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De Overheid

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  1. Okay, first off let me confess the following; I like the Demeter update, the .23 update is making sense now, even taxes are a good idea and MU's are a godsent for people like me, who like building more than getting lost in dark caves. That said, let me get to the point; The mining minigame and it's entire game-loop is a mess. instead of taking the mining part out of your hands, it just ties you up moving all over (no VR) to make you carefully calibrate MU's (tedious job and calls for spreadsheets of min-maxing. To solve this problem, I can think of a lot of solutions that would probably piss of other people or be downright impossible but IF we want to keep this system working, there is only one medium where these kind of click-bait, repetitive and dopamine fueled games have a place, on your mobile. Let me update the calibrations from an app while taking a break at work, or in the train, or in bed or wherever. Let me play the real game when in the real game but just hook up a small website or app with a simple API to the game that takes care of the few steps needed to update the calibrations. I can time them better, feel less... well I think it speaks for itself. Thanks.
  2. Try finding PDF files (goodle "Dual Universe" filtetype:pdf) from Dual Universe or NQ, they are always created by DTPers with vector graphics and a house style book in hand so they usually contain the exact house style colours and components. You can exctract them with a decent PDF reader/editor or something like illustrator. I also thought there was this HTML template you could use to change stuff in the launcher or for some LUA elements but I am not sure about tha. Finally you could also look up the source file of their CSS on thier websites, they also list colours but I am not sure if you can find the colours for say engine elements (probably not). Drop them here if you do find something. Oh and look through their source files in the game folder, they may have resources there you could use.
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