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Leonis

Alpha Team Vanguard
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  1. Like
    Leonis got a reaction from Hotwingz in Greetings! Should I back this game?   
    I would double it MAN.
     
    As if:

  2. Like
    Leonis got a reaction from wizardoftrash in Greetings! Should I back this game?   
    I would double it MAN.
     
    As if:

  3. Like
    Leonis reacted to ChobitsCrazy in Hover Bikes/open-topped constructs   
    Btw since I haven't seen it yet, this picture is in their art gallery so I assume they will make it:

  4. Like
    Leonis reacted to Kytheum in please delete, old Empire thread. [Outdated]   
    I mean Paint XD
  5. Like
    Leonis got a reaction from Phroshy in What about art and artists?   
    The painting ability will be in the game. It's in the pre-alpha build, though it was quite new on 20/09, so we didn't have access to the ability.
    I know there will be rough painting, but for the precise ones for the moment I don't know. As Captain said, it would need more precision.
  6. Like
    Leonis got a reaction from Kytheum in please delete, old Empire thread. [Outdated]   
    Careful, you said Photoshop ©.
  7. Like
    Leonis got a reaction from Kuritho in Lets play grand theft spaceship   
    Yeah captain obvious.
  8. Like
    Leonis got a reaction from friendlytyrant03 in Lets play grand theft spaceship   
    Yeah captain obvious.
  9. Like
    Leonis reacted to Kuritho in Most Planets are Barren and have to be Terrarformed?   
    How about most planets will be barren/toxic/uninhabitable and you'd have to place biospheres, re-stabilize its magnetic force-field, and make transfer harmful materials?
    Lets say you landed on a harmful planet but full of materials. Your AI suggests that the soil is ready for growing planets and rich in nutrients. You place a biosphere and create a magnetic forcefield that blocks solarflares from damaging the plants inside. After you see that the planets are growing giantly, you call your alliance to suggest terraforming this planet. The alliance agrees and starts funding materials so the planet will be a giant "garden world". After a while, a rival alliance sees this planet and see show much you are benefitting from it, so they send a bunch of "dirty bombs" to "de-terraform" it.
     
    Plez, NQ.
     
    Moar Ideas:
    You just found a planet FULL of life, but all the plants/creatures are harmful to humans. You'd have to "de-terraform the planet, then re-terraform the planet". After being de-terraform, the planet loses stability after a few years without life. The planet becomes to unstable the planet basically implodes (because... that'd be cool). All constructs within about 1000km are heavily damaged. The resources will then recollect later to recreate the planet, albeit different.
  10. Like
    Leonis reacted to Anonymous in 「Vulture Metropolice」 [ⓋⓅⓄⓁ] | Law Enforcement ☑ - RP ☑]   
    OOC: Great effort, and great example of the community really taking off!
     
    IC: Armed thugs for hire, do not a police force make.
     

  11. Like
    Leonis reacted to Drakor in Heimera Trade Xchange   
    Oh, no...it...begins...to...show...its...true...colors!  "You cannot offer peace in one hand while holding a hammer in the other..."  GTEC principle 32.
     
    Aetherios, GTEC understands and respect Aether's foreign policy of "Peace Above All Else or we'll Vanquish You" -- we get it, You have that right!  However, please consider alternative means of conflict resolution that does not mandate the Vanquishing of others!  GTEC knows how simple discourse can lead to misinterpretations and biased judgements that one day may lead to the horrors of war along with the insurmountable costs each organization will have to collect from its members in order to wage it and, don't forget, eventually recover from it. 
     
    -- should any organization find the need to consult with unbiased external advisors, we at GTEC would be willing to mitigate such discourse to ensure an equitable resolution is implemented and maintained by all parties involved.
  12. Like
    Leonis reacted to Deacon in This kickstarter needs YOU! Updated.   
    well, I'm concerned about it as well. I not sure it'll even reach it's goal, let alone stretch goals. the two stretch goals I've seen should be part of the initial game.
     
     
    Might help if some folks go to the MMORPG.com  site and up the hype meter on this game. Go to game list, find dual universe, and click it, then click the hype tab
  13. Like
    Leonis got a reaction from Drakor in Heimera Trade Xchange   
    "We are a peaceful organisation. "
     
    ▬ >> Protect. Advance.Vanquish. Explore.
     
    "Vanquish"... 'peaceful' ▬ Contradictory?
  14. Like
    Leonis got a reaction from Saul Retav in Stupid ideas #2   
    Or single-use one-way portals to get rid of anyone. Send them right into a crossfire and you're done.
  15. Like
    Leonis got a reaction from Anaximander in Is scamming going to be a thing?   
    Yeah, aha, moreover you don't simply go to a physical transaction unattended, alone.
     

  16. Like
    Leonis reacted to ZeroCool in Naming Planets and Star Systems   
    I agree completely, the headache is just not worth weekly renames because a new faction has taken control or the organization contest winner gets to rename the base planet.  I also want some form of history.  After all, if I am the one that did the work to first find the system, I would prefer to be able to have that reflected in game.  As for renames, it may be better to just have one rename.  The initial generated name and then the first(only) name the planet has - ZC1-152a ----> Arrakis.
  17. Like
    Leonis reacted to wizardoftrash in The Generalization Of Organizations :: Learn From It   
    Welp, time to a bandon the thread!
     
    But for real, that kind of collective KOS nonsense is an ACTUAL plague. This isn't Rust.
  18. Like
    Leonis got a reaction from Blacksythe in The Generalization Of Organizations :: Learn From It   
    @Blacksythe that's a war declaration there.
     
    Yeah I got the point CSYN which is a group of orgs. But yeah here's another point: orgs of orgs have the same visibility, that maybe should change, even though I don't really care, they have a visibility they shouldn't have maybe? We the Empire might want to create something like CSYN then...
  19. Like
    Leonis reacted to ATMLVE in Heimera Trade Xchange   
    I would say that the United States vanquished Japan, no?
  20. Like
    Leonis reacted to Hotwingz in Video of open door at NQ   
    Right, we have something new to look at from NQ. I just noticed it on their twitter feed. Its not very long but we'll take anything we can get right.
     

     
    Enjoy.
  21. Like
    Leonis reacted to Danger in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  22. Like
    Leonis reacted to le_souriceau in Old minecrafter   
    Hi, everyone.
     
    Long story short, after literaly years of Minecraft and thousands of hours, I get little bored and was wandering to find some new amusement. So I stambled upon DU. Game conquered me by its potential.
     
    As my little boring bio suggest, I mostly interested in design. Ships. Buildings.  It was temptation to make some mock company with fancy name and me as fist and only employee, talk about lot of fantastic things, but... meh. I will probably just work freelance and solo. 
     
    And I made little showcase project. This is light aerospace fighter, sketchy 3-day work.
     

     
     

     

     

     
    Made with Blockscape. Game itself is complete crap, but works (and looks) good as voxel constructor. Bad side - process is mostly hand work "sculpting" (little or non instuments), very time consuming. And UI irritating as hell. 
     
    Generaly, I plan use this thread as some sort of portfolio, form client base, so to say. 
     
    Thanks!
     
     
     
  23. Like
    Leonis reacted to Anasasi in Organisation Top Ten Chart   
    Possibly a good idea, I might just make a separate chart - I'm still deciding on these things at the moment as they aren't permanent, etc. But thanks for the suggestion, will keep it mind. 
  24. Like
    Leonis reacted to GrandMaster Apex in NQ saying thank you to Chris Roberts. GIF   
    it certainly gives a new avenue for organization advertisement
  25. Like
    Leonis got a reaction from L1k0ss in DU questions/answers from the team I got   
    Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then.
     
     
     
    Creation / Exploration  
     
    NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map  
    Ship creation: we have created our ship (little, single place ship) ourselves. What's needed: - a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit)
    - a cockpit
    - structure (metal) you can make spawn by voxel (you know, the video)
    - reactor(s) :
    hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is
    - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube)
    - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship
    - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected.
     
    Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes... Massive ships or structures into space: - instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like)
    - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings)
     Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL  
    Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe...
    - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that
    - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged)
     
     
     
    Servers, players creations' economy  
    Cluster servers The server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location.
     
    Scripting and blueprint economy Still a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions.
     
     
     
    Environment  
    Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see.
    - fixed sun(s), planets rotating on themselves
     
    Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war...
     
     
    Questions in suspend For now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass.
    One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head.
    Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings).
    I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea.
     
     
    All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw).
    Thanks for reading.
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