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Yoarii

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Posts posted by Yoarii

  1. 1 hour ago, Wyndle said:

    I know that isn't what you were trying to describe, but I believe that is the reason it was set up the way we have it now; to prepare for TW.

    Perhaps, or it was the simplest, most low-cost alternative they could come up with. Throwing TW into the mix takes the whole thing in a different direction entirely. Adding TW to existing planets after release is probably going to be pretty hard on the builder community that have no interested in pvp - unless they publish a roadmap clearly stating that planets outside the current safe zone *will* become TW-enabled.

  2. 5 hours ago, Hirnsausen said:

    Why not making little ore dwarfs dancing around, from tile to tile and we have to run after them trying to catch them to get some ore?

    I know you jest, but if I can pew-pew the dwarfs, the hell yeah!

    Permanent mining outposts is not an engaging game play. Game loops should be just that, loops. Mining units are not loops, they are linear game play with never ending profit, as long as you pay the tile tax. Mining and searching for the ore should be engaging and rewarding, not a game of waiting for a timer.

  3. 3 hours ago, Wolfram said:

    refreshed on a single day of week

    This is such a stupid mechanic. It needs to be pointed to, shamed and buried asap. Frankly, the entire DSAT mechanics needs to be revamped. As has already been pointed out numerous of times, flying between a few points to click a button in a UI is not engaging game play, it is as bad as the AFK-loop of long distance hauling.

     

    What DU needs is more active game play for asteroid mining, not timers and broadcasted asteroid locations (if you want a part of the cake, work for it or have someone give you the coordinates!). DU needs game loops that are engaging and with a reward balanced against the risk.

     

    The above suggestions sounds like a really good start.

     

    Oh, re. cosmetic changes. Yes, please let us retract the DSAT disc. Also, please reduce the physical size of the element, it is horrendously large. Keep the mass, but reduce the size by half.

     

    Lastly, when do we get ship-mounted mining lasers? :)

  4. 11 minutes ago, LeoCora said:

    It also means my alt that i built up for pvp that i used my beta key on gets nothing... so there is no point in me subbing that account

    You can buy game time to get the pioneer packs for that account too. Not via NQ/Xsolla though as they don't sell more than 12 months, but via Markee Dragon or another seller, if there is one.

  5. 40 minutes ago, Saedow said:

    At least 87 million talent points

    This was the part that broke the camels back for me. Never did I think that they would wipe the *only* thing that is of real value on an account, something that can't be restored other than waiting for another ~year real time, depending on if you get the pioneer packs or not. And yeah, the pioneer packs are nothing but a money grab for some extra revenue on release - you don't pay for rewards.

     

    I'll play post-wipe, but NQ lost so much goodwill with this move.

  6. 19 hours ago, NQ-Ligo said:

    This is a good topic and good ideas. Redesigning the databank element is on the table for many reasons, including the impact on performances. However, I can't promise when, how...etc but it will certainly address some of the points in your suggestion.

    Here's some additional psuedo-names for APIs I'd like to see:

     

    * x.AsJson() - parses the content as Json using the C++ backend so we don't have to do it in with dkjson etc (or even better - make Json parsing available without Lua throughout)

    * x.AsCSV(delimiter_char) - parses the content as CSV and returns a list of lines

    * x.SetContent(...) sets the content of the database.

     

  7. 16 hours ago, Wolfram said:

    This would be an element very similar to a Data Bank, with the exception it stores a large raw string (similar to the HTML of an Screen) that both can be read and written via Lua.

     

    A few reasons this element would be useful:

    - Simple and clean way to export and import data with Lua

    - No need to dump large strings into Screen elements with the only purpose of copying that data, possibly less intensive than updating Screen elements

    - Can be used as an table-less alternative to a Data Bank, for those who prefer to store JSON or Lua-encoded stuff directly

    - Data is kept private similar to a Data Bank, only those with edit permissions could access it, maybe allow for DRM-ing of it too?

    - Limits can be either similar to a Data Bank or maybe closer to what we get from Screen HTML like ~50KB

    Except the size, this sounds just like another data bank?

     

    What is the use case you want to solve?

     

    Edit: Personally, I'd like to extend the databank or a new element that you can paste/copy larger text data to/from, like you can do with a programming board.

  8. 9 minutes ago, Pleione said:

    Trust me, I feel your pain and disappointment.

     

    I feel the lack of a player driven economy, of which player driven markets are a huge piece, is my 2nd biggest disappointment in the evolution of DU.  1st being the lack of delivery of "Galaxy" with the implications its was well beyond 2 or 3 solar systems - I wanted in pre-alpha to work towards a Stargate Universe class exploration and gate seeding ship.  That dream died a rather slow death, with feature after feature required to do it slowly being removed and replaced with more and more dependance on central markets.  That dream died its last death with the introduction of schematics.

    NQ could nick another thing from Eve - wormholes. In its first iteration they could be instanced semi-short lived systems. These could be used for both exploration, resource gathering and PvP....endless possibilities.

     

    In case NQ takes this idea - finding wormholes should be done through active game play and there needs to be enough to go around. (No, DSAT mechanics do not count as active!)

     

    We're getting off topic so I'll stop there :)

  9. 11 minutes ago, Pleione said:

    Much, MUCH, harder.  They have no constructs for this. 

    I know that. Didn't say it would be easy.

     

    I'm part of SVEA, you might have heard of us in-game. We run (sorry, *ran*) a shop with hundreds upon hundreds of dispensers. I know full well they are not adequate for actual layer markets, but a few additions on them would go a long way towards something more usable as discussed in another post on this forum. This would give NQ time to properly design, build and test actual market units.

  10. 3 minutes ago, Distinct Mint said:

    While NQ are resetting Alioth, they might consider spacing out the districts/markets a little bit, rather than having them in a nonsensical circle which just increases congestion and lag. I mean, why would you have 10 of them in close proximity? Time to resolve the situation!

    Remove the markets completely and make good on the promise on player markets with a proper Lua API!

  11. 2 minutes ago, blundertwink said:

    Note to NQ: posting a short weekly video then opening a thread is not community engagement or management.

     

    It's a one-sided video (not a discussion) where you don't even bother to read the forum to answer questions! You require people to use form to submit them, then cherry-pick the ones you want. That just underscores the fact that you don't read the forum. 

     

    Even worse, there's zero engagement on these "discussion" threads...questions about your videos go unanswered, obvious criticism or feedback goes unaddressed, and it's been months since you've even acknowledged that you have mentioned a wipe. Months. 

     

    It feels like there's maybe 3-4 hours of community management work done every week...

     

    For a company that's always "out of time" across every team, I just don't understand how they utilize it so poorly.

     

    If the CMs are "out of time" with this level of engagement, I just don't understand where that time is going...unless the CM work is 5-6 hours a week part time I just don't get what is going on every day.

     

    And that's the general feeling with NQ: no one understands why simple things take forever, and why everyone is always out of time when so little seems to be going on. 

    Thank you for putting into text what I, and likely the rest of the community, thinks.

     

    Wasn't the Panacea patch meant to be the turning point with actual engagement from NQs side? Or did I just dream that?

  12. Can we please have a mechanism where the current DRM owner can transfer the DRM rights to another entity, i.e. change the "creator" tag on Core Blueprints?

     

    This would open up for more trade via commissions as well as preserving constructs owned by orgs going defunct etc.

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