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UKFatGuy77

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  1. Hiya, Firstly, I really like the 'My Territory' map option and the clicky access to scans. I would however like a map tab for territory units to make finding your own or org units much easier. I doubt it would take much dev time to implement and would be a great boon and quality of life improvement for people who actually have territory.
  2. Hmm...i may have just fixed my own problem....It would appear that Microsoft game bar had been enabled and after turning it off has somehow unscrewed my menus. Anyway its probably worth noting for other folks that microsoft game bar might in some way beshit the DU menus etc.
  3. Hiya, How come the menus and UI are suddenly all laggy and crap? My PC isn't struggling to run DU and my mouse pointer and windows menus are working just fine as is DU itself. Unfortunately whenever i open my inventory or any of the crafting menus etc the mouse pointer gets all laggy and awful. so far as i can tell its affecting all the windowed elements, such as RDMS, talent queue, inventory, market pretty much anything which relies on mouse control. Thoughts?
  4. I've heard a few things about future updates but was wondering if there is any kind of timescale associated with them... now i'm not wanting solid dates and obviously there could always be problems leading to delays and so forth but without some idea of the time scales involved it kind of hard to plan anything or prepare 'in game'. If so then 0.24 (which i believe is missions, and org wallets and a few graphics upgrades) which doesn't really take much prep for the player side) So are we looking at days, weeks, months, months & months or years? Like i said specifics aren't really an issue and any of the suggested options will do. 0.25 (which I believe is territory warfare and automated mining units and the like) again are we talking in days, weeks, months, months & months or years after 0.24? Obviously this is the biggie and likely to require much more in game prep so its really this aspect I'm most concerned about. That's all...i don't think i'm asking too much UKFATGUY
  5. Just a quickie, Firstly I actually like the idea, I do think that people should be in some way rewarded for participation...Sadly, I have no idea how it would be implemented long term though as there are only so many skills for mining etc. so if i were a dedicated miner i'd just mine for a month then i'd be awesome and further mining yields few rewards (assuming i'm not interested in doing anything else with that toon) However, the assumption that people need more than one computer to run more than one account is not true...virtual machines are a thing and do work with DU..i'd know, i tried it. Additionally its also it is very possible for one person to do two things at once...for example i have a pilot and my main toon. The pilot alt spends a lot of time slow boating stuff around while my main does pretty much everything else. Does it convey any in game advantages for me.. I have to say not really, i know a fair number of other players and orgs so i could just as easily get one of them to move crap for me, I just don't think that something as simple as ferrying stuff around warrants hassling someone else to do it for me when doing it myself is easy enough. Is having multiple accounts P2W? Again no I don't really think so given that a 3 month subscription costs less than the cost of a fast food order each month, and if you can't afford that then lets face it you have bigger RL problems than not having a DU alt. that brings us to Bots....i think its inevitable that bots WILL become a thing. NQ can try all it likes to detect them via security software etc but the people who sell and use bot software are just as determined so its going to be an ongoing problem if DU gets enough big enough to warrant their (the botters) investment. Lastly, the passive skill system lends itself to character trading which is where you will find your main P2W issues. Regardless of it being against the user agreement if DU becomes big enough to make it RL profitable then some their party websites will inevitably start either trading characters. Bringing in a 'participation' aspect of the game just leads to power levelling websites instead of character trading. Soo....all in all i think its a nice idea but i don't think it will solve any game issues as...I'll be quiet now....
  6. Title pretty much spells it out. I imagine its already been suggested but i've not seen it anywhere (not that i've looked all that hard) but currently i like the scan results thingy in the map but having to have them in your inventory really sucks when you're working with other miners in the same area. If you want to have people working together rather than as singletons it makes sense to allow players to coordinate their efforts more easily rather that all just running off in different directions also can we please have the ability to annotate or rename scan results...i'm pretty sure i have seen that suggested but i figured asking twice is better than not at all TTFN UKFatGuy
  7. Basically, an element which removes you from radar detection but likewise prevents you from locking a target. I would however recommend not falling into the EVE trap of having them last forever and be utterly impenetrable. That said i do like the idea that exceeding an arbitrary change in velocity breaks or prevents cloaking.
  8. oh yeh, its far from a fully fleshed out idea. I just liked the thought that it gives non pvp toons a way to strike back and be a little vindictive...after all PvP should never be just one way. Too many games think that the act of 'taking something' from a weaker person in some way entitles them to possess that thing and never bother to put in any ways for passive players to strike back. When in real life, petty revenge and good old fashioned spite are very much alive and well even among the most placid players.
  9. In a game where pirates are out there intent upon stealing everyone stuff. I think that weaponised or booby-trapped containers would emerge. Essentially, you either have some kind of pin code or passphrase and if its entered incorrectly then the pirate is greeted with an almighty AoE bang or the contents are destroyed or whatever.
  10. I've been thinking and currently the only reason to own a territory tile is to deploy static constructs. Yes I accept that will be changing sometime soon but I do like the idea that someone could 'work' a territory tile or install some kind of static construct which increases the seed value of the tile or speeds up the respawn rate of the ores etc. (Yes I know that ores do not currently respawn, but at some point that will have to change and I have said this before many times addressing this sooner rather than later is always best). Anyway that's pretty much it. I like the idea that someone could start with a crappy tile and make it 'Better' somehow or start with an awesome tile and make it Awesome+
  11. Well i'm not about to get into yet another pointless argument but i will point out your staggering lack of foresight & vision. Your entire premise hinges upon the current state of the game and *does not* allow for any change of circumstances. Currently Territory is basically worthless. It does nothing other than allow you to place static cores. This is because unclaimed tiles can be mined and so forth. The upcoming mining units, territory warfare and presumably many other future updates which will each likely add value (large or small) to any owned territory will lead to the increased uptake of any such territory. so yes, at the current uptake using the current state of the game there is no real reason to worry about running out of territory or anything else. Sadly, that paradigm is about to shift...and in a VERY big way. thus you can expect other related aspects of the game to shift in the same direction. So like i said before 260k tiles might look like a lot but i think its you which is failing to see how small that number actually is when you start dividing it by many thousands. finally, I was under the impression that this forum was here to discuss ideas....ideas include avoidable errors in judgement. An example of that is... If at any point in the future NQ decide to implement some kind of loss of territory via the means i've described etc. They are going to annoy a *lot* of players maybe not on the scale of the schematics debacle but, should territory end up being as valuable as I expect then still a fair few thousand at least. Thus it becomes necessary to address and plan for those issues NOW. All it requires is for someone to spend a little time, decide on a policy, and stick to it.....unlike other game developers which constantly change their mind and get a bad rep for it. Well that's me done on this topic, I've posted an idea, defended it and that's that. TTFN
  12. Another discussion again led to this. Basically its been stated that there are roughly 260k tiles on Alioth which is apparently going to stay a safe zone for ever. That sounds like a lot but it isn't. So for example, I join the game as a new player, scrape together a few pennies and plod off to Alioth to claim some territory. Once I get there, I claim a modest 3 tiles because its cheap... I later leave the game for some reason...In its current state those tiles are gone, effectively removed from the game forever...If we assume a modest turn over of say 500 transitory players a month then that's 1500 tiles per month that may as well have been deleted from the game. given the number of safe zone tiles which more active players are likely to claim it won't take long for the safe zone planets to fill up... Soo. I'm suggesting some way NQ have some way of reclaiming those tiles.
  13. Right this discussion has gone off track....So.... Is there or is there not a safe zone? Is there or is there not a Safe Zone around planets? Do you transition between them? If so then there *Is* such a thing as partial. If you can add a safe zone around a planet and add in its atmosphere etc then you can also change other aspects of the game in localised areas. The big question is how difficult it is to do it. If its too difficult then this entire thread becomes moot...if not then if offers a way for NQ to mass test aspects of the game without screwing up a live server too badly..
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