids should only spawn T2 - T5. My personal journey with the MU's is that I'm overflowing with T1 ore. If you find the "magic 7" of 300L+, and plant them with MU's, you'll be swimming in ore, forcing to sell to bots. I haven't mined too much T2 & T3 (because of lack of finding good tiles on my planet), so the dropoff from T1 to those is pretty significant.
  9. Chorum, when I started, I had one of the hardest learning curves I've ever experienced in any game. I hear you man. If you ever do come back, PM me and we'll move you out to our player corp where you'll be supported and have people to answer your questions and help out. This game is augmented when you have people to help.
  10. A few points - On the vertex tool - I hope that it will allow us to make our dynamic contructs less "boxy", meaning we can create more circular shapes in base designs. Not saying it's impossible now, but it requires some voxelmancy. I'm talking large circular shapes that are M and L core friendly as well. There is some quiet brilliance to the MU's, but my personal experience is that it's difficult to maintain modest amounts of them with the points recovering as slow as they do. I don't even sell most of my ore, I use it in industry. (I do have points into recovery time but they aren't maxed). I hope you guys at least visit that part of it. Love the idea of space wrecks. More content is a positive, so look forward to that. I would like to see MORE asteroids! More in pvp space. I do appreciate you needing to look at the metrics before making future decisions. We are in beta!
  11. I'm a huge fan of other measures to break lock and / or defensive measures in general. ECM makes the most sense, and I hope they implement it. Make it a skilled trait, for effectiveness. I agree that think warp interdiction is the way to go to break warp.
  12. If you're a part time player, who doesn't have a lot of time to play and just wants to putz around and build ships and maybe have a few honeycomb industry machines, and some refiners, etc...this update is absolutely crippling. If the mission system was better, maybe not so much, but the missions kind of stink (sorry). I support a tiered TU system, where you pay based off what type of elements you put down (mining demanding the most). Perhaps one HQ that demands no taxes and caters to the creative types with a modest amount of industry elements on them. I haven't heard one person remark how they're not negatively affected by the 1mil per TU fee. Please NQ, this is not a good idea. The economy isn't as good as you think it is. I think some people have figured out a way to make tons of alts and multi-box to make missions profitable, but it's not the majority, I guarantee you that. Another thing - the PvP play is stacked so ungodly in pirates favor it's ridiculous. Other than shielding, there are no defenses. I understand they deserve their game play style, but the way the asteroid mining architecture was built, it's a slaughter. "Safe space" mining only provides a few ore types and the market is getting flooded. This game is so close to being the most special thing out there. Please, please listen to your community.
  13. I'm not the first to think of it, but I support a tiered taxation system. Mining unit TU's would get taxed higher than "regular" TU's with industry, creative cores, etc.
  14. So many good conversations here. So much great feedback, a lot from the heart. I just want to chip in and say that I feel with the current economy I don't think 1 million per non HQ TU is feasible. Reason? This is a game where creators are drawn to. Creating types want to do that, and not have to be forced into mining to make their cash. They also will usually take up multiple tiles. I say have a different taxation rate if there are mining unit(s) on it. A million is not insurmountable to make by any means, but there are weeks you definitely don't make that from purely sales because very few are buying! It's just reality. Larger orgs will source from in-house industrialists. There is too much "stuff" on the markets, and not enough demand. Bring it back down a bit. Allow one TU where you can run industry units without being taxed, or at a MUCH lower rate. Where the amazing creators (so many out there) can be free to create. One quick point about mining units. I've only been running them for a week now, but there's no comparison to what I could pull out mining before this update. I'm all for mining units, don't get me wrong, finding the deeper ores was a pain, but the ratio of T3 & T4 ore is way worse than it was before. This is probably to force asteroid mining, but then why even have T3 - T5 on planets at all?
  15. This. There's going to be so much ganking when they release the next version of PvP. It will cause players to travel together more imo. Solo mining will be a thing of the past.
  16. My experience is the same. About 50 scans on Ion, I found one very small node of Cryolite, and there are numerous nodes of T5 Rhodonite, all in the 7k to 40k range. I didn't stumble upon a monster like the OP :-). This is a part of the game that really bothers me - when you want to actually go mine the T3 - T5, it's a crap shoot. It's already mid Beta and a lot of ore has been burned through, or is so sparse it's not sustainable for a growing community. Kind of disconcerting and I hope they address it.
  17. I'd like to see NQ report on what they show for each T3-T5 per planet left to mine (provided they're keeping track..). I bet it's not as abundant as people think.
  18. That's fine. At least it's something...
  19. I just hope they add some additional base defense weapons as a part of it (territory warfare).
  20. I was making a general comment. I don't expect anything...
  21. Agreed. I think someone calculated it out to master all the skills to 5, it's like 27 years? And they'll definitely be adding / tweaking more in the future. I'm not a fan of buying your skill points though - hope they never implement that.
  22. Without going into details, other than I scan a lot for Cobaltite, I also wish that the spawns would be increased just a tad. I know they shouldn't be as abundant as T1 / T2, not saying that, but they need a boost. It's not sustainable long term without a reseed at one point. Unless of course space mining ends up providing way more opportunity....
  23. While it's moving, you can leave the seat, get out and move around your ship. Refuel it too. As far as "docking", I haven't been to any space stations per se. Not sure what happens when you land on a space core.
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